Stealth vs. Invisibility


Rules Questions


What, if any, are the functional differences between a successful stealth check to hide and being invisible?

It seems to me that a successful stealth check to hide should result in the invisible condition.

Here's the wording of the invisible condition:


Invisible

Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). See the invisibility special ability.


Rogue Drake wrote:

What is the functional difference between a successful stealth check to remain hidden and being invisible?

It seems to me that a successful stealth check to remain hidden should result in the invisible condition.

Here's the wording of the invisible condition:


Invisible

Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). See the invisibility special ability.

If you are hidden you are effectively invisible, but only for as long as you have cover or concealment.

If you are actually invisible you don't need cover or concealment because nobody can see you without magical aid.


wraithstrike wrote:
Rogue Drake wrote:

What is the functional difference between a successful stealth check to remain hidden and being invisible?

It seems to me that a successful stealth check to remain hidden should result in the invisible condition.

Here's the wording of the invisible condition:


Invisible

Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). See the invisibility special ability.

If you are hidden you are effectively invisible, but only for as long as you have cover or concealment.

If you are actually invisible you don't need cover or concealment because nobody can see you without magical aid.

Thats what I was thinking, but wasn't sure as nowhere does anything state what the effects of being hidden are.


You said it yourself... "visually undetectable..."

A hidden character is visually detectable (opposed skill checks).


Rogue Drake wrote:



Invisible creatures are visually undetectable.

In Old(er) DND books you have both "Hide" and "Move silently" as class skills. Now it is replaced by Stealth (easier)

So my two cents:
Invisible :You can still be heard...


This is a never ending and still unresolved point of contention in the rules (particularly with regards to rogues). A 3.5 faq equated them with each other, so that's probably how i would do it.


Two Differences:

Hidden: You need concealment or cover but you are not effected by See Invisible or True Seeing.

Invisible: You do not need any concealment or Cover but you are going to be seen by anyone with True Seeing or See Invisible.


Keep in mind it's not like you are going into stealth like in a video game. You are simply sneaking. Actively trying not to be seen or heard. If you are invisible then you are only not trying to be heard which I would give a bonus to the sneaker for. However either way they are denied dex and you get +2 bonus to hit thus sneak attack if you have it. Greater Inv. allows to not become visible so keep hitting them.

Stealth=Normal attack bonus and they are denied dex
Inv.=+2 attack and they are denied dex


There might still be signs of the creature's presence, footprints or sounds, if a character is invisible and a perception check might be able to pinpoint the location of the creature(determine which square the creature is in) an invisible creature gets a +20 on stealth checks to avoid being located.

A succesful perception check, usually a move action, would allow someone to attack the creature with a 50% mischance for having total concealment.

Stealth and invisibility complement eachother in such a way as a character that has concealment can always try to use stealth and stealth reduces the chance of the creature to be pinpointed.


Remco Sommeling wrote:

There might still be signs of the creature's presence, footprints or sounds, if a character is invisible and a perception check might be able to pinpoint the location of the creature(determine which square the creature is in) an invisible creature gets a +20 on stealth checks to avoid being located.

A succesful perception check, usually a move action, would allow someone to attack the creature with a 50% mischance for having total concealment.

Stealth and invisibility complement eachother in such a way as a character that has concealment can always try to use stealth and stealth reduces the chance of the creature to be pinpointed.

Hmm this is where I don't like perception and stealth skills lumped together. If I spent the skill points to get listen really high in 3.5 the invisible attackers wouldn't be as effective because I can hear you just as well as I normally could. I can see giving a +20 to stealth if the perciever never knew the guy was there. If the mage just cast invisibilty and started moving then I only give a +2 bonus because they are now actively listening and spotting him. This doesn't include the penalties for being in combat if there is other stuff going on so the bonuses migth still be even more.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

An invisible character who relies only on the spell is essentially immediately hosed when the spell goes away.

The use of the stealth skill is not something that's dispellable or radiates magic. His opponent who's relying on True Sight still has to make Perception checks opposed by his stealth roll.


Rogue Drake wrote:

What, if any, are the functional differences between a successful stealth check to hide and being invisible?

