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Mark Garringer wrote:
Why not? Seriously. Seems perfectly logical and in flavor.
I agree. I was playtesting the gunslinger last night and that seemed like one of those core flavorful elements that ought to have been with the character. We had to do a lot of perception rolls in last nights game and it just seemed like a sore tooth everytime I had to make my checks.
In addition, mechanically the whole class seems to be about going very close to first in initiative. You want quick draw, improved initiative, etc so that you can quickly react to a situation and get off a shot before the melee begins.
One of the classes core attributes is wisdom, but no perception?
The class is all about ranged attacks, but no hyper-awareness of your surroundings?