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Pizza Lord |
128. A Quail's feather token. It's like a Quaal's feather token, but it's a non-magical, wooden token of a quail's feather (5 cp).
129. A dusty, but still stylish top-hat (assuming top-hats are in style). It's been squished under the rock however, and is quite crumpled and flat. It can be repaired into shape with a DC 10 Craft (Tailor) or Profession (Seamstress) check and 1 hour of work. Or it can be thumped on the side in a really cool manner to make it just pop back into near-perfect form with an impressive *pomp!* sound. This requires a successful DC 12 Dexterity or Charisma check when performed. Failure indicates nothing happens that time, and further successive attempts in the same encounter are at a cumulative –1 penalty with each failure just looking more and more embarrassing. If not brushed or dusted off first, there's a dusty cloud when it happens which might cause a cough or sneeze.
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Pizza Lord |
131. A small hollow under the rock contains a spider web with 'Some Pig' woven in Common in the webbing. On the underside of the rock is carved a simple, 'In Memory of Charlotte.'
132. A dirty pouch containing 35 gold pieces, a pearl necklace (50 gp), and two small red garnets (35 gp ea.).
133. A rolled up patch of elf skin. It's inked with an infernal contract (in Infernal). It does not detect as magical. It declares that the undersigned is bartering their soul for the 'standard Power package'. Anyone signing their name in their own blood on the parchment forfeits their soul to a greater evil entity. The skin burns to ashes (its existence has no bearing on the agreement) but the signer receives a +1 inherent bonus to their physical abilities and a +1 profane bonus to attack and damage rolls. 1/day they can smite, as a Paladin's smite evil, but regardless of their target's alignment.
134. A wooden hen's egg. If you break it, you might get a splinter if you were holding it in your hand. It's empty or you can roll on Goth Guru's What's In An Egg chart.
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Pizza Lord |
135. A folded sheaf of papers written in Gnomish. They contain recipes for Wolf Stew, Yellow Musk Rolls, and Stirge Scrapple. The recipes are delicious (Well, the results of following the recipes are delicious, eating the recipes themselves is not recommended.). The Yellow Musk Rolls are also delicious, but toxic.
type ingested; save Fortitude DC 13; onset 10 minutes; frequency 1/minute for 4 minutes; cure 2 saves; effect 1d4 Int damage.
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136. A tiny paper-doll of a slender human with a triangular face holding a walking stick. The paper-doll is dressed with round spectacles and has a red and white striped cap and sweater on.
137. A tarnished silver corkscrew.
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DeathQuaker RPG Superstar 2015 Top 8 |
![Old Marm](http://cdn.paizo.com/image/avatar/LuckyMarm.jpg)
139. An ancient stone or horn arrowhead
140. Nothing, but a DC 10 Perception check makes you realize the stone is painted clay shaped to look like a stone and is lightweight or hollow. A DC 15 Perception check reveals that the stone can be twisted and opened up. Inside is a note written in a cipher; you have discovered a spy's dead drop.
141. A spring (as in water that trickles out from the earth).
142. A spring (as in a coil of metal that sproings).
143. The key to the front door.
144. The key to the back door.
145. The key to someone's diary.
146. A pressure plate. You've just altered it. Up to Gm whether you've triggered a trap or opened a door.
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Pizza Lord |
147. Ogre toe-nail clippings.
An ogre tossed a rock overtop of his discarded nail clippings (the ones he didn't eat).
Anyone with 5 ranks in Spellcraft that examines them will realize these are somehow special and magical and can be used as a material component in a Summon Monster IV or higher spell to summon this specific creature (an ogre brute. There are enough clippings here for 3 castings.
If slain, he is not permanently killed but cannot be summoned for 24 hours. If summoned with a Summon Monster V or higher level spell, he receives a +1 to attack and damage rolls for each level above IV.
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148. The schematics to a random trap (2d4 to determine the CR).
If the trap is constructed using the schematics, the designer can opt to have the trap gain, at no additional cost: +1 to attack and damage rolls, +2 to damage it directly deals, +1 to save DCs, or a free bypass mechanic suitable for the trap.
While the schematics are not magical, there was a magical contract in place. After a trap is constructed utilizing the schematic's design, an outsider of reasonable power will arrive and claim and/or destroy the schematics in a permanent manner, as their licensing and fair-use terms have expired.
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Pizza Lord |
151. A leather dog collar with a leash attached.
152. A pair of sturdy leather gloves.
153. A fist-sized tin heart (stylized shape of a heart, not an anatomically correct heart). (1 gp).
154. As 153, but magical. (1,000 gp. if identified)
(moderate transmutation) If placed to a creature's chest, it fades away, granting them a +2 enhancement bonus to Constitution and the benefits of the Endurance feat for 24 hours. If placed inside the torso of a humanoid-shaped construct, the construct permanently gains hit points as though one size larger (max Huge, though there might be bigger version of this item). It is not consumed and can be retrieved later if the construct is destroyed. A construct can only have one such heart in effect.
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Goth Guru |
![Male human on stilts](http://cdn.paizo.com/image/avatar/carnival.jpg)
155: On the underside of the stone is a bass relief, permanently painted, image of Marty Mutant. This is a summoning stone. When someone says the command phrase, "It's the Marty Mutant show!" this cartoon is summoned. He will have the same level as his summoner. He will have random mutations and cartoon powers, redetermined daily, upon waking. He will persist till the summoner says, "That's all folks!", he is destroyed, or banished. If destroyed, he can be resummoned after 24 hours. He's usually green. He's, chaotic neutral.