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Jeff de luna |
2 people marked this as a favorite. |
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This map (based on the more canon ones I posted in an earlier thread) shows how I incorporated Zobeck, Margreve and Morgau-Doresh into Ustalav. I also added Barovia.
The Margreve is the large unnamed forest taking up much of Varno and Versex. Zobeck is a minor Palatine free city/River Kingdom on the West Sellen River, near Mosswater and Scrawny Crossing.
Morgau and Doresh are shrunk to minor baronies on the Ulcazar and Varno borders, near Barovia.
I think this location best fits Golarion without distorting things too much-- Zobeck- you can see-- is close enough to Numeria to provide a reason for the Gearmen.
I did consider a placement of the Margreve nearer to Irrisen, but Zobeck really fits best along the Sellen, and that part of the River Kingdoms is still undetailed and unoccupied by a large settlement.
I equate the gods as follows:
Lada = Shelyn
Marena = Urgothoa
Perun = Gorum
Porevit and Yarila = local First World gods
Rava = Brigh
Volund = Erastil
Sarastra = Desna
I'm curious to find out what veryone thinks, and if anyone else has also integrated Zobeck into Golarion and how they went about it.
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Jeff de luna |
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I get a 404 whenever I click on the link. I would very much like to see what you've done though, as I have dome similar things in incorporating golarion with my homebrew.
I hosted it through my Google Sites site. It works fine for me (even if signed out of Google). If you still can't get it- maybe post your email as a spoiler and I can email it directly.
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Jeff de luna |
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Jeff de luna |
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ewan cummins 325 wrote:Hexographer.com... decent for a free version, I think.I know Barovia very well- but what are these other places? Zobeck?
Your map is nice, btw. Hexmapper?
Oh yeah, Zobeck. From Open Design. I recommend it highly. There are rules for Clockworks in the new Inner Sea Guide.
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Jeff de luna |
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Not bad, but I think I would shrink the text of the names down some. it is to cluttered in the middle of the map. Also i would look into finding a font that uses thinner letters as well.
Unfortunately, a time-consuming and clunky aspect of the program. But I will try to get it more legible. The screen and the .png output are different so it's sometimes unclear if it's unreadable or not. Will get on it.
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SowelBlack |
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Thanks for giving Hexographer a whirl. If you all have some specific suggestions to improve the text usability, I'm happy to hear them.
Also, if you (Jeff) created the text using the "styled text" feature (minor political, minor geographical, continent, etc.) , you can change the font, size, color, etc. of all the text of that style by going to the "Customize lines/text" tab, scrolling to the right if needed, and finding the style and changing the font. Then all the text on your map in that style will change as soon as you hit apply on the bottom of that tab.
You may have to reposition the text on the map as a result though. Just hit the select text button on one of the text tabs and drag the little yellow handles of the text items on the map as needed. (I don't think you will actually have to select it to move it, off the top of my head.)
--Joe (Hexographer creator, in case that's not obvious.)
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Jeff de luna |
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Here's a better map. There are still a couple of problems (that's Perigon behind Ximes), but maybe it will be more legible. I'm working on a different project (an adventure) right now, inspired by the Averoigne materials I've been reading.