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Third sign of winter.

It's 21 degrees outside and it feels warm.


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captain yesterday wrote:

Third sign of winter.

It's 21 degrees outside and it feels warm.

The perfect number.


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captain yesterday wrote:

Crap! I'm outside working today!!

It's a good thing I have my 25 pounds of padding/layers.

Eh? What's that, youngun? 25 pounds of black pudding and mind-flayers?


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Pappy Russ wrote:
captain yesterday wrote:

Crap! I'm outside working today!!

It's a good thing I have my 25 pounds of padding/layers.

Eh? What's that, youngun? 25 pounds of black pudding and mind-flayers?

Impostor!


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Digging drain tile trenches through the snow is way more fun than it sounds.


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NobodysHome wrote:

Impus Major's (first) driving test is today.

Quake in your houses in fear.

I'll quake more when he will be taking his first piloting license test.

Scarab Sages

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I love the winter season.

But with the hollidays approaching I get very sad that my mom is no longer with us. She loved the hollidays so much.


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NobodysHome wrote:

Impus Major's (first) driving test is today.

Quake in your houses in fear.

FIFY


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So, I like to put memes on my door that relate to my content areas. It makes me laugh, and sometimes, the kids learn something. Unfortunately, I'm half social studies.

A disturbing number of the results I've been finding show an extreme misunderstanding or misinterpretation of both history and civics. And this is after pruning my search terms to attempt to stay carefully nonpolitical to avoid upsetting parents.

I hate people. The world sucks enough without deliberate misinformation to make it worse.


4 people marked this as a favorite.
Scintillae wrote:

So, I like to put memes on my door that relate to my content areas. It makes me laugh, and sometimes, the kids learn something. Unfortunately, I'm half social studies.

A disturbing number of the results I've been finding show an extreme misunderstanding or misinterpretation of both history and civics. And this is after pruning my search terms to attempt to stay carefully nonpolitical to avoid upsetting parents.

I hate people. The world sucks enough without deliberate misinformation to make it worse.

Yeah, I'll just say that two things that really drive me over the edge are:

(1) Ignoring all history and saying, "This time it'll be different, because we're doing it!"
(2) Overt, all-consuming hypocrisy and the people who swallow it up.


5 people marked this as a favorite.
NobodysHome wrote:
Scintillae wrote:

So, I like to put memes on my door that relate to my content areas. It makes me laugh, and sometimes, the kids learn something. Unfortunately, I'm half social studies.

A disturbing number of the results I've been finding show an extreme misunderstanding or misinterpretation of both history and civics. And this is after pruning my search terms to attempt to stay carefully nonpolitical to avoid upsetting parents.

I hate people. The world sucks enough without deliberate misinformation to make it worse.

Yeah, I'll just say that two things that really drive me over the edge are:

(1) Ignoring all history and saying, "This time it'll be different, because we're doing it!"
(2) Overt, all-consuming hypocrisy and the people who swallow it up.

Right there with you. People don't pay attention in history, then they go all surprised-Pikachu when things backfire.

Spoiler:
Literally all I was looking for was the picture I had on my door (it had to be taken down when the fire marshal came through, and I accidentally ripped it) of a bear going "Uhhh what's this about bear arms?" because the pun amused me, and I teach a class that goes hard on the Bill of Rights. What I got was a rabbit hole of conspiracy theorists that clearly have never even read the document beyond that one entry.


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NobodysHome wrote:

Impus Major's (first) driving test is today.

Quake in your houses in fear.

Hey now!

If you don't like the way Impus Major drives,...
STAY OFF THE SIDEWALK!

;P


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Woot! Dwarven Forge KS6 materials finally arriving. Not all of it, but a start.

I guess I need to run Dungeon of Doom soon so they can then see the joy that is Caverns Deep.


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Hello, everyone.


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So... has anyone GM'ed an Investigator yet?

Seems like an awfully OP class:
(1) Full alchemist spellcasting
(2) Full rogue trapfinding and disable device, including magical traps
(3) With Studied Combat, a +1.25 BAB class(!!)
(4) A personal Gallant Inspiration that works on saving throws (+1d6 instead of +2d4, though)

Needless to say, I specified, "These books only" and one guy HAD to say, "Here are my first 3 choices" and all three of them were from sources outside my base, then he argued with me about investigator not being gruesomely OP until 11th level when the full BAB classes get a third attack to start catching up.

