DPR Competition


Pathfinder First Edition General Discussion

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Liberty's Edge

Hello, I would like to propose a DPR competition with the following rules:

  • Only Pathfinder Society legal material
  • Level 12 characters
  • 20 Point Buy
  • 108,000GP
  • No buffs other than self cast with durations in minutes or hours
  • No consumable magic items factored into DPR (wands, potions, rods, etc..)

The competition:

  • Single Full Round of Actions
  • Target AC 27

The damage formula is h(d+s)+tchd.

h = Chance to hit, expressed as a percentage
d = Damage per hit. Average damage is assumed.
s = Precision damage per hit (or other damage that isn't multiplied on a crit). Average damage is again assumed.
t = Chance to roll a critical threat, expressed as a percentage.
c = Critical hit bonus damage. x2 = 1, x3 = 2, x4 = 3.

(Most of this shamelessly cribbed from A Man In Black)

Format Example:

Quote:

LVL 1:
LVL 2:
LVL 3:
LVL 4:
LVL 5:
LVL 6:
LVL 7:
LVL 8:
LVL 9:
LVL 10:
LVL 11
LVL 12:

Name
N Medium humanoid (Race)
Init: +; Senses: Perception +
Languages
AC: (),touch , flat-footed
HP: Fort:+ , Ref:+ , Will:+
Speed: ft. ( squares)
Melee:
Ranged:
Space: 5 ft.; Reach: 5 ft.
Base Atk: ; CMB:
Special Actions:
Special Qualities:
Abilities: Str, Dex , Con , Int , Wis , Cha
Feats:
Skills:
Possessions:
Spells:
Lvl 1 (/day)


Yar.

Does this include the WBL division for items (ie: 25% for weapons, 25% for protection, 25% for other magic, 15% consumables, and 10% mundane (limiting your weapons to a value of less than 27000gp), or can we spend all 108000gp on your weapon?

I personally prefer h(d+s)+tcvd

where v is the chance to confirm a critical hit. A distinction sometimes forgotten but necessary due to modifiers to confirmation rolls that are abundant at this level.

I should also remind everyone that the max percentage possible is 0.95 due to the auto-miss on a 1 (which is also sometimes forgotten but is necessary) and that t cannot be greater than h (how can you threaten a crit if it doesn't even hit).

And the most common error is forgetting that a d20 is a scale that starts at 1 and includes 20. As such, a threat range of 15+ is a 0.3 percent to threaten, not 0.25.

Also, no consumables... but what about limited per day items (like boots of speed)?

~P

Liberty's Edge

Kazue Kasai

Spoiler:

LVL 1: Monk (Zen Archer), Precise Shot, Dodge, Perfect Strike
LVL 2: Monk, Weapon Focus (Longbow), Point Blank Shot
LVL 3: Fighter (Archer), Rapid Shot, Mobility
LVL 4: Fighter, Deadly Aim, Hawkeye, +1 Dex
LVL 5: Fighter, Trick Shot (Disarm)
LVL 6: Fighter, Weapon Spec (Longbow), Manyshot
LVL 7: Fighter, Expert Archer
LVL 8: Fighter, Shot on the Run, +1 Dex
LVL 9: Fighter, Improved Crit (Longbow)
LVL 10: Fighter, Greater Weapon Focus (Longbow)
LVL 11 Fighter, Safe Shot
LVL 12: Fighter, Disrupting Shot, Toughness, +1 Cha

Kazue Kasai
N Medium humanoid (Human) Mnk2/Ftr10
Init: +9 (+7dex, +2 trait); Senses: Perception +16
Languages Common
AC:33 (+6 armor,+7 stat, +3 natural,+1 dodge,+2 deflection, +4 misc),touch24,flat-footed 25
HP: 107 Fort: +13, Ref: +14, Will: +12
Speed: 30ft. (5squares)
Melee:
Ranged: +28/+23/+18 Longbow 1d8+10+1d6 acid (19-20x3)
Space: 5 ft.; Reach: 5 ft.
Base Atk: +11/+6/+1; CMB: +11
Special Actions: Flurry of Blows
Special Qualities: Expert Archer, Hawkeye, Safe Shot
Abilities: Str 10, Dex 24, Con 12, Int 10, Wis 18, Cha 10
Feats: Precise Shot, Dodge, Perfect Strike, Weapon Focus (Longbow), Point Blank Shot, Rapid Shot, Mobility, Deadly Aim, Weapon Spec (Longbow), Manyshot, Shot on the Run, Improved Crit (Longbow), GWF (Longbow), Disrupting Shot, Toughness
Skills: irrelevant
Possessions: Amulet of Natural Armor +3, Belt of Dex +4, Bracers of Armor +6, Claok of Resistance +2, Headband of Wisdom +2, +3 Corrosive Longbow, Ring of Protection +2

Standard Action .90(20+3)+(.1x2x.90x20)=~23 Dmg (Includes Deadly Aim)
Full Attack 44+(.6(20+3)+(.1X2X.6X20))+(.35(20+3)+(.1x2x.35x20))= ~70 DPR (Includes Multishot, Rapid Shot, and Deadly Aim)
Within 30' add ~2 Dmg

The math is not 100% perfect due to rounding, if anyone wants to be more precise feel free.

Liberty's Edge

Pirate wrote:

Yar.

Does this include the WBL division for items (ie: 25% for weapons, 25% for protection, 25% for other magic, 15% consumables, and 10% mundane (limiting your weapons to a value of less than 27000gp), or can we spend all 108000gp on your weapon?

I personally prefer h(d+s)+tcvd

where v is the chance to confirm a critical hit. A distinction sometimes forgotten but necessary due to modifiers to confirmation rolls that are abundant at this level.

I should also remind everyone that the max percentage possible is 0.95 due to the auto-miss on a 1 (which is also sometimes forgotten but is necessary) and that t cannot be greater than h (how can you threaten a crit if it doesn't even hit).

And the most common error is forgetting that a d20 is a scale that starts at 1 and includes 20. As such, a threat range of 15+ is a 0.3 percent to threaten, not 0.25.

Also, no consumables... but what about limited per day items (like boots of speed)?

~P

Good points all. Limited per day items are fine, but please note their use in your calculations

As for equipment, lets say you should have at least 31 AC. That will let you avoid 50% of CR appropriate primary attack damage. The more durable while maintaining higher DPR, the more appealing.

Liberty's Edge

Oh, and if you want to attack a save instead of AC, the monster has a +15 Bonus to it's save

The Exchange Owner - D20 Hobbies

Jelani wrote:
  • 108,000GP
  • Single Full Round of Actions
  • Target AC 27
  • minute/level self buffs

This is my PFS character "Colossal Elysian Titans can't Grab Me" Chan. He is a "Monk" and level 12 waiting to play the 12th level adventures. This is my actual character. All my damage is non lethal, but you could just as easily take Shock, Frost, or Flaming instead. I'm 2 AC short of AC 31, and I could do it by upgrading my armor and ditching the limited use +1 magic items (Brass Knuckles/Kama)

AC 29 (Touch 18) HP 122 Init +4 Speed 40 CMB +26 CMD +37 (Disarm +51, Grapple +47, Sunder +41) Fort +10 Ref +10 Will +1 (+5 vs fear)

Power Attack/WF/WS/ITWF/TWR/DS/BB/GoD/Bless vs AC 27

Math:
+20/+20/+15/+15/+10 1d8+19 20x2 + 1d6 + 1d10+10 Rend (w/Bless)
.70*(8.0+13+6)+.05*.70*(8.0+13+6)+.70*(8.0+13+6)+.05*.70*(8.0+13+6)+.70*.70 *(5.5+10)+.45*(8.0+13+6)+.05*.45*(8.0+13+6)+.45*(8.0+13+6)+.05*.45*(8.0+13+ 6)+.20*(8.0+13+6)+.05*.20*(8.0+13+6)
+22/+22/+17/+17/+12/+12 1d8+20 20x2 + 1d6 + 1d6 (SA) 6 + 1d10+10 Rend (w/Bless)
.80*(8.0+13+6+1+3.5)+.05*.80*(8.0+13+6+1)+.80*(8.0+13+6+1+3.5)+.05*.80*(8.0 +13+6+1)+.80*.80*(5.5+10)+.55*(8.0+13+6+1+3.5)+.05*.55*(8.0+13+6+1)+.55*(8. 0+13+6+1+3.5)+.05*.55*(8.0+13+6+1)+.30*(8.0+13+6+1+3.5)+.05*.30*(8.0+13+6+1 )

