
Freehold DM |
1 person marked this as a favorite. |

make her a loli succubus fey? Lilith over morrigan? Enjoys flirting and teasing, but is more interested in elaborate sweets and desserts than anything carnal? More evil specimens seduce their prey- uptight, sexually repressed individuals- then loudly airing their dirty laundry and hidden fantasies in public until they literally die of embarrassment or give in to desire?

Uncle Teddy |
3 people marked this as a favorite. |

make her a loli succubus fey? Lilith over morrigan? Enjoys flirting and teasing, but is more interested in elaborate sweets and desserts than anything carnal? More evil specimens seduce their prey- uptight, sexually repressed individuals- then loudly airing their dirty laundry and hidden fantasies in public until they literally die of embarrassment or give in to desire?
Wait a minute. Have you not already mentioned this here? I could have sworn you said that exact thing...
Checks back a few pages
Whew, good thing too - for a minute there I though I was losing what little of my sanity I have left.
Ok, who do we need to bribe to make this happen for Freehold?

Sharoth |
1 person marked this as a favorite. |

To install Dragon Age Origins: Ultimate Edition - Xbox 360 with all of the DLCs onto an X-Box One, start with Disk 2 (all of the DLCs are on it), then install the main game from disk one. To run all of the DLCs, use disk 2 when playing.
Edit - This is not verified at this time. I am trying it right now. Installation of all the DLCs is in progress. I will post more once all has been installed.

Freehold DM |
2 people marked this as a favorite. |

Alignment is my least favorite part of the game. I prefer to play without it. In my IRL game, the GM is the only one who knows my character's alignment. I don't even know it. And it's way more fun that way. :)
I need alignment to keep stupid things from happening in game.
I really, really wish I didn't.

lynora |
1 person marked this as a favorite. |

lynora wrote:Alignment is my least favorite part of the game. I prefer to play without it. In my IRL game, the GM is the only one who knows my character's alignment. I don't even know it. And it's way more fun that way. :)I need alignment to keep stupid things from happening in game.
I really, really wish I didn't.
Yeah, that's the kind of thing that definitely depends on the type of players you have. Some people just want to watch the world burn....or at least make smoke come out of the GM's ears.....same difference ;)

