Gunslinger Review - Gunslinger, Guns, Core Classes (Multi-Part)


Gunslinger Discussion: Round 1

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Silver Crusade

Odentin wrote:

Who says it can only be once? Combined with the revolver/repeater innovation, you can have a multi-shot blunderbuss.

Like I said before, the blunderbuss/scattergun/shotgun/whatever you want to call it innovation (as well as the corresponding pathfinder material) should be a spread, not just a short-range, high-damage change.

True. That's why I'm waiting to see more of official ruling, and hope the next gunslinger we'll get, non-official or official, takes the spread effect into account in it's design.

Quote:
If, like I suggested, you had the whole list to choose from, but were limited on how many you could put on any one gun (one at 3rd level, 2 at lvl 7, 3 at lvl 11, and 4 at lvl 15), a gunslinger could have different guns for different situations, if she bought (or built) a few extras. Like she has the single shot, high damage sniper rifle, the two six shooters, and maybe a double barreled blunderbuss, just in case.

I like this. Maybe I didn't understand what you meant before, but now I find this to be a good alternative to kit-weapons you can change depending of the situation. In this case, the weapons should be alien enough to give a malus to anyone else except a gunslinger, or by taking an additional feat.


Oh, of course! I believe these things should only be able to be used by a gunslinger of high enough level to use guns with that many innovations, and of high enough level to match the requirements of any particular innovation. If someone isn't high enough level, or not a gunslinger at all, they shouldn't be able to use the upgraded guns...

Maybe allow RARE examples of guns that have an innovation or two, but can be used by a non-gunslinger to appear in game, maybe in the hands of an obscenely rich NPC. Though that'd be a GM thing, and GM's can bend the rules as much as they'd like. Not PCs, though.


Odentin wrote:
Scatterguns/blunderbusses/shotguns should be cone effects, and that innovation, along with the cannon and every other innovation, should be permanent. Again, perhaps a day's work can change out innovations. Seems fair...

I know these guns, like any weapons in Pathfinder, are not supposed to be completely realistic. Still, I've utterly failed at restraining myself so far so I might as well pop in here with my hope that the blunderbuss does not work as a 15ft cone so that some shred of realism can remain.

From what I've seen from modern users and tests of flared barrel blunderbusses the shot isn't spread significantly more than from an ordinary cylinder, and that spread patters of 20-30 inches at 10 yards is a common measurement, not enough to affect an entire 5ft square, let alone a 15ft one.

Still, I know it's just a game and the guns aren't realistic in any case, so it won't be the end of the world or anything if they give blunderbusses and shotguns a cone effect, but I don't think they should and I hope they don't.


idilippy wrote:
Odentin wrote:
Scatterguns/blunderbusses/shotguns should be cone effects, and that innovation, along with the cannon and every other innovation, should be permanent. Again, perhaps a day's work can change out innovations. Seems fair...

I know these guns, like any weapons in Pathfinder, are not supposed to be completely realistic. Still, I've utterly failed at restraining myself so far so I might as well pop in here with my hope that the blunderbuss does not work as a 15ft cone so that some shred of realism can remain.

From what I've seen from modern users and tests of flared barrel blunderbusses the shot isn't spread significantly more than from an ordinary cylinder, and that spread patters of 20-30 inches at 10 yards is a common measurement, not enough to affect an entire 5ft square, let alone a 15ft one.

Still, I know it's just a game and the guns aren't realistic in any case, so it won't be the end of the world or anything if they give blunderbusses and shotguns a cone effect, but I don't think they should and I hope they don't.

Yeah, I know. Unfortunately, there's really not a better way to do the conal spread of a blunderbuss in Pathfinder. Well, maybe an AoE line effect, but that's got it's issues, as well...

Edit: And yes, I AM bored enough on my days off to sit and keep refreshing the forums...


Odentin wrote:
idilippy wrote:
Odentin wrote:
Scatterguns/blunderbusses/shotguns should be cone effects, and that innovation, along with the cannon and every other innovation, should be permanent. Again, perhaps a day's work can change out innovations. Seems fair...