EDIT: For the record, I don't like to squelch my players, so if they say, "Well, what about this class from this other source?" and I honestly want to look at it and evaluate it. But if I then say, "No," I expect them to take, "No," for an answer. Speaking of expecting too much of people...


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NobodysHome wrote:

So... has anyone GM'ed an Investigator yet?

Seems like an awfully OP class:
(1) Full alchemist spellcasting
(2) Full rogue trapfinding and disable device, including magical traps
(3) With Studied Combat, a +1.25 BAB class(!!)
(4) A personal Gallant Inspiration that works on saving throws (+1d6 instead of +2d4, though)

Needless to say, I specified, "These books only" and one guy HAD to say, "Here are my first 3 choices" and all three of them were from sources outside my base, then he argued with me about investigator not being gruesomely OP until 11th level when the full BAB classes get a third attack to start catching up.

EDIT: For the record, I don't like to squelch my players, so if they say, "Well, what about this class from this other source?" and I honestly want to look at it and evaluate it. But if I then say, "No," I expect them to take, "No," for an answer. Speaking of expecting too much of people...

I have.

In combat, they have a couple neat party tricks, but nothing that I personally have a problem with. Out of combat is where I feel they can cause a GM some issues, because well, they're supposed to be Sherlock Holmes - with inspiration, knowledge checks are largely trivial for them, and with their alchemist "casting" they have a lot of utility "spells". In this regard, they aren't much different than bards. But, instead of just like bards for spells, they're just like the alchemist; they're self-only unless they choose to take the talent to allow their extracts to work on others.

I really do look at it this way: compare the investigator to the archaeologist archetype for bard. They aren't a lot different.


NobodysHome wrote:

So... has anyone GM'ed an Investigator yet?

Seems like an awfully OP class:
(1) Full alchemist spellcasting
(2) Full rogue trapfinding and disable device, including magical traps
(3) With Studied Combat, a +1.25 BAB class(!!)
(4) A personal Gallant Inspiration that works on saving throws (+1d6 instead of +2d4, though)

Needless to say, I specified, "These books only" and one guy HAD to say, "Here are my first 3 choices" and all three of them were from sources outside my base, then he argued with me about investigator not being gruesomely OP until 11th level when the full BAB classes get a third attack to start catching up.

I, personally, didn’t feel it was OP, in practice, but I felt it was strictly superior to rogue (which was good in my opinion), so it will definitely depend on where your baseline is. I put it on par with several “secondary magic” classes, though it’s a pretty good one; it also can do a little of everything, so, like a bard or ranger, could make a decent solo game.

EDIT: oh, Autocorrect. Also small touches.

“ NobodysHome” wrote:


EDIT: For the record, I don't like to squelch my players, so if they say, "Well, what about this class from this other source?" and I honestly want to look at it and evaluate it. But if I then say, "No," I expect them to take, "No," for an answer. Speaking of expecting too much of people...

I... feel this. I think it’s part of a broader mindset that views things in game as a puzzle that has to be beaten, and the GM as (sometimes) part of that obstacle.

I’m running a 5e game right now, and we sometimes play loose with the rules (so long as actions seem feasible to me). I had one guy who keeps suggesting things that seem farfetched to me. I rarely just arbitrate, “No.” to my players: if I say that I don’t think so about something that we are doing loosely, and they challenge me, I will go, “Okay, show me through the rules; lite version.” Then we can both lay out our arguments. If that doesn’t resolve it, we run harder rules comparisons.

This one player keeps challenging my “light” interpretations. Not every time, but often. “No, I could totally do this.” So we go through the ever-increasing rounds of, “Please show me.” He gets frustrated when I don’t agree with his conclusions.

There was a pretty major argument over it at one point, which I was really trying not to let escalate into an argument. I eventually just had to tell him; “Nothng you have said has convinced me; we have wasted days and playtime on this. I am ruling, ‘No.’ Let’s move on.” We were both salty about it and the other players didn’t want to take sides. I apologized for letting it go so long, and (at said player’s frustration about having to go through all the rules) noted that I really didn’t want to have to go through all the rules that hard myself (which is why I had hand-waiver it at first). That player’s takeaway? “Oh, this is such a tragic misunderstanding, then. I never wanted to have to go through all the rules that way either! If you’d just agreed with me from the beginning, this would never have happened...”

