You are a powerful archmage...


Advice

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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

You are a powerful archmage...

...what 17th and 19th level feats would you choose?

Me? I would take Major Spell Expertise (fabricate, major creation). Being able to create something out of nothing, or turning something into something better just screams "archmage" to me. I would always be prepared for any situation, limited only by my imagination. These spells, when cast as standard actions have unlimited applications in combat and utility.

What about you? What would you do?

Silver Crusade

Pathfinder Adventure Path Subscriber

Kind of a pointless question if we don't know what the feats from previous levels are? :)


Gorbacz wrote:
Kind of a pointless question if we don't know what the feats from previous levels are? :)

Pretty much this. There are so many different ways you can build a Wizard and call him an ArchMage.

but that said, another Preferred Spell would probably be high on my list. Having a couple of those plus relevant meta-magic feats would ensure you've always got options.


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*Knock knock*

Pay Back wrote:

''Who dares casually knock-a-knock at the palace door, at THIS hour?''

''Greetings! Are you perchance, Palace Gaurd No.3?''

''Um... yes?''

''THE Palace Gaurd No.3 who demanded to see my papers and when I attempted to bluff caused me to look like a blabbering fool?''

''Hmm... er...''

''THE Palace Gaurd who, when I attemtped to flee, locked my, and I quote ''Girly girly girl arms'' unquote, behind my back and got his mates to laugh and watch as he dragged me to the cells?''

''Er, look, I don't, hey, that was a long time ago..''

''NOT FOR ME!

*FIREBALL FIREBALL FIREBALL *PUNCH TO CROTCH* FIREBALL FIREBALL ICEBALL FIREBALL *KICK TO FACE* FIREBALL LEMONBALL FIREBALL *VISCOUS JAB TO VITAL ORGANS* FIREBALL*

''...''

''...''

''..ok, um, you've killed.. everyone er.. mighty arch..mage?''

''Well spotted, yes you will live.''

''To tell the story?''

''No. I will hunt you down for sport - I will kill you with my bare hands - you have 24hours - good luck.''

''Whaaa..?''

''TWENTY FOUR HOURS - GO GO GO''

''..........!!!!!!!!!''

I would take Unarmed Strike and Improved Grapple.

Then I would wander around beating up all those low-mid level range goons who forced me to hide behind unwashed idiots wrapped in metal.

It would be very therapeutic.

*HEAD BUTT*

The 'magic' thing? I have it sorted.

  • The mysteries of the arcane are no longer mysterious.

  • I have enslaved goons and minions with a flick of wizened wrist and summoned legions of nasties and goodies to fight for my entertainment.

  • I have danced to the tune of oblivion along the edge of the void, whilst wearing nothing but my pointy hat.

  • I have mastered the flimsy fabric of reality, twisting, warping and tearing it a sunder.

    ...I have a beard.

    Now, it is time to rumble.

    ::

    Spoiler:
    WITH ME BARE HANDS!

    *shakes fist*


  • At 17th level, Spell Mastery so I always have some 9th level spells handy even if I don't have my spellbook for some reason.

    At 19th level, it would depend upon the previous feats.


    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
    Gorbacz wrote:
    Kind of a pointless question if we don't know what the feats from previous levels are? :)

    It's your archmage. Your previous levels' feats are whatever you want them to be.

    This is an exercise of imagination to promote inspiration! Don't be so dour. QOShea and BenignFacist have it right.


    I would also have to say spell mastery it is a really good choice for many circumstances.

    Though if I didn't pick that most likely Silent Spell, or Still Spell because I don't like using a "normal feat" on them, but a arcane feat doesn't seem like as much of a waste.


    Pathfinder Rulebook Subscriber

    17th and 19th level... hrmm...

    well normally I play Enchanters and Necromancers so my Archmage would specialise is either of them or both.

    I'd already have the Spell Focus and G. Spell Focus in both schools.
    plus I'd have Maze, so i'd be set to take on just about anything.
    hrmm....

    I'd probably end up finishing the Mobility tree and Grab Combat Expertise and Whirlwind attack.

    Just thinking about a little old man hitting everyone with his cane in a whirling frenzy is fun.


    BenignFacist, I LOL'd so hard I woke up my wife.