Tacticslion |
1 person marked this as a favorite. |

So, FaWtL, I'd like to make a request of you, and/or present a (hopefully) fun exercise!
Obviously, this is a volunteer-basis kind of thing, but I'd appreciate it if any of you that wanted to made a character or two!
What kind? This one!
Though it's a 3.5 class, presume upgrades to PF skills, and give it any two additional class skills of your choice. Similarly, if a class feature has altered, give them the updated version (though not things that build off of that - so the new rage, for example, but no rage powers). Give it proficiency with any single weapon of your choice as a bonus proficiency. It can be a favored class.
Level five minimum. Mostly use any normal PF creation method.
There is no base class - give yourself 5 ranks each in bluff and disguise, and the Skill Focus feat in any skill you want at all; these are taken from your normal resources (so these are not bonus feats, but use up actual feat slots and skill slots). With this, your character is considered qualified for the class.
You may take other levels, but a total of levels under ten, please. Presume PF classes.
Despite the lore, there, no connection to the School of Broad Horizons. In fact, this is rather strongly Final Fantasy Tactics-based, though, if you've played that game, presuppose the character you make takes place a little more than 400 years later.
Really, this should surprise no one.
While the glories of the past have not quite been re-acquired, some hints of them have slowly been unearthed. The Glabados church is loosening, and a kind of Renaissance-cum-Industrial Revolution has been happening (and continues to) within their lifetimes. Train-like devices, by way of lightning-charged magicite (lightning charged "magical rock/crystal-like-thing"), has begun making travel more possible. Various low-grade magical devices have slowly become more commonplace, as various forms of magicite have been found and mined, and distributed through trade. Magicite was always known, and used, but relatively hard to come by - either due to general rarity and being difficult to find, or by way of the extreme danger it represents. Recently, breakthroughs in technology have changed this - a large number of different kinds may now be reliably located, while a number of the more dangerous kinds may be reliably approached, and thus mined.
That said, actual magic, like honest-to-goodness "I cast spells." magic is much more rare, and generally considered impossible. The actual pieces of auracite (a particular and rare form of magicite, considered a holy stone) from the FFT story are generally unknown, or believed to be a pure myth or perhaps a point of religious teaching.
The main continent/nation is a place called Ivalice (made of seven regions - Fovoham to the north, Gallione to the west, Lesalia to the middle, Zeltennia to the north-east and Limberry to the south-east, and Lionel to the south), but there are other continents - Romanda and Valendia (both to the north - west and east, respectively), Ordalia (to the east), and Kerwan to the south-east (see here for some details, but here for a proper description of Romanda's location).
If you care, look at the War of the Lions map of Ivalice on this link: Romanda is to the north-west of Gallione and Fovaham across that short body of water. If you look at the map immediately above that, Ordalia is the land toward the top-right.
Recently, a large scale... eh, "war" except not really... raged across several countries and continents, apparently sparked by the revelation that a few powerful and noted bloodlines were false lines - pretenders to their thrones. This "Succession Crisis" meant a lot of death, power structures becoming shaken, and social revolution, even within the backdrop of (magi-)technological revolution.
If you want a published RPG setting, think of a combination somewhere between Forgotten Realms (drop the myriads of archmages from active duty) and Eberron (there is no spoon Cyre, or mages).
In any event, you don't really need this information, but it's here for you.
The gist is that you've a vaguely quasi-French named character (or actually French, if you care) who has ties to somewhere in the world of Ivalice and who, through <reasons> (feel free to specify), has recently acquired a lost ability to change their skill set daily, including the ability to cast magic, as desired.
(Prepared casting isn't a thing, but you can go ahead and presume it is when building a character, if you like.)
Regardless of how you make the character, in addition to name and basic stats, I'd appreciate: an alignment, an allegiance (choose a regent or concept to be loyal to - make a name up, or give a minor historical note, or something), a vague morale and/or tactics box (they don't need both, but it'd be cool to have at lest something there), and something about their personality and history (however small) to get a handle on the character. I'll need to know about their relative amounts of bravery and/or faith in the supernatural (note: this is different than the divine) - there are no wrong answers, here. Finally, I need their zodiac/horoscope sign (based on birth date).
They may or may not be making an appearance as an NPC later in a game I may or may not ever run*! Ally? Enemy? Never-see-light-of-game? Who knows*!
Other than that: go nuts! If it's Paizo-or-Dreamscarred-or-Alluria published: sure, go for it! Also, if it's made by Drejk or a badger (either on the blog or published, if PF-compatible (or not, if it has no bearing on the mechanics): feel free to work it in!
* I'm not being coy, here: I'm being honest.

captain yesterday |
2 people marked this as a favorite. |

lynora wrote:Alignment is my least favorite part of the game. I prefer to play without it. In my IRL game, the GM is the only one who knows my character's alignment. I don't even know it. And it's way more fun that way. :)I need alignment to keep stupid things from happening in game.
I really, really wish I didn't.
I like alignment.
But then, it's been years since I had to deal with stupid alignment things. :-)

Tacticslion |

Freehold DM wrote:lynora wrote:Alignment is my least favorite part of the game. I prefer to play without it. In my IRL game, the GM is the only one who knows my character's alignment. I don't even know it. And it's way more fun that way. :)I need alignment to keep stupid things from happening in game.
I really, really wish I didn't.
I like alignment.
But then, it's been years since I had to deal with stupid alignment things. :-)
I agree, but it has been similarly long since stupidity.
Of course, by the same token, I get the mythic power Beyond Morality as soon as I can, sooooooo...

captain yesterday |
3 people marked this as a favorite. |

captain yesterday wrote:Freehold DM wrote:lynora wrote:Alignment is my least favorite part of the game. I prefer to play without it. In my IRL game, the GM is the only one who knows my character's alignment. I don't even know it. And it's way more fun that way. :)I need alignment to keep stupid things from happening in game.
I really, really wish I didn't.
I like alignment.
But then, it's been years since I had to deal with stupid alignment things. :-)
I agree, but it has been similarly long since stupidity.
Of course, by the same token, I get the mythic power Beyond Morality as soon as I can, sooooooo...
That's the first mythic power I banned.
It should never have seen print, in my opinion. :-)