I know these guns, like any weapons in Pathfinder, are not supposed to be completely realistic. Still, I've utterly failed at restraining myself so far so I might as well pop in here with my hope that the blunderbuss does not work as a 15ft cone so that some shred of realism can remain.

From what I've seen from modern users and tests of flared barrel blunderbusses the shot isn't spread significantly more than from an ordinary cylinder, and that spread patters of 20-30 inches at 10 yards is a common measurement, not enough to affect an entire 5ft square, let alone a 15ft one.

Still, I know it's just a game and the guns aren't realistic in any case, so it won't be the end of the world or anything if they give blunderbusses and shotguns a cone effect, but I don't think they should and I hope they don't.

Yeah, I know. Unfortunately, there's really not a better way to do the conal spread of a blunderbuss in Pathfinder. Well, maybe an AoE line effect, but that's got it's issues, as well...

Edit: And yes, I AM bored enough on my days off to sit and keep refreshing the forums...

Eh, arrows, bolts, many ray effects, and regular bullets aren't modeled as any sort of area of effect line, so in my opinion shot shouldn't be either. For one, with the game operating on 5' increments, the spread even at mid range isn't wide enough to even cover one square completely, the way a line or cone does. Also, making shot an area of effect leads to quirky situations like standing adjacent to an enemy and hitting not only him but the two people 5 and 10 feet behind him with the same shot.

Maybe I could see giving a shotgun/blunderbuss an attack bonus to simulate the spread making it somewhat more likely that you hit, but then again maybe not. Guns already get to ignore armor in one range increment, which seems even more like a strange mechanic when you bring the smaller, slower pellets of a shotgun into it, giving blunderbusses an attack bonus on top of that might be too much.

Oh, I forgot my last point. If you make guns an area of effect it is likely that a reflex save mechanic would be used along with it, which leads to the strange situation of a rogue with evasion and no armor being able to avoid a shotgun but not a pistol or musket. Otherwise you'd have to work it to where an attack roll was rolled for everyone in the area of effect, which is also awkward, of have one attack roll apply to maybe 4 or 5 opponents, which is also jarring. And critical hits would be a real mess to unravel, or sneak attack.


Yeah, the general rule is Attack vs AC or AoE vs Ref Save. I dunno, a rogue or monk being able to avoid a spread of shot seems right within the realm of fantasy, and completely within the same realm as the firearms targeting touch AC. The rogue and the monk are still hard to hit when you're aiming at them, and even harder to catch in a spread.

I dunno, the thought of a low-range, high damage, single target blunderbuss seems a bit redundant to me. Doesn't that seem to be how the firearms are already?

I can see HOW the spread could be warranted, I can see how a line effect could be chosen, I can see the low-range, high-damage approach. There's pros and cons to all of them. I REALLY hope they don't go with the third option, for the reason I stated above. I just think a short-range cone effect is the best option. Realistic? No. But a 15' spread of 1d12 dmg (with a ref save for half) isn't all that broken, either.

Edit: In fact, how badly would it suck to get a 1-3 on that damage roll? If your opponent makes the save, you're doing a grand total of 1 dmg. That's a 25% chance at doing 1 dmg. Ouch.


How's this?

Innovation (Ex): The gunslinger has evolved into a revolutionary engineer in the realm of firearms and guncraft. Through practical study and experimentation, the gunslinger has developed an assortment new innovations designed to enhance the effectiveness of her firearm. Such innovations can increase a firearm’s range, improve the efficacy of black powder crafting, or alter the dynamics of firearm shot.

Beginning at 3rd level, and every 4 levels thereafter (7th, 11th, etc.), the gunslinger can add one innovation from the innovations list to any number of firearms she possesses, to a maximum of 4 at 15th level. The gunslinger must meet the requirements of an innovation to add it to her firearm. The gunslinger can increase the number of innovations she can add to a firearm by taking the Extra Innovation feat. Unless otherwise noted, a gunslinger cannot add an individual innovation more than once, nor do innovations that modify the firearm itself stack. Some innovations can only be added if the gunslinger has met certain prerequisites first, such as adding other innovations to her firearm prior to adding an additional. A gunslinger’s innovations only function for the gunslinger that owns the firearm, or another gunslinger of equal or greater level. Should another individual wield a gunslinger’s firearm, the innovations do not function, reducing it to a basic firearm of its type.

