
Bitter Thorn |

Aberzombie wrote:what is UT ?Why, you may ask, is this job going to suck big hairy donkey balls? I'll tell you why....
...It's because (a) the Port Engineer is jackass who doesn't believe in the usefulness of UT even though we've been using it in inspections for years. (b)the aforementioned 26 hours of travel time to get there. (c)I've got to do at least one other branch's job for them, since the branch head didn't want to send anyone out there. (d) another 26 hours or so to get back. (e) I'll be thousands of miles from my family. (f) Still recovering from weeks of on and off sickness.
Ultrasonic Testing for pressure vessel welding Quality Assurance as opposed to X-ray. I'd guess Phased Array.
EDIT: Not only did AZ ninja me, but I replied to it. Then I forgot. *facepalm*

Bitter Thorn |

aeglos wrote:Aberzombie wrote:what is UT ?Why, you may ask, is this job going to suck big hairy donkey balls? I'll tell you why....
...It's because (a) the Port Engineer is jackass who doesn't believe in the usefulness of UT even though we've been using it in inspections for years. (b)the aforementioned 26 hours of travel time to get there. (c)I've got to do at least one other branch's job for them, since the branch head didn't want to send anyone out there. (d) another 26 hours or so to get back. (e) I'll be thousands of miles from my family. (f) Still recovering from weeks of on and off sickness.
Umleitung?
No, wait, that's what it said on every second road sign in Schleswig-Holstein in 1992.
I'm reminded of an embarrassing story about Ausfart when I was in Germany for REFORGER.

Klaus van der Kroft |

Icyshadow wrote:Cool. I haven't played GURPS in forever.No Kingmaker this week. However, we're continuing on GURPS.
I'm playing a Finnish-born albino mercenary who happens to be a sniper.
He's also a sociopath who loves doing crossword puzzles and drinking sometimes.
I've had some GURPS books for as long as I can remember, but I've never actually played it. I'm considering trying the GURPS' version of Discworld, though.
Any particular consideration to keep in mind when DMing GURPS?

Bitter Thorn |

Bitter Thorn wrote:Icyshadow wrote:Cool. I haven't played GURPS in forever.No Kingmaker this week. However, we're continuing on GURPS.
I'm playing a Finnish-born albino mercenary who happens to be a sniper.
He's also a sociopath who loves doing crossword puzzles and drinking sometimes.
I've had some GURPS books for as long as I can remember, but I've never actually played it. I'm considering trying the GURPS' version of Discworld, though.
Any particular consideration to keep in mind when DMing GURPS?
The ability to quickly check the many rules cross references or make stuff up on the fly seems to help. (I've never run it and only played it a little.)

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Aberzombie wrote:Are you going to have to X-ray for QA then? What percentage of welds get checked?aeglos wrote:Aberzombie wrote:what is UT ?Why, you may ask, is this job going to suck big hairy donkey balls? I'll tell you why....
...It's because (a) the Port Engineer is jackass who doesn't believe in the usefulness of UT even though we've been using it in inspections for years. (b)the aforementioned 26 hours of travel time to get there. (c)I've got to do at least one other branch's job for them, since the branch head didn't want to send anyone out there. (d) another 26 hours or so to get back. (e) I'll be thousands of miles from my family. (f) Still recovering from weeks of on and off sickness.
Ultrasonic Testing. Because this port engineer has had some bad experiences with it, he doesn't trust it. Never mind that we've been (successfully) using it for years to inspection boiler pressure vessel piping. Nevermind that the damn carriers use it all the f!+%ing time!!!!
AAARRRRRRRRRRRGGGGHHHHHH!!!!
Actually, UT is one form of QA nondestructive testing we do. In this case, we're checking wall thickness and for evidence of corrosion/erosion, so we check in areas where the flow is most likely to be most severe wrt potential wall loss: elbows, tees, size changes, and along straight, horizontal runs. Think of it like an ultrasound. But it has to be clean pipe, without any insulation.
We will be x-raying some steam piping for wall thickness as well, or in this case it's called computed radiography. It'll also tell us whether we have wall loss or not, but we only use it on pipe that's lagged and insulated. This way we can shoot through the lagging instead of having to remove it.