Standard Action 19.845 + 2.5 = 22.345 (25% Bleed for 4)
Full Attack 78.47 + 4 = 82.47 DPR (81% to Bleed for 4 if all hit)
Flank Full Attack 108.62 + 4 = 112.62 DPR (Sneak Attack; ; 81% to Bleed for 4 if all hit)
Build:

106,889.8 gp spent
Human +2 STR Lawful Good Deity Arazni Faction Osirion
STR 18++ (24) DEX 16+ (19) CON 14 (16) INT 7 (9) WIS 7 CHA 7 {+=/4lvl, (x)=effective}
Traits: Dirty Fighter and Heirloom Weapon
Human (Feat: Improved Unarmed Strike) 1st Level (Feat: Toughness)
Fighter 1 (Feat: Power Attack; +1 CMD Grapple/Diarm)
Rogue 1
3rd Level (Feat: Belier's Bite)
Fighter 2 (Feat: Step Up; +1 CMD)
Rogue 2 (Weapon Training -> Weapon Focus Unarmed Strike)
5th Level (Feat: Two-Weapon Fighting)
Fighter 3 (+1 CMD)
Fighter 4 (Feat: Weapon Spec Unarmed Strike; +1 CMD)
7th Level (Feat: Double Slice {Offhand = STR})
Fighter 5 (Weapon Training Monk; +1 CMD)
Fighter 6 (Following Step; +1 CMD)
9th Level (Feat: Lunge)
Fighter 7 (+1 CMD)
Fighter 8 (Feat: Step Up and Strike; +1 CMD)
11th Level Feat Improved Two Weapon Fighting
Fighter 9 (Weapon Training Flails; +1 CMD)
Fighter 10 (Feat: Two Weapon Rend; +1 CMD)
Ranks: Acrobatics 12 Climb 1 Craft Alchemy 12 Disable Device 6 Linguistics 1 Stealth 1 Swim 1
Weapons: Unarmed Strike, but for DR I have: +1 Cold Iron Brass Knuckles, +1 Silversheen BK, MW Cold Iron Kama, Silversheen Kama (lose +5 atk when not using Unarmed Strike)
Armor: +2 Elven Chain
Amulet of Merciful Fists (+1d6 non lethal)
Belt of +2 Str/Dex/Con
Boots of Striding and Springing
Cloak of Crusader (+1 Natural AC; Bless min/level +1 atk)
Gloves of Dueling (+2 Weapon Training)
Goblet of Quenching
Hat of Int +2 Know Religion (12 ranks)
Ioun Cracked (no resonance & each in a Wayfinder) Deep Red Sphere, Icandescent Blue Sphere, Mossy Disk, Pale Blue Rhomboid, Pale Green Prism (+1 comp atk), Scarlet Blue Sphere, Vermillion Rhomboid
Ioun (resonance in Wayfinder) Dusty Rose Prism (+1 insight AC; +2 CMB; +1 addl CMD)
Ring of Force Shield
Ring of Prot +2
Robes, Monk
Misc stuff (rope, food, riding dog, backpack, etc)


would be nice to see your actual stats on that "monk", just to be sure its accurate. but all in all a nice build.


Samurai Stan and a tiger companion

samurai stan:

LVL 1: samurai 1; point blank shot, mount, order of the warrior, resolve 6/day, chall 1/day
LVL 2: samurai 2; honor in all things 3/day
LVL 3: samurai 3; precise shot, weapon expertise
LVL 4: samurai 4; mounted archer, chall 2/day
LVL 5: samurai 5; rapid shot, banner
LVL 6: samurai 6; deadly aim,
LVL 7: samurai 7; many shot, chall 3/day
LVL 8: samurai 8; way of the samurai,
LVL 9: samurai 9; improved crit(longbow), greater resolve
LVL 10: samurai 10; chall 4/day
LVL 11 samurai 11; improved precise shot, honerable stand 1/day
LVL 12: samurai 12; weapon focus.(longbow), demanding challange

small halfling
Init: +; Senses: Perception +
Languages: common
AC: 10+8+1+4+3=26 (),touch 19 , flat-footed 18
HP: 10+24+11d10=95 Fort:+12, Ref:+14, Will:+7
Speed: 20 ft. (4 squares)

Ranged: +21(x2)/+21/+16/+11 for 1d6+14

Space: 5 ft.; Reach: 5 ft.
Base Atk: +12/+7/+2 ; CMB:
Abilities: 14 Str,27(3 level inc) Dex ,12 Con ,10 Int ,10 Wis ,10 Cha
Skills: +22 ride, and fluff for rest
Possessions:+6 belt of dex(36000), +3 padded (9000) , +3 natural armor amulet (9000),cloak of resistance +3(9000), +4 composite longbow (32000),bracers of archery lesser (5000),handy haversack(2000), mithril chain shirt (barding)(2400), +2 belt of str (tiger) fluff for 600 g
Lvl 1 (/day)

and the tiger animal companion mount

tiger stats:

str:28, dex:19, con:18, int:2, wis:15, cha:10
HP=10d8+50=95
AC:10+10+4+4=28 (can get 31 if it gets the amulet from stan)
Feats: toughness, power attack, weapon focus claws, weapon focus (bite), improved natural weapon (claw)
Attacks: bite +15 for 1d8+13 and 2 claws +15 for 1d8+13

this gives a damage of stan on 57.14 outside of pointblank and 63.8 inside. It rises to 96.32 and 107.8 when he is making a challange.

The tiger animal companion has a 24.8 but when charging this is 30.3

so a completely sustainable DPR of 82 able to rise to a maximum of 138.1 if inside point blank, the samurai uses challange and the tiger charges.

on top of that the samurai has plenty options of boosting his saves +4 to any save 3 times a day, can roll 2 dices for any fort and will 6-10 times a day, can be immune to a lot of negative conditions, avoid dropping when under 0 hp, so all in all i would say a highly viable class, as the thing an archer is most scared of, is spells that target them.


and ofcourse i forgot the times 3 crit modifier on the bow, so with the correct calculations he will be having a DPR of 61.8 and 70.7 if using point blank, and 102.9 and 113.9 while smiting. meaning a total DPR of 86.6 to 144.2.

I would also like to suggest that the AC of the players under the rules, should be lower than 31. As it seems like thats just an arbitrary number anyway. something along the lines of 27 or 28 around what the monsters have on these levels, seems fine to me atleast. And definately good enough for most characters in a group setting. If we dont lower it from 31 then a two hand wielding fighter will have to amass +11 ac from magical items, resulting in him having to spend atleast half his gold on ac items, even more than the book suggests (25%).

The Exchange Owner - D20 Hobbies

nicklas Læssøe wrote:
would be nice to see your actual stats on that "monk", just to be sure its accurate. but all in all a nice build.

Sorry, my shorthand was too short:

STR 18++ (24) DEX 16+ (19) CON 14 (16) INT 7 (9) WIS 7 CHA 7 {+=/4lvl, (x)=effective}

Means:
Base stats
STR 18 DEX 16 CON 14 INT 7 WIS 7 CHA 7
I added +1 STR twice (8 and 12)
I added +1 DEX once (4)
I've got a +2 STR/DEX/CON item
I added +2 Human to STR

So active ability scores are:
STR 24 DEX 19 CON 16 INT 9 WIS 7 CHA 7

The Exchange

Quote:
The damage formula is h(d+s)+tchd.

So number of targets hit with the attack doesn't come into it? Seems a little bias against certain character types... [cough]blaster mage[/cough]... ;)


Yar.

ProfPotts wrote:
Quote:
The damage formula is h(d+s)+tchd.
So number of targets hit with the attack doesn't come into it? Seems a little bias against certain character types... [cough]blaster mage[/cough]... ;)

No. As you can see, there is nothing in the equation to calculate for number of targets. Therefore, the number of targets is one. If it were k(h(d+s)+tcvd) where k = number of targets hit by the same attack, THEN you could get into the several thousands of DPR for area of effect spells and lunging reach whirlwind attacks against an army of fine creatures all squeezing around you. But that is NOT in the equation. Therefore, this is average DPR based on actual output. A monk punching for 6d6 damage and a fireball that explodes for 6d6 damage will BOTH do 6d6 damage by this equation (a.k.a. 21 average damage).

Or, exactly as you say: Number of targets does NOT come into it. At all. So, do not calculate for number of targets. At all.