It seems to me that a successful stealth check to hide should result in the invisible condition.

It's actually the other way around. Being invisible gives you bonuses to become hidden.

An invisible thing can still be heard, smelled, identified and located by it's footprints, displacing water, or smoke, or dust, etc. An observer can try to determin if an invisible thing is there and locate the square an invisible thing is in.

If a thing is hidden from an observer, they have failed to do so (or are totally unaware it's there at all).

Though, if an attacker is only hidden (not magically invisible) I think it's situational and a DM call if the attacker gains all the benefits of invisibility in an attack. Like if the basis of the steath check is distraction, and the attacker snuck up from behind out of the target's field of view, seems like yes, but if the attacker leapt up from behind a rock in the targets field of view, then the target should be just caught flat footed, same as if they were unaware by just botching the initial perception check at start of combat.


The invisible condition states that he need only be visually undetectable to benefit from the condition. Failed perception checks mean they did not visually (or with any other sense) detect him.

Here's the situation that I'm basically asking about:

I've got a ranger hiding in some bushes. Caravan guards fail their perception checks to see him.
He shoots one of them with a bow. For the purposes of this attack, is he considered to have the invisible condition?


Rogue Drake wrote:

The invisible condition states that he need only be visually undetectable to benefit from the condition. Failed perception checks mean they did not visually (or with any other sense) detect him.

Here's the situation that I'm basically asking about:

I've got a ranger hiding in some bushes. Caravan guards fail their perception checks to see him.
He shoots one of them with a bow. For the purposes of this attack, is he considered to have the invisible condition?

You have to actually be invisible to be invisible. He is considered to be hidden though at least until the takes a shot. Once you attack your position is revealed unless you are invisible. The only way to stay hidden in this situation is to snipe which has its own rules.


wraithstrike wrote:


You have to actually be invisible to be invisible. He is considered to be hidden though at least until the takes a shot. Once you attack your position is revealed unless you are invisible. The only way to stay hidden in this situation is to snipe which has its own rules.

Being hidden means that you are unseen, that you are visually undetected. Invisible says "Invisible creatures are visually undetectable." The two are one and the same. If they are not, then what is the hidden condition?


Rogue Drake wrote:
wraithstrike wrote:


You have to actually be invisible to be invisible. He is considered to be hidden though at least until the takes a shot. Once you attack your position is revealed unless you are invisible. The only way to stay hidden in this situation is to snipe which has its own rules.
Being hidden means that you are unseen, that you are visually undetected. Invisible says "Invisible creatures are visually undetectable." The two are one and the same. If they are not, then what is the hidden condition?

Invisible is "invisible" like the invisible man(movie) or the lady in the Fantasic Four, meaning you are literally invisible(undetectable by sight). Hidden just means you are well hidden. I answered this one at the top of the thread. Invisible always(99%) is due to magical means, while hidden is due to skills.


I actually agree stealth should also give you a +2 bonus to hit on your first attack, not quite clear why this would not be the case, though there is no definite wording to say it is so.


Rogue Drake wrote:


Being hidden means that you are unseen, that you are visually undetected. Invisible says "Invisible creatures are visually undetectable." The two are one and the same. If they are not, then what is the hidden condition?

What we have here is a clash of semantics. The invisible condition requires the character to be visually undetectable. That can be achieved in a number of ways - being in complete darkness with no darkvision on you, being successfully stealthy, and using special abilities that confer invisibility.

Then there's using the special ability of invisibility. That confers the invisible condition against anyone who doesn't have see invisibility or true seeing active (or potentially other powers that beat invisibility).


There isn't a "hidden" condition.

Stealth works as stated in the "Stealth" skill and the opposed skill "Perception". Since it actually doesn't say too many things you may need to house rule a few things.

As previously stated you can't use Stealth in front of someone, but you can use Invisibility that way.


Rogue Drake wrote:

The invisible condition states that he need only be visually undetectable to benefit from the condition. Failed perception checks mean they did not visually (or with any other sense) detect him.