    Do you have Arcane Defense? Arcane Blast? Defense is almost a must since it negates the need for a ring of protection, thus giving you a free ring slot. Arcane Blast is good if you are playing a specialist that gives up Evocation, something almost every specialist I play does.

    "oh, you took away my spell books. I'll just prepare all my spell slots with read magic and Heightened read magic and blast my way out"

    Though, a wizard would never allow that to happen, but it sounds cool.

    Toughness is good. Eschew Materials is great...depending on how angry your DM is. Defensive Combat Training is a gem. Point Blank and Precise Shot feats? Any of the Crafting Feats are always good and money savers.


    Human:

    H -- Toughness
    1 -- Great Fortitude
    B -- Scribe Scroll
    3 -- Eschew Materials
    5 -- Still Spell
    B -- Silent Spell
    7 -- Combat Casting
    9 -- Defensive Combat Training
    B -- Quicken Spell
    11 -- Spell Mastery
    13 -- Improved Familiar
    15 -- Spell Mastery
    B -- Persistent Spell
    17 -- Spell Mastery
    19 -- Spell Mastery
    B -- Disrupting Spell


    I think I have to go with Skill Focus: Craft: Food and Skill Focus: Profession: Man of Leisure.

    You're a seventeenth level wizard... You can summon the forces of the outer planes to carry your baggage and fight your battles and dig your ditches and sing your praises, but not one of them makes a -really- fine mutton, lettuce, and tomato sandwich, where the mutton is nice and lean, and the lettuce is really really crisp...

    Shadow Lodge

    BenignFacist wrote:
    *Knock knock*

    *shakes +1 fist*


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    Kalrik wrote:
    BenignFacist, I LOL'd so hard I woke up my wife.

    Excellent!

    Purplefixer wrote:


    You're a seventeenth level wizard... You can summon the forces of the outer planes to carry your baggage and fight your battles and dig your ditches and sing your praises, but not one of them makes a -really- fine mutton, lettuce, and tomato sandwich, where the mutton is nice and lean, and the lettuce is really really crisp...

    Truly a mighty quest!

    You could also take Leadership.

    Then you can have loads of cooks/chefs/waiters/brewers/farmers, all dedicated to providing you with the best food (and service!) available!

    Heeeeell, why not establish the campaigns first chain of themed restaurants?

    *shakes fist*


    I agree - Spell Mastery. Not only to have 8th & 9th level spells always available, but make sure you have Fabricate or Major Creation on the list as well. (By 17th level, Spell Mastery will probably yeild 8 or 9 spells). That way, if you're ever in an adventure that begins "You wake up naked in...", you can fashion holy symbols for the cleric types, and have spells you can cast until you can get your hands on spellbooks, and transfer spells to it.


    BenignFascist wrote:


    Truly a mighty quest!

    You could also take Leadership.

    Then you can have loads of cooks/chefs/waiters/brewers/farmers, all dedicated to providing you with the best food (and service!) available!

    Heeeeell, why not establish the campaigns first chain of themed restaurants?

    *shakes fist*

    That's... that's... *sniff*... that's so byootyful...


    BenignFacist That made my day :)

    Grand Lodge

    Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
    BenignFacist wrote:

    .

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    You could also take Leadership.

    Then you can have loads of cooks/chefs/waiters/brewers/farmers, all dedicated to providing you with the best food (and service!) available!

    Heeeeell, why not establish the campaigns first chain of themed restaurants?

    *shakes fist*

    You really don't need leadership to hire ordinary servants and underlings.... You get leadership to recruit a powerful and worthy warrior to serve by your side, to gift with a powerful enchanted sword, and to turn on you at a dramatically appropriate time.


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    LazarX wrote:


    You really don't need leadership to hire ordinary servants and underlings.... You get leadership to recruit a powerful and worthy warrior to serve by your side, to gift with a powerful enchanted sword, and to turn on you at a dramatically appropriate time.

    I demand Dragon Lasagna and Unicorn Nuggets!

    My army of well trained, highly disciplined martial cooks, waiters, sauciers and farmers will ensure that my exotic tastes are tended to at all times..

    ...with EXTREME PREJUDICE!

    ::

    Picture it if you will:

    Farms of heavily guarded living produce, cared and prepared by highly trained professionals, all ensuring the timely processing of dangerously delectable food stuffs...

