CotCT Obituaries


Curse of the Crimson Throne

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Name of PC: Sagrados Rumoria
Class/Level: Unchained Rogue (Scout) 14
Adventure: Skeletons of Scarwall
Catalyst: Danse Macabre
Story: Our klutzy kitty suffered another death, this time in the infamous Castle Scarwall — I rolled to select which target(s) in range the Danse would strike, and the dice kept landing on Sagrados until he was nothing but a desiccated husk.

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Okay. Here we go.

Name of PC: Rorgus Thousandsons
Class/Level: Warpriest 15/Barbarian 1
Adventure: Crown of Fangs
Catalyst: Queen Ileosa Arabasti
Story: Rorgus chose to bear Serithtial and personally bring an end to Ileosa's tyranny. When the Harrowed Heroes came to the Sunken Queen's pinnacle, and came face-to-face with her, he flew up to face her directly. He was skilled with a blade, but her training with the rapier exceeded his with a longsword. While he was able to land a few blows, she was able to find a way past his defenses multiple times. After a few moments, he realized how outclassed he was, and she drove the rapier through his chest, spilling his life blood. She turned to face another combatant who had flown up to fight her, so she missed that suddenly his wounds completely healed. He had drawn a Harrow card from the harrow deck of many things that would completely heal all his wounds the next time he was killed.

Name of PC: Rorgus Thousandsons
Class/Level: Warpriest 15/Barbarian 1
Adventure: Crown of Fangs
Catalyst: Queen Ileosa Arabasti
Story: With two foes facing the tyrant queen, her attention is divided, and the Heroes are able to force her to retreat. She heals some while they face the taniniver, and she returns to the pinnacle alone, facing the entire party by herself. She once again focuses her attention at Rorgus, very nearly killing him again - he is brought into unconsciousness, and floats down to the bottom of the shaft connecting the third floor and the fourth. She then turns her attention to...

Name of PC: Aerus
Class/Level: Skald 6/Dragon Disciple 10
Adventure: Crown of Fangs
Catalyst: Queen Ileosa Arabasti
Story: The half-blue dragon Shoanti warrior had been confused early in the fight, and had not been able to fully bring his attention to the Queen. However, she knew he was a threat since he had been fighting the taniniver both times it showed up. He was badly wounded when she moved over to him, and quickly slew him, dropping the party to four.

Which was quickly five again. Once of the party's familiars, a monkey named Five, had climbed down to heal Rorgus, and managed to activate a cure moderate wounds wand, bringing him barely conscious. He grabbed Serithtial for a third time, flew back up, and stabbed the blade into her back to the hilt, killing her with a single blow.

It was an epic end to the campaign.

Onto Shattered Star!


Good stuff!


Name of PC: Yashana
Class/Level: Swashbuckler 7 Shadowdancer 7
Adventure: Skeletons of Scarwall
Catalyst: Glimkarus
Story: the group was finishing out searching the second floor and stumbled onto the torture room. Glimkarus heard them coming and hid using his invisibility. As the group investigated the torture room with the two “stabby” characters searching first, Glimkarus attacked, using his quicken phantasmal killer on Yashana who immediately failed both saving throws and dies. We use hero points so she quickly decided to spend two and have it act as if she had passed Fort save only taking 3d6 instead. I still count it as a death though.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Name: Feanor
Race: Human
Class: Arcanist 12
Adventure: A History of Ashes
Location: Flameford Assault
Catalyst: Cinnabars last kill

After finishing the trials, the party was waiting for the return of the Sun Shaman from the Kallow Mounds and got hit with the combinaed assault of the Red Mantis, the Ashwing Gargoyles and the Cinderlander. Feanor took out quite a lot of the Gargoyles with two consecutive chain lightnings, but not before they had taken down all of his mirror images. Meanwhile, the Red Mantis had gotten close to the party under the effects of Vanish and Invisibility spells and Feanor got sandwiched between one normal assasin and Cinnabar. He already had gotten hit a few times and Cinnabar critting him twice in a row and a last time for good measure after he had already fallen took him well beyond death.

Ironically, Cinnabar was brought well into her "redemption range" right after, due to getting hit to very close to death by the grieving Investigator and dropped her weapons, begged for a mercy kill and instead was clobbered over the head into unconciousness.

