Restful Sleep + Nap Stack ??? Do they stack together???


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What do you think does the Bard spell Resful Sleep and Napstack spell work together for regaining hitpoints?

My DM says that they only stack for one of the 2 hour sleep periods of napstack since restful sleep affects only one night rest.

But the way I look at it is that Napstack lasts for one nights rest, and restful sleep effects one nights rest. Just because the spell napstack has multiple as if you had rested a full night, it is still only one nights rest.

Just wondering what everyone thought or an official ruling. Though the 2 together seems very abusive.

Scarab Sages

http://paizo.com/pathfinderRPG/prd/advanced/spells/napStack.html

Note the following: "In addition, if creatures continue to sleep or rest beyond the initial 2 hours, every additional 2 hours counts as a day of rest for the purpose of recovering hit points, ability damage, as well as for enduring diseases, poisons, or other afflictions. This means 8 total hours of sleep counts as 4 days for natural healing and for saving throws as diseases or similar afflictions run their course."

I would say that they would stack for the duration of the sleep. For reference-you would not gain twice your hp from sleeping for 2 hours in other words. They would work in tandem. After 8 hours, you get twice your hp + whatever hp you would gain from 4 days of sleep. (4x level)

Realistically tho- you would be better off casting those spells on different people. You can only be affected by napstack once a week- so one person would get a napstack and keep watch all night while everyone else got a full night's rest (with heal checks all around) then the next night, its someone else's turn.

Scarab Sages

But- What I wanna know, is how a heal check stacks with either of those spells. During a normal 8hours, you get double your hp with a successful heal check- so... I guess, you treat an 8hour sleep+heal check like full bedrest +healcheck. but if you do full bedrest with restful sleep and heal check...how much hp is that?

Should we just assume that a heal check + full bedrest while under restful sleep will heal you from 1hp to full no matter what? (for simplicity's sake) Unless youre level 20 and a barbarian with 22 con and have over 1k hp then maybe we would do napstack with full bedrest and a heal check...

Scarab Sages

bump


Nap Stack (Lvl 3 cleric) Sch:Ncro Src:APG stack with Restful Sleep (Lvl 1 bard) Sch:Ncro Src:APG ?

There is no FAQ on this, and I believe it should follow the conservative reading of the rules. This is just my thoughts on the matter...(edited)

The common conservative reading would be;

Taking the synergy between Protection from Elements and Resist Energy as a model (as both of these spells are Ncro and grant the same thing, the similarity begs the comparison, see Core Rule Book pg 208 Combining Magical Effects), the higher level spell takes precedence for its duration. So resting 8 hours uninterrupted gives you back 4 days of natural healing as per Nap Stack. If you continue to rest (Nap Stack ends and Restful sleep continues) uninterrupted for the 24hrs then the Restful sleep grants 3*CharLvl HPs.

That last part is a LOT of downtime. Generally a Wand of Cure Light Wounds/Infernal Healing 1@1 is more time efficient than Restful Sleep, as it heals 1d8+1 HP/round at a prorated cost of 15GP per charge. Nap Stack is more cost efficient than the wand (80 vs 37 HP on average for a party of 4).

A home game player friendly reading would allow them to stack for one time increment (the last) to net an extra day of bed rest (5 days total)(as Restful Sleep's 1st increment is 8hrs). Then the Nap Stack ends and the Restful Sleep continues as per above. Stacking does violate the PFRPG on Combining Magical Effects.

In both cases you'd get the rolls that each day of bed rest allows.

On regaining spells, you still have a hard time limit of 24hrs before you can re-memorize your complete spell list. You've just qualified for the sleep requirement before memorization. I'd be surprised if GMs would let you cast 2 full spell lists in 24hrs as that pretty much violates the general rules laid out for preparing spells and every wizard would want a Wondrous Item pillow with this spell on it. 8^)

You might be able to re-memorize some of your uncast memorized slots switching spells around. From the PFRPG, "... He cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because he has cast a spell in the meantime. That sort of preparation requires a mind fresh from rest..." which certainly implies you could based on the spell effects of Nap Stack. However, you will suffer being down spell slots that were cast within 8hrs, and both sleep boosting spells end when you cast a spell (awake & vigorous activity). I'd say it's for emergency use only. All in all it would be best to wait until the 24hr marker passes and you'll get your full compliment of spells.


