
Rawr! |
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So...today's Frightful (un)Fridays! post is marauding dogs. Tremble in fear!
Thanks to Treppa and TFY (and probably someone else that I'm forgetting) for pointing this out to me. :)

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So...today's Frightful (un)Fridays! post is marauding dogs. Tremble in fear!
Thanks to Treppa and TFY (and probably someone else that I'm forgetting) for pointing this out to me. :)
For extra fun go to the Link and see klaus von der kroft's response to my query

MagusJanus |
2 people marked this as a favorite. |

So...today's Frightful (un)Fridays! post is marauding dogs. Tremble in fear!
Thanks to Treppa and TFY (and probably someone else that I'm forgetting) for pointing this out to me. :)
My players are going to hate you. Hate you with a passion.
Especially once I up the Int score a bit and have all of the dogs saying, "Yo quiero Taco Bell."

MagusJanus |

Ambrosia Slaad |
3 people marked this as a favorite. |

So...today's Frightful (un)Fridays! post is marauding dogs. Tremble in fear!
Thanks to Treppa and TFY (and probably someone else that I'm forgetting) for pointing this out to me. :)
Maybe your next critter could be a bunny swarm? (Not Safe for Anyanka/Jimmy Carter link)

Orthos |
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I hear that this is a pale shadow of its predecessor,Deep 5FaWtLHouse Five. I hear thatDeep5 got so many posts on it that it formed a negative singularity and crashed the universe. So, alas, once the universe was rebooted we were left with naught but a pale shadow.
This is actually semi-accurate. The first five FAWTL threads were used by Gary as a sort of forum stress-test. After a certain point, the one thread would become so huge the entire forum would start getting buggy. Posts would randomly disappear or never show up ("ghost posts" we called them), the forum would have weird timeouts, and other errors. Gary would usually lock the thread then and do some server maintenance, but the next FAWTL thread would usually be up within minutes of the old one going down (in one case, it was actually up before the other was locked) and Gary would give the servers some kicking and some upgrades and we'd start all over again.
It's kind of miraculous Deep Six is still going, we've had a few minor glitches from time to time but Gary's always been able to fix/upgrade over them before having to lock the thread. So we're still trucking along.
The one major inaccuracy is the size. Deep Six is over double the length of Five now =D

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Aberzombie wrote:We're just not trying hard enough.Orthos wrote:Wall o' FAWTLY History TextWhat he said.
Althought I'm kinda bummed that PMG took away our ability to break reality.
Agreed. And I think we need more of the old skooll in here. Planty man, the Moore's - they don't come around as much as they used to.

Orthos |

Orthos wrote:Agreed. And I think we need more of the old skooll in here. Planty man, the Moore's - they don't come around as much as they used to.Aberzombie wrote:We're just not trying hard enough.Orthos wrote:Wall o' FAWTLY History TextWhat he said.
Althought I'm kinda bummed that PMG took away our ability to break reality.
Yeah, a lot of people are gone. Callous Jack, Sharoth, Woody, Moff, heck even Urizen.
CJack and Sharoth are still around on the forums, but I think they've closed up OTD due to the troll infestation.

DSXMachina |
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Bit of a stream of conciousness:
The room is dominated by a fluorescent image of a pair of entwinned figures. These are the OS & turn into the portal Ethereal beauties, they are translucent in your light. Moving with a slow fluid grace it's not immediately apparent that they are just simulcrum, not living creatures at all. Before them is a table, a console of sorts, numerous crystal shards stick out of it. Pale shades, the crystals exude their own light - powder blues, marigolds, violet hues. The crystals operate the portal.
Speaking the words "Initiate Transience" will make the portal appear. PC given the words last week.
Know (History) check:
8 - Thassilonians were great explorers, but vain. They enjoyed showing off their achievements (what they've built, created, done, visited)
10 - Explored other planes/planets and corrupted/altered/improved creatures.
13 - This portal is a link to a place of their power.
18 - Creature(s) stuck in here likely to be Sinspawn, Runelord touched.
24 - Heard of a Thassilonian device that the sea-elves found (?) which could close the portal. (Sea-elves secretive & reclusive).
Know (Arcana) check (with ability to read Thassilonian):
10 - You can figure out the basic controls (open/close), by
15 - It's a one-way Portal - operated from the outward direction. Currently it's jammed, with a creature trying to get in. One simple sweep of the lever will transport it here, however anyone in this place can go to the other side freely.
16 - But you cannot return, unless you open it to the other side.
18 - Fluent with the controls
20 - Once open it's continually open!
25 - There might be a way to jury-rig it, either using adamantite wires & living crystal. There might be ancient Thassilonian devices to block it.
Know (Planes) check:
10 - It's a Portal to....
12 - ....somewhere far away...
15 - ....another world! But on this plane.
18 - Triaxus!
20 - Inhospitable, but not inimitable to humans.
25 - Show Wiki article
28 - Specify where in the cycle.
Encounter:
Hydra, with templates : Runeslave (+1CR), Fire Restance/5 & Advanced (?)
Also everyone in the room takes 3HP damage a turn from the open portal? I might flavour this as the elements doing damage (?)
This should lead to 3 Options:

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Rawr! wrote:Maybe your next critter could be a bunny swarm? (Not Safe for Anyanka/Jimmy Carter link)So...today's Frightful (un)Fridays! post is marauding dogs. Tremble in fear!
Thanks to Treppa and TFY (and probably someone else that I'm forgetting) for pointing this out to me. :)
You would never know they are coming until it's too late! They would have like a +30 stealth at least

Icyshadow |

Those mythologies are fun. I've incorporated a lot of them into my homebrew setting. Ireshkigal is our death, souls, and cycle of rebirth goddess, Atargatis is our deity of merfolk, cities, civilization, and defense, and Tiamat is one of the apocalyptic Children of Perdition like the Tarrasque.
Humorously enough, my version of Tiamat is Chaotic Good...

Orthos |

Orthos wrote:Those mythologies are fun. I've incorporated a lot of them into my homebrew setting. Ireshkigal is our death, souls, and cycle of rebirth goddess, Atargatis is our deity of merfolk, cities, civilization, and defense, and Tiamat is one of the apocalyptic Children of Perdition like the Tarrasque.Humorously enough, my version of Tiamat is Chaotic Good...
Hah, nice! =)
Mine started out True Neutral - like the Tarrasque, she was just an animalistic force of destruction, amoral - but now she's one of only two of the eight Children who aren't, thanks to being partially possessed by an evil wizard seeking immortality (it's a long story), and is now CE.
The other is Orochi, who moved from TN to NE or LE (not sure exactly which yet) after being corrupted by the alien Dark Song (who I've moved to LE for reasons that I'll eventually get to on the blog).

MagusJanus |

Icyshadow wrote:Orthos wrote:Those mythologies are fun. I've incorporated a lot of them into my homebrew setting. Ireshkigal is our death, souls, and cycle of rebirth goddess, Atargatis is our deity of merfolk, cities, civilization, and defense, and Tiamat is one of the apocalyptic Children of Perdition like the Tarrasque.Humorously enough, my version of Tiamat is Chaotic Good...Hah, nice! =)
Mine started out True Neutral - like the Tarrasque, she was just an animalistic force of destruction, amoral - but now she's one of only two of the eight Children who aren't, thanks to being partially possessed by an evil wizard seeking immortality (it's a long story), and is now CE.
The other is Orochi, who moved from TN to NE or LE (not sure exactly which yet) after being corrupted by the alien Dark Song (who I've moved to LE for reasons that I'll eventually get to on the blog).
How do you handle Nergal?