Bitter Thorn |

Bitter Thorn wrote:Aberzombie wrote:Are you going to have to X-ray for QA then? What percentage of welds get checked?aeglos wrote:Aberzombie wrote:what is UT ?Why, you may ask, is this job going to suck big hairy donkey balls? I'll tell you why....
...It's because (a) the Port Engineer is jackass who doesn't believe in the usefulness of UT even though we've been using it in inspections for years. (b)the aforementioned 26 hours of travel time to get there. (c)I've got to do at least one other branch's job for them, since the branch head didn't want to send anyone out there. (d) another 26 hours or so to get back. (e) I'll be thousands of miles from my family. (f) Still recovering from weeks of on and off sickness.
Ultrasonic Testing. Because this port engineer has had some bad experiences with it, he doesn't trust it. Never mind that we've been (successfully) using it for years to inspection boiler pressure vessel piping. Nevermind that the damn carriers use it all the f!+%ing time!!!!
AAARRRRRRRRRRRGGGGHHHHHH!!!!
Actually, UT is one form of QA nondestructive testing we do. In this case, we're checking wall thickness and for evidence of corrosion/erosion, so we check in areas where the flow is most likely to be most severe wrt potential wall loss: elbows, tees, size changes, and along straight, horizontal runs. Think of it like an ultrasound. But it has to be clean pipe, without any insulation.
We will be x-raying some steam piping for wall thickness as well, or in this case it's called computed radiography. It'll also tell us whether we have wall loss or not, but we only use it on pipe that's lagged and insulated. This way we can shoot through the lagging instead of having to remove it.
OK. In coal fired boilers we're usually following an established outage tube replacement plan that the contract bid is based on. The owner normally has a third party inspection company audit the boiler from top to bottom during the outage then we repair defects that they find as extra work beyond the initial contract scope.
I'm used to UT and X-ray for post weld QA/QC. Do you guys have to do 100% post weld metrology? It varies for us by contract.
BTW, I hope this sucks less for you soon.

Bitter Thorn |

Bitter Thorn wrote:Diane's napping after an exhausting medical test this morning, and I'm off to help my daughter with something.
Y'all take care.
take care BT
I hope Diane is well, say Hi to her from Sabine and me
She says "Hi" back to you both with a big smile. :)
She always has a very upbeat out look about tests like this, while I always worry tremendously. Some of it is my history and some of it is just my personality. It should be fine; I just tend to be a worry wort.

Drejk |

Bitter Thorn wrote:Icyshadow wrote:Cool. I haven't played GURPS in forever.No Kingmaker this week. However, we're continuing on GURPS.
I'm playing a Finnish-born albino mercenary who happens to be a sniper.
He's also a sociopath who loves doing crossword puzzles and drinking sometimes.
I've had some GURPS books for as long as I can remember, but I've never actually played it. I'm considering trying the GURPS' version of Discworld, though.
Any particular consideration to keep in mind when DMing GURPS?
Determining of what level of complexity of rules you want to use (may take a few sessions to accomplish). GURPS basic rules are very simple but they can be expanded to extreme level of complexity of one wants to. The secret is to find the complexity that suits you as the GM and allows you desired level of detail without becoming hindrance and slowing you down.

Drejk |

Back from (half) night with Twilight Imperium. I played second time, the first time being on gaming convention two or three years ago. It went quite well until everyone decided that my 6 victory points out of 12 is too much... Never mind that two other people had six points as well. I was in the middle of the map so was good target for everyone.
Still, prior to this I had two magnificent battles. One, where my single dreadnought valiantly sacrificed itself protecting a planet from invasion force of cruiser, destroyer and carrier filled with horde of fighters that jumped to the system through the wormhole from the other side of the galaxy.
And later an enormous fleet of war sun, dreadnought, cruiser, destroyer, carrier and five fighters invaded my war sun, dreadnought and two fighters where I vanquished all the invaders while only losing fighters.
I ended with eight victory points and single planet with PDS on it, however after multiple attacks from all the other players.

Klaus van der Kroft |

Also: Welcome, Klaus! FAWTL is getting to be quite the international destination.
Why thank you. I kept wondering what was going on in this thread, until I noticed nothing really was going on. And we all need a little bit of nothing, don't we?
Klaus van der Kroft wrote:Determining of what level of complexity of rules you want to use (may take a few sessions to accomplish). GURPS basic rules are very simple but they can be expanded to extreme level of complexity of one wants to. The secret is to find the complexity that suits you as the GM and allows you desired level of detail without becoming hindrance and slowing you down.Bitter Thorn wrote:Icyshadow wrote:Cool. I haven't played GURPS in forever.No Kingmaker this week. However, we're continuing on GURPS.
I'm playing a Finnish-born albino mercenary who happens to be a sniper.
He's also a sociopath who loves doing crossword puzzles and drinking sometimes.
I've had some GURPS books for as long as I can remember, but I've never actually played it. I'm considering trying the GURPS' version of Discworld, though.
Any particular consideration to keep in mind when DMing GURPS?
Oh, I see, I see. That explains why one of my friends keeps talking about that game where they went almost insane designing a spaceship on GURPS.
Since this is Discworld we're talking about, I'll probably need to find something in the lower side of complexity. Thanks for the advice!
Back from (half) night with Twilight Imperium. I played second time, the first time being on gaming convention two or three years ago. It went quite well until everyone decided that my 6 victory points out of 12 is too much... Never mind that two other people had six points as well. I was in the middle of the map so was good target for everyone.
Still, prior to this I had two magnificent battles. One, where my single dreadnought valiantly sacrificed itself protecting a planet from invasion force of cruiser, destroyer and carrier filled with horde of fighters that jumped to the system through the wormhole from the other side of the galaxy.
And later an enormous fleet of war sun, dreadnought, cruiser, destroyer, carrier and five fighters invaded my war sun, dreadnought and two fighters where I vanquished all the invaders while only losing fighters.
I ended with eight victory points and single planet with PDS on it, however after multiple attacks from all the other players.
Awesome!
I had a game of Twilight Imperium about three weeks ago, playing as the Universities of Jol'Nar, or as we like to call it, SPACE BRAINS (pronounced as if you were singing the theme from Spaceballs). It all went smoothly, my deals with the Xxcha/Space Turtles and a couple of well-placed asteroid fields/supernovas keeping my borders safe while I gobbled up technology, until woe is me, people decided I had too much of an advantage. That, and they got their jimmies rustled when I got myself elected as the head of the Galactic Science Council. So they all banded together against me.
I initially managed to keep the enemy fleets away (as the other players had been wearing each other down over a long, futile campaign for the control of Mecatol Rex), but then I had the bad luck of finding a wormhole in a nearby planet that just so happened to connect to another wormhole right in the middle of Sardakk N'orr space, sending a whole lotta bugs my way.
Though my planets got carpet-bombed into oblivion and I was removed from the game two turns later, I did get the pleasure of seeing how the Mentak betrayed the Sardakk N'orr and, with the insects occupied with my side of the galaxy, conquered them in a surprisingly quick movement.
The Haccan player won in the end, though, as he finally managed to secure Mecatol Rex, which allowed him to complete his secret objective as well as another two public ones.
Great game, great game.
Have you played with any of the expansions, Drejk?