~P


Here's my 9 Weapon Adept/3 Weapon Master:

Mikan the Monk:

LVL 1: Weapon Adept 1 (Brass Knuckles)
LVL 2: Weapon Adept 2
LVL 3: Weapon Adept 3
LVL 4: Weapon Adept 4
LVL 5: Weapon Adept 5
LVL 6: Weapon Adept 6
LVL 7: Weapon Adept 7
LVL 8: Weapon Adept 8
LVL 9: Weapon Adept 9
LVL 10: Weapon Master 1 (Brass Knuckles)
LVL 11: Weapon Master 2
LVL 12: Weapon Master 3

Name Mikan the Monk
LG Medium humanoid (Human)
Init: +7; Senses: Perception +17
Languages Common
AC: (28),touch (22), flat-footed (25)
HP: Fort:+13 , Ref:+11 , Will:+14
Speed: 60ft. (12 squares)
Melee: +10/+10/+5/+5/+0
Space: 5 ft.; Reach: 5 ft.
Base Atk: +9/+4; CMB: +19 (More on specific maneuvers)
Special Actions:
Special Qualities:
Abilities: 24 Str, 14 Dex , 14 Con , 7 Int , 20 Wis , 7 Cha

Feats:
1: Improved Initiative
1: Dodge
1: Belier's Bite
2: Deflect Arrows, Weapon Focus (Brass Knuckles)
3: Power Attack
5: Step Up
6: Mobility, Weapon Spec (Brass Knuckles)
7: Improved Bull-Rush
9: Greater Bull-Rush
9: Following Step
10: Step up and Strike
11: Improved Critical (Brass Knuckles)
12: Critial Focus (Brass Knuckles)

Possessions:
16000 Belt of Giant strength +4
15000 Gloves of Dueling
13000 Monk's Robe
18000 +3 Brass Knuckles
16000 Helm of Wisdom +4
16000 +4 Bracers of Armor
8000 +2 Amulet of Nat Armor
2000 +1 Ring of Protection
4000 +2 Cloak of Resistance

Math calculations:

Math with Power Attack:

+20/+20/+15/+15/+10
2*((14/20)(7+3+3+3+6+7+2)+ (2/20)(19/20)(7+3+3+3+6+7+2)) +2*((9/20)(7+3+3+3+6+7+2)+ (2/20)(14/20)(7+3+3+3+6+7+2)) + (4/20)(7+3+3+3+6+7+2)+ (2/20)(9/20)(7+3+3+3+6+7+2)

Average DPR is 89.13 on a Flurry
Popping a Ki Point for an Extra attack brings it up to 113.77, and can be done 9 times a day.

And James, I don't think the Merciful d6 multiplies on a crit, or would shock or flame.

And can you wear a monk's robe and armor simultaneously?


Yar.

E I wrote:

And can you wear a monk's robe and armor simultaneously?

Yes. A monks robe takes up the Body slot, which is a separate slot from the Armor slot. You can wear and benefit from both.

~P

Liberty's Edge

Looking good everybody. Some nice builds. I especially like the image of a samurai on a tiger raining arrows on his foes.

nicklas Læssøe wrote:
I would also like to suggest that the AC of the players under the rules, should be lower than 31. As it seems like thats just an arbitrary number anyway. something along the lines of 27 or 28 around what the monsters have on these levels, seems fine to me atleast. And definately good enough for most characters in a group setting. If we dont lower it from 31 then a two hand wielding fighter will have to amass +11 ac from magical items, resulting in him having to spend atleast half his gold on ac items, even more than the book suggests (25%).

Yes, I will admit 31 is completely arbitrary. But based on the monster building rules in bestiary that should allow you to avoid 50% of a monster's primary attacks, which I maintain is an admirable goal. If your build has a lower AC, that's fine. It's just a goal to keep people from making unplayable glass cannons. The "rules" are purposefully strict, I'd rather have a conservatively built build that I could make better under a liberal GM than have to scale back a build to be able to use it. Make sense?


E I wrote:

Here's my 9 Weapon Adept/3 Weapon Master:

** spoiler omitted **

Math calculations:
** spoiler omitted **

Average DPR is 89.13 on a Flurry
Popping a Ki Point for an Extra attack brings it up to 113.77, and can be done 9 times a day.

And James, I don't think the Merciful d6 multiplies on a crit, or would shock or flame.

And can you wear a monk's robe and armor simultaneously?

Made a small error, but it was only a small DPR change (0.3 DPR)

Here's some flank stats.

Math:

2*((16/20)(7+3+3+3+6+7+2)+ (2/20)(19/20)(7+3+3+3+6+7+2)) +2*((11/20)(7+3+3+3+6+7+2)+ (2/20)(15/20)(7+3+3+3+6+7+2)) + (6/20)(7+3+3+3+6+7+2)+ (2/20)(11/20)(7+3+3+3+6+7+2)

105.24 DPR +4 Bleed on a flank
132.99 DPR +4 Bleed on a flank popping a ki point for an extra attack.

Plus he's got Following Step and whatnot, so it's easier for him to set of flanking flurries. I would give him Nimble moves instead of Step Up and Strike though.


i did so too :-), and actually think there is some solid mechanics around it, the fighter might have a bit more damage in general, but his saves will be way worse due to all the things a samurai can do to buff his.

Yes it makes completely sense. But i would just for the matter of the thread, and in general, say that a character just has to keep up with the monster AC to be viable, thats atleast my experience. Thats why a minimum of say 28 should be required i think. And i think it should then be a minimum, and that no charecter who enters the competition can have a lower one than 28 to qualify. To place a req ac of 31 disqualifys a lot of builds i think.

Scarab Sages

Just for curiosity I pulled out an NPC I've been working on to plug into the formula - a cavalier. He's a 15 point buy with no stat enhancements and he falls well below the WBL.

His DPR works out to 75! But you have to make some assumptions: He's mounted, challenging, charging every round (using ride-by attack and spirited charge), improved vital striking, and his mount started life as a heavy horse. His weapon is a +2 Frost Lance, which he's not even specialized with.

I was impressed, anyway. :P


nicklas Læssøe wrote:

i did so too :-), and actually think there is some solid mechanics around it, the fighter might have a bit more damage in general, but his saves will be way worse due to all the things a samurai can do to buff his.

Yes it makes completely sense. But i would just for the matter of the thread, and in general, say that a character just has to keep up with the monster AC to be viable, thats atleast my experience. Thats why a minimum of say 28 should be required i think. And i think it should then be a minimum, and that no charecter who enters the competition can have a lower one than 28 to qualify. To place a req ac of 31 disqualifys a lot of builds i think.

I'm not sure if you're talking about mine here, but in case it is I'm not sure if you noticed the character has 9 levels of monk. He gets evasion, his Will save is better by a large margin, and I could just as easily swap out the bull-rush feats for Great Fort and Imp Great Fort.

Also, my guy would be great to charge large enemies with. Pop a ki point for +4 AC, and charge through threatened squares to get another +4 boost, making the AC somewhere around 36. Then just keep flurrying!

Liberty's Edge

E I wrote:
nicklas Læssøe wrote:

i did so too :-), and actually think there is some solid mechanics around it, the fighter might have a bit more damage in general, but his saves will be way worse due to all the things a samurai can do to buff his.

Yes it makes completely sense. But i would just for the matter of the thread, and in general, say that a character just has to keep up with the monster AC to be viable, thats atleast my experience. Thats why a minimum of say 28 should be required i think. And i think it should then be a minimum, and that no charecter who enters the competition can have a lower one than 28 to qualify. To place a req ac of 31 disqualifys a lot of builds i think.

I'm not sure if you're talking about mine here, but in case it is I'm not sure if you noticed the character has 9 levels of monk. He gets evasion, his Will save is better by a large margin, and I could just as easily swap out the bull-rush feats for Great Fort and Imp Great Fort.

Also, my guy would be great to charge large enemies with. Pop a ki point for +4 AC, and charge through threatened squares to get another +4 boost, making the AC somewhere around 36. Then just keep flurrying!

He was talking about the samurai


yes i was talking about the samurai, and was arguing that the requirement in the thread, of an AC of atleast 31 be changed to 28, as i feel that is way more in line with the AC most level 12 chars will do fine with.

to Wolfsnap, im actually not the least bit suprised that the cavalier, under geared and all was that high. I would bet i can do more than dubble that 75 DPR with a cavalier fully within the confines of the rules in this thread. And i also think that a cavalier using mounted combat and challenge will be the highest achievable DPR (except a 12 greatsword cheezy wielding eidolon maybe).