>:I

(He also feels I single him out for demanding e justify his character could do a thing.)

Ah, well.

(This same guy is often a good role player, but he and his character both share such a distaste or distrust for the divine, that even when explicitly told by a particular god that that god can’t interfere without a sincere request and prayer explicitly to that god, he has his character... make a vague video game spell chant, instead, yelling out the spell name at the end and excluding any mention of any divinity whatsoever. I wasn’t about to force someone to do something they were uncomfortable, so I allowed it (though with only partial success, and with penalties to said deity that he has not yet realized - because he has never asked). Later, when desperate and almost dying, he collapsed and had the opportunity to make a prayer. He refused and used his opportunity to contact a fellow mortal, telling them to “take care” of something. When that mortal got in over their head by the situation he sent them to, and got hurt, he... shrugs and figures it was inevitable. Def. not his fault, that’s for sure. Sigh. The player is still a fantastic role player, though, and often a good gamer. See, “things I am not allowed to do anymore” thread for more of that group’s shenanigans, though.)


Vanykrye wrote:
NobodysHome wrote:

So... has anyone GM'ed an Investigator yet?

Seems like an awfully OP class:
(1) Full alchemist spellcasting
(2) Full rogue trapfinding and disable device, including magical traps
(3) With Studied Combat, a +1.25 BAB class(!!)
(4) A personal Gallant Inspiration that works on saving throws (+1d6 instead of +2d4, though)

Needless to say, I specified, "These books only" and one guy HAD to say, "Here are my first 3 choices" and all three of them were from sources outside my base, then he argued with me about investigator not being gruesomely OP until 11th level when the full BAB classes get a third attack to start catching up.

EDIT: For the record, I don't like to squelch my players, so if they say, "Well, what about this class from this other source?" and I honestly want to look at it and evaluate it. But if I then say, "No," I expect them to take, "No," for an answer. Speaking of expecting too much of people...

I have.

In combat, they have a couple neat party tricks, but nothing that I personally have a problem with. Out of combat is where I feel they can cause a GM some issues, because well, they're supposed to be Sherlock Holmes - with inspiration, knowledge checks are largely trivial for them, and with their alchemist "casting" they have a lot of utility "spells". In this regard, they aren't much different than bards. But, instead of just like bards for spells, they're just like the alchemist; they're self-only unless they choose to take the talent to allow their extracts to work on others.

I really do look at it this way: compare the investigator to the archaeologist archetype for bard. They aren't a lot different.

What this dragon says!


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Thanks. Yeah, he tried to do the good old, "Look, an 11th-level ranger fighting against his favored enemy beats the pants off this guy!", and I showed him that at 10th-level against a non-favored enemy, investigator easily out-damaged the ranger. Plus utility skills. Plus inspiration. Plus trapfinding.

Just the, "One PC that outshines every other party member at everything the party tries to do."

I don't care about it as a GM, I care about it from the "spotlight hog" perspective.

And trust me; when I was running WW, he was a 4th Dan black belt. And insisted that if *he* could do something, then obviously any of his PCs (including his stat-dumped wizard) could do, because "adventurers are far beyond mortal men".


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NobodysHome wrote:

Thanks. Yeah, he tried to do the good old, "Look, an 11th-level ranger fighting against his favored enemy beats the pants off this guy!", and I showed him that at 10th-level against a non-favored enemy, investigator easily out-damaged the ranger. Plus utility skills. Plus inspiration. Plus trapfinding.

Just the, "One PC that outshines every other party member at everything the party tries to do."

I don't care about it as a GM, I care about it from the "spotlight hog" perspective.

And trust me; when I was running WW, he was a 4th Dan black belt. And insisted that if *he* could do something, then obviously any of his PCs (including his stat-dumped wizard) could do, because "adventurers are far beyond mortal men".

Investigator can definitely be a spotlight hog. That's not in question in my mind. Are they inherently worse than an equal level bard on the hands of the same player in that regard? That's where I think the debate is, and I think it's more about the player than the class in question, honestly.