After the fight, she explained her situation and it was left up to Feanor if he wanted to have her killed. He showed his good qualities and let her live, with her being plane shifted to Axis by the Sun Shaman to receive a just trial for her life (and have a chance to escape the Red Mantis retribution).

Shadow Lodge

Name: Chiyaliso "Chili"
Details: Nagaji Slayer 7
Adventure: Seven Days to the Grave
Location: The Urgathoan Temple
Catalyst: Quad-Crit Weapons

After fighting our way through the Urgathoans, enjoying the simplicity of Good Fighting Evil after all the worries of "how are we going to infiltrate this purported hospice over nothing but suspicion?" Andaisen chopped off Chili's head with her scythe.
When it turned out That Wasn't Even Her Final Form, the heroes ran off screaming, carrying Chili's head and body so that he could be safely Raised. We knew we wouldn't be able to stop her with our toughest one dead in a single blow, and when we returned the next day, she was gone.

Later...

Name: Tenris Chervenki, AKA "Softbrush"
Details: Foxfolk U-Rogue 8
Adventure: Escape from Old Korvosa
Location: The "King's" "Palace"
Catalyst: Another Lucky Crit

After sneaking through the place and finding nothing dangerous, Softbrush walked through an open doorway and found a bunch of people throwing axes at him, followed by a screaming gnome with a greataxe charging him with a power attack. One axe hit, the Power Attack charge crit, chopping his head off. After getting revified, his first plan was to get his magic armor magically fortified.


Oof, would recommend having Andaisin join Zenobia in the Deathshead Vaults, perhaps a bit more powered up with some cleric levels.


Ahh, my favourite thread in this forum.

We used to have a house rule that said if you oiled a 20 it was base weapon max damage plus the dice for a crit. Too many close calls for my PC’s so we stopped it.


Name of NPC: Sial
Class/Level: Summoner 12
Adventure: Skeletons of Scarwall
Catalyst: Greater shadow
Story: in front of the doors to the observatory the group stopped and “rested” for a short time. Casting some spells and filling spell slots they had left empty. I rolled for the random encounter and they were attacked by greater shadows. Poor Sial, tried to extricate himself from one situation and put him into another inadvertently when the group shifted to help one of theirs who was under attack. The greater shadow crited Sial for maximum strength damage killing him instantly. After much debate they brought him back with raise dead.


Reminds me of a different time Sial has stepped away from a greater shadow, only to leave Trinia (who was recently wedded wife to the party's cleric of Shelyn) completely exposed. The shadow stepped up to her, nat 20'd to hit her (which it needed because she had a good dex/dodge build) and without critting just rolled the 8 str that she had, and instantly killed her. The player immediately carried her body outside, letting the rest of the party deal with Trinia's risen shadow, while gaining a heated resentment for Sial. He was not a happy camper, for like the day until he managed to res her by freeing her soul from Scarwall.


Shadows are pretty brutal, along with other attribute draining nasties. IMO, changing things so the drain isn't doubled on a crit sounds reasonable.


Our one character is a shadowdancer, when they were doing the cindermaw challenge the idea was to drain him of his strength, that shadow minion of hers almost killed him. First round was a crit and a normal hit doing 14pts of strength damage, the next two hits pumped it up to 22pts of dmg, poor cindermaw didn’t know what hit him. I think he slithered away with only 8 strength remaining.


Name: Caliente
Details: Human Slayer 16
Adventure: Crown of Fangs
Location: Bierawash’s lobby the sunken queen
Catalyst: water and teleporting

So the group figured out a way to breathe but not how to move or operate under water. Dropping down they entered the lobby and were attacked by Bierawash who immediately struck the slayer and grappled him. Immediately performing his savage bite he criticaled it and delivered truly massive damage. But the slayer went from 149hp to 4hp and was still alive. The cleric tried to move up and dimension door away with the slayer, swashbuckler/shadowdancer and himself. But failing the caster check failed the teleportation effect and caused 20d6 damage to the three of them. Killing the slayer and wounding the Swashbuckler/SD.