Tacticslion |

"Hey, wanna build a character for a setting that I may or may not use for fun? Here are some loose rules and a basic rundown of said setting, if you actually want to know."
I consider that substantially different from a playtest.
I mean, you certainly could make a playtest out of it, I suppose, but I've mostly not mentioned all the actual rules I'll be using in the game (if, in fact, I ever end up running it).
Mostly it was a way of grabbing some stuff from some friends to have in a game someday maybe. :)

Tacticslion |

Tacticslion wrote:captain yesterday wrote:Freehold DM wrote:lynora wrote:Alignment is my least favorite part of the game. I prefer to play without it. In my IRL game, the GM is the only one who knows my character's alignment. I don't even know it. And it's way more fun that way. :)I need alignment to keep stupid things from happening in game.
I really, really wish I didn't.
I like alignment.
But then, it's been years since I had to deal with stupid alignment things. :-)
I agree, but it has been similarly long since stupidity.
Of course, by the same token, I get the mythic power Beyond Morality as soon as I can, sooooooo...
That's the first mythic power I banned.
It should never have seen print, in my opinion. :-)
Well, in my opinion, the Jedi are evil!
... wait. That... that might not apply here... wait...

Tacticslion |

Hey! You deleted a post! :P
EDIT:
Okay, just to minimize the chaos of this conversation, here is a new potentially comprehensible flow to the conversation (lacking the deleted post):
I don't do play tests, sorry!
... what... play... test...?Õ.o?
Now, I'm confused. I thought you were asking us to play test the 3.5 class above.
My bad! I'll read it over betterer later.
"Hey, wanna build a character for a setting that I may or may not use for fun? Here are some loose rules and a basic rundown of said setting, if you actually want to know."
I consider that substantially different from a playtest.
I mean, you certainly could make a playtest out of it, I suppose, but I've mostly not mentioned all the actual rules I'll be using in the game (if, in fact, I ever end up running it).
Mostly it was a way of grabbing some stuff from some friends to have in a game someday maybe. :)

Syrus Terrigan |
1 person marked this as a favorite. |

I meant to respond to that first build post you made, Tac, but I passed out before I finished the reply, and then life happened.
So: you're looking for a build that has at least gotten to the first level of the PrC, right? Or to build *as* a "straight class"? I think I missed a cue on that point from your first post, and I didn't delve into the re-posts very thoroughly . . . .
And speaking of build submissions: I haven't heard back from Heshvaun on that mesmerist I cooked up for him. Where's he been? Freehold? Know anything??

John Napier 698 |
1 person marked this as a favorite. |
Okay, TL. Here's what I came up with while at work. Let me know if more is needed.
Str 12 +1
Dex 13 +1
Con 12 +1
Int 14 +2
Wis 14 +2
Cha 16 +3
Saves: Fort +2, Ref +2, Will +3
HP: ( 8 + 4 X 4.5 + 5 ) = 31
AC: 17 ( Dex +1, +2 Chain Shirt +6 ), FF 16, Touch 11
Base Attack: +3
Rapier +5 melee 1D6+2 18-20 / X2
Light Crossbow +4 ranged 1D8 19-20 / X2 80 ft.
Class Abilities: Aptitude Focus 2/day, Mimic Class Feature 1/day
Feats: Skill Focus (Bluff), Skill Focus (Disguise), Skill Focus (Sense Motive),
Skill Focus (Use Magic Device), WP Rapier
Skills: 30 Ranks
Skill: Ability + [Ranks] + (Skill Focus) + Class Skill = Skill Bonus
Bluff: 3 + [5] + (3) + 3 = +14
Craft (Weaponsmith): 2 + [4] + 3 = +9
Disguise: 3 + [5] + (3) + 3 = +14
Profession (Weaponsmith): 2 + [4] + 3 = +9
Sense Motive: 2 + [2] + (3) + 3 = +10
Spellcraft: 2 + [2] + 3 = +7
Swim: 1 + [4] + 3 = +8
Use Magic Device: 3 + [4] + (3) + 3 = +13
Possessions: Chain Shirt + 2, Rapier + 1, 4500 Gp Misc. Goods

Freehold DM |
1 person marked this as a favorite. |

Tacticslion wrote:captain yesterday wrote:Freehold DM wrote:lynora wrote:Alignment is my least favorite part of the game. I prefer to play without it. In my IRL game, the GM is the only one who knows my character's alignment. I don't even know it. And it's way more fun that way. :)I need alignment to keep stupid things from happening in game.
I really, really wish I didn't.
I like alignment.
But then, it's been years since I had to deal with stupid alignment things. :-)
I agree, but it has been similarly long since stupidity.
Of course, by the same token, I get the mythic power Beyond Morality as soon as I can, sooooooo...
That's the first mythic power I banned.
It should never have seen print, in my opinion. :-)
I loved the idea behind mythic powers. I do not like the execution.

