Deep 6 FaWtL


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Rawr! wrote:
Orthos wrote:
I should really get around to writing a review for Dustpawn.
I hope it's a good review. :P

I should rephrase that as, "I hope you enjoyed the module."

The Exchange

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Scintillae wrote:

Hey, question for you creatives.

What would be a good name for a cavalier archetype focused around a bonded suit of armor?

Raiment Knight.

It's from an old poem I read a while back.


Rawr! wrote:
Rawr! wrote:
Orthos wrote:
I should really get around to writing a review for Dustpawn.
I hope it's a good review. :P

I should rephrase that as, "I hope you enjoyed the module."

It was a fun read through! I don't know when I'll be able to run it though. Might pass it off to one of my players if they want an idea for a one-shot, as I'm not running or planning any ongoing campaigns that it slots into well.


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Who knows, if I get enough reviews for DCtD, I might get more work from Paizo.


aeglos wrote:
Freehold DM wrote:
Moorluck wrote:
How's tricks my former drow brother?
a few slight improvements, but a lot of work ahead. What of you?

when will you change back o your real avatar pic?

you promised us

that's true, there's been a lack of nudity in this thread.


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Rawr! wrote:
Who knows, if I get enough reviews for DCtD, I might get more work from Paizo.

Here's hoping =) Good luck!


And now I must pop back out of the thread. I'll be back later today.


Likewise. Got work to do =) Later Fawtlfolk.

The Exchange

You forgot your pants Badgah!

Shadow Lodge

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Pathfinder Rulebook Subscriber

Just popping in to say that my new job is going well but keeping me very busy. Hope all is well with everyone else in FaWtL land.


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Ah that's much better.


Freehold DM wrote:
Ah that's much better.

woohoooooo

The Exchange

Freehold DM wrote:
Ah that's much better.

Drow Brotha!!


off to barbecue (spelling? we say Grillen, it is much easier) at the house of a former player in my friday group


You got it right. Aeglos. Now how is the possum coming along!


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Moorluck wrote:
Freehold DM wrote:
Ah that's much better.
Drow Brotha!!

oh yeah.


Scintillae wrote:

Hey, question for you creatives.

What would be a good name for a cavalier archetype focused around a bonded suit of armor?

Gallant/gallant knight?


It 16:20 already? feel like I just got up... Oh, wait, that was three hours ago.


Chocolate croissants. Om-nom-nom!

Scarab Sages

Good day to all of you, my FAWTLY brethren!!! You are all beautiful people.


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Darned right we are. And it's a good thing, considering what happens at top of page.


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Treppa wrote:
Darned right we are. And it's a good thing, considering what happens at top of page.

True, though naked badgers are always cute.


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Kajehase wrote:
Some photographs from 'round near DSX's way.

Ah, fancy houses and buildings.


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DSXMachina wrote:
Treppa wrote:
Darned right we are. And it's a good thing, considering what happens at top of page.
True, though naked badgers are always cute.

Unless naked = shaved.

Sovereign Court

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furry animals are definitely cuter than unfurred. I adore cats, but those hairless ones? very nearly indistinguishable from gigantic rats.

::shudder::


Ssssssqqqqqqqqquuuuuuueeeeeee!


Thanks for all the name suggestions. I'll post it when I'm done.


Hm, forum seems to be acting weird.


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And here it is.

Cavalier Archetype: Raiment Knight

Spoiler:
Some knights forego a bond with a faithful steed in favor of greater mobility on foot. Some select few are called to bear raiment, armor of great power that gradually strengthens as it bonds with its wearer over time.

Class Skills: A raiment knight adds Acrobatics and Perception to his list of class skills. A raiment knight does not add Handle Animal and Ride to his list of class skills.

Raiment (Ex): At 3rd level, a raiment knight receives a suit of armor, whose type is chosen by the cavalier.

A raiment knight receives a chivalry pool with a number of points equal to his Charisma modifier + 1/3 his level. The pool refreshes once per day, usually after the raiment knight rests.