Scarab Sages

nicklas Læssøe wrote:
to Wolfsnap, im actually not the least bit suprised that the cavalier, under geared and all was that high. I would bet i can do more than dubble that 75 DPR with a cavalier fully within the confines of the rules in this thread. And i also think that a cavalier using mounted combat and challenge will be the highest achievable DPR (except a 12 greatsword cheezy wielding eidolon maybe).

The Cavalier gets a really good boost when he gets Mounted Mastery which allows him to use his mount's strength bonus on the charge. If the mount starts out as a heavy horse, by level 12 it's a monster in it's own right with STR 24 without any enhancements - and it'll be STR 26 by level 20. Not too shabby.

The Exchange Owner - D20 Hobbies

"Colossal Elysian Titans can't Grab Me" Chan (fixed math)

Power Attack/WF/WS/ITWF/TWR/DS/BB/GoD/Bless vs AC 27

Math:
+20/+20/+15/+15/+10 1d8+19 20x2 + 1d6 + 1d10+10 Rend (w/Bless)
.70*(4.5+3.5+13+6)+.05*.70*(4.5+13+6)+.70*(4.5+3.5+13+6)+.05*.70*(4.5+13+6) +.70*.70 *(5.5+10)+.45*(4.5+3.5+13+6)+.05*.45*(4.5+13+6)+.45*(4.5+3.5+13+6)+.05*.45* (4.5+13+ 6)+.20*(4.5+3.5+13+6)+.05*.20*(4.5+13+6)
+22/+22/+17/+17/+12/+12 1d8+20 20x2 + 1d6 + 1d6 (SA) 6 + 1d10+10 Rend (w/Bless)
.80*(4.5+3.5+13+6+1+3.5)+.05*.80*(4.5+13+6+1)+.80*(4.5+3.5+13+6+1+3.5)+.05* .80*(4.5+13+6+1)+.80*.80*(5.5+10)+.55*(4.5+3.5+13+6+1+3.5)+.05*.55*(4.5+13+ 6+1)+.55*(4.5+3.5+13+6+1+3.5)+.05*.55*(4.5+13+6+1)+.30*(4.5+3.5+13+6+1+3.5) +.05*.30*(4.5+13+6+1 )
.80*(4.5+3.5+13+6+1+3.5)+.05*.80*(4.5+13+6+1)

Standard Action 26.18 + 2.5 = 28.68 (Flanking; 25% Bleed for 4)
Full Attack 78.0325 + 4 = 82.0325 DPR (81% to Bleed for 4 if all hit)
Flank Full Attack 108.095 + 4 = 112.095 DPR (Sneak Attack; ; 81% to Bleed for 4 if all hit)

E I wrote:

Here's my 9 Weapon Adept/3 Weapon Master:

And James, I don't think the Merciful d6 multiplies on a crit, or would shock or flame.

And can you wear a monk's robe and armor simultaneously?

Your weapon adept is using Belier's Bite which only works while making Unarmed Strike attacks. A Brass Knuckle (while dealing unarmed strike damage dice) is not an Unarmed Strike. So if you try this at a table (I have BK's) you end up about 50/50 being able to do so. SRK says they don't combine and the BK is a separate weapon with nothing helping IUS that works on BK. Would also lose any benefit of Amulet of Natural Attacks, but you are not using that.

I did indeed screw up the math, but I did it in two ways. I fixed both and strangely the numbers came out almost identical.

You can wear the robe and the armor, but you lose the armor bonus of the robe when wearing armor.

Frankly, I'm kinda bummed about the build's DPR. I may try to render the DPR as these options instead of Two Weapon Rend:

  • Improved Critical
  • Greater Two Weapon Fighting
  • Critical Focus
  • Rebuild using Mikan Monk's Brass KNuckles >= Unarmed Strike; Would lose the Amulet +1d6 and Belier's Bite.

    I've yet to play at 12th, so until I play I can switch around my last level.


  • Pathfinder Rulebook Subscriber

    Druid McDruidson

    Spoiler:

    LVL 1: Nature bond, nature sense, orisons, wild empathy
    LVL 2: woodland stride
    LVL 3: trackless step
    LVL 4: resist nature's lure, Wild shape(1/day)
    LVL 5:
    LVL 6: wild shape(2/day)
    LVL 7:
    LVL 8: wild shape(3/day)
    LVL 9: venom immunity
    LVL 10:wild shape(4/day)
    LVL 11
    LVL 12:wild shape(5/day)

    LN Medium humanoid Human (Wild Shapped Hg Giant Flytrap
    Init: +0; Senses: Perception +19
    Languages common, druidic
    AC: 28(10+7Armor+2Def+11Natural),touch 10, flat-footed 28
    HP:105 Fort:+13 , Ref:+6 , Will:+14
    Speed: 20ft. (4squares)
    Melee: 4 bite:22(1d8+14X2+grab+2d6holy)
    Ranged: -
    Space: 15 ft.; Reach: 15 ft.
    Base Atk:9 ; CMB:22
    Special Actions:
    Special Qualities:Greater Magic Fang+3, Longstrider, Barkskin +5
    Abilities: Str33, Dex11, Con16, Int10, Wis18, Cha10
    Feats: Spell Focus(Conjuration), Augment Summoning, Weapon Focus(bite), Nature Spell, Power Attack, Outflank, Furious Focus
    Skills: craft Woodworking +15, Handle Animal +15(19), Survival 19, Perception, +19 Swim +18(4ranks), Fly(8ranks) +11
    Possessions: Amulet of Mighty fists(holy)(20000g), 2(One is for Tigger) Belt of Str+4(32000g), Headband of wisdom+4(16000g), +1 Wild Ironwood Breastplate(16000g), Ring of Protection +2(8000g), Ring of Sustenance(2500g), Cloak of Resistence +2(4000g) Quarterstaff(0g)=98500g
    Spells:
    Lvl 1 (/day)Too lazy

    When Flanking with Tigger and Power Attacking the first attack is +26 (95%) the next 3 are +23(80%)
    h(d+s)+tchd
    .95(23.5+7)+(.05)(1)(.95)(23.5)=30.1
    .8(23.5+7)+(.05)(1)(.8)(23.5)=25.5
    30.1+25.5+25.5+25.5=106.6

    Tigger

    Spoiler:

    N Large Tiger
    Init: +2; Senses:scent, low-light Perception ++2
    Languages Common(understands)
    AC: (),touch , flat-footed
    HP:75 Fort:+ , Ref:+ , Will:+
    Speed:50ft. 10( squares)
    Melee: 2claw:+20(1d6+13+grab), bite:+20(1d8+13+grab), rake:+20(1d6+13)
    Ranged: -
    Space: 10 ft.; Reach: 5 ft.
    Base Atk:+7 ; CMB:
    Special Actions: Rake(2claw) pounce
    Special Qualities:
    Abilities: Str30, Dex15, Con17, Int3, Wis15, Cha10
    Feats: Light Armor Prof, Weapon Focus(Claw), Power Attack, Outflank, Weapon Focus(Bite)
    Skills: Linguistics -3(1rank)Stealth +11

    When Flanking with McDruidson and Power Attacking each attack +22 or 75%
    Bite:.75(20.5)+(.05)(1)(.75)(20.5)=16.15
    Claw:.75(21.5)+(.05)(1)(.75)(21.5)=16.94
    Rake:.42(20.5)+(.05)(1)(.75)(20.5)=9.38
    16.15+16.15+16.94+9.38=51.06

    157.66 toltal

    Please tell me if my math is wrong.

    Edit:I think that not all classes can get an AC of 31 as easy as others but if you really wanted me to I could change my 2nd feat to heavy armor prof and my breastplate to fullplate at really no difference in cost since ether way it is just a woodshaped armor.

    Dark Archive

    Danny, the Aldori Dervish
    DPR 153,405 Math

    Spoiler:
    41*(0,95+0,95+0,7+0,55)+38,5*0,2*(0,95+0,95+0,7+0,55)

    10 rounds per day with his boots of haste:
    DPR 204,54 Math
    Spoiler:
    41*(0,95+0,95+0,95+0,75+0,6)+38,5*0,2*(0,95+0,95+0,95+0,75+0,6)

    He can also move 20 ft. and still deal 107,14, more with his boots of speed. I'm not sure if Aldori Dueling Master will be changed in the new World Guide, so this whole build might be obsolete in a few weeks. It's far from perfect anyway.

