Killer Dungeon Masters.


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Liberty's Edge 4/5

Thea Peters wrote:

Yep .. he has subordinates!!!!!!

Hmmm...I think I missed that memo :)

Mike

Silver Crusade 5/5

Pathfinder Rulebook Subscriber

Who do I send my resume to, to apply to be one of Doug's subordinates?

Grand Lodge 4/5 5/55/5 ***

ThornDJL7 wrote:
Who do I send my resume to, to apply to be one of Doug's subordinates?

First you have to survive Rebel's Ransom...Kyle's the GM...good luck

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
TwilightKnight wrote:
ThornDJL7 wrote:
Who do I send my resume to, to apply to be one of Doug's subordinates?
First you have to survive Rebel's Ransom...Kyle's the GM...good luck

You know, Doug didn't even survive Rebel's Ransom with Kyle DMing...

Dark Archive 4/5

Alizor wrote:
TwilightKnight wrote:
ThornDJL7 wrote:
Who do I send my resume to, to apply to be one of Doug's subordinates?
First you have to survive Rebel's Ransom...Kyle's the GM...good luck
You know, Doug didn't even survive Rebel's Ransom with Kyle DMing...

It's a small group of us that survived. By retreating...

The Exchange 5/5

TwilightKnight wrote:
ThornDJL7 wrote:
Who do I send my resume to, to apply to be one of Doug's subordinates?
First you have to survive Rebel's Ransom...Kyle's the GM...good luck

*ding* ... checkmark on that one

Grand Lodge 3/5

Of course, some of manage to get Doug as one of our subordinates.

Item #34 on Canadian Conquest List --- check.
Mwah-Ha-Ha-Ha!!!

The Exchange 5/5

K Neil Shackleton wrote:

Of course, some of manage to get Doug as one of our subordinates.

Item #34 on Canadian Conquest List --- check.
Mwah-Ha-Ha-Ha!!!

ooooOOOOOOOOOOOO

*bows in abject adoration of your Shackletonness*

5/5

Thea Peters wrote:
TwilightKnight wrote:
ThornDJL7 wrote:
Who do I send my resume to, to apply to be one of Doug's subordinates?
First you have to survive Rebel's Ransom...Kyle's the GM...good luck
*ding* ... checkmark on that one

You cheated.

The Exchange 5/5

Kyle Baird wrote:
Thea Peters wrote:
TwilightKnight wrote:
ThornDJL7 wrote:
Who do I send my resume to, to apply to be one of Doug's subordinates?
First you have to survive Rebel's Ransom...Kyle's the GM...good luck
*ding* ... checkmark on that one
You cheated.

How? my group survived!!!!!!!!

Sovereign Court

So, a couple of weeks back I joined the killer GM club, and quite frankly I hate it. I only hope I didn't drive away players. At least one was fairly ticked seeing as scenario completion would have meant a level up.

I am only a mildly experienced GM in general and the TPK was on my 3rd PFS session. I kind of wished I had backed off and done more to insure a party win.

I was running #29 The Devil You Know part 1 and was told afterward that the scenario was fairly notorious for killing players, but I still feel pretty bad for my players.

Liberty's Edge 4/5

Bigsmooth wrote:

So, a couple of weeks back I joined the killer GM club, and quite frankly I hate it. I only hope I didn't drive away players. At least one was fairly ticked seeing as scenario completion would have meant a level up.

I am only a mildly experienced GM in general and the TPK was on my 3rd PFS session. I kind of wished I had backed off and done more to insure a party win.

I was running #29 The Devil You Know part 1 and was told afterward that the scenario was fairly notorious for killing players, but I still feel pretty bad for my players.

To be honest, it isn't your responsibility to "insure a party win." Your responsibility is to insure that everyone at the table, including yourself, has a good time.

Some of the things you can do to insure that is:
1) Prepare, prepare, prepare. Read the module, preferably at least twice, and highlight anything important that doesn't stand out on its own (search DCs, odd items, etc.).

2) If you know ahead of time, come to the GM area of the Society boards, and look for Gm comments on that scenario. Usually, it will include notes about things that tend to lead to TPKs, or that can smooth out the play experience, along with potential pitfalls.

3) If the PC still completed 3 encounters during the scenario, AND got raised, he should still level up. Even at fairly low levels it is possible, with party agreement, to raise a character if needed. Just happened for a group I was playing with the other day, with a 3rd or 4th level PC who got killed during the scenario.