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Just closed out a two-and-a-half year Crimson Throne campaign with all the bells and whistles. What an epic adventure... kudos to this incredible team of writers, designers, and editors. Let's get to it. (I will only count deaths that were NOT immediate or fairly immediate resuscitations... only the ones that caused us real grief):

Name: Mori Arkona, Death 1
Details: Human Varisian-Vudran Monk 7
Adventure: Seven Days to the Grave
Location: Temple of Urgathoa, The Blood Vats
Catalyst: Rolth Lamm

In classic monk fashion, Mori used his impressive movement to leap past cultists and zombies alike to close on the real Temple threats: Rolth Lamm and Vreeg, both who'd been causing the party no end of trouble. On the catwalks, separated from help, he was just preparing to pummel Rolth and his cud-chewing chin into pulp when Mori failed his check against Hold Person. Rolth dim doored away from the closing Hellknight PC and summarily struck Mori down with a lightning bolt before he ever came to his senses. That's when the zombies began eating what was left of him...

Name: Mori Arkona, Death 2
Details: Human Varisian-Vudran Monk 10
Adventure: Escape from Old Korvosa
Location: Vivified Labyrinth, The Gizzard
Catalyst: Rajambari

After what could only be considered a capstone seduction by the upasunda asura in the torture chamber as Mori bargained for the lives of his imprisoned friends, the monk was able to tear himself away to escape her very dangerous clutches, and the two began a cat-and-mouse chase that bled over into the floor of the Gizzard. Within a round, the undead mastodons (rajambari) swung their tusks at both Senshiir AND Mori. She took damage and teleported back to the torture chamber to recover. But HE was horrifically gored and immediately torn in half with a critical hit, leaving the entire table stunned!

Name: Isac, Death 1
Details: Syrinx Witch 11
Adventure: A History of Ashes
Location: Acropolis of the Thrallkeepers, Pool of the Havero
Catalyst: Havero

Is it any wonder why this CR 24 immense monstrosity from beyond did Isac in? Oh the power of CONSTRICT!!! Though the tentacles were only CR 6, one was enough to wrap up the fragile seven-foot witch, first constricting him, crushing his bones, and then pulling him momentarily out into space! Things went downhill from there, but they WERE able to recover his body to give him a second shot at being a hero.

Name: Kamahl
Details: Human Shoanti Burnrider Cavalier
Adventure: A History of Ashes
Location: Cinderlands
Catalyst: Hel Behir

While the party bided their time to resurrect Isac, help came from the local Shoanti in the form of a burnrider named Kamahl, who offered to help them rescue another friend from the clutches of the Cinderlander. Bouncing back confidently from their success there, they rode across the sere landscape toward their next destination, where the ONLY random encounter we ran in the whole book... a hel behir... tore the cavalier out of his saddle, constricted him (yet again, CONSTRICT), and then swallowed him whole. It is fair to say that he might have survived had the PC he just rescued NOT included Kamahl in his electrical area effect as he tried to defend the party. This player was having a bad week.

Name: Isac, Death 2
Details: Syrinx Witch 14
Adventure: Skeletons of Scarwall
Location: D16 Cupola
Catalyst: Aerilaya, Banshee

Hell hath no fury like a banshee... and while some in the party had the fortitude to withstand the elven undead's shriek, and others had special boons from the Shoanti ancestors... Isac was dead and dormant during the Blessing of the Ancestors and had received no infused soul ability. Couple that with his kindhearted demeanor but fragile body (prone to leprosy throughout the adventure)... and the numbers just weren't in his favor this time. Down again, and for an investigation of a tower that yielded little fruit!

Name: Isac, Death 3
Details: Syrinx Witch 15
Adventure: Crown of Fangs
Location: Public Square at Castle Korvosa
Catalyst: Zarmangarof, Black Dragon (scaled up)

But by far the worst fate still awaited Isac, who struggled through the entire adventure to keep pace with his teammates... the Korvosa Breakfast Club. As the heroes finished rescuing citizens nearly burned alive in a wicker boar outside a noble's house by disguised rakshasas, the rebellion floodgates finally opened. The people in disgust poured out onto the streets in droves, marching on the castle despite the PC's strident warnings. As the castle responded by unleashing the trebuchets upon the masses, the party watched in horror as the titanic (not technically) black dragon dropped into flight in silhouette off the parapets. The group did all it could to prepare itself, aiding Sabina as she uses this moment to make her stand against the Queen. Bravely, as the dragon landed, Isac tried to fly within reach to use his witch's hex upon the monstrosity... only to be caught in its formidable acid pool... completely obliterating him. Forever. Despite a trip to Absalom to resurrect him, the player finally drew the black rock and Isac went the way of all earth. (A statue of him now stands in a square in the city, though)!