Here's the situation that I'm basically asking about:

I've got a ranger hiding in some bushes. Caravan guards fail their perception checks to see him.
He shoots one of them with a bow. For the purposes of this attack, is he considered to have the invisible condition?

The guards neither see, nor hear, nor smell (nor notice him with tremor sense or anything else), him in the bush if they miss their check.

But consider the difference if he shoots them in the back or in the face. If they're looking at the bush he's hiding behind, it's reasonable they'll see him as he breaks cover to shoot. If they're looking someplace else, then not.

If as luck would have it the target's looking right the archer when he pops up, I'd rule they're still caught flat footed. If their back was turned, or if he could shoot through the bush without breaking cover, then he should get the full benefits of not being seen (invisibility).

If it wasn't clear which way they're looking. I'd roll a die to determine their facing at the critical moment.

Alternativly, if the archer made the 'snipe' stealth re-roll at -20 to stay hidden, that'd mean he stayed hidden regardless where the target was facing, so would get all the bonuses.


There are two things: Invisibility, and the Invisible Condition. One is magical, the other not necessarily so. Both however grant the same numerical bonuses.

If you are hidden due to concealment, a high stealth check, and someone else's failed perception check, do you enjoy the same numerical benefits as a creature enjoying the Invisible Condition? Meaning: you get +2 on ranged attacks and treat targets as flat footed


Rogue Drake wrote:

There are two things: Invisibility, and the Invisible Condition. One is magical, the other not necessarily so. Both however grant the same numerical bonuses.

If you are hidden due to concealment, a high stealth check, and someone else's failed perception check, do you enjoy the same numerical benefits as a creature enjoying the Invisible Condition? Meaning: you get +2 on ranged attacks and treat targets as flat footed

Yes

Any target that is unaware of your presence is flat flooted against and gains bonuses as such


Dedlin wrote:
Rogue Drake wrote:

There are two things: Invisibility, and the Invisible Condition. One is magical, the other not necessarily so. Both however grant the same numerical bonuses.

If you are hidden due to concealment, a high stealth check, and someone else's failed perception check, do you enjoy the same numerical benefits as a creature enjoying the Invisible Condition? Meaning: you get +2 on ranged attacks and treat targets as flat footed

Yes

Any target that is unaware of your presence is flat flooted against and gains bonuses as such

Yes and No. Denying Dex and imposing the flatfooted condition are two different things, being invisible or hidden only denies Dexterity to AC.:

If the combat hasn't begun then there is a surprise round and the target is flatfooted. It happens because everyone is flatfooted before doing the first action, not because being hidden or invisible imposes the flatfooted condition in everyone else (which doesn't).

If the target knows that there are enemies in the area (i.e. after the surprise round) he isn't flatfooted, even against enemies that he can't see, because he is already in a fighting stance. It is clear in the rules that once a creature has done actions it can't be considered flatfooted. Yet, he looses his Dex bonus against invisible enemies, you can rule that enemies that can't be seen benefit from the invisible condition (deny dex and +2).
There is only a small difference between flatfooted and loosing Dex, but the difference exists. Many abilities work only against flatfooted enemies, being flatfooted denies AoOs against everyone, even against creatures that can be seen.

Also note that if you don't see someone but can hear him you are aware of its pressence and you are not surprised (but you are still flatfooted until you do your first action in the encounter). So no-visible and making people flatfooted are not directly related.

And finally you can ignore the RAW and house rule the whole thing.


Rogue Drake wrote:

The invisible condition states that he need only be visually undetectable to benefit from the condition. Failed perception checks mean they did not visually (or with any other sense) detect him.

Here's the situation that I'm basically asking about:

I've got a ranger hiding in some bushes. Caravan guards fail their perception checks to see him.
He shoots one of them with a bow. For the purposes of this attack, is he considered to have the invisible condition?

So you were concealed in a bush, and the guards goes past you without seeing nor hearing you...

First, don't forget this strange rule : there's no facing in Pathfinder, you can see at 360° all the time... Me I houserule that this is the case only when people are actively in combat... But this is my houserule... ;)
So if at any time in your action you lose your concealment you lose your stealth too...

