Can we atleast call "Grit" "Daring" instead?


Gunslinger Discussion: Round 1


Just a suggestion. Just not fond of Grit

Prowess?
Daring?
Cunning?
Finesse?

Silver Crusade

Pathfinder Adventure Path Subscriber
Kalyth wrote:
Just a suggestion.

You know how this is gonna end up? "OK, I spend two Darling Points ..."


But... then we can't call the advanced version True Grit :(

Silver Crusade

Pathfinder Adventure Path Subscriber
Odraude wrote:
But... then we can't call the advanced version True Grit :(

"True Darling" sounds better on oh so many levels. :)

Scarab Sages

I like grit.


Me too. Mostly with salt on it and a side of biscuits and gravy and bacon.

Mmmm... bacon...


I love the term Grit, it fits the name Gunslinger....Daring would work for a Swashbuckler...

I just cant wait to run a Pathfinder version of "True Grit"....


I'm not entirely fond of grit, either. However, it is the best choice for an alternate class called a gunslinger. The two words go hand-in-hand to create the concept. I have argued that "gunslinger" is inappropriate for a fantasy setting (it would work great in a steam punk setting). For what the mechanic represents, however, "grit" is the perfect word; alternately, "moxie." "Grit" is a combination of all your suggestions--it is prowess, daring, cunning, and finesse. The challenge here is to find the western equivalent of "ki."


Lordtoad wrote:
I'm not entirely fond of grit, either. However, it is the best choice for an alternate class called a gunslinger. The two words go hand-in-hand to create the concept. I have argued that "gunslinger" is inappropriate for a fantasy setting (it would work great in a steam punk setting). For what the mechanic represents, however, "grit" is the perfect word; alternately, "moxie." "Grit" is a combination of all your suggestions--it is prowess, daring, cunning, and finesse. The challenge here is to find the western equivalent of "ki."

Thats the problem though, they are making a western gunslinger. They are not making a Swashbuckler or Pirate. I personally feel a gun using swashbuckler or pirate should be more of the focus than a Wild West Gunfighter. Swashbucklers and Pirates are more appropriate for the Fantasy Genre that D&D/Pathfinder is primarily set in. They are totally ignoring the classic Archetypes that would use firearms and are constructing a Alternate class that really doesnt have the right feel for the established setting.

When I read the Gunslinger Class, nothing in it causes my mind to envision a Swashbuckler or Pirate or dwarven inventor. It all oozes Cowboy Wild West OK Corral Westerns. The feel for it really isnt fitting for the established general setting. While giving it more of a Swashbuckler or Pirate Feel (that can also be used to make a Wild West style gunslinger) would feel like a better fit to me. It just seems like Wild West gunfighter is being shoved down my throat by the class and they arent even trying to leave room for a character with the pirate or swashbuckler feel.

Sovereign Court

Kalyth wrote:
Lordtoad wrote:
I'm not entirely fond of grit, either. However, it is the best choice for an alternate class called a gunslinger. The two words go hand-in-hand to create the concept. I have argued that "gunslinger" is inappropriate for a fantasy setting (it would work great in a steam punk setting). For what the mechanic represents, however, "grit" is the perfect word; alternately, "moxie." "Grit" is a combination of all your suggestions--it is prowess, daring, cunning, and finesse. The challenge here is to find the western equivalent of "ki."

Thats the problem though, they are making a western gunslinger. They are not making a Swashbuckler or Pirate. I personally feel a gun using swashbuckler or pirate should be more of the focus than a Wild West Gunfighter. Swashbucklers and Pirates are more appropriate for the Fantasy Genre that D&D/Pathfinder is primarily set in. They are totally ignoring the classic Archetypes that would use firearms and are constructing a Alternate class that really doesnt have the right feel for the established setting.

When I read the Gunslinger Class, nothing in it causes my mind to envision a Swashbuckler or Pirate or dwarven inventor. It all oozes Cowboy Wild West OK Corral Westerns. The feel for it really isnt fitting for the established general setting. While giving it more of a Swashbuckler or Pirate Feel (that can also be used to make a Wild West style gunslinger) would feel like a better fit to me. It just seems like Wild West gunfighter is being shoved down my throat by the class and they arent even trying to leave room for a character with the pirate or swashbuckler feel.

The established setting for guns on Golarion is Alkenstar, which is a dead-magic zone and is fairly Wild West. It's pretty low on swashbuckling/piracy/dwarves...

Not saying I diasgree, the gunslinger does feel very cowboy-niche and I do think that is a bad thing.

But it should be clear that Golarion is the default setting for Pathfinder.


Kalyth wrote:

Thats the problem though, they are making a western gunslinger. They are not making a Swashbuckler or Pirate. I personally feel a gun using swashbuckler or pirate should be more of the focus than a Wild West Gunfighter. Swashbucklers and Pirates are more appropriate for the Fantasy Genre that D&D/Pathfinder is primarily set in. They are totally ignoring the classic Archetypes that would use firearms and are constructing a Alternate class that really doesnt have the right feel for the established setting.

When I read the Gunslinger Class, nothing in it causes my mind to envision a Swashbuckler or Pirate or dwarven inventor. It all oozes Cowboy Wild West OK Corral Westerns. The feel for it really isnt fitting for the established general setting. While giving it more of a Swashbuckler or Pirate Feel (that can also be used to make a Wild West style gunslinger) would feel like a better fit to me. It just seems like Wild West gunfighter is being shoved down my throat by the class and they arent even trying to leave room for a character with the pirate or swashbuckler feel.

Agreed. This is why I am in favor of renaming the whole alternate class "Musketeer." [Actually, I am in favor of the Musketeer as a new base class.] This would require a complete overhaul of the flavor text, forcing a new name on "grit." But what would that be called? Or would the entire mechanic have to be changed? There are those advocating for a discovery-like mechanic instead of the current ki-like mechanic--this would unite the Musketeer with the Alchemist in a set of almost-tech classes that would be a good fit for renaissance campaigns.

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