    Build

    Spoiler:

    Str 18+2, Dex 16, Con 16. Int 7, Wis 7, Cha 7
    LVL 1: Dawnflower Dervish Fighter 1
    LVL 2: Dawnflower Dervish Fighter 2
    LVL 3: Dawnflower Dervish Fighter 3
    LVL 4: Dawnflower Dervish Fighter 4, Str +1
    LVL 5: Dawnflower Dervish Fighter 5, Weapon Training (Heavy Blades)
    LVL 6: Dawnflower Dervish Fighter 6
    LVL 7: Dawnflower Dervish Fighter 7
    LVL 8: Dawnflower Dervish Fighter 8, Str +1
    LVL 9: Dawnflower Dervish Fighter 9
    LVL 10: Dawnflower Dervish Fighter 10
    LVL 11 Dawnflower Dervish Fighter 11
    LVL 12: Dawnflower Dervish Fighter 12, Dex +1

    N Medium humanoid (human)
    Init: +3; Senses: Perception +10
    Languages Common (Taldan)
    AC: 30 (+12 armor, +2 shield, +3 dexterity, 1 natural, +1 deflection, +1 dodge),touch 15, flat-footed 26
    HP: 112 Fort:+ 14, Ref:+ 10, Will:+ 8
    Speed: 20 ft. ( squares)
    Melee: +25/+25/+20/+15 (1d8+34, 17-20, x2, +1d4 pbd)
    Space: 5 ft.; Reach: 5 ft.
    Base Atk: +12; CMB: +20
    Abilities: Str 26, Dex 17, Con 16, Int 7, Wis 7, Cha 7
    Feats: Exotic Weapon Proficiency (Aldori Dueling Sword), Weapon Focus (Aldori Dueling Sword), Extra Traits (Heirlom Weapon, Indomitable Faith), Iron Will, Weapon Finesse, Weapon Specialization (Aldori Dueling Sword), Power Attack, Combat Reflexes, Mobility, Greater Weapon Focus (Aldori Dueling Sword), Improved Critical (Aldori Dueling Sword), Critical Focus, Dodge, Aldori Dueling Master
    Skills: Acrobatics +12, Perception +10, Perform (Dance) +10
    Possessions: +4 Aldori Dueling Sword (heirlom weapon), Mithral Fullplate +3, Gloves of Dueling, Cloak of Resistance +3, Amulet of Natural Armor +1, Ring of Protection +1, Belt of Giant Strength +4, 350 gp


    James Risner wrote:


    James Risner wrote:

    "Colossal Elysian Titans can't Grab Me" Chan (fixed math)

    Power Attack/WF/WS/ITWF/TWR/DS/BB/GoD/Bless vs AC 27
    ** spoiler omitted **

    Standard Action 26.18 + 2.5 = 28.68 (Flanking; 25% Bleed for 4)
    Full Attack 78.0325 + 4 = 82.0325 DPR (81% to Bleed for 4 if all hit)
    Flank Full Attack 108.095 + 4 = 112.095 DPR (Sneak Attack; ; 81% to Bleed for 4 if all hit)

    E I wrote:

    Here's my 9 Weapon Adept/3 Weapon Master:

    And James, I don't think the Merciful d6 multiplies on a crit, or would shock or flame.

    And can you wear a monk's robe and armor simultaneously?

    Your weapon adept is using Belier's Bite which only works while making Unarmed Strike attacks. A Brass Knuckle (while dealing unarmed strike damage dice) is not an Unarmed Strike. So if you try this at a table (I have BK's) you end up about 50/50 being able to do so. SRK says they don't combine and the BK is a separate weapon with nothing helping IUS that works on BK. Would also lose any benefit of Amulet of Natural Attacks, but you are not using that.

    I did indeed screw up the math, but I did it in two ways. I fixed both and strangely the numbers came out almost identical.

    You can wear the robe and the armor, but you lose the armor bonus of the robe when wearing armor.

    Frankly, I'm kinda bummed about the build's...

    You're right, my mistake. But to be honest, I didn't even include Belier's Bite in my original DPR calculation. It doesn't really matter that much anyway. I'd just swap it out for Great Fort or some combat maneuvers or whatnot.


    Jelani wrote:

    Looking good everybody. Some nice builds. I especially like the image of a samurai on a tiger raining arrows on his foes.

    nicklas Læssøe wrote:
    I would also like to suggest that the AC of the players under the rules, should be lower than 31. As it seems like thats just an arbitrary number anyway. something along the lines of 27 or 28 around what the monsters have on these levels, seems fine to me atleast. And definately good enough for most characters in a group setting. If we dont lower it from 31 then a two hand wielding fighter will have to amass +11 ac from magical items, resulting in him having to spend atleast half his gold on ac items, even more than the book suggests (25%).
    Yes, I will admit 31 is completely arbitrary. But based on the monster building rules in bestiary that should allow you to avoid 50% of a monster's primary attacks, which I maintain is an admirable goal. If your build has a lower AC, that's fine. It's just a goal to keep people from making unplayable glass cannons. The "rules" are purposefully strict, I'd rather have a conservatively built build that I could make better under a liberal GM than have to scale back a build to be able to use it. Make sense?

    There is a problem with your assumption that players need to avoid 50% of attacks. Monster attack bonus scales faster than AC, so while the 50% mark is fine at lower levels it doesn't hold up at higher levels. Monster damage scales slower than HP until level 15, so PC survivability stays about the same. I agree that 27 or 28 is a more appropriate number for this level, and actually doable on most builds, rather than just defensive focused ones.

    I will be posting a lvl 12 version of Bitey, my barbarian/rogue in the DPR Olympics here later. Need to update him with the APG though.


    I think that a 31 AC represents a good low end bench mark for level 12 characters. If the average high attack of CR 12 monsters is 21 having a 50% miss ratio on primary attacks should be a good target to shoot for.

    Fighters could reasonably expect to be at AC 37 or so by this level, I'm perfectly okay with light fighters (rangers, rogues, barbarians) shooting for a 31.

    Good saves should be 14+ (8 base + 4 resistance + 2 ability modifier) and poor saves should be at 8+ (4 base +4 resistance + 0 ability modifier).

    I also think that everyone at this level needs a flight item or the ability to cast overland flight themselves.

    The Exchange Owner - D20 Hobbies

    vuron wrote:
    I think that a 31 AC represents a good low end bench mark for level 12 characters.

    Maybe, but if you think more than a single digit percentage of PFS players have 30+ AC, then you haven't played much PFS. I've seen a total of two players with 30 or greater AC. One guy with 35 (shield master) and another with 32 (paladin). My "monk" had high 20's and often had the highest ac in the group.


    why so low? I ask because I'm seeing numbers near that at lvl 9 or so. I would have thought the standard by then would be higher. though I assume you don't mean with buffs since I've seen lvl 6 characters break 30 with buffs.


    I think in general going all offense, minimal defense tends to be cheaper in terms of builds because instead of focusing on all 6 slots of the Big Six you can focus on (Weapon Enhancement, Ability Enhancement, Resistance, and maybe armor) while minimizing costs associated with (shields, natural armor, deflection bonus). This achieves a significant cost savings and means that your offense can be boosted.

    It seems that in general Organized Play seems to favor high offense shifted characters rather than defense shifted or balanced characters. Home campaigns might reverse that balance.

    I like going with the standard of average attack bonus of a cr equivalent monster +10 for most characters. It's really not that difficult to achieve and an increase from say 25% of primary attacks missing you to 50% of primary attacks missing you can dramatically decrease monster DPR.


    vuron wrote:

    I think in general going all offense, minimal defense tends to be cheaper in terms of builds because instead of focusing on all 6 slots of the Big Six you can focus on (Weapon Enhancement, Ability Enhancement, Resistance, and maybe armor) while minimizing costs associated with (shields, natural armor, deflection bonus). This achieves a significant cost savings and means that your offense can be boosted.

    It seems that in general Organized Play seems to favor high offense shifted characters rather than defense shifted or balanced characters. Home campaigns might reverse that balance.

    I like going with the standard of average attack bonus of a cr equivalent monster +10 for most characters. It's really not that difficult to achieve and an increase from say 25% of primary attacks missing you to 50% of primary attacks missing you can dramatically decrease monster DPR.

    Actually, for many builds a 31 at this point is quite difficult. Generic shieldless melee:

    +3 Plate Armor +12
    14 Dex +2
    ROp +2
    ANA +2
    You have a 28 and are overbudget on defensive items based off of the 25% of total wealth recommendation. If you drop down from plate armor, as many characters will, you are worse off. And keep in mind that +4 Cloak of Resistance that you claim I should have also comes out of the same 25%, and takes up over half my allowence.