4) If you, as GM, roll in the open, be prepared for an occasional PC death, when your dice get hot. If you don't roll in the open, you can fudge, but, if too obvious, it can reduce the fun level at the table.

5) If the play group is either badly balanced, or uses really bad tactics, expect PC death. There is only so much the GM can do to deal with PCs that don't do something in the right neighborhood.

I am sure that you have heard the old adage, "Never split the party!" If the party splits up anyway, do NOT expect good things to happen. An encounter that is well balanced for a party of 4-6 PCs will tend to wind up as a PC killer when only one or two PCs face it.

Sovereign Court 1/5

I've been to two Gencon events as a Tier-1 judge and have the dubious distinction of no characters ever dying at my table. On the one hand, I don't try to kill players(I've been on the receiving end and haven't enjoyed it), but on the other it always made me feel sort of inadequate. There were other DMs, people I knew, who had ridiculously high casualty rates and it did seem a point of pride for some. There were even some players that looked for such games and considered it a challenge to overcome.

I'm coming in at the end of a very long thread, but I wanted to chime in because I both understand the frustration of the OP and have seen players disappointed when they weren't challenged enough. There's a very hard line to walk, especially in con games.

Silver Crusade 5/5

Pathfinder Rulebook Subscriber
Bigsmooth wrote:

So, a couple of weeks back I joined the killer GM club, and quite frankly I hate it. I only hope I didn't drive away players. At least one was fairly ticked seeing as scenario completion would have meant a level up.

I am only a mildly experienced GM in general and the TPK was on my 3rd PFS session. I kind of wished I had backed off and done more to insure a party win.

I was running #29 The Devil You Know part 1 and was told afterward that the scenario was fairly notorious for killing players, but I still feel pretty bad for my players.

#29 Spoiler:
Did you skip Act #4? I skipped it when I ran it because last time my players were so bedraggled after dealing with act #3, there was no way they'd of finished the module. In fact the prequel encounter to Act #5 is what created my first ever PC death. The final boss was easily downed by the paladin.
Grand Lodge 3/5

I think Shipyard Rats gets a bit of an unfair rap. A lot of the TPKs at its premiere were due to GM errors or misunderstanding of the brand new PF rules.

And there are still some errata.

Another #29 spoiler:
Many GMs used confusion instead of lesser confusion which can really hurt a party.

The BBEG is still listed as having Aura of Madness, which is an 8th-level domain power.

Not denying it's tough, I just don't think it's as bad as some portray.

Of course, I did kill 2 characters with it once....

The Exchange 5/5

K Neil Shackleton wrote:

I think Shipyard Rats gets a bit of an unfair rap. A lot of the TPKs at its premiere were due to GM errors or misunderstanding of the brand new PF rules.

And there are still some errata.

** spoiler omitted **

Not denying it's tough, I just don't think it's as bad as some portray.

Of course, I did kill 2 characters with it once....

Did they ever fix

Spoiler:
the cleric with the full plate and no proficiency to wear it?
Liberty's Edge 5/5 *** Venture-Captain, Missouri—Cape Girardeau

Thea Peters wrote:
Kyle Baird wrote:
Qstor wrote:
DougDoug is a friend of mine.
Now we know you're full of it! It's a well documented fact that Doug doesn't have any friends.

Yep .. he has subordinates!!!!!!

*hi, I'm number 3*

And he has Acolytes...

"All hail the Mighty Doug!"

Grand Lodge 5/5

Bob Jonquet wrote:
ThornDJL7 wrote:
Who do I send my resume to, to apply to be one of Doug's subordinates?
First you have to survive Rebel's Ransom...Kyle's the GM...good luck

Wait, the player or the character?

Also, I think Ive been reading a different version of Shipyard Rats if the version you guys are looking at is so notorious. Im gonna have to look that thing over again when I get home.


K Neil Shackleton wrote:

I think Shipyard Rats gets a bit of an unfair rap. A lot of the TPKs at its premiere were due to GM errors or misunderstanding of the brand new PF rules.

And there are still some errata.

** spoiler omitted **

Not denying it's tough, I just don't think it's as bad as some portray.

Of course, I did kill 2 characters with it once....

Spoiler:
Yup, that channel negative energy was brutal, especially to the PCs who were already unconscious and couldn't move out of the way.

Luckily a brave and ferocious yak came to our rescue!

4/5 *

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber

Personally, I say bring on the challenge. If I'm not challenged, I'm not having fun. Some of the best times I've had were when the party barely succeeded against overwhelming odds.