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Vanykrye wrote:
NobodysHome wrote:

Thanks. Yeah, he tried to do the good old, "Look, an 11th-level ranger fighting against his favored enemy beats the pants off this guy!", and I showed him that at 10th-level against a non-favored enemy, investigator easily out-damaged the ranger. Plus utility skills. Plus inspiration. Plus trapfinding.

Just the, "One PC that outshines every other party member at everything the party tries to do."

I don't care about it as a GM, I care about it from the "spotlight hog" perspective.

And trust me; when I was running WW, he was a 4th Dan black belt. And insisted that if *he* could do something, then obviously any of his PCs (including his stat-dumped wizard) could do, because "adventurers are far beyond mortal men".

Investigator can definitely be a spotlight hog. That's not in question in my mind. Are they inherently worse than an equal level bard on the hands of the same player in that regard? That's where I think the debate is, and I think it's more about the player than the class in question, honestly.

Yeah; I've just never seen a bard with a +12 BAB at 10th level...


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In other news, living in the Bay Area is such a series of stupids.

We paid over $2000 for a new heater we may well never use:
(1) At best, the heater heats the 2 bedrooms, the hall, and the bathroom.
(2) Impus Minor always keeps his windows open, even in 30-degree weather. So his bedroom will never get heated.
(3) We have a tankless water heater = infinite hot water = when people get cold in the bathroom, they take a looooooong shower, heating both them and the bathroom.
(4) If we're only heating our bedroom, since we have solar it's much more efficient to use a small 1500W space heater rather than bothering with the big wall heater.

Well, let's see what happens as the temperature drops below 60 for the winter...


1 person marked this as a favorite.
NobodysHome wrote:

So... has anyone GM'ed an Investigator yet?

Seems like an awfully OP class:
(1) Full alchemist spellcasting
(2) Full rogue trapfinding and disable device, including magical traps
(3) With Studied Combat, a +1.25 BAB class(!!)
(4) A personal Gallant Inspiration that works on saving throws (+1d6 instead of +2d4, though)

Needless to say, I specified, "These books only" and one guy HAD to say, "Here are my first 3 choices" and all three of them were from sources outside my base, then he argued with me about investigator not being gruesomely OP until 11th level when the full BAB classes get a third attack to start catching up.

EDIT: For the record, I don't like to squelch my players, so if they say, "Well, what about this class from this other source?" and I honestly want to look at it and evaluate it. But if I then say, "No," I expect them to take, "No," for an answer. Speaking of expecting too much of people...

Maybe I'm misreading the class, but I'm not seeing the blanket 1.25 BAB.

Studied combat marks a single target to get this bonus against, and it goes away as soon as you studied strike it or your Int mod runs out - which means that most PCs on a standard point-buy aren't going to get more than 2-3 rounds out of it on average, and the target is immune to the same trick for 24 hours after this gets trotted out. So yeah, it'll hurt like the dickens for about 12 seconds, and then we're back to the boss creature tanking everything like a pro and requiring some actual tactics. They'll only spotlight hog if the thing goes down fast.

That puts it as more limited than the ranger's favored enemy, IMO, which applies to an entire creature type and doesn't expire.


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Scintillae wrote:
NobodysHome wrote:
...

Maybe I'm misreading the class, but I'm not seeing the blanket 1.25 BAB.

Studied combat marks a single target to get this bonus against, and it goes away as soon as you studied strike it or your Int mod runs out - which means that most PCs on a standard point-buy aren't going to get more than 2-3 rounds out of it on average, and the target is immune to the same trick for 24 hours after this gets trotted out. So yeah, it'll hurt like the dickens for about 12 seconds, and then we're back to the boss creature tanking everything like a pro and requiring some actual tactics. They'll only spotlight hog if the thing goes down fast.

That puts it as more limited than the ranger's favored enemy, IMO, which applies to an entire creature type and doesn't expire.

So, you're an INT-based class, giving you (at least) 3 rounds for each studied combat. You never use Studied Strike because you lose your Studied Combat. And you then all focus fire on the creature you're doing Studied Combat on. In an entire 6-book campaign, I've rarely seen a focused creature last more than 3 rounds, essentially putting Studied Combat always on.

And if if does go more than 3 rounds, one point of Inspiration resets the timer and you can keep going.