Additionally, upon reaching 7th level, and every other level the gunslinger increases her number of innovations (11th and 15th, and so on), the gunslinger can choose to swap out a single innovation already added to an existing firearm, and add a new innovation in its place. In effect, the gunslinger removes the previous innovation in exchange for the new one. The old innovation cannot be one that was used as a prerequisite for another innovation already added, or deed she has already selected. A gunslinger can only exchange one innovation at any given level and must choose whether or not to swap an innovation at the time she increases her number of innovations. The following are a list of innovations the gunslinger can choose from:


Beautiful!

Now, a series of questions: To include the Innovator deed, should it be able to stack with the Extra Innovation feat? Should both of them stay at 1 extra innovation per gun? Should the Innovator deed simply grant the Extra Innovation feat?

Silver Crusade

Quote:
Should the Innovator deed simply grant the Extra Innovation feat?

Redundant, but follows other classes logic like Finesse Rogue which... gives finesse to the rogue. Though the alchemist doesn't have a talent that allows him an additional discovery, when the gunslinger could take one on each odd and pair level... since the alchemist follows a "take an additional discovery, now you know it" logic like a sorcerer and not a "you have the right to use one more innovation from this list on any gun you get" like a cleric preparing spells, I think it should be like finesse rogue, but this feat could only be taken once.

Essentially, it gives an ability you should get only 4 levels later, so it's not so much of a hard limitation.


Arren wrote:

Slightly confused, or maybe I'm just misinterpreting things entirely, but, has Maxx taken over things for Ashiel or are we looking at two different versions of the Gunslinger in this thread?

Sorry, it just dawned on me, and I became curious.

They are indeed two different versions. While reading over the alpha playtest gunslinger inspired my version of the gunslinger, my version of the gunslinger is definitely not built upon the Alpha gunslinger. The mechanics were written by me, not copy/pasted, as were the feats, gun rules, explosive rules, grit recovery system, and so forth. It does not even share the same weapon and armor proficiencies as the Alpha gunslinger; and when I wrote it and published it under the OGL, I noted during the license that anything written in a that specific font color was not considered Open Game Content; at least not currently.

The only parts of Paizo's gunslinger that were retained with the version I wrote was merely "grit" and "deeds" as the name of their key abilities, which is akin to "magic" being used to describe the powers of different magic users throughout different RPG systems.

So I'm not entirely certain how I feel about this.

EDIT: I've been somewhat busy with real life issues, and have only been able to post a bit on the general forums and the like. Unfortunately, I don't get paid for this kind of thing (but we must strive for our dreams), so I haven't been able to keep up with everything as fast as I should have liked.

I will try to post more often. Thank you for the feedback on my gunslinger.

EDIT 2: This is why I'm a little bothered. I'm very peculiar about not using non-OGL material by other writers without their permission; which is why I do not include copies of various classes and the like on my Heroes of Alvena roleplaying site, and only link to their respective pages online when describing a different ability or change to the base class.

It's also why I don't have any content from Dreamscarred Publishing's Psionics in my psionics book I've been writing. As a writer myself, I'm very funny about respecting the work and effort that they have put into it. For the record, if anyone needs to contact me for anything, you can do so from my HoA site; most easily by the (very inactive) forums on the site, or via my e-mail at scott_dragonmaster@hotmail.com.

HoA - Gunslinger Alpha Playtest (All versions) wrote:

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artworks, trade dress, and anything written in the same font-color as this section. (Elements that have previously been designated as Open Game Content are not included in this declaration.)

Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Alvena Publishing game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.

EDIT 3: I'm also (sometimes) available for requests, and would drop most of my free time for commissions, as well as to chat mechanics and such with.


