GM Snorter's Rise of the Runelords Campaign


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Male Human (Varisian) Rogue 2

Sighing in frustration, Sephird states [b]"I think we have learned all we can, let's get a move on![b]


Male Gnome Cleric 2 (Nethys)

"Which direction do you want to head first? I believe you may be going ahead, so I feel you should have a say."


"Where do you think Lyrie would be currently? Think we try to rescue her first."


Male Shoanti Human Barbarian 2
Quote:
"I don't know about anyone else, but I feel more confident about facing the day, than I did yesterday. Our decision should be, which direction should we plough first?"

"I'm thinking we should probably go check their rooms first. Hitting 'em in their home might put 'em off, if they don't quite know exactly what all happened yesterday."


"Their bedrooms are off the old feast hall, where I came in. As for where they could be, the goblins will probably be guarding up top, while the humans search down below."


Male Human (Varisian) Rogue 2

Sephird cracks the door open and checks that the way is still clear.

Perception 1d20 + 4 ⇒ (8) + 4 = 12

Shadow Lodge

Is that the same door you used before, that led to the disused feast hall?


Male Human (Varisian) Rogue 2

don't recall, it's been a long time doing this interrogation...

Shadow Lodge

It has, thanks for everyone's patience during that bit. Time to crank up the action.

I'm assuming you're coming out of the door you originally used, as you have the means to open it, and you're sure it hasn't been trapped. There's also a short passage before the next door, so you can remain unnoticed while you shuffle crates around.

For a reminder, this is the plan of the area beyond the door. You'll be coming on on the right, out of the 'junk cave'.


Male Shoanti Human Barbarian 2

You beat me to it. I was gonna say we would be using the same door. Since that's the one Galstok was waiting by.

Softly Galstok murmurs, "Spirits guide us on this hunt."

Shadow Lodge

The room ahead seems quiet. Some of the debris apears to have been moved.

Can everybody say if they're casting any long-term buffs, before you step out?


Male Human (Varisian) Rogue 2

I'll cast as many as I can... :) so says the rogue.

Sephird will quietly continue along to the next door before searching it for traps and listening for activity on the other side.

Stealth 1d20 + 8 ⇒ (6) + 8 = 14
Perception-traps 1d20 + 5 ⇒ (19) + 5 = 24
Disable Device 1d20 + 10 ⇒ (8) + 10 = 18
Perception-listen 1d20 + 4 ⇒ (18) + 4 = 22

Shadow Lodge

Reminder of the feast hall (ignore the combat positions)

Coming in from the east (right) side, numbering the doors clockwise 1 to 5; am I right in thinking you're going for number 1?


Male Human (Varisian) Rogue 2

"goblin babies"? Sure, why not, door #1 it is.


Male Shoanti Human Barbarian 2
Quote:
I'll cast as many as I can... :) so says the rogue.

Rogues at least can learn some, eventually. :)

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Galstok will check the stairs while Sephird is checking the door.

Shadow Lodge

The door has been opened recently, and is about a quarter inch ajar, not enough to see through a gap, but plenty to allow the sounds from within to escape.
You quickly confirm there is no trap mechanism in sight along either edge of the frame.

Several croaking cries can be heard, along with a sing-song voice attempting a soothing tune.

"Grab the worm, grab it,
Though it be long.
Eat it, my pretties.
Grow big and strong."

Shadow Lodge

Valoria's going to be out of town for a few days.

Valoria casts her mage armor, and awaits the others to step forward into the feast hall for her protection.

Tregar enters the main room, arrow nocked, Orik steps to the foot of the stairs, his shield up.

Galstok, you hear nothing from upstairs, over the sound of the awful song.

Ensu enters, scanning the room for traces of magic, giving the all-clear.


Male Shoanti Human Barbarian 2

Does that door open in or out?

Galstok moves to the door, and once he gets the go ahead from everyone else he (kicks/throws) open the door the rest of the way.

Shadow Lodge

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The door opens inward; you get no objections as you approach the door, and push it.

Perception 1d20 - 1 ⇒ (15) - 1 = 14
ties with Stealth, but reduced further for own singing...

You see a goblin, in a green robe, turn suddenly at the sound of the door swinging open, and leap in the air, sending a bowl spinning toward the floor.

Along the walls are several cages, containg smaller goblin whelps, who jostle with each other in competition for the raining worms.

The goblin is surprised, and forfeits any meaningful action.
Galstok has used his action to open the door.
Sephird can act with a partial action, in the surprise round.

Then initiative order;
goblin initiative 1d20 + 6 ⇒ (3) + 6 = 9


Male Human (Varisian) Rogue 2

"I am sorry that I must do this act, but it is for want of a better world." Sephird steps forward, weapons raised.

why am I only getting a partial action?


Male Shoanti Human Barbarian 2

Initiative:1d20 + 8 ⇒ (12) + 8 = 20

I'm assuming because it is a surprise round. So we just get the standard action.


Male Human (Varisian) Rogue 2

huh, and here i've been doing it wrong all these years...

Inititative +4 1d20 + 4 ⇒ (3) + 4 = 7

Shadow Lodge

It's a small room, but there's room for all three of you, without allowing flanking.

Everyone else is either just becoming aware of the impending action, or is deliberately guarding another exit.

Initiative is;

Galstok
Goblin
Sephird

The goblin starts the round flat-footed.