    Sure, you can go to a shield melee. But most people don't. Unless you go for a restrictive TWF-Shield bash build, they are fairly ineffectual. With that build, since the character is focusing on AC it is acceptable to allocate a larger portion of his resources to defense. Even then, he has issues going for more than a +3 shield, bringing him up to a 33. But most characters wont do this. Only a small percentage of characters are focused on AC.

    Edit: and this isn't counting people who do not have access to higher end armor.

    Dark Archive

    High offense is usually better than high defense. There are certainly people out there proud of their 'tank fighters', being hard to hit is rather meaningless if you don't hit hard yourself. It only means you will be killed last when the more dangerous party members have been taken care of.


    Dragorine wrote:

    Druid McDruidson

    ** spoiler omitted **

    When Flanking with Tigger and Power Attacking the first attack is +26 (95%) the next 3 are +23(80%)
    h(d+s)+tchd
    .95(23.5+7)+(.05)(1)(.95)(23.5)=30.1
    .8(23.5+7)+(.05)(1)(.8)(23.5)=25.5
    30.1+25.5+25.5+25.5=106.6

    Tigger
    ** spoiler omitted **...

    i dont see how you can get 4 attacks on both the tiger and druid. A tiger, and that is what u turn into, has 1 bite attack and 2 claw attacks, the rend attack is only active while grapling. so while it might be nice to have, i do think u need to recalculate the DPR a bit.


    Caineach wrote:

    Actually, for many builds a 31 at this point is quite difficult. Generic shieldless melee:

    +3 Plate Armor +12
    14 Dex +2
    ROp +2
    ANA +2
    You have a 28 and are overbudget on defensive items based off of the 25% of total wealth recommendation. If you drop down from plate armor, as many characters will, you are worse off. And keep in mind that +4 Cloak of Resistance that you claim I should have also comes out of the same 25%, and takes up over half my allowence.

    Sure, you can go to a shield melee. But most people don't. Unless you go for a restrictive TWF-Shield bash build, they are fairly ineffectual. With that build, since the character is focusing on AC it is acceptable to allocate a larger portion of his resources to defense. Even then, he has issues going for more than a +3 shield, bringing him up to a 33. But most characters wont do this. Only a small percentage of characters are focused on AC.

    Edit: and this isn't counting people who do not have access to higher end armor.

    I'm not sure that a max of 25% WBL for defensive items is a particularly good limit given that 4 of the big 6 items are "defensive" in nature.

    Fighters can hit 30/31 with:
    Full Plate +3 10,500 +12
    Natural Dex 12/14 Free +1 or +2
    Belt of Physical Perfection +2 16000 +1
    Amulet of Natural Armor +3 16,000 +3
    Ring of Protection +3 16,000 +3

    Barbarians/Rangers/Clerics can hit 30/31 with
    Mithral Full Plate +3 19,500 +12
    Natural Dex 12/14 Free +1 or +2
    Belt of Physical Perfection +2 16,000 +1
    Amulet of Natural Armor +3 16,000 +3
    Ring of Protection +3 16,000 +3

    Archer/Rogue Builds
    Mithral Breastplate +3 13,200 +9
    Natural Dex 18 Free +4
    Belt of Physical Perfection +2 16,000 +1
    Amulet of Natural Armor +3 16,000 +3
    Ring of Protection +3 16,000 +3

    So without needing dodge or shield bonuses it's possible to hit "optimal" AC fairly easily. It just requires you to allocate roughly 2/3rds of your cash towards advancing your defensive abilities.

    Throw on shield bonuses for a TWF Shield Basher and it's relatively easy to reduce the percentage of primary attacks that hit to around 15-20%.

    Keep in mind that this is also assuming no PC crafting or no impact of craft feats on WBL. With PC crafting it's quite possible to boost the expected bonus of big 6 defensive items into +4 range.


    ofcourse u cant calculate crafting into WBL, as either most groups dont have them, or even if they do the GM shouldnt let the players get that much more items becouse of it. I as a GM would just let them choose more specific but still keep players at WBL roughly.

    So in short ofc no crafting.

    If a player needs to spend 2/3s of his WBL on AC items, then how can he afford +prime attack stat items, weapons, cloak or resistance, utility items and so forth.

    this is from the corebook. "For a balanced approach, PCs that
    are built after 1st level should spend no more than
    25% of their wealth on weapons, 25% on armor and
    protective devices, 25% on other magic items, 15% on
    disposable items like potions, scrolls, and wands, and
    10% on ordinary gear and coins."

    so making a rule in this thread that demands 3/4th of all WBL to be spend on armours and ofcourse cloak of resistance which you again forgot, seems to me to be a little excessive.


    Pathfinder Rulebook Subscriber
    nicklas Læssøe wrote:
    Dragorine wrote:

    Druid McDruidson

    ** spoiler omitted **

    When Flanking with Tigger and Power Attacking the first attack is +26 (95%) the next 3 are +23(80%)
    h(d+s)+tchd
    .95(23.5+7)+(.05)(1)(.95)(23.5)=30.1
    .8(23.5+7)+(.05)(1)(.8)(23.5)=25.5
    30.1+25.5+25.5+25.5=106.6

    Tigger
    ** spoiler omitted **...

    i dont see how you can get 4 attacks on both the tiger and druid. A tiger, and that is what u turn into, has 1 bite attack and 2 claw attacks, the rend attack is only active while grapling. so while it might be nice to have, i do think u need to recalculate the DPR a bit.

    For some reason I was under the impression that you could rake after hitting with both claw attacks. I guess I read things wrong. That would lower Tiggers dpr by 9.38 and combined they would do 149.28.


    Yar.

    Dragorine wrote:

    For some reason I was under the impression that you could rake after hitting with both claw attacks. I guess I read things wrong. That would lower Tiggers dpr by 9.38 and combined they would do 149.28.

    You're thinking about the Rend ability. Many people seem to think that Rake and Rend are one and the same, but they are not. A common misconception.

    G.I.Joe wrote:
    ... and now you know.

    ...and knowing is half the battle!

    :D

    ~P


    Dragorine wrote:


    i dont see how you can get 4 attacks on both the tiger and druid. A tiger, and that is what u turn into, has 1 bite attack and 2 claw attacks, the rend attack is only active while grapling. so while it might be nice to have, i do think u need to recalculate the DPR a bit.

    For some reason I was under the impression that you could rake after hitting with both claw attacks. I guess I read things wrong. That would lower Tiggers dpr by 9.38 and combined they would do 149.28.

    dont the druid also have it as one of his 4th natural attack? or how is it he has 4 total as a tiger. Plz if there is something i missed on how to get it plz enlighten me.


    vuron wrote:

    So without needing dodge or shield bonuses it's possible to hit "optimal" AC fairly easily. It just requires you to allocate roughly 2/3rds of your cash towards advancing your defensive abilities.

    So apparently in order to be viable I have to spend all my money? Sorry, but most characters will not do this. Its unreasonable to assume it as the baseline, especially since you are spending more than double the reccomendation, and still not including a major item you say they need in your cost estimates. You are to the point of significantly cutting into offensive capabilities, which most characters focus on more, in order to claim those ACs should be the standard. Not only are they not the standard, but they shouldn't be. As I pointed out earlier, monster hit bonuses outpace PC AC growth, and it is unreasonable to assume the player will focus everything just to try to keep pace. This is offset by the fact that you can take more hits at higher levels because their damage as a % of your HP does not keep pace.

    Your cheapest example is spending 42K, with an additional 16 for the cloak bringing it to 58. You then add a belt of physical perfection instead of a single stat item, which is a decent trade off, but one most players do not make. Add in the 32-36K (1 +4 or 2+3s) this guy is likely going to have spent on his primary weapon(s), and you are sitting at 90K. No real room for a secondary weapon there, with only 15K for misc items. This means you get at most 1 weak medium or 2 minor magic items. Consumables are pretty much out of the question, as you will want things like Boots of Speed, Bags of Holding, or one of the dozens of other awesome items available to you since consumables just cost too much to allow both.

    Sorry, but I will take my 28 AC and spend that extra 16 off of the ROP and ANA on annother cool item every time.


    nicklas Læssøe wrote:

    ofcourse u cant calculate crafting into WBL, as either most groups dont have them, or even if they do the GM shouldnt let the players get that much more items becouse of it. I as a GM would just let them choose more specific but still keep players at WBL roughly.