And we can nitpick, but I feel "any creature, ever, but you're on a fairly long time limit" is significantly better than, "Just this one creature type, but no time limit".

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber
NobodysHome wrote:
Yeah; I've just never seen a bard with a +12 BAB at 10th level...

That’s what bardic performance is for.


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Does BAB stand for 'Big-Ass Banjo' in this case?

No?

Damn.


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All I know is that we've got an investigator gestalt in our Savage Tide game, and he's outclassed by the entire party. Maybe he's downplaying it to avoid showboating, but I've never felt like he's been anywhere near single-handedly turning the tide of combat.


2 people marked this as a favorite.
NobodysHome wrote:

In other news, living in the Bay Area is such a series of stupids.

We paid over $2000 for a new heater we may well never use:
(1) At best, the heater heats the 2 bedrooms, the hall, and the bathroom.
(2) Impus Minor always keeps his windows open, even in 30-degree weather. So his bedroom will never get heated.
(3) We have a tankless water heater = infinite hot water = when people get cold in the bathroom, they take a looooooong shower, heating both them and the bathroom.
(4) If we're only heating our bedroom, since we have solar it's much more efficient to use a small 1500W space heater rather than bothering with the big wall heater.

Well, let's see what happens as the temperature drops below 60 for the winter...

Counterpoint, the upper Midwest.


6 people marked this as a favorite.
Scintillae wrote:

So, I like to put memes on my door that relate to my content areas. It makes me laugh, and sometimes, the kids learn something. Unfortunately, I'm half social studies.

A disturbing number of the results I've been finding show an extreme misunderstanding or misinterpretation of both history and civics. And this is after pruning my search terms to attempt to stay carefully nonpolitical to avoid upsetting parents.

I hate people. The world sucks enough without deliberate misinformation to make it worse.

Scint, we disagree on many things, but I think you will agree with me that we are living in...interesting...times. There is a lot of deliberate and intentional misinterpretation of both history AND civics going around (the former annoys me, the latter INFURIATES me) and people are actively using memes to do so. I am no memelord(is that the term? I hope that's the term. I think that's the term...), but I have noticed this trend in places where it does not belong, along with some memes used for straightup dogwhistling purposes.

You have your fingers on the pulse of the youth of today, and they listen to you in a way they will not listen to others, even their parents. Guide them to more rational decisions based on actual lessons from history, not "cool" (read: bigoted) nonsense they learned online.


3 people marked this as a favorite.
Scintillae wrote:
NobodysHome wrote:
Scintillae wrote:

So, I like to put memes on my door that relate to my content areas. It makes me laugh, and sometimes, the kids learn something. Unfortunately, I'm half social studies.

A disturbing number of the results I've been finding show an extreme misunderstanding or misinterpretation of both history and civics. And this is after pruning my search terms to attempt to stay carefully nonpolitical to avoid upsetting parents.

I hate people. The world sucks enough without deliberate misinformation to make it worse.

Yeah, I'll just say that two things that really drive me over the edge are:

(1) Ignoring all history and saying, "This time it'll be different, because we're doing it!"
(2) Overt, all-consuming hypocrisy and the people who swallow it up.

Right there with you. People don't pay attention in history, then they go all surprised-Pikachu when things backfire.

** spoiler omitted **

I can get you that as a pin.

Do you want that as a pin?


1 person marked this as a favorite.
NobodysHome wrote:

Thanks. Yeah, he tried to do the good old, "Look, an 11th-level ranger fighting against his favored enemy beats the pants off this guy!", and I showed him that at 10th-level against a non-favored enemy, investigator easily out-damaged the ranger. Plus utility skills. Plus inspiration. Plus trapfinding.

Just the, "One PC that outshines every other party member at everything the party tries to do."

I don't care about it as a GM, I care about it from the "spotlight hog" perspective.

And trust me; when I was running WW, he was a 4th Dan black belt. And insisted that if *he* could do something, then obviously any of his PCs (including his stat-dumped wizard) could do, because "adventurers are far beyond mortal men".

if anything martial arts made me more aware of just how limited combat options were, even when I was in the shape of my life.


3 people marked this as a favorite.
Freehold DM wrote:
Scintillae wrote:

So, I like to put memes on my door that relate to my content areas. It makes me laugh, and sometimes, the kids learn something. Unfortunately, I'm half social studies.