Remember Valoria can open/close from a short distance at will.

Seeing that there would be no additional space in the room, she remains to the southern side of the door they entered to watch the other entrances for anyone else approaching.


Male Shoanti Human Barbarian 2

I didn't, and Galstok would probably not have thought of it.

Galstok enters the room weapon raised. Then he brings it down quickly to try and silence the creature before it can let out a warning.

Attack:1d20 + 6 ⇒ (2) + 6 = 8
Damage:2d6 + 6 ⇒ (4, 6) + 6 = 16

d20s do not like me I think. :)

Shadow Lodge

The goblin attempts to duck between the pair of you;

Acrobatics 1d20 + 2 ⇒ (15) + 2 = 17

barely avoiding Sephird's blade, but taking his eyes off Galstok.

Attack of Opportunity 1d20 + 6 ⇒ (18) + 6 = 24
Damage 2d6 + 6 ⇒ (2, 2) + 6 = 10

He hooks the goblin off its feet with the head of his hammer, and follows with a blow that knocks it cold.

Shadow Lodge

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Around the edges of the room, the cages are filled with squawling goblin brats, stuffing their faces with the fallen worms, stepping on each other to get their fill. One lies still at the bottom of the cage, trampled by the rest.


Male Human (Varisian) Rogue 2

"Toss the cages off into the sea, or end them now."


Male Gnome Cleric 2 (Nethys)

"I can't say I care for the beastly things, given how they'll grow up."

"Still, tossing them off a cliff isn't the kind of excitement I was expecting, when I set out in search of adventure."


Male Shoanti Human Barbarian 2

Are there enough it would take more then a few minutes slitting the throats or easier to toss 'em?

Shadow Lodge

They are rather noisy; it would take a few minutes to manhandle them out of the cages, or to drag the cages out of the room.


Male Human (Varisian) Rogue 2

"Decide quickly, worse it would be to leave them caged."


Valoria whispers to them, "They no physical threat to us. Leave them for now, we have more important targets to worry about."


Male Shoanti Human Barbarian 2

The look of indecision on Galstok's face goes away at Valoria's words. He nods his head; "Right, lets get going. We should come back before we leave and get rid of these as well, if we have the time."

With that he turns and exits the room.

Liberty's Edge

<whistles "The Circle of Life">


Male Shoanti Human Barbarian 2

Galstok heads to the next door, and waits momentarily to see if Sephird wants to check it before opening the door.


Valoria whispers to Galstok, "When you ready, signal me and I will open the door from here."


Male Human (Varisian) Rogue 2

Perception Trap Finding 1d20 + 5 ⇒ (4) + 5 = 9

"Door looks clear, go ahead."

Shadow Lodge

The door appears not to be trapped, and opens into a short corridor, running south fifteen feet, before turning at a right angle to the right.

You hear no noises ahead.


Valoria moves so she can see down the corridor, while listening for sounds from behind.


Male Human (Varisian) Rogue 2

Quietly edging along the wall, he is on the watch for anything unusual in the corridor. Sephird moves to where he can carefully listening for any sounds before peaking around the corner.

stealth 1d20 + 8 ⇒ (18) + 8 = 26
Perception-corridor 1d20 + 4 ⇒ (4) + 4 = 8
perception-hearing 1d20 + 4 ⇒ (1) + 4 = 5
Perception-corner 1d20 + 4 ⇒ (6) + 4 = 10

Shadow Lodge

Current Map, updated.

Shadow Lodge

A faint light gutters from a suspended lantern at the corner, as its fuel runs low. Two doors are set in each of the left and right walls, with another at the very end.

No sounds can be heard by anyone, except the faint sound of goblin whelps from the other room.


Male Human (Varisian) Rogue 2

2 doors on either side?

Sephird will continue to creep down the hallway and check the first door to the south for traps and then if it is locked.

stealth 1d20 + 8 ⇒ (11) + 8 = 19
perception-traps 1d20 + 5 ⇒ (15) + 5 = 20

Shadow Lodge

You smell a musty odour, like wet dog. The door does not appear locked or trapped.


"My room's first on the right. I'd like to get the rest of my stuff, if I can."


Valoria looks at the drawn map, "Orik's room is to the right. Maybe we should check his room first. Check for traps, see you can hear anyone waiting for Orik to return."

She uses her hand to indicate for the rest to come.


Male Shoanti Human Barbarian 2

Galstok moves forward, weapon at the ready, looking and listening for anything stray movements or sounds.

Perception:1d20 + 6 ⇒ (12) + 6 = 18


Male Human (Varisian) Rogue 2

Not inclined to believe Orik, Sephird nods in reply to Valoria, and checks the right door.

perception-traps 1d20 + 5 ⇒ (14) + 5 = 19

Shadow Lodge

The door does not appear to be trapped, and in fact, is partly ajar.

Through the crack can partially be seen a mostly-ordered bedroom, though several armour plates lie on the floor.

You follow the arrangement, step aside, and let Valoria swing the door open.

The room appears unoccupied, with a bed, side table and chair. The bed is clean and has been carelessly made, though has a dip where someone was recently sat.

A plate of smoked fish and half a baguette lies half-eaten on the table. Several plates are stacked there, next to an ongoing game of solitaire. Some used clothing lies half-under the bed, and the rest of the armour plates can be seen on the floor. They would match the ones currently missing from Orik's suit.

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