    ..and if battery-farmed magical beasts don't do it for you, we have specialist assault squads dedicated to bring you the free range denizens to satisfy your dining dreams!

    We even do home delivery!

    ::

    If I take Leadership I can ensure I have legions of dedicated Food Fanatics who will cater to my every need!

    *shakes fist*

    Grand Lodge

    Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

    You seem to be leaving the Benign out of your Fascism of late. :)


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    LazarX wrote:
    You seem to be leaving the Benign out of your Fascism of late. :)

    Did I mention that 2% of all proceeds gets donated to orphans?

    Orphans with diseases.

    *shakes fist*

    Grand Lodge

    Adventure Path Charter Subscriber
    Ravingdork wrote:
    You are a powerful archmage...

    Yes.

    Yes, I am.

    -Skeld, the powerful archmage


    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

    Keep em' coming!


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    Level 17: Weapon proficiency (Greataxe)

    Level 19: Power attack

    I really want to be ready when those bastards antagonizes me!


    Fleet and Run, because we can only aspire to be Rincewind.
    Perhaps Weapon Focus: Half a Brick in a Sock


    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
    Richard Leonhart wrote:

    Fleet and Run, because we can only aspire to be Rincewind.

    Perhaps Weapon Focus: Half a Brick in a Sock

    Rincewind? I'm not familiar.


    It's a Discworld character.

    But you can take those two feats a lot earlier


    Persuasive and Skill Focus: Profession: Eligible Bachelor. Because sorcerers have all the charm and without a nimble tongue telling a woman you'll show her your staff of power back at your keep is a good way to get arrested or end up being the sole survivor in a smoking, half-ruined city after you resist arrest.

    Alternately, Iron Will and Improved Iron Will,for those times you need to be 100% sure the succubus you summon won't charm you and murder you in your sleep.

    Heh, seriously though by that point I think it'd be hard to go wrong with any feat, though Spell Mastery would be useful if your DM makes a habit of separating you from your spellbooks or you think there's a chance you'll end up locked in a cell with no equipment(probably by the aforementioned succubus and Spell Perfection would be a solid choice for every other possible campaign scenario I can think of.

    Grand Lodge

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    Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

    Any wizard of sufficient power can call himself an archmage. Disagree? Take it up with that toad in the corner.


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    Ravingdork wrote:
    Richard Leonhart wrote:

    Fleet and Run, because we can only aspire to be Rincewind.

    Perhaps Weapon Focus: Half a Brick in a Sock
    Rincewind? I'm not familiar.

    By all means familiarize yourself! That goes for the rest of you on the boards who don't read Terry Pratchett as well.


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    Elemental Focus (electricity) and Greater Elemental Focus (electricity)

    So my LIGHTNING BOLT! LIGHTNING BOLT! is capitalized, bolded, and italicized.


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    Thanael wrote:

    It's a Discworld character.

    But you can take those two feats a lot earlier

    The pin-up for every finely tuned, masterfully crafted, under-optimised caster, ever.

    A legend.

    The narrative carries him through!

    ::

    It's not what you do but how you do it - any 'ole Grand Master of the Uber Arcane Arts can save the world!

    ::

    meabolex wrote:
    So my LIGHTNING BOLT! LIGHTNING BOLT! is capitalized, bolded, and italicized.

    I'LL LINE 'EM UP - YOU TAKE EM DOWN!

    FIREBALL111!!!

    ::

    *shakes fist*


    If my 10th level wizard advanced all the way to 20, I think the last few levels would be:

    17 Craft Construct
    19 Spell Mastery
    20 Immortality (!!)


    BenignFacist wrote:
    meabolex wrote:
    So my LIGHTNING BOLT! LIGHTNING BOLT! is capitalized, bolded, and italicized.

    I'LL LINE 'EM UP - YOU TAKE EM DOWN!

    FIREBALL111!!!

    Yes! We need a video with both being yelled!


    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

    Keep 'em coming! :D


    Thread-o-mancy much, RD? I think Benign Fascist 'won' this thread.


    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

    Doesn't mean it has to end. :(

    Scarab Sages

    BenignFacist wrote:

    The pin-up for every finely tuned, masterfully crafted, under-optimised caster, ever.

    A legend.

    The narrative carries him through!

    I aways get a kick from Death having near Rincewind experiences.