Tacticslion |

John: Perfect! The only other thing you'd need is anything you'd want to add! :D
Syrus: "I do that all the time." (and it usually results in me losing said posts), "Yes." and, "Also yes." (depending on what you want to do).
You can:
- make a character a minimum of 5 levels of chameleon and nothing else (but give him bluff and disguise, and a single skill focus)!
- make a normal character out of the sources listed, who happens to prestige into the chameleon PrC!
Hmmm... Francois might make a promising mercenary... or a knight of the St. Iocus priesthood... or a nobleman caught up in the deadly civil events of the last several decades... or a thug who redeemed himself by finding his faith inside the church of Glabados... or a warrior who made a name for himself in the recent civil turmoil... or one of the heirs who was put through the recent inquisition of true blood... so many cool ideas! Thanks! (Feel free to pick any, if you prefer one, or come up with your own!)

Tacticslion |

I loved the idea behind mythic powers. I do not like the execution.
Okay, real-talk, this is suuuuuuuuuuuper fair.
To some extent, I feel very similarly.
On the other hand, it's a first-party method of both achieving immortality and (quasi-)divinity, soooooooooooo...
(For the record, the reason I always choose Beyond Morality is because I always immediately thereafter, as soon as possible, choose Divine Source... well, that or Divine Countenance, which works very nicely with Persuasive Countenance...)

Tacticslion |

Are you recruiting for players? If so, I can do a full character write-up.
They may or may not be making an appearance as an NPC later in a game I may or may not ever run*!
... I don't know if I'm ever going to do anything with it really.
I have Big Plans (tm), but I'm very realistic enough to recognize that it may never happen at all. I'll be glad to put you on the short list, though!
(There are now three people. Four, if Sharoth really wants to be a part of it. I saw you, my dude dragon. ;D)

John Napier 698 |
2 people marked this as a favorite. |
Okay then, how's this? By the way, Francois is a 20 point buy.
Str 12 +1
Dex 13 +1
Con 12 +1
Int 14 +2
Wis 14 +2
Cha 16 +3
Saves: Fort +2, Ref +2, Will +3
HP: ( 8 + 4 X 4.5 + 5 ) = 31
AC: 17 ( Dex +1, +2 Chain Shirt +6 ), FF 16, Touch 11
Base Attack: +3
Rapier +5 melee 1D6+2 18-20 / X2
Light Crossbow +4 ranged 1D8 19-20 / X2 80 ft.
Class Abilities: Aptitude Focus 2/day, Mimic Class Feature 1/day
Feats: Skill Focus (Bluff), Skill Focus (Disguise), Skill Focus (Sense Motive),
Skill Focus (Use Magic Device), WP Rapier
Skills: 30 Ranks
Skill: Ability + [Ranks] + (Skill Focus) + Class Skill = Skill Bonus
Bluff: 3 + [5] + (3) + 3 = +14
Craft (Weaponsmith): 2 + [4] + 3 = +9
Disguise: 3 + [5] + (3) + 3 = +14
Profession (Weaponsmith): 2 + [4] + 3 = +9
Sense Motive: 2 + [2] + (3) + 3 = +10
Spellcraft: 2 + [2] + 3 = +7
Swim: 1 + [4] + 3 = +8
Use Magic Device: 3 + [4] + (3) + 3 = +13
Posessions: Chain Shirt + 2, Rapier + 1, 4500 Gp Misc. Goods
Tactics: Francois uses ranged attacks from behind cover until an
opponent gets to melee range, then switches to the rapier.
Morale: Francois fights until half HP (16), then does a "fighting"
withdrawl, until he can heal up.
Height: 5' 10"
Weight: 140 lbs.
Birthdate: Oct 10
Sign: Libra
History: Francois was the son of the Weaponsmith in a small farming
village, until the "war" came. Early on, he was hit in the head with
a sling bullet, and knocked unconscious. When he awoke, the village was
a charred ruin. He now fights for the memory of his village, and vengeance.
When he finds the officer responsible for his village's massacre, he will
attempt to end his life. Until then, he is a Mercenary, selling his skills
for noble causes.

