Marshall Jansen |
Ok, After reading how many summoner/eidolons break the rules, I've decided to post mine at level 2, to verify that I've not done something mechanically incorrect. I'm not terribly interested in being told where I've failed to maximize my damage output but feel free to CharOp if you need to. I'm much more interested if the build is completely legal. So, here we go:
Professor Binkleberry Brinesnapple, Gnome Summoner 2
20-point buy
STR 9(11-2), DEX 12, CON 16(14+2), INT 14, WIS 10, CHA 17(15+2)
HP: 16 (Max HP 1st HD, rolled a 2 2nd HD)
Skills: (+2 from favored class): Handle Animal (2), Kn: Nature (2), Linguistics (2), Ride (2), Use Magic Device (2)
Racial: Gnome Magic, Eternal Hope, Illusion Resistance, Keen Senses, Academician.
Traits: Boarded in Mwangi Expanse, Dangerously Curious
Feats: Mounted Combat
Init: +1
AC: 16 (Chain Shirt, Small size, dex)
FORT +3, REF +1, WILL +3, CMB -1, CMD 10
Melee: Longspear (+1 to hit, 1d6-1 damage)
Ranged: Light Crossbow (+3 to hit, 1d6 damage)
Speed: 20 (carrying 20 lbs of a possible 23 for a light load)
Cantrips Known: Detect Magic, Read Magic, Mage Hand, Daze, Arcane Mark
1st Level spells known: Grease, Mage Armor, Reduce Person
Special (racials/traits): +1 DC on illusion spells, Cast gnome magic spells 1/day, +2 save vs illusion, +2 saves vs fear, once per day may reroll a d20 that comes up '1', +2 perception, low-light vision, +2 to any one knowledge, +1 to kn: nature, gain polyglot as bonus language, +1 to use magic device
Ygothusan Tstac-Ygoigu, Quadruped Eidolon 2
STR 15, DEX 15, CON 13, INT 7, WIS 10, CHA 11
HP:22 (GM granted max HP at 1 HD, rolled a 10 for 2nd HD)
Skills: Acrobatics (1), Climb (1), Disable Device (1), Kn: Planes (1), Perception (2), Stealth (1), Swim (1)
Free Evolutions: Bite, Legs, Legs
Evolution Pool (4 points): Mount, Climb, Claws, Pounce
Feats: Dodge
Init: Acts on same initiative as Summoner (GM ruling)
AC: 17 (+2 Dex, +1 dodge, +4 natural armor)
FORT +4, REF +5, WILL +0, CMB +4, CMD 16
Melee: Bite/Claw/Claw (+4/+4/+4, 1d6+2/1d4+2/1d4+2)
Ranged: None
Speed: 40/Climb: 40
Special: Darkvision
So, am I mechanically legal, or have I made some newbie mistake by trying to do this 'by hand' and not using a program?
Marshall Jansen |
Personally, I think the program is a crutch/learning tool for newbie. From what I can tell, you haven't made any mistakes. Good job!
Though using Disable Device without hands would be interesting to see... :)
My GM actually suggested that... saying that there was no reason the 'paws' of the quadruped couldn't have opposable thumbs. Visually, the front legs have clawed 'hand-like' paws, and the eidolon can sit on his haunches to easily manipulate things with them.
Bobson |
Dragonborn3 wrote:My GM actually suggested that... saying that there was no reason the 'paws' of the quadruped couldn't have opposable thumbs. Visually, the front legs have clawed 'hand-like' paws, and the eidolon can sit on his haunches to easily manipulate things with them.Personally, I think the program is a crutch/learning tool for newbie. From what I can tell, you haven't made any mistakes. Good job!
Though using Disable Device without hands would be interesting to see... :)
Then what's the point of having an arms evolution? I won't say your GM is wrong, because it's his game and he can do whatever he thinks is best for you and him, but you need to at least be aware of the fact it is a house rule (and certainly a reasonable one) when you make a ruling like that.
Marshall Jansen |
Marshall Jansen wrote:Then what's the point of having an arms evolution? I won't say your GM is wrong, because it's his game and he can do whatever he thinks is best for you and him, but you need to at least be aware of the fact it is a house rule (and certainly a reasonable one) when you make a ruling like that.Dragonborn3 wrote:My GM actually suggested that... saying that there was no reason the 'paws' of the quadruped couldn't have opposable thumbs. Visually, the front legs have clawed 'hand-like' paws, and the eidolon can sit on his haunches to easily manipulate things with them.Personally, I think the program is a crutch/learning tool for newbie. From what I can tell, you haven't made any mistakes. Good job!