A disturbing number of the results I've been finding show an extreme misunderstanding or misinterpretation of both history and civics. And this is after pruning my search terms to attempt to stay carefully nonpolitical to avoid upsetting parents.

I hate people. The world sucks enough without deliberate misinformation to make it worse.

Scint, we disagree on many things, but I think you will agree with me that we are living in...interesting...times. There is a lot of deliberate and intentional misinterpretation of both history AND civics going around (the former annoys me, the latter INFURIATES me) and people are actively using memes to do so. I am no memelord(is that the term? I hope that's the term. I think that's the term...), but I have noticed this trend in places where it does not belong, along with some memes used for straightup dogwhistling purposes.

You have your fingers on the pulse of the youth of today, and they listen to you in a way they will not listen to others, even their parents. Guide them to more rational decisions based on actual lessons from history, not "cool" (read: bigoted) nonsense they learned online.

I'm trying, but my memes can only be so dank. I just felt them all cringe in absentia as I typed that


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Freehold DM wrote:
Scintillae wrote:
NobodysHome wrote:
Scintillae wrote:

So, I like to put memes on my door that relate to my content areas. It makes me laugh, and sometimes, the kids learn something. Unfortunately, I'm half social studies.

A disturbing number of the results I've been finding show an extreme misunderstanding or misinterpretation of both history and civics. And this is after pruning my search terms to attempt to stay carefully nonpolitical to avoid upsetting parents.

I hate people. The world sucks enough without deliberate misinformation to make it worse.

Yeah, I'll just say that two things that really drive me over the edge are:

(1) Ignoring all history and saying, "This time it'll be different, because we're doing it!"
(2) Overt, all-consuming hypocrisy and the people who swallow it up.

Right there with you. People don't pay attention in history, then they go all surprised-Pikachu when things backfire.

** spoiler omitted **

I can get you that as a pin.

Do you want that as a pin?

Very, very tempting.


1 person marked this as a favorite.
Scintillae wrote:
Freehold DM wrote:
Scintillae wrote:
NobodysHome wrote:
Scintillae wrote:

So, I like to put memes on my door that relate to my content areas. It makes me laugh, and sometimes, the kids learn something. Unfortunately, I'm half social studies.

A disturbing number of the results I've been finding show an extreme misunderstanding or misinterpretation of both history and civics. And this is after pruning my search terms to attempt to stay carefully nonpolitical to avoid upsetting parents.

I hate people. The world sucks enough without deliberate misinformation to make it worse.

Yeah, I'll just say that two things that really drive me over the edge are:

(1) Ignoring all history and saying, "This time it'll be different, because we're doing it!"
(2) Overt, all-consuming hypocrisy and the people who swallow it up.

Right there with you. People don't pay attention in history, then they go all surprised-Pikachu when things backfire.

** spoiler omitted **

I can get you that as a pin.

Do you want that as a pin?

Very, very tempting.

I'll pick it up tomorrow.


1 person marked this as a favorite.
Scintillae wrote:
All I know is that we've got an investigator gestalt in our Savage Tide game, and he's outclassed by the entire party. Maybe he's downplaying it to avoid showboating, but I've never felt like he's been anywhere near single-handedly turning the tide of combat.

DM for said campaign here. The party is as follows:

Halfling Magus [Bladebound, Kensai]|Swashbuckler [Inspired Blade]
Human Oracle (Life)|Harbinger [Crimson Countess]
Changeling Oracle (Theurge)|Invoker (Old Gods pact)
Human Investigator|Slayer

Combat tends to go like so:

Swashmagus crits the hell out of everything, very occasionally uses a spell or spellstrike, and has ludicrous AC
Harbinger hits everything with Crimson Claim, drains HP and throws big piles of attack/skill/CM/saves debuffs on enemies, then distributes health to the party via Life Link
Warlock Girl hits everything with Eldritch Blast or a variant thereof, applying her own debuffs - sickening and a penalty to will saves - and occasionally casts spells. Her Will-o-Wisp cohort flits in and out of invisibility and zaps things or just sits there and laughs at enemies, occasionally providing a flanker for the Swash.
Investislayer plinks away with his bow, occasionally getting decent crits and/or dealing nice damage with slayer sneak attack. He's reliable to hit and has a decent AC, and is the best scout in the party, but has no special tricks otherwise.