John Napier 698 |
1 person marked this as a favorite. |
I'm not equipped to shop for apples in today's world of designer apples.
Pazzazz! That's not even a real word! (Though pizzazz is, learn how to spell!) Envy!?! Not for 2.99 a pound!
So, exactly how are these designer apples any different than normal apples? Aside from the marketing.

John Napier 698 |
Freehold DM wrote:See. I am worth something. ~gets your bill~ WHAT?!? I am worth a NEGATIVE AMOUNT?!? I would have to Pay someone to be worth something? That is not fair!HOLY S+@#
I HAVE DRAGON AGE ORIGINS ON XBONE
AND ACCESS TO DEAD SPACE 2ALL THANKS TO SHAROTH
HOLY S~+~
LIFE IS WORTH LIVING
You're worth something to me, and you don't even have to give me anything.

John Napier 698 |
1 person marked this as a favorite. |
Here, TL, Version 3.
Francois Human Male Chameleon/5 AL: NG
Str 12 +1
Dex 13 +1
Con 12 +1
Int 14 +2
Wis 14 +2
Cha 16 +3
Saves: Fort +2, Ref +2, Will +3
HP: ( 8 + 4 X 4.5 + 5 ) = 31
AC: 17 ( Dex +1, +2 Chain Shirt +6 ), FF 16, Touch 11
Base Attack: +3
Rapier +5 melee 1D6+2 18-20 / X2
Light Crossbow +4 ranged 1D8 19-20 / X2 80 ft.
Class Abilities: Aptitude Focus 2/day, Mimic Class Feature 1/day
Feats: Skill Focus (Bluff), Skill Focus (Disguise), Skill Focus (Sense Motive),
Skill Focus (Use Magic Device), WP Rapier
Skills: 30 Ranks
Skill: Ability + [Ranks] + (Skill Focus) + Class Skill = Skill Bonus
Bluff: 3 + [5] + (3) + 3 = +14
Craft (Weaponsmith): 2 + [4] + 3 = +9
Disguise: 3 + [5] + (3) + 3 = +14
Profession (Weaponsmith): 2 + [4] + 3 = +9
Sense Motive: 2 + [2] + (3) + 3 = +10
Spellcraft: 2 + [2] + 3 = +7
Swim: 1 + [4] + 3 = +8
Use Magic Device: 3 + [4] + (3) + 3 = +13
Posessions: Chain Shirt + 2, Rapier + 1, 4500 Gp Misc. Goods
Tactics: Francois uses ranged attacks from behind cover until an
opponent gets to melee range, then switches to the rapier.
Morale: Francois fights until half HP (16), then does a "fighting"
withdrawl, until he can heal up.
Height: 5' 10"
Weight: 140 lbs.
Birthdate: Oct 10
Sign: Libra
History: Francois was the son of the Weaponsmith in a small farming
village, until the "war" came. Early on, he was hit in the head with
a sling bullet, and knocked unconscious. When he awoke, the village was
a charred ruin. He now fights for the memory of his village, and vengeance.
When he finds the officer responsible for his village's massacre, he will
attempt to end his life. Until then, he is a Mercenary, selling his skills
for noble causes.
GM's notes: Francois doesn't know the name of the officer. He is a vile,
vicious, tyrant of a soldier by the name of Alagennon. In game terms,
Alagennon is a Lawful Evil Hellknight/Antipaladin from an enemy country.

Sharoth |
1 person marked this as a favorite. |

Sharoth wrote:You're worth something to me, and you don't even have to give me anything.Freehold DM wrote:See. I am worth something. ~gets your bill~ WHAT?!? I am worth a NEGATIVE AMOUNT?!? I would have to Pay someone to be worth something? That is not fair!HOLY S+@#
I HAVE DRAGON AGE ORIGINS ON XBONE
AND ACCESS TO DEAD SPACE 2ALL THANKS TO SHAROTH
HOLY S~+~
LIFE IS WORTH LIVING
~grins~ j/k! The bill collectors, the wife, and the pets get it all so there is none left.