Though using Disable Device without hands would be interesting to see... :)
The arms evolution would allow me to wield weapons. The legs evolution allows me to move faster. The GM ruled that there is no actual need to have hands to use disable device (and in fact suggested it when I said the reason I wasn't taking DD was due to the lack of hands).
So, to clarify... I can't use my clawed, opposable-thumb-having feet to swing a sword, but I can use them to pick a lock. Arguably, though, Disable Device could be justified via prehensile tongues or micro-tentacles or whatever.
Marshall Jansen |
Necro time!
Bink/Mr. Snuggles are level 6, and a lot of things have changed since then. I'm still not using any programs to build my PC, so I'm again welcoming people to check my build and verify the legality!
So here we go... character creation rules: 20-point buy, max HP at level 1 for both Summoner and Eidolon, HP rolled every level (in front of the GM, re-roll 1's).
Ygothusan Tstac-Ygoigu (Mister Snuggles) - Quadruped Eidolon 6
Str: 16
Dex: 16
Con: 14 (Ability score increase)
Int: 7
Wis: 10
Cha: 10
5 Hit Dice (d10) Hit Points: 51
Base Attack Bonus: +5
Skills: 20
Base Saves: Fort/Ref +4, Will +1
Modified Saves: Fort +6, Reflex +7, Will +3
Armor Class: 23 (27 with Mage Armor)
AC breakdown: 10 Base, 3 Dex, 1 dodge, 9 natural
Skills (all trained)
Acrobatics 9 (3 ranks)
Climb 7 (1 rank)
Disable Device 7 (1 rank)
Fly 11 (5 ranks)
Knowledge Planes 3 (2 ranks)
Perception 16 (5 ranks)
Stealth 8 (2 ranks)
Swim 7 (1 rank)
Evolutions (9 points)
Bite, Legs, Legs (Free - Quadruped)
Mount (1)
Claws (1)
Pounce (1)
Improved Natural Armor (1)
Tail (1)
Sting (1)
Flight - Wings (2)
Skilled - Perception (1)
Feats: Dodge, Iron Will, Power Attack
Magic Items: Amulet of Natural Armor +1
Speed: 40'
Fly Speed: 40'
Initiative: Attacks on same initiative as summoner
Attack Routine: Bite/Claw/Claw/Sting at +8/+8/+8/+8 for 1d6+3/1d4+3/1d4+3/1d4+3
Power Attack: Bite/Claw/Claw/Sting at +6/+6/+6/+6 for 1d6+7/1d4+7/1d4+7/1d4+7
And Here's the summoner himself:
Professor Binkleberry Brinesnapple (Bink) - Gnome Summoner 6
Str: 9
Dex: 12
Con: 16
Int: 14
Wis: 10
Cha: 18 (ability score increase)
6 Hit Dice (d8) Hit Points: 59
Base Attack Bonus: +4
Skills: 30 (All favored class bonuses to skills)
Base Saves: Fort/Ref +2, Will +5
Modified Saves: Fort +5, Reflex +3, Will +5 (+2 to all saves if adjacent to eidolon)
Armor Class: 16
AC breakdown: 10 Base, 1 Dex, 1 size, 4 masterwork chain mail
+2 to AC if adjacent to eidolon
Skills (all trained)
Handle Animal 13 (6 ranks)
Knowledge Dungeoneering 13 (6 ranks)
Linguistics 11 (6 ranks)
Ride 11 (6 ranks)
Use Magic Device 14 (6 ranks)
Feats: Mounted Combat, Spell Focus Conjuration, Augmented Summoning
Racial Traits: Gnome Magic (+1 Illusion DC, cast a few spells), Eternal Hope (+2 saves vs fear, re-roll one '1' per day), Illusion Resistance, Keen Senses, Academician (Dungeoneering).
Campaign Trait: Boarded in Mwangi Expanse,
Trait: Dangerously Curious (+1 UMD)
Magic Items: Wayfinder, Ring of Sustenance
Speed: 20'
Fly Speed: 40'
Initiative: +1
Attack Routine: Masterwork Mithril Longspear at +5 to hit for 1d6-1
Attack Routine: Light Crossbow at +6 to hit for 1d6 damage
Spells Known:
0: Read Magic, Mage Hand, Daze (DC 14), Arcane Mark, Mending, Detect Magic
1: Grease (DC 17), Mage Armor, Feather Fall, Protection from Evil
2: Create Pit (DC 18), Invisibility, Glitterdust (DC 18), Wind Wall (DC 16)
Spells per day: 5 1st, 4 2nd, 7 Summon Monster III
Please let me know if I've screwed up anywhere!