Aldern Foxglove

Andrezi the Traveler's page

78 posts. Alias of jhpace1.


Full Name

Andrezi the Traveler

Race

Human (Elan)

Classes/Levels

Psion (Nomad) 1 (D6)

Gender

Male

Size

Medium - 6 ft. 0 in, red-brown hair, brown eyes, tanned skin

Age

mid-thirties

Alignment

Chaotic Good

Location

Three Forks Divide, Phi'Shaw

Languages

Common, Dwarven, Elven, Infernal, Terran

Occupation

Jouneyman Smith (Tinkerer)

Strength 12
Dexterity 13
Constitution 12
Intelligence 18
Wisdom 14
Charisma 11

About Andrezi the Traveler

12-point Pathfinder buy with one stat at 18
Using Dreamscarred Press' Psionics Unleashed (2011)

For Phi'Shaw DM's Off the Cuff game

OOC thread

Party Treasure Record:

Easter Egg - emergency healing

Party Makeup:

Phi'Shaw DM: the GM; presumed Human
Beestinger: 40; Halfling; Monk (now with Bruno the riding dog)
Gut Lighter: Halfling Fighter (departed)
Slanter: young adult; Half-Elf; Ninja (departed)
Grymblade: Human Fighter
Wolfsbreath: Human Barbarian

AC: 12 (Natural + Dex + Dodge)
AC Touch: 12
AC Flat-Footed: 10
Base Attack Bonus (BAB): +0
Melee: +1
Ranged: +1
CMB: +1
CMD: +12

Attacks/Damage:

Heavy Crossbow (ordinary) 1d10 damage, 120-ft range, piercing
Dagger (ordinary) 1D4 damage, 10-ft range if thrown, piercing or slashing

Tactics in Battle:

Talk down the culprit using Diplomacy or Bluff first.
Get psionic focus as soon as possible.
Use mundane dagger to defeat enemy.
If nobody is looking, use Entangling Ectoplasm and Energy Ray to kill enemy and get rid of the body.

HP: 18
Current Status:
Weight: 175 lbs. (average)

Initiative: +0
Movement/Speed: 30 ft per round

Fort: +1 (+1D2)
Ref: +1 (+1D2)
Will: +4 (+1D8)

Concentration: D20 + Manifester Level (1) + INT mod (4) + trait (2) + psicrystal (3) = 2D20

Elan Racial Stats GM only!:

Humanoid (Aberrant)
4-hour trance instead of 8 hours of sleep
Naturally Psionic: Psionic Talent feat (+2 power points)
Resistance (1): +4 to any saving throw (+1D8)
Resilience (1*): reduce damage by 2 points *augmentable
Repletion (1): sustain without food or water for 24 hours
Psionic Aptitude: at each level he can choose to gain a power point instead of a skill point for his Favored class
+2 to any one ability at creation

Feats:

(1st Level) Dodge (+1 to AC)
(Psion 1st Level Bonus) Psicrystal Affinity (Single-Minded – add +3 to concentration checks)

Traits:

Faith Trait (APG): Sacred Touch: Automatically stabilize a dying creature by touching it
Magic Trait (APG): Focused Mind (+2 to concentration checks)

Psionic Details:

Discipline: Psychoportation
Power Points: Class + Ability + Feat = 6
Maximum Power Level Known: 1st

Powers:

0: Detect Psionics, Burst and Decelerate
1: Call Item*, Energy Ray, and Entangling Ectoplasm
* From The Mind's Eye

Skill Points and Skills:

2 + INT + Favored = 2 + 4 + 1 = 7

The Variable Modifiers roll a d(2xstatic multiplier) up to a d20 for 10, then it will repeat, d20 + d(2xstatic multiplier -10)

Autohypnosis: +6 (+1d12)
Acrobatics: +2 (+1d4)
Bluff: +1 (+1d2)
Craft: Smith: +8 (+1d16)
Diplomacy: +2 (+1d4)
Perception: +4 (when psicrystal is within 5 feet) (+1d8)
Ride: +2 (+1d4)
Sense Motive: +4 (when psicrystal is within 5 feet) (+1d8)
Swim: +5 (+1d10)

Starting Gold:

3D4x10 (max 120gp)

Equipment:

Traveler's outfit with two belt pouches, sterling silver necklace with large 51-carat semiprecious gemstone (Topaz) (25 gp), flint and steel, 10 pieces of chalk, 1-pint flask of oil, small steel mirror, ordinary dagger. (8.75 lbs. total)

Personal backpack: Bedroll, soap, twine, fishhook, sewing needle, thick journal, vial of ink, inkpen, two empty sacks, bronze bell, hooded lantern, potion of remove disease, 1 pint of oil, two torches, 1 map case, 2 sheets of parchment, 50 ft of hemp rope, grappling hook, heavy crossbow and 3 boxes of 10 bolts, 1 day of trail rations, waterskin (water), Easter egg, Grimwald's map of Aeomund's Keep = 52 lbs, over 43 lbs, medium encumbrance

Mule and light horse; riding saddle and pack saddle hidden in the hay in the barn.

In the pack saddle: spare traveler's outfit, smith/tinkerer's artisan's tools, 6 sq. yd. of oiled canvas, empty bucket, clay tankard, 6 blank sheets of parchment, whetstone. (17 lbs)

Background:
A former priest of Aroden in Cheliax, this cleric served at an orphanage without distinction, collecting rocks from the nearby countryside. He was approached by an Elan faction in 4611 AE/ALO because of his unusual intelligence, and made into an Elan. His payment: to go to an unknown world and evaluate it for his Elan masters, finding possible new psionic races or places to be used as hideouts in the future. Rather than be part of a network, the man has been told "Live your life." Starting as a tinkerer, a fixer of pots and pans and wagon wheels, Andrezi walks the long roads between the port city of Kempo and the frontier town of Three Forks Divide. He never stays for long, and tries to be as polite and friendly as possible to the townsfolk, especially the children, who gave him the nickname of "Traveler".

Personality:
An easygoing man, Andrezi has done the Kempo-to-Three Forks Divide circuit for nearly three years, slowly earning the grudging trust of the farmers and townspeople along the road. He chooses to winter at the port and go out during the spring and summer, fixing pots and pans for a penny and sharpening all the tools in a barn for a silver. When in town he tries to relieve the town's smith by making nails all day and night. His sharp eyes, however, miss little, and if pressed he could tell you amazing details about each town and farm he has been to.

Appearance:
A tall man in traveler's clothes tugging a packed mule behind him. Andrezi has dark reddish-brown hair, is usually smiling, and likes to talk about people and countries.

Brigands who meet him alone on the road or beside it where he has set up for the night, however, see a different side to Andrezi. None have lived to tell the tale, yet.

Psicrystal:

Personality: Single-minded (add +3 to concentration checks) called "Idea", a large topaz crystal wrapped in a silver necklace
Init: +2
Saving Throws: same as creator
Skills: same as creator, +10 to Climb, +4 to Perception, +4 to Stealth, +6 to Perception
Hit Points: one-half master's
AC: 16
AC Touch: 16
AC Flat-Footed: 14 (+4 size, +2 Dex)
Hardness: 8
Str: 1, Dex 15, Con -, Int 6, Wis 10, Cha 10
BAB: +0
CMB: -9
CMD: +3
Natural Armor Adj: +0
Intelligence Adj: +0
Special Abilities: Alertness, improved evasion, self-propulsion (30/20ft), share powers, sighted (40 ft), telepathic link (1 mile)
Construct traits