    If you have Netflix, they had Colour of Magic last time I checked. Not as good as the book, but then, what movie is.


    *off subject* John Carter


    Fallen_Mage wrote:
    *off subject* John Carter

    Yeah. You know who didn't like the John Carter movie? HITLER, that's who.


    What DOES he like?


    Fallen_Mage wrote:
    What DOES he like?

    There is no answer I can think of that seems safe for the boards.

    Dark Archive

    Threnodic Spell and Spell Perfection: Dominate Monster, so I can dominate this thread.


    QOShea wrote:

    At 17th level, Spell Mastery so I always have some 9th level spells handy even if I don't have my spellbook for some reason.

    At 19th level, it would depend upon the previous feats.

    Agreed.

    Assuming +6 Intelligence modifier by level 16 (low magic environment so no presumed Int-boost items)

    17th level
    Spell Mastery:
    Wish (9th)
    Polymorph Any Object (8th)
    Limited Wish (7th)
    Disentegrate (6th)
    Teleport (5th)
    Dispel Magic (3rd)

    19th level
    Spell Mastery:
    Winds of Vengeance (9th)
    Mind Blank (8th)
    Plane Shift (7th)
    Contingency (6th)
    Planar Adaptation (5th)
    Charm Monster (4th)

    That should fill my spell slots 3rd through 9th with useful spells should I ever be found without a spellbook. There are a lot of other potentially good spells that could be selected obviously, but Wish and Limited Wish serve as an adequate stand in for all of them. At 20th level I might pick another batch as well.

    The truth is though, it would depend dramatically on what feats you may have already selected. You might need the 17th feat (or all of them) to complete whatever master combo you've been toiling away at. I know when building wizards, I almost always look to Spell Perfection at 15th to establish me 'signature spell', and the level 17 feat is often whatever Spell Focus would offer a double benefit for that spell.


    17th level: Greater Eldritch heritage. Why should just sorcerers get the super special powers? They're inferior to my wizardry skills anyways.

    19th Level: Skill Focus: profession: The most interesting man in the world.


    Craft Construct and then ride around on a cannon golem.

    Antagonize and skill focus intimidate might also be funny, especially when combined with a prismatic wall as a readied action.


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    Not a Wizard strategy (or even "Wizzard" strategy for you Rincewind fans!). But this is something I always wanted to try for a high level Cleric.

    Ok, first off, this is for a negative channeler. Secondly get the Undead Master Feat early on, also Quick Channel feat. Get three metamagic feats, one of which should be Quicken Spell. Final feat is spell perfection: animate dead (doubles the bonus from Undead Master by the way). For best results, add a Phylactery of Negative energy channeling, which at 17th level gives you 11d6 damage.

    Ok, next do the one thing which no character, let alone a caster, should ever let happen to them. Get surrounded.

    One round of actions.

    Standard action: Channel Energy
    Move Action: Channel Energy
    That should be enough to kill most lower level living mooks even at this level, so follow it up with:
    Swift action: Quickened Animate Dead.

    So you've just blasted a brigade of enemy soldiers and turned their bodies into your own unliving bodyguards before they have even hit the floor!

    I know there are about a thousand other things at this level that you can do which are far more powerful and even gamebreaking, but I just think it's cool.


    Ravingdork wrote:

    You are a powerful archmage...

    ...what 17th and 19th level feats would you choose?

    Assuming you mean Wizard, I'll tell you just one:
  • Spell Mastery. Suppose INT 19... spells selected are Telekinesis, Fabricate, Icicle Daggar, Fly. Between these 4 spells and a bit of resourcefulness, I can handle almost any situation well enough to survive and get to a spellbook or scroll cache


  • Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

    Hoping for more suggestions.


    Skill Focus Intimidate and Antagonize. This way you can surprise the fighters by causing them to run up and attack you for a change. This also means they don't get to full attack and after you teleport out your invisible minions can take them out.


    Level 17th, at least I have achieved the height of magical knowledge and I can concentrate on what I really wanted to do: learning swordmanship. So I take Skill focus Intimidate, come back home, let the Hell loose on my father who forced me to be a wizard ("Wizards are powerful blablabla"). When I believe he is sufficiently punished I depart to start a new life as a fighter. So my 19th level feat will be either Weapon Focus, Power Attack or Combat Expertise.

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