Klaus van der Kroft |

We were playing with two expansions and some player-made expansion as well.
Ohh, nice. Do they increase the playtime/complexity too much? I really like the idea of agents and flagships, but one of my regulars is already having problems trying to manage the rules from the basic game alone.
Guys, check out the stats I rolled for Sotiria Spiros, the Tiefling (Daemon-spawn) Cleric of Pharasma!!
18, 17, 15, 15, 14, 14.
Those are some good stats. How are you going to distribute them?

Icyshadow |

Drejk wrote:We were playing with two expansions and some player-made expansion as well.Ohh, nice. Do they increase the playtime/complexity too much? I really like the idea of agents and flagships, but one of my regulars is already having problems trying to manage the rules from the basic game alone.
Icyshadow wrote:Those are some good stats. How are you going to distribute them?Guys, check out the stats I rolled for Sotiria Spiros, the Tiefling (Daemon-spawn) Cleric of Pharasma!!
18, 17, 15, 15, 14, 14.
Depends, I'm not sure of what kind of build I should go for in this case.
Battle Cleric is out of the option, since Pharasma's favoured weapon is the Dagger.
Though I'm pretty sure I'll be putting that 18 into Wisdom and the 17 to Charisma or Constitution.

Klaus van der Kroft |

Speaking of Pharasma, would a Cleric of Pharasma worry more about things dying when they are supposed to die, or about things just dying (or re-dying in the case of undead)?
As in, is it more about the balance of death (killing what should be dead, reviving what should be alive, letting go of the rest), or about the lady back at the Boneyard getting her more souls to sort out?

Freehold DM |

Icyshadow wrote:I haven't slept well in five days now. I wonder why I keep waking up one hour too early.Same here, only the other way around. I have to get up and drive across the state in around two hours, and I haven't slept yet, though by god I've tried.
I hope you guys are able to get some sleep soon. Tryptophan helps. Also, have you tried ZQuil?

Icyshadow |

Speaking of Pharasma, would a Cleric of Pharasma worry more about things dying when they are supposed to die, or about things just dying (or re-dying in the case of undead)?
As in, is it more about the balance of death (killing what should be dead, reviving what should be alive, letting go of the rest), or about the lady back at the Boneyard getting her more souls to sort out?
My interpretation.
Neutral Good ones are about reviving (and healing) those who should still be alive and killing the ones who should be dead.
True Neutral ones are more for the latter and less for the former, though they'd still be up for doing both in the goddess' name.
Neutral Evil ones might be up for killing the undead, but probably would also support sending more souls to the Boneyard in general.

Klaus van der Kroft |

Hm, we're getting a seismic swarm over here. So far, 7 shakes above 6 Richter in less than 24 hours. Probably a volcano further south will blow up in a month or two. It's been like clockwork in the last few years.
My interpretation.
Neutral Good ones would rather let people die when their time is up, and of course keep people alive.
True Neutral ones think the same, but refuse to revive you if you died once since the time was already up by that point.
Neutral Evil ones probably go about gathering souls for Pharasma for both selfish reasons and because the goddess gets more souls.
Seems logical. Which one are you playing?

Drejk |

Oh, I see, I see. That explains why one of my friends keeps talking about that game where they went almost insane designing a spaceship on GURPS.
Third edition vehicle rules were terribly complex... Professional engineers and mathematicians went insane trying to build their dream-tank.
4th edition Traveller spaceship and Gurps - Spaceship rules are great and quite simple on the other hand.
Since this is Discworld we're talking about, I'll probably need to find something in the lower side of complexity. Thanks for the advice!
Basic rules would fit the most.