How's this?

Extra Innovation
You can add one additional innovation to your firearms.
Prerequisite: Innovation class feature.
Benefit: You can add one extra innovation to your firearms. You must meet all the prerequisites for this innovation. The Extra Innovation feat can only be selected once.

Deeds
Great Innovator (Ex): A gunslinger that selects this deed gains Extra Innovation as a bonus feat.

Here's the 19th level Innovation Mastery. Should we keep it at two, or make it as many innovations as the gunslinger wants?

Innovation Mastery: At 19th level, the gunslinger becomes a master of innovations. The maximum number of innovations the gunslinger can add to her firearm increases by two, but she also develops a number of truly new and innovative breakthroughs of significant import. Only a single master innovation may be added to the gunslinger’s firearms, and does not count against the maximum number of innovations she can add. For many gunslingers, this master innovation is the primary goal of their experimental craft and hard work. The following are a list of master innovations the gunslinger can choose from:

Still working on the master innovations.


Elghinn Lightbringer wrote:

How's this?

Extra Innovation
You can add one additional innovation to your firearms.
Prerequisite: Innovation class feature.
Benefit: You can add one extra innovation to your firearms. You must meet all the prerequisites for this innovation. The Extra Innovation feat can only be selected once.

Deeds
Great Innovator (Ex): A gunslinger that selects this deed gains Extra Innovation as a bonus feat.

Here's the 19th level Innovation Mastery. Should we keep it at two, or make it as many innovations as the gunslinger wants?

Innovation Mastery: At 19th level, the gunslinger becomes a master of innovations. The maximum number of innovations the gunslinger can add to her firearm increases by two, but she also develops a number of truly new and innovative breakthroughs of significant import. Only a single master innovation may be added to the gunslinger’s firearms, and does not count against the maximum number of innovations she can add. For many gunslingers, this master innovation is the primary goal of their experimental craft and hard work. The following are a list of master innovations the gunslinger can choose from:

Still working on the master innovations.

Eek. Not sure on this one. Overall, it's nice, but the number seems bad.

As it stands now, the gunslinger gets 6 innovations, plus a free one. Yikes. With Extra Innovation, that makes 7, with a big one. Total of 8 innovations. Per gun! Extra yikes!

I guess it's not terribly broken, but at higher levels, it really does promote multi-barrel monstrosities. I'd say my thoughts lean towards either 2 innovations and the big ones cost a slot, or 1 innovation and the big ones don't. The former sounds better, personally, as it doesn't force someone to take a master inno if they don't want to.

Whatchu think, Maxx?

Also, if Ashiel thinks we're stepping on his toes here, maybe we should move this to a new thread?

Silver Crusade

Quote:

This is why I'm a little bothered. I'm very peculiar about not using non-OGL material by other writers without their permission; which is why I do not include copies of various classes and the like on my Heroes of Alvena roleplaying site, and only link to their respective pages online when describing a different ability or change to the base class.

It's also why I don't have any content from Dreamscarred Publishing's Psionics in my psionics book I've been writing. As a writer myself, I'm very funny about respecting the work and effort that they have put into it. For the record, if anyone needs to contact me for anything, you can do so from my HoA site; most easily by the (very inactive) forums on the site, or via my e-mail at scott_dragonmaster@hotmail.com.

I understand your concern and again, I apologize, especially since I hope to be called a writer someday too, even in a field that doesn't share a lot with RPGs except the romanesque fairytale fantasy, if you allow me a bit of frenglish. I was so excited by the content that I didn't take the time to look at the licence content for more than the "OGL" term, not to take into account that english isn't my mother's tongue.

The file has been reported and should be erased shortly, all the people that would have an interest in looking at it already did, after all.