Name: Dustin Ford Lalatina "The Bone Shepherd", Death 1
Details: Human Chelaxian Hellknight 16
Adventure: Crown of Fangs
Location: Castle Korvosa, Stage Hall
Catalyst: Kayltanya

The assault on Castle Korvosa was surgical and precise, but that didn't stop Mistress Kayltanya and her Red Mantis Assassins from stopping the show. While the party dealt with imps and Maidens and a vexing Creeping Doom spell, Sabina (now run by Isac's former player) found herself DEMANDED by Sermignatto (the most devious and vile villain of the entire series) to find him in the Queen's chamber. The confusion of her actions created inner-party turmoil mid-battle, leaving the Red Mantis to descend like spiders upon them from the Salon above. While Dustin backed his way into a corner to check on Sabina, he found himself surrounded by Mantis. But his end came from Kayltanya... invisible and hovering near... unexpectedly. In a show of aggression, she used her next turn to take Dustin's head and taunt them with it. After a calculated retreat, they later found it mounted on a spike of the throne.

Name: Cypher
Details: Derro Oracle 16
Adventure: Crown of Fangs
Location: His Own Demiplane... check THIS out:
Catalyst: Sabina/Sermignatto

Having fled their initial strike on the Castle, the party fled to Cypher's personal demiplane to deal with the remains of Dustin. What they didn't know (players OR characters) was that Sermignatto now possessed their powerful arcanist, and they'd just invited him in. As the astrally-projected oracle laid his head down to rest, Sermignatto quietly dominated Sabina, forced her to slay her friend beside the already dead body of the Hellknight, slayed the derro's REAL body as well, snatched up Serithtial , and planeshifted away, leaving Sabina to starve and die of thirst with no way out of the pocket demiplane! It was the worst tragedy in the entire series, and WAS actually recovered from thanks to the quick-thinking of the arcanist during the briefest moment Sermignatto released him to recruit him.... but that is another story! This was a wild scene, and the entire reason we play this game!

Name: Dustin Ford Lalatina "The Bone Shepherd", Death 2
Details: Human Chelaxian Hellknight 16
Adventure: Crown of Fangs
Location: Castle Korvosa, Second Assault, Parapets
Catalyst: Barbed Devil

The party, barely pulled back together by Sylas, re-assaults the Castle to once and for all wipe the Queen off the board (unaware she's in the Sunken Queen). All forces of the enemy are as prepared as they are, however, and a massive counterattack meets them inside and outside. Serithtial blazes in Cypher's hands. Sylas faces off in a wizard's duel in Domina's Tower with Sermignatto, while below on the parapets Sabina Merrin and Dustin stand back-to-back against all the forces of hell. While Cypher strikes down Mavrokeras, unholy blights rain down from the local erinyes. Vavana picks away at them from another tower and Rolth Lamm (still vexing them) taunts them and hurls magic their way. But for all the flash and fury... it's a simple barbed devil who's able to slip into the battered Hellknight's defenses and once again impale him into oblivion. Cressida's folks are later able to resurrect him with the help of Bishop D'Baer.

What an epic wend-and-weave through plagues and deserts, Kaer Maga, dungeons, labyrinths, and boggard infested swamps! I have a hard time seeing how ANY adventure can live up to the heights and depths this one reached both emotionally and with sheer excitement. We had a 5-hour afterparty (recorded) to break it all down... and man, we're looking forward to moving backward. Rise of the Runelords, here we COME!


Name of PC: Beanie Gillian
Class/Level: halfling female Witch (Mind/Empath patron) 11
Adventure: A History of Ashes
Catalyst: Red Mantis assassins in a certain crowded dungeon
Story: The party, accompanied by Krojun and his groupies, had investigated the lower level of the Acropolis of the Thrallkeepers. They'd decided to return to that level the next day in order to re-try some vital Knowledge checks, but were still eager to finish exploring the upper level before calling it a full (15-minute) day.

Beanie, who suffers from the Short-Attention Span flaw, was eager to leave the lower level so she was first up the lift shaft. That meant that she was the one who ran into the ambush which the RMA had set up around the top of the shaft. Four sneak attacks later, she was just a floating bundle of rags, dripping blood back down the shaft.

The RMA didn't have long to celebrate their victory however, as the rest of the party then boiled up the shaft and took their revenge - the noise of which woke up the havero tentacles.

Beanie's player got to run Krojun and his groupies until the next day, when the Sarenrite cleric raised her from the dead.

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