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Rrrrrr... Impus Major failed his test.

Of 3 allowed mistakes on the controls, he made 1. (Forgot to show him where the defrosters were, since I taught him during the summer.)

Of 15 allowed mistakes on the practical test, he made 2. (Exceeded the speed limit once, and failed to check his mirror once.)

Unfortunately, the examiner deemed the failure to check the mirror a "Critical Driving Error", which is an auto-fail.

I'm a bit frustrated with Impus Major over it for two reasons:
(1) Every time we drive I remind him that when he's pulling away from the curb, he needs to signal
(2) He admits he was disoriented by the sun, and he couldn't exactly tell where he was in the street, but he started moving anyway. If you don't know where you are, don't move until you do.

But at the same time, the instructor was an hour late so the sun was right on the horizon and directly at Impus Major's eye level, then he made Impus Major back directly towards the sun, further dazzling him, and then once he was good and dazzled he made him pull into the street.

And Impus Major pulled into the street without signaling or checking.

So yeah, a significant mistake on IM's part, but a bit of a setup by the instructor to test him in the worst-possible circumstances.

It's kind of cool -- there are no more appointments before February in the Bay Area, so IM and I are turning it into an opportunity to do a road trip to Eureka together in early December.

What's 10 hours of driving for a 20-minute test?

EDIT: And to be utterly clear, given the described maneuver (pulling out of a parking place without signaling or checking), I think the auto-fail was probably warranted. But from the description of the events leading up to it, the instructor intentionally took advantage of the terrain to put IM in a position where even an experienced driver might have made the same mistake. I don't care for "traps". Just test the kid, decide whether he's safe at the basics, and let him learn from there. "Here's a situation even experienced drivers have trouble with, let's see how you do," seems a bit harsh to me.


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Orthos wrote:
Scintillae wrote:
All I know is that we've got an investigator gestalt in our Savage Tide game, and he's outclassed by the entire party. Maybe he's downplaying it to avoid showboating, but I've never felt like he's been anywhere near single-handedly turning the tide of combat.

DM for said campaign here. The party is as follows:

Halfling Magus [Bladebound, Kensai]|Swashbuckler [Inspired Blade]
Human Oracle (Life)|Harbinger [Crimson Countess]
Changeling Oracle (Theurge)|Invoker (Old Gods pact)
Human Investigator|Slayer

Combat tends to go like so:

Swashmagus crits the hell out of everything, very occasionally uses a spell or spellstrike, and has ludicrous AC
Harbinger hits everything with Crimson Claim, drains HP and throws big piles of attack/skill/CM/saves debuffs on enemies, then distributes health to the party via Life Link
Warlock Girl hits everything with Eldritch Blast or a variant thereof, applying her own debuffs - sickening and a penalty to will saves - and occasionally casts spells. Her Will-o-Wisp cohort flits in and out of invisibility and zaps things or just sits there and laughs at enemies, occasionally providing a flanker for the Swash.
Investislayer plinks away with his bow, occasionally getting decent crits and/or dealing nice damage with slayer sneak attack. He's reliable to hit and has a decent AC, and is the best scout in the party, but has no special tricks otherwise.

Yep. And that's a homebrew right there. If you tried that in an unmodified AP, it'd be a snoozefest for the PCs.


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NobodysHome wrote:

Eeerg... speaking of horrible creature abilities...

...

Who thought of this as "fun"? It's honestly nothing more than clerical work.

NobodysHome wrote:

So... has anyone GM'ed an Investigator yet?

Seems like an awfully OP class:

Man I do not miss these kind of things about DMing. Or playing.

I do miss role playing and hacking monsters, but sacks o' hit points and wildly OP/UP classes, glad I'm not dealing with it anymore.


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I don't worry about over powered classes, I've found if I put up barriers they'll be drawn to crossing them but if I tell them to go nuts they'll stick close to core rules.

For instance, I told them to get as weird as they want with Iron Gods and we end up with a Fighter, Rogue, Oracle, and Wizard.


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I told my brothers NO PALADINS for Skull and Shackles.

Three out of five showed up with a paladin (the other two were a ranger and barbarian.