I hate to say this, since having someone to clean up after me isn't in my habitudes, but I guess you'll have a lot of rewording to do so the Alpha Gunslinger doesn't show up any licenced content from Ashiel's gunslinger, Elghinn. I guess it should be more than fair to link the pdf to Ashiel's and Paizo's ones too to show where the inspiration comes from.
Btw, the Feat and Deed are good, though I think Innovation mastery should allow either a great innovation, OR two little ones. For great innovations, some ideas you could think about :
- Ammos piercing through several targets at each shot,
- "Gatling" for high damage in a short time,
- Explosive shots, like an alchemist bomb,
- Higher range for touch AC attacks + maybe a +1 to critical range when doing a focused high-precision attack...

Quote:

Whatchu think, Maxx?

Also, if Ashiel thinks we're stepping on his toes here, maybe we should move this to a new thread?

Ahah, got the same opinion about this !

I agree, we should move to a new topic dedicated to the Alpha community Gunslinger, and I think the best way to "close" this topic should be Ashiel posting again the 1.2, or even better, the real 1.3 as soon as he has the time to do so. I'll wait for it, since the 1.2 was so awesome. :)


Maxx wrote:

Quote:
Whatchu think, Maxx?

Also, if Ashiel thinks we're stepping on his toes here, maybe we should move this to a new thread?

Ahah, got the same opinion about this !
I agree, we should move to a new topic dedicated to the Alpha community Gunslinger, and I think the best way to "close" this topic should be Ashiel posting again the 1.2, or even better, the real 1.3 as soon as he has the time to do so. I'll wait for it, since the 1.2 was so awesome. :)

I agree. I'll need to go through the 1.2 pdf and do some checking. I think I have it.

I'll start the new post if you like. It'll be called Gunslinger Alpha.


Maxximilius wrote:
Quote:

This is why I'm a little bothered. I'm very peculiar about not using non-OGL material by other writers without their permission; which is why I do not include copies of various classes and the like on my Heroes of Alvena roleplaying site, and only link to their respective pages online when describing a different ability or change to the base class.

It's also why I don't have any content from Dreamscarred Publishing's Psionics in my psionics book I've been writing. As a writer myself, I'm very funny about respecting the work and effort that they have put into it. For the record, if anyone needs to contact me for anything, you can do so from my HoA site; most easily by the (very inactive) forums on the site, or via my e-mail at scott_dragonmaster@hotmail.com.

I understand your concern and again, I apologize, especially since I hope to be called a writer someday too, even in a field that doesn't share a lot with RPGs except the romanesque fairytale fantasy, if you allow me a bit of frenglish. I was so excited by the content that I didn't take the time to look at the licence content for more than the "OGL" term, not to take into account that english isn't my mother's tongue.

The file has been reported and should be erased shortly, all the people that would have an interest in looking at it already did, after all.

I hate to say this, since having someone to clean up after me isn't in my habitudes, but I guess you'll have a lot of rewording to do so the Alpha Gunslinger doesn't show up any licenced content from Ashiel's gunslinger, Elghinn. I guess it should be more than fair to link the pdf to Ashiel's and Paizo's ones too to show where the inspiration comes from.
Btw, the Feat and Deed are good, though I think Innovation mastery should allow either a great innovation, OR two little ones. For great innovations, some ideas you could think about :
- Ammos piercing through several targets at each shot,
- "Gatling" for high damage in a short time,
- Explosive shots, like an alchemist bomb,
-...

It's cool man. I'm pretty positive I would have said feel free to modify it if you asked. You don't have to remove the stuff from your version; and I appreciate the offer to link to the gunslinger/HoA-Site; which seems quite fair. I doubt I'll make any money off of it anyway (though I'm seriously considering making a mini sourcebook pdf that includes it, but I really have no idea how to get established in a pdf marketplace; nor do I know what sort of requirements are involved with getting stuff sold on Paizo's marketplace).

So I don't mind if you use the stuff I wrote. Just remember it's polite to ask permissions when you use material others wrote. :)

License Agreement
J. Scott Mohn hereby permits the owner of the "Maxximilius" account on the Paizo Publishing (TM) message boards the right to use and reproduce material from the Alvena Publishing Gunslinger for non-commercial use.