    So in short ofc no crafting.

    If a player needs to spend 2/3s of his WBL on AC items, then how can he afford +prime attack stat items, weapons, cloak or resistance, utility items and so forth.

    this is from the corebook. "For a balanced approach, PCs that
    are built after 1st level should spend no more than
    25% of their wealth on weapons, 25% on armor and
    protective devices, 25% on other magic items, 15% on
    disposable items like potions, scrolls, and wands, and
    10% on ordinary gear and coins."

    so making a rule in this thread that demands 3/4th of all WBL to be spend on armours and ofcourse cloak of resistance which you again forgot, seems to me to be a little excessive.

    Focusing on the big 6 is the most efficient manner in which to allocate magical resources.

    +3 Armor 10,500
    +3 Natural armor 18,000
    +3 Deflection 18,000
    +2 Physical Perfection (yes it costs too much) 16,000
    +3 Weapon 18,000
    +3 Resistance 9,000

    For 89,500

    Still leaves you a ton of wealth by level to fill in various holes. My faves:

    +2 Headband of Wisdom 4,000
    +2 Backup weapon 8,000
    Handy Haversack 2,000

    That gives you enough room in your budget to get consumables.

    The only thing I don't really like about focusing on the big six is that until you are slightly higher level you are really dependent on casters for critical buffs like haste and flight.

    I'm not going to argue the item creation feats beyond the obvious: If creation feats offer no benefit other than free selection of magic items (which is already assumed within the default play conditions) nobody is ever going to take them. While I get frustrated by the default x2 wealth that some posters go with I think a certain discount on wondrous items is to be expected.


    And I would just like to add from the orriginal DPR Olympics, which were at level 10. This is solely for comparison.

    MIB wrote:


    AC below 20 is not acceptable for melee characters under any circumstances (barring exceptional non-AC defenses), and characters should try to avoid ACs below 22 or fort/will saves under +8.

    24 was considered the normal AC as far as I can tell.

    Monster attacks have increased by 3 at this point for level, and ability DCs have increased by 2.

    The +8 to saves was the 50/50 point for save or sucks

    Personally, I think a limmit of 27 AC and saves of +10 is even more survivability than the orriginal thread. All saves have gone up by 1 at this point from level, so an additional +1 to the cloak of resistance (which usually was a +2) is annother 12K.

    The orriginal thread also limitted the weapons to 1 +3 or 2 +2 weapons and a +4 single stat item.

    The Exchange Owner - D20 Hobbies

    Caineach wrote:

    Personally, I think a limmit of 27 AC and saves of +10

    The orriginal thread also limitted the weapons to 1 +3 or 2 +2 weapons and a +4 single stat item.

    I'm a fan of more like AC 27 and I'd rather not see a saves requirement. I've never bought a Cloak of Resistance in my life, and I'd rather not start here ;-)

    Also, since PFS doesn't limit which and how many items you can buy (so long as they are legal and you have the PA) I'd rather this thread doesn't limit either.

    Dark Archive

    How about taking a look at the iconics in the Adventure Paths? They should be representative of what Paizo deems level appropriate.

    The Exchange

    vuron wrote:


    Barbarians/Rangers/Clerics can hit 30/31 with
    Mithral Full Plate +3 19,500 +12
    Natural Dex 12/14 Free +1 or +2
    Belt of Physical Perfection +2 16,000 +1
    Amulet of Natural Armor +3 16,000 +3
    Ring of Protection +3 16,000 +3

    No. Just no.

    My wife's barbarian has a 24 AC (22 while raging) at level 10 and has played in plenty of tier 10-11 mods without ever going near 0 hp. There's no way in hell she's spending a feat on heavy armor proficiency (because you have to be proficient with heavy armor even through mithril treats it as medium), taking a +2 physical stat item instead of a +6 strength only item, and spending 16k upgrading an amulet and ring.

    In the next level or two I'm sure she'll spend another 12k on her amulet and ring to bring them both to +2, making her AC 26 (24). She may even be able to afford another +1 (+3 total) to her mithril breastplate putting her at 27 (25). Under no circumstances will any decent barbarian EVER go above that. Calling a character with 25 AC, DR 2/-, and nearly 200 HP a glass cannon is just unreasonable.

    The Exchange Owner - D20 Hobbies

    Jadeite wrote:
    How about taking a look at the iconics in the Adventure Paths? They should be representative of what Paizo deems level appropriate.

    Good idea. They have 13th level characters (140k WBL) and 25% is 35k.

    Serpent's Skull #41:

    • Wizard AC 16 (Bracers +6) spent 36k or 26% of WBL
    • Fighter AC 28 (+4 breastplate, +2 rop, 2 feats) spent 24k or 17% of WBL
    • Rogue AC 29 (+4 leather, +3 aona, +3 rop, 1 feat) spent 52k or 37% of WBL
    • Cleric AC 30 (+5 chainmail, +4 h.shield, +4 rop) spent 73k or 52% of WBL

    Offensive (fighter) seem to be the lowest at 17%, and the highest (cleric) seems to be unrelisticly high. I spent a ton with Chan, but most people won't spend that high.

    Maybe the best way is to have a progression:

    • Offensive 20% WBL (Barbarian/Fighter/Monk/Rogue/Wizard)
    • Defensive 35 % WBL (Cleric/Paladin)

    These seem to be reasonable values. That results in the following AC from gear (no feat/base Dex)

    • Offensive AC 21 or AC 23 with feat/Dex
    • Defensive AC 24 or AC 27 with feat/Dex


    i actually think AC 27 is reasonable and could be the requirement. AC 21 at level 12 does seem a bit low. So shall we for the purpose of this thread say that AC 27 is a requirement, and that if people have less they will have to argue why they have that, and why the character would still have enough survivability, just like the MiB thread.


    Italicized feats are irrelevant to the build and can be replaced.

    This build assumes that brass knuckles do not count as unarmed attacks, although they do unarmed damage. If the GM decides they do, replace Improved Critical with Stunning Fist, and use that to trigger Medusa's Wrath while flurrying.

    Stats:

    Starting stats: Str 16+2, Dex 14, Con 11, Int 8, Wis 16, Charisma 7
    All levels take the human monk favored class bonus (+1/4 to ki pool)

    LVL 1: Monk (Monk of the Four Winds) 1: Dodge (monk), Mobility (human), Elemental Fist (bonus), Improved Unarmed Strike (bonus), Blind-fight
    LVL 2: Monk 2: Combat Reflexes (monk)
    LVL 3: Monk 3: Weapon Focus (brass knuckles)
    LVL 4: Monk 4: +1 str
    LVL 5: Monk 5: Step Up
    LVL 6: Monk 6: Improved Trip/Grapple (monk)
    LVL 7: Monk 7: Extra Ki
    LVL 8: Monk 8: +1 str
    LVL 9: Monk 9: Vital Strike
    LVL 10: Monk 10: Medusa's Wrath (monk)
    LVL 11 Monk 11: Improved Critical (brass knuckles)
    LVL 12: Monk 12: +1 con

    LN Medium humanoid (human)
    Init: +3; Senses: Perception +19
    AC: 27 (+3 dex, +1 dodge, +2 deflection, +4 monk, +4 wis, +3 armor),touch 24, flat-footed 23
    HP: 70 (12d8)+12 Fort:+ 9 (immune to disease and poison), Ref:+ 11 (improved evasion), Will:+ 12 (+2 vs enchantments)
    Speed: 70 ft. (14 squares)
    Melee: ki focus brass knuckles +3: +20/+15 (2d8+10, 19-20/x2)
    . . . . Unarmed strike: +17/+12 (2d8+7)
    Flurry: ki focus brass knuckles +3: +19/+19/+19/+14/+9 (2d8+10, 19-20/x2)
    Special Attacks: Flurry of Blows, Ki Pool (17 points) (6+2 level, +4 wisdom, +3 favored class, +2 feat)
    Space: 5 ft.; Reach: 5 ft.
    Base Atk: +9; CMB: +19 (+21 trip); CMD: 40 (42 vs trip)
    Abilities: Str 24, Dex 16, Con 12, Int 8, Wis 18, Cha 7
    Skills: Acrobatics +18, Acrobatics (Jump) +46, Climb +22, Perception +19, Sense Motive +19,
    Special Qualities: AC Bonus, Bonus Feat, Diamond Body, Elemental Fist (12/day), Fast Movement, High Jump, Maneuver Training, Purity of Body, Skilled, Slow Fall, Slow Time, Wholeness of Body,
    Possessions: belt of giant strength +4; bracers of armor +3; headband of inspired wisdom +2; ioun stone, deep red sphere; necklass of ki serenity; ring of protection +2; robe, monk's;

    One full round attack: Swift action to slow time (he has enough Ki to do this 2/day, with 5 points left over for other bonuses). Move action to close if neccesary. Three standard actions to attack with vital strike. Elemental Fist adds 3d6 acid damage 12/day.
    Each attack is at +20, so 70% chance to hit for 4d8+10 damage (average 28)+3d6 acid (average 10.5).
    .7 * (38.5) + .1*.7*(19) = 28.28 damage in a standard action = 84.84 DPR.