If you get out of the bush and fire they can see you by RAW so you are not invisible to them, but you surprise them and got a surprise turn in which they are flat footed (and if you have won the initiative they will still be flat footed on related to you the next round)
If you fire from inside the bush (still concealed) I don't think there's a RAW for this... I will rule that you are "invisible" but have a 20% liss chance due to concealment of the bush and it use your surprise round...
Next round they still have to find you (but not that hard since you have fired I would rule some consequent bonus to their perception check, but have to use their move action to spot you...)

Well I think that kind of situation will always need a some DM call... And I, as a DM, will always try to reward my players if they come with a clever plan... ;)


First, don't forget this strange rule : there's no facing in Pathfinder, you can see at 360° all the time... Me I houserule that this is the case only when people are actively in combat... But this is my houserule... ;)

This is especially important because in pathfinder perception is all 6 senses. You may not be able to see something behind you but you can still hear it.. so its still a perception roll.


Dedlin wrote:
Rogue Drake wrote:

There are two things: Invisibility, and the Invisible Condition. One is magical, the other not necessarily so. Both however grant the same numerical bonuses.

If you are hidden due to concealment, a high stealth check, and someone else's failed perception check, do you enjoy the same numerical benefits as a creature enjoying the Invisible Condition? Meaning: you get +2 on ranged attacks and treat targets as flat footed

Yes

Any target that is unaware of your presence is flat flooted against and gains bonuses as such

Not exactly, since (for example) missing a perception check at the start of combat doesn't give the +2, though this also means they're unaware of the attacker. Idea being they're caught flat footed, but it's not like they don't see it coming at all.

It's also not exaclty right that everything is assumed to be looking 360 all the time, since distraction allows a steath check (at a bonus), covering a situation where attention is elsewhere (facing the other way, looking at something, etc.). A DM reasonably could rule that even a target in combat who has no idea the stealther is there (so isn't keeping an eye out for him) might be distracted by the opponents he does know about, so as to allow a stealther a check to cross the open ground to sneak up behind him.


Sorry I meant denied dex.. I was on my phone


Rogue Drake wrote:

There are two things: Invisibility, and the Invisible Condition. One is magical, the other not necessarily so. Both however grant the same numerical bonuses.

If you are hidden due to concealment, a high stealth check, and someone else's failed perception check, do you enjoy the same numerical benefits as a creature enjoying the Invisible Condition? Meaning: you get +2 on ranged attacks and treat targets as flat footed

You only get the Invisible Condition if you are, well... How can I say this? If you are INVISIBLE!

Rogue Drake wrote:

Here's the situation that I'm basically asking about:

I've got a ranger hiding in some bushes. Caravan guards fail their perception checks to see him.
He shoots one of them with a bow. For the purposes of this attack, is he considered to have the invisible condition?

No. He gets a surprise round, they're flatfooted and if he shoots them he can use a move action to restealth (-20 to the check, but that why only the stealthiest characters can do it). Its particularly useful for rogues (Sneak attack, restealth, sneak attack, rinse and repeat, you can play Batman, Sam Fisher or Solid Snake like that) and maybe for a ranger hunting one of his favorite enemies. For everyone else maybe not so much. Invisibility only lets you attack the once and then they catch you with your pants round your ankles. Greater invisibility doesn't need to waste an action restealthing but it is so much more useful if used on the partys rogue, or any other meatshield, than on the wizard.

Also keep duration in mind: greater Invisibility is better than Stealth? Maybe. But it only lasts 2 minutes when cast by a 20th level wizard. You can keep stealthing the whole night long if want.


Keep in mind unfavorable conditions and distance too. Good strategy and use of terrain can be better than magic. It's +1/10ft to the DC to be perceived, on top of your stealth check and other modifiers, so if you're shooting with a longbow from 200ft away, you're effectivly restealthing at no penalty, at only a -4 to hit, just from the distance. If you're shooting at someone by a campfire from the darkness that could be an additional +2, +5 or even the Classic where if they're blinded by darkness, it's the poor man's Greater Invisibility.

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