There ya go, all official like. :P

EDIT: Also, good luck with your fantasy writing. I was writing a novel as well, but I lost it in something of a computer catastrophe, and the backup was damaged. It seems we have similar aspirations. ^-^

Silver Crusade

I guess my mistake was to miss the professional part of the pdf, and to take it as a full OGL. If I knew at first, I would gladly and without exception have asked for an autorisation before - heck, I even asked to a russian artist by MSN if I could use an artwork from and of her, as a cover for the french novel that's "only" 10% made and that only a handful of people have seen for now, so this kind of courtoisy isn't totally foreign to me.
And don't "worry" about the 1.3, Elghinn uses it as a base and will rewrite all privately licenced content, so it isn't lost, and this time will not break any copyright. Plus, it will not be intended to be a fully functional gunslinger, only a good little concentrate of ideas as much balanced as possible so that the designers have a little help when working on the final version. You could even see what has been done in it and build a new version you could sell on Paizo stores if the official isn't good enough and the unofficial inspires you. :)

Thanks for the licence and the good luck, I too definitively lost 65 pages (good ol' Word format, not litterary), then 120 f!~~in' ones. But now is way better than before, so I guess when I'm not anymore under benzodiazepines it will go a little further. ;p


I started the new Thread. It's called "Gunslinger Alpha Version". So what do I need to do with my rewrite, Maxximilius? In reference to Ashiel's comment above?

I'm working on a couple novels too, all based in my campaign world. Seems like there are a few of us of the smae mind involved in this thread.

Silver Crusade

Well, how to resist to the song of another world's mermaids, when you can yourself play at being it's all powerless God ? :D

I suggested this on the Alpha Gunslinger topic, let's see what Ashiel thinks about it. :)

"Inspired from Paizo's Alpha Gunslinger ; the unofficial Alpha Gunslinger is the result of the Pathfinder RPG community work and ideas put on the table to improve the class, and a tool for designers and players alike. The topic open to suggestions can be found here (hyperlink to this topic).
This work wouldn't have been possible without all the players who stood up to make the Gunslinger an awesome firearm wielder ; by playtesting it, giving ideas, or simply giving their opinion. Thanks to them !
Special thanks to "Ashiel" J.Scott Mohn (hyperlink to mail adress ? Maybe a confirmation from Ashiel could be good on this one !) from Alvena Publishing, whose personnal take on the Gunslinger (hyperlink to 1.2 Gunslinger) on the Paizo forums (hyperlink to Ashiel's Gunslinger topic) heavily inspired the initiative and the content of this pdf."


Looks great! Would you post that and hyperlink the links? I have no idea how to do it. Then, when I post the Alpha, I'll include that in the 1st page of the pdf.

Silver Crusade

If you are using Word, I think you simply need to select the text you want to make a link, then right-click and select "Hypertext link", where you then put the appropriate web adress.
The selected words become a link that stays in any pdf you would produce from your text, allowing to click the word or the sentence to go the the corresponding website. I used OpenOffice, and I needed to select the part of the sentence, "Insert", hyperlink. At worst, you can simply put the adresses in parentheses where I did so. :)
Or I'll just post a link to a .doc with the full sentence and links made ?


I'll try and link in the pdf. I hope it works. Thanks.

Silver Crusade

As you wish !


To Ashiel (Paizo Messageboards really needs a PM feature)

Spoiler:
I made a alchemist archetype based on Maxximilius/Elghinn sugestions, and he was meant to be used with your firearm rules (the best ones I had eve seen, I should add). And as Maxx suggested, I'm uploading it to Pathfinder Database, but to make it complete I need to post the firearm rules as well. Do you mind if I post your firearm rules too? Of course, credits will be given. =]


freduncio wrote:
To Ashiel (Paizo Messageboards really needs a PM feature)

Yes they do. :P

Quote:
I made a alchemist archetype based on Maxximilius/Elghinn sugestions, and he was meant to be used with your firearm rules (the best ones I had eve seen, I should add). And as Maxx suggested, I'm uploading it to Pathfinder Database, but to make it complete I need to post the firearm rules as well. Do you mind if I post your firearm rules too? Of course, credits will be given. =]

You may. :)

EDIT: Though it should be noted that I plan to upload a higher version soonish (within the next couple of days, I think), and I'm currently considering lowering the damage multiplier of the guns to x2, because I like the idea of a critical-focused build, but x3 is just too high for that to be viable. Otherwise, lowering the threat range would be the alternative.