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Ah, the cruel ironies of life!

I was going to the store anyway, so I drove Impus Major the 3/4 mile to his friend's house.

On the way, we passed not one but two drivers pulling the same stunt that had made Impus Major fail the test.

Leading to the inevitable, "Why do they have licenses when I don't?"
"Er, because they didn't do it during their test?"


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I haven't played a paladin in ages.


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Freehold DM wrote:
I haven't played a paladin in ages.

I played a paladin, once.

He was stabbed in the back walking through a tavern to get his first job.

All because my brother didn't like that I rolled 3 18s (and a 3 (which I put in intelligence), 14, and 13).

Yes, I roll in the open.


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NobodysHome wrote:
Orthos wrote:
Scintillae wrote:
All I know is that we've got an investigator gestalt in our Savage Tide game, and he's outclassed by the entire party. Maybe he's downplaying it to avoid showboating, but I've never felt like he's been anywhere near single-handedly turning the tide of combat.

DM for said campaign here. The party is as follows:

Halfling Magus [Bladebound, Kensai]|Swashbuckler [Inspired Blade]
Human Oracle (Life)|Harbinger [Crimson Countess]
Changeling Oracle (Theurge)|Invoker (Old Gods pact)
Human Investigator|Slayer

Combat tends to go like so:

Swashmagus crits the hell out of everything, very occasionally uses a spell or spellstrike, and has ludicrous AC
Harbinger hits everything with Crimson Claim, drains HP and throws big piles of attack/skill/CM/saves debuffs on enemies, then distributes health to the party via Life Link
Warlock Girl hits everything with Eldritch Blast or a variant thereof, applying her own debuffs - sickening and a penalty to will saves - and occasionally casts spells. Her Will-o-Wisp cohort flits in and out of invisibility and zaps things or just sits there and laughs at enemies, occasionally providing a flanker for the Swash.
Investislayer plinks away with his bow, occasionally getting decent crits and/or dealing nice damage with slayer sneak attack. He's reliable to hit and has a decent AC, and is the best scout in the party, but has no special tricks otherwise.

Yep. And that's a homebrew right there. If you tried that in an unmodified AP, it'd be a snoozefest for the PCs.

Admittedly Savage Tide and the other Dungeon-era APs are a LOT harder than the Pathfinder-era ones. Downright meat-grindery, in certain places.

But yeah, mostly due to the Gestalt, I do have to rebuild some NPCs. Others I haven't had to touch at all. (Mother-of-All, I'm looking at you. Also Olangru and the Lemorian Golem. Basically anything that's a boss monster rather than an NPC with class levels.)


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Really it mostly comes down to what's considered OP and what's not being pretty different at different tables.


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captain yesterday wrote:
Freehold DM wrote:
I haven't played a paladin in ages.

I played a paladin, once.

He was stabbed in the back walking through a tavern to get his first job.

All because my brother didn't like that I rolled 3 18s (and a 3 (which I put in intelligence), 14, and 13).

Yes, I roll in the open.

I'm actually playing a paladin right this second. In NWN mind, but still.

We're marching through the desert slogging through hordes of undead to reach an ancient buried city where our sorcerer has backstory waiting for her.

And I have two other Paladins that I play on various levels of regularity.


1 person marked this as a favorite.
captain yesterday wrote:
Freehold DM wrote:
I haven't played a paladin in ages.

I played a paladin, once.

He was stabbed in the back walking through a tavern to get his first job.

All because my brother didn't like that I rolled 3 18s (and a 3 (which I put in intelligence), 14, and 13).

Yes, I roll in the open.

only way to roll.


2 people marked this as a favorite.

About to clock out and go home. Have a good weekend, everyone.

Scarab Sages

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NobodysHome wrote:

Rrrrrr... Impus Major failed his test.

I failed my first test as well.

I had the test right at the time school let out. There were kids on bikes everywhere.

At an intersection, I deemed it safe to go, but a kid on a bike came out of my blind spot. I braked on time, but since I had created a potentially fatal situation, I was failed.

Second time around I had my test at 11:00, when the roads were quiet (everyone that has to be at work/school is already off the road or not yet on the road), and I passed.


3 people marked this as a favorite.

I got high before my test, I passed with a perfect score.

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