    On a flurry instead, using ki for an extra attack and elemental fist on all attacks:
    (.65 * (29.5) + .1*.65*(19))*4 + (.4 * (29.5) + .1*.4*(19)) + (.15 * (29.5) + .1*.15*(19)) = 98.91 DPR
    ...

    After calculating that, I think the vital strike attack sequence should probably be tossed, at least until level 15 (can get improved Vital strike, and damage dice reach the cap of 2d10, so you jump from vital striking for 4d8 to 6d10).


    Inquisitor Ivan:
    LVL 1: Point Blank Shot, Rapid Shot(Human), Domain (Liberation)
    LVL 2:
    LVL 3: Precise Shot, Lookout
    LVL 4: +1 Dex
    LVL 5: Deadly Aim
    LVL 6: Shielded Caster
    LVL 7: Weapon Focus (Longbow)
    LVL 8: +1 Dex
    LVL 9: Manyshot, Coordinated Defense
    LVL 10:
    LVL 11: Improved Critical (Longbow)
    LVL 12: Swap Places, +1 Dex

    Inquisitor Ivan
    C/G Human (+2 Dex) Inquisitor 12
    Diety: Desna
    Init: +12; Senses: Perception + 19
    Languages : Common
    AC: (31),touch 20, flat-footed 23
    HP: Fort:+15 , Ref:+17 , Will:+16
    Speed: 30ft. (6 squares)
    Ranged: +22x2/+22/+22/+17 (1d8+15, 19-20x3)
    Space: 5 ft.; Reach: 5 ft.
    Base Atk:+9/+4 ; CMB: +12 ; CMD 30
    Special Actions: Judgement (4/day), Greater Bane (12rds/day), Resistant Touch, Aura of Protection
    Special Qualities: Cunning Initiative, Solo Tactics, Stalwart
    Abilities: Str 12, Dex 26 (Base 17), Con 12, Int 10, Wis 16(Base 14), Cha 8
    Feats: Point Blank Shot, Rapid Shot, Precise Shot, Deadly Aim, Weapon Focus (LongBow), Manyshot, Improved Crit (Longbow)
    Traits : Reactionary, Resiliant
    Skills:
    Possessions: Belt of Physical Might(STR/DEX) +2, Celestial Armor, +2 Ring of Protection, +2 Amulet of Nat. Armor, Headband of Inspired Wisdom +2, Cloak of Resistance +3, +1 Speed Longbow (+1 Str), Bracers of Archery, Lesser
    Total : 104400gp
    Spells:
    Lvl 1 (6/day) Shield of Faith, Divine Favor, Protection From Evil, Alarm, Expeditious Retreat, Burst Bonds
    Lvl 2 (6/day) Weapon of Awe, Silence, Resist Energy, See Invisibility, Lesser Resistance
    Lvl 3 (5/day) Greater Magic Weapon, Heroism, Dispel Magic, Arcane Sight
    Lvl 4 (3/day) Neautralize Poison, Cure Critical Wounds, Restoration, Greater Invisibility

    Active Buffs : Heroism, Greater Magic Weapon (Longbow)

    I tried to limit my pre-combat buffs to what I can reasonably expect. Technically it can still be pushed higher and meet the thread requirements by casting 1min/lvl buffs like Weapon of Awe.

    Full Attack : 3.75 (19.5) + [(.1) (2) (3.7) (19.5)] = 87.56 DRP (Deadly Aim, Rapid Shot, Manyshot)

    I went with the Speed Longbow, rather than Boots of Speed in order to give the character more longevity on combat. Boots of Speed would leave me an extra 20000gp to play with. That could give me +2d6 energy damage per attack and 6000gp left over.

    I also think it's worth noting that Ivan's damage jumps substantially in round 2 of combat. This is his DPR with both Judgement and Bane active :

    Full Attack Round 2 : 4.25 (21.5 + 14) + [(.1) (2) (3.8) (21.5) = 167.22 DPR

    Even just taking the average damage for both round he is still sitting at 127.39 DPR and it will only go up as combat goes on.

    The Exchange Owner - D20 Hobbies

    Dragorine wrote:

    Druid McDruidson

    Huge Giant Flytrap
    Base Atk:9 ; CMB:22
    Special Qualities:Greater Magic Fang+3
    Abilities: Str33, Dex11, Con16, Int10, Wis18, Cha10
    Feats: Weapon Focus(bite), Power Attack, Outflank, Furious Focus
    Possessions: Amulet of Mighty fists(holy)(20000g), 2(One is for Tigger) Belt of Str+4(32000g),

    When Flanking with Tigger and Power Attacking the first attack is +26 (95%) the next 3 are +23(80%)

    Please tell me if my math is wrong.

    Nice job taking plant form and making it useful.

    I get +28 to hit (11STR+9BAB+1WF+3GMF+4Flank) not +26

    I think you counted Outflank as +2 (normal) bonus and not +4 Flanking bonus? This assumes your Tiger has Outflank feat which requires INT 3, so the 5th Level Feat.

    New Flytrap & Tiger = 174.86 DPR

    Recalc:
    All your attacks are at 95%, so ditch Furious Focus and replace with Improved Critical as your 11th CL Feat.
    4.5 (1d8)+11 (1x Bite +6 (PA One Handed) = 23.5 + 7 (Holy vs Evil)
    4*(.95(23.5+7)+(.1)(1)(.95)(23.5)) = 124.83
    16.15+16.94*2 and ignore Rake

    Jadeite wrote:

    Danny, the Aldori Dervish

    DPR 153,405 Math
    41*(0,95+0,95+0,7+0,55)+38,5*0,2*(0,95+0,95+0,7+0,55)
    10 rounds per day with his boots of haste:
    DPR 204,54 Math
    41*(0,95+0,95+0,95+0,75+0,6)+38,5*0,2*(0,95+0,95+0,95+0,75+0,6)

    Abilities: Str 26, Dex 17, Con 16, Int 7, Wis 7, Cha 7
    Feats: Weapon Focus (Aldori Dueling Sword), Extra Traits (Heirlom Weapon), Weapon Specialization (Aldori Dueling Sword), Power Attack, Greater Weapon Focus (Aldori Dueling Sword), Improved Critical (Aldori Dueling Sword), Critical Focus, Aldori Dueling Master
    Possessions: +4 Aldori Dueling Sword (heirlom weapon), Gloves of Dueling, Belt of Giant Strength +4

    Love the build, Math is under and you didn't show feat progression and pre-reqs for audit (so I didn't audit them.) But at a glance they look right. So assuming all the feats listed exist, your DPR is as follows:

    41*(0.95+0.95+0.7+0.55)+38.5*0.2*(0.95+0.95+0.9+0.75) = 156.4850 DPR (Includes CF feat)

    Calcs:
    12 (BAB) + 8 (STR) + 4 (weap) + 1 (heirloom) + 2 (GWF) + 4 (WT) - 4 (PA) - 2 (ADM) = +25 (95%)
    4.5 (1d8 ADS) + 2.5 (1d4 ADM) + 12 (2hand STR) + 4 (WT) + 2 (WS) + 4 (weap) + 12 (PA) = 41
    4.5 (1d8 ADS) + 12 (2hand STR) + 4 (WT) + 2 (WS) + 4 (weap) + 12 (PA) = 38.5 Crit

    nicklas Læssøe wrote:
    i dont see how you can get 4 attacks on both the tiger and druid. A tiger, and that is what u turn into, has 1 bite attack and 2 claw attacks, the rend attack is only active while grapling. so while it might be nice to have, i do think u need to recalculate the DPR a bit.

    Ignore rake (for the reason you suggest), but he isn't turning into a tiger. He is a Flytrap (4x Bite) and the Tiger takes 3 attacks (Bite/2xClaw.)

    Just finished a new build of my "Monk", a re-imagining if you will. Will post shortly.

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