Silver Crusade 5/5

Pathfinder Rulebook Subscriber
Matt Haddix wrote:
Personally, I say bring on the challenge. If I'm not challenged, I'm not having fun. Some of the best times I've had were when the party barely succeeded against overwhelming odds.

Way to challenge Doug before we play in his sessions this weekend. *Begins to write up his replacement character*

Dark Archive 2/5

I just Ran a game two weeks ago, Among the Living, and I had a player die, I did not like it to be honest but, sometimes it happens. If a player dies cause of his own actions or bad dice rolls or bad party comp there is not much a Gm can do. The character from last week tumbled past an enemy blocking a door, which left the rest of the party on the other side, a cleric in that room walked up to him and crit with a Inflict Mod wounds.

Also something I always take into account is the situation and the intelligence/mentality of the enemy that is being fought. If you are fighting some dumb creature or such, if your character is knocked over it might just shamble on assuming the fallen char is dead. But if your fighting something smarter with a high intel then that might not be the case.

Say a fighter or paladin is fighting an anti-paladin or evil cleric or fighter if the evil character manages to bring the character down dieing and he is not threatened by another player at that moment he might kill the dieing character. Now a lot of people might be like, boo hiss that's just the GM deciding to kill someone. That is not true, you need to look at it from the villains point of view, if I just took the time to beat down this guy who is tough while my minions are struggling to hold back the other pc's and I see that a cleric or druid or something is healing them, am i really gonna leave the guy breathing on the ground in front of me, so I have to worry about that healing person breaking through and while im fighting the others healing the fighter so he comes up and stabs me in my back...no better I just kill him now so I don't have to worry.

Now that's only if its one on one if its two Pc's fighting the enemy and he downs one of the chars having him waste another attack on the dieing pc while someone else is wailing on him is a no no.

As I said above it all comes down to the party build, the players own actions, and the build of the enemy you are facing.

Liberty's Edge 4/5

All Hail the mighty Doug Doug killer of animal companions!

Mike

Dataphiles 4/5 5/55/55/55/5

Bigsmooth wrote:

So, a couple of weeks back I joined the killer GM club, and quite frankly I hate it. I only hope I didn't drive away players. At least one was fairly ticked seeing as scenario completion would have meant a level up.

I am only a mildly experienced GM in general and the TPK was on my 3rd PFS session. I kind of wished I had backed off and done more to insure a party win.

I was running #29 The Devil You Know part 1 and was told afterward that the scenario was fairly notorious for killing players, but I still feel pretty bad for my players.

Bigsmooth you ran the module rather well for a being a 3rd time PFS GM. I saw no fault in your actions or choices as GM. We as the players always had the choice of "running" but we elected to push on.

I thought it was a great death myself. I even liked that bard (Lando Garibaldi may he rest in peace)....If anything, in the future, roll behind a screen to allow yourself to GM fudge a tad here and there. Open rolling can lead to the death to hot GM dice. It was a 5 man all level one party so it can happen.

Silver Crusade 5/5

Pathfinder Rulebook Subscriber

Managed to get through 5 sessions, and only had 1 "death", I ended up scrubbing the death because another player can't add, and the combat would have been over 5 rounds earlier if she could. I conferred with Bob and he agreed another player shouldn't be punished because another one can't do the math in a T1-2 session. Later events only further justified our decision to give the L2 wizard a reprieve.

2/5 *

Everytime this thread is bumped, it makes me a little sad that I'm not a killer DM. Maybe I can kill one of Kyle's characters to make it up. :)

Maybe killer GM energy can be absorbed, like Highlanders, after you kill them. There can be only one!

Silver Crusade 5/5

Pathfinder Rulebook Subscriber
Jason S wrote:

Everytime this thread is bumped, it makes me a little sad that I'm not a killer DM. Maybe I can kill one of Kyle's characters to make it up. :)

Maybe killer GM energy can be absorbed, like Highlanders, after you kill them. There can be only one!

I killed him over the weekend. As far as I can tell, it doesn't work that way. Though, I didn't kill Kyle himself...

5/5

ThornDJL7 wrote:
Jason S wrote:

Everytime this thread is bumped, it makes me a little sad that I'm not a killer DM. Maybe I can kill one of Kyle's characters to make it up. :)

Maybe killer GM energy can be absorbed, like Highlanders, after you kill them. There can be only one!

I killed him over the weekend. As far as I can tell, it doesn't work that way. Though, I didn't kill Kyle himself...

Nor did you kill any of my characters...

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