Resilience (Ex): At 3rd level, a raiment knight can expend 1 point from his chivalry pool as a swift action to grant his armor a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the armor gains another +1 enhancement bonus, to a maximum of +5 at 17th level.

At 5th level, these bonuses can be used to add any of the following armor properties: defiant, determination, energy resistance, fortification (light, moderate, or heavy), ghost touch, grinding, rallying, spell resistance (15).

At 7th level, the raiment knight can expend 2 points from his chivalry pool to make his armor the following materials: adamantine, dragonhide, fire-forged steel, frost-forged steel, living steel, mithral.

This ability replaces mount.

Cavalier’s Charge (Ex): This ability functions as normal, save that the raiment knight must be on foot.

Armor Training (Ex): Starting at 4th level, a raiment knight learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum dexterity bonus allowed by his armor by 1. Every 4 levels thereafter (8th, 12th, and 16th), these bonuses increase by +1 to a maximum of +4.

In addition, a raiment knight can also move at his normal speed while wearing medium armor. At 8th level, a raiment knight can move at his normal speed while wearing heavy armor.

This ability replaces expert trainer.

Heraldic Insignia (Ex): At 5th level, a raiment knight’s armor bears a mark that becomes a symbol of inspiration to his allies and companions. As long as the raiment knight is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1.

This ability replaces banner.

Mighty Charge (Ex): This ability functions as normal, save that the raiment knight must be on foot.

Greater Heraldic Insignia (Ex): At 14th level, the raiment knight’s armor becomes a rallying call to his allies. All allies within 60 feet receive a +2 morale bonus on saving throws against charm and compulsion spells and effects. In addition, while he is visible, the raiment knight can spend a standard action to signal his allies, granting all allies within 60 feet an additional saving throw against any one spell or effect that is targeting them. This save is made at the original DC. Spells and effects that do not allow saving throws are unaffected by this ability. An ally cannot benefit from this ability more than once per day.

This ability replaces greater banner.

Supreme Charge (Ex): This ability functions as normal, save that the raiment knight must be on foot.


Looks good, Scintillae!


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Half of my second round of Deep Magic is in!

Now it's time for, coincidentally enough, archetypes!


Treppa wrote:
DSXMachina wrote:
Treppa wrote:
Darned right we are. And it's a good thing, considering what happens at top of page.
True, though naked badgers are always cute.
Unless naked = shaved.

Unclothed, but never unfurred!


Meanwhile I am trying to choose spells for a mad-science derived Sorcerer bloodline. Sparks!


The obvious spell is spark.

...Which I should've given the construct oracle mystery. Except I think you'd have found a way to throw things at me.


Animate object?


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*blink*

Good Saturday evening all ( or Sunday depending on your time zone)

I hope all is well

*blink*


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Please, there is nothing mad about science. Unless you're telling me that magic isn't just science you don't understand!


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Hibye, Patrick!


Science is magic I don't understand. Especially moo-ons.


Rawr! wrote:
Animate object?

On the list! Thanks =)

So far it's polypurpose panacea at 1st, animate object at 6th, and overwhelming presence at 9th. Was tempted to do hideous laughter at 2nd, but it's supposed to be the mad scientist who does the laughing, not the poor schmuck s/he's beating.


For Science!!


It's mad science. I would think that alone justifies at least one sort of back from the dead spell.

Or just making undead. But really, either way...


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...Control weather. It *has* to be there.


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Soothe construct as a 4th-level spell?


Here's the list thus far.

Bonus Spells: polypurpose panacea (3rd), blistering invective (5th), sands of time (7th), soothe construct (9th), reincarnate (11th), animate object (13th), control weather (15th), clone (17th), overwhelming presence (19th).


Hm...not 100% sold on reincarnate.


Yeah, same. On the one hand it's a go-to Druid spell. On the other, the randomness makes it more wonky and mad-sciency than Raise Dead. And I'm trying to avoid undead.


But mad science...

Well, if we can grab from any list, witches have baleful polymorph at 5th.


I like that choice.


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Actually I think I'm going to go with disintegrate instead. Every mad scientist needs a death ray!

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