Restful Sleep wrote:
You cast this spell immediately prior to resting. While under the effects of this spell, you and your allies enjoy a restful night's sleep. If a subject completes a full night's rest, it regains hit points as if it had undergone a full day of bed rest (regaining twice its character level in hit points). If a subject completes a full day's rest, it regains three times its character level in hit points. Any significant interruption during the rest (such as being awoken) prevents any healing that night and ends the effect of this spell on the awakened subject. Any healing acquired while under the effects of restful sleep is considered natural healing, and has no affect on effects requiring magical healing to cure.
Nap Stack wrote:
You reduce the amount of uninterrupted sleep or rest creatures within the spell's area need in order to recover from injuries, regain spells, or other special abilities to 2 hours instead of the normal eight. In addition, if creatures continue to sleep or rest beyond the initial 2 hours, every additional 2 hours counts as a day of rest for the purpose of recovering hit points, ability damage, as well as for enduring diseases, poisons, or other afflictions. This means 8 total hours of sleep counts as 4 days for natural healing and for saving throws as diseases or similar afflictions run their course. When suffering from diseases, poison, or other afflictions, sleepers experience vivid dreams that help them track their recovery. If things go poorly they can, at any time, wake themselves up in order to seek a better alternative. If awoken or otherwise disturbed during this 8-hour period, creatures may return to sleep but they no longer enjoy the benefits of the accelerated recovery time. Creatures can only enjoy the benefits of this spell once in any 1-week period.

So if you Nap Stack for 2, 4, or 6 hours; you only get the benefit of Nap Stack, healing 1, 2, or 3 x level hp as appropriate.

If you rest for a full 8 hours, I think the spells would stack and your would get 8 x level hp (4 days x 2 x level per day).

If you slept for 24 hours, I think you would get 9 x level hp(3 days x 2 x level per day, plus 1 day x 3 x level hp). This is due to Nap Stack's duration ending, so you only get the x3 benefit on one day.

With a Heal check and 2, 4, or 6 hours sleep, you regain 2, 4, or 6 x level hp as appropriate.

With 8 hours sleep, I think you would gain 12 x level hp (4 days x 3 x level). Here I am using the multiplier stacking rules (x2 + x2 = x3).

With 24 hours rest, I think you would regain 14 x level hp (3 days x 3 x level, plus 1 day x 5 x level). (x3 + x4 = x5) Again, using the multiplication rules, and only giving Restful Sleep's x3 benefit on one day to reflect Nap Stack expiring. Also only applying the full day rest Heal benefit on once since the other three 2 hour increments count as 8 hours


Azothath wrote:


On regaining spells, you still have a hard time limit of 24hrs before you can re-memorize your complete spell list. You've just qualified for the sleep requirement before memorization. I'd be surprised if GMs would let you cast 2 full spell lists in 24hrs as that pretty much violates the general rules laid out for preparing spells and every wizard would want a Wondrous Item pillow with this spell on it. 8^)

You might be able to re-memorize some of your uncast memorized slots switching spells around. From the PFRPG, "... He cannot, however, abandon a previously prepared spell to replace it with another one or fill a slot that is empty because he has cast a spell in the meantime. That sort of preparation requires a mind fresh from rest..." which certainly implies you could based on the spell effects of Nap Stack. However, you will suffer being down spell slots that were cast within 8hrs, and both sleep boosting spells end when you cast a spell (awake & vigorous activity). I'd say it's for emergency use only. All in all it would be best to wait until the 24hr marker passes and you'll get your full compliment of spells.

For arcane casters, there is no 24 hour rule.

First, you must rest 8 hours (reduced to 2 by Nap Stack).
Second, any spells cast in the last 8 hours count against the next day's spells.
Third, since he has rested, he can choose to abandon all non-cast spells and replace them with different spells.

For divine casters, they must always prepare their spells at the same time of day, and they don't need rest to prepare new ones, so this tactic does nothing to help them.


Samasboy1 wrote:
For arcane casters, there is no 24 hour rule...

so you agree with my interpretation that you can re-memorize your uncast list.

You cannot replenish your Full List of spell slots(less spells cast within 8hrs)(which is what I meant by "complete spell list" above) until 24hrs (a day) has passed since your previous spell list replenish as that is clearly stated twice on PFRPG pg 218. Usually most Wizards do this once a day in the morning. I don't want people to get the wrong idea on this.

This isn't directly stated but inferred and I'm being very careful as this is a Rules Questions board.

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