Going to do some math, but I figured I might let you know ahead of time that the threat range would probably be changing to 18-20/x2. However, feedback is appreciated; and depending on the thoughts of everyone who are following, I may try something different.


Ashiel wrote:

Though it should be noted that I plan to upload a higher version soonish (within the next couple of days, I think), and I'm currently considering lowering the damage multiplier of the guns to x2, because I like the idea of a critical-focused build, but x3 is just too high for that to be viable. Otherwise, lowering the threat range would be the alternative.

Going to do some math, but I figured I might let you know ahead of time that the threat range would probably be changing to 18-20/x2. However, feedback is appreciated; and depending on the thoughts of everyone who are following, I may try something different.

Indeed. Glad that you meant to mantain the high threat range, as it is a key element to the archetype. I concerned once in a while about the critical multiplier, anyway...

Thank you.


freduncio wrote:
Ashiel wrote:

Though it should be noted that I plan to upload a higher version soonish (within the next couple of days, I think), and I'm currently considering lowering the damage multiplier of the guns to x2, because I like the idea of a critical-focused build, but x3 is just too high for that to be viable. Otherwise, lowering the threat range would be the alternative.

Going to do some math, but I figured I might let you know ahead of time that the threat range would probably be changing to 18-20/x2. However, feedback is appreciated; and depending on the thoughts of everyone who are following, I may try something different.

Indeed. Glad that you meant to mantain the high threat range, as it is a key element to the archetype. I concerned once in a while about the critical multiplier, anyway...

Thank you.

Well after giving it some serious thought, and running the numbers, this would give the best results I feel. As simple weapons, guns would have some conveniences, but crossbows would arguably be better for most NPCs (having a higher threat range, similar damage, etc); whereas with the exotic proficiency they would become more akin to exotic crossbows (similar damage, higher critical chance), which seems fair to me. The lowered critical multiplier would make them ideal for critical focused builds without blowing things out of proportions.


After being asked directly by a poster on the boards, I would like to clear up something that some of you may be wondering about.

When I began this class, I intended it to be good. I wrote it from the ground up, starting from scratch. I didn't use any of the Paizo gunslinger's mechanics, but wrote a new set of mechanics; mechanics that I felt would support the kind of theme they were going for with the Ultimate Combat Gunslinger. I've put much effort into the class, and I've treated it as though it was a product not only of love but of value; that would be worthy of being in a published game manual. Not because I somehow expect it to be my 1-way ticket into Pazio-World, but because that's what I do. I wanted it to be good, so that if someone wanted to play with it then they could. Because I put so much work into it, I claimed it as product identify for myself; so that I would have a hand in deciding its fate.

It was noted to me, by a reader, that posting it on the Paizo boards for consideration and claiming it as my own was underhanded. He noted that I do not work for Paizo, and what I was doing was disingenuous to the community as a "community project", and that claiming it as my own was certainly not going to encourage Paizo to desire my version of the gunslinger, but to actively avoid it. I have no illusions that I work for Paizo, nor do I believe that the gunslinger re-write will get me a job with Paizo, or even my foot in the door. However, I want to get something strait right now.

I've been working on this project from the beginning to showcase alternatives to the mechanics which have proven to be faulty in the playtest. I've said multiple times through the thread that it could give Paizo some ideas, or that they could use mine if they wished it, and this has always been true.

//Semi-Tangent Warning//

I like Paizo. I've been GMing/DMing (I can barely say playing given the GM to PC ratio of my game time) this game since 3E D&D came out in 2000. I've watched it grow over the years, and I've watched it evolve, devolve, twist and change. When I look at Paizo, I feel they have the right "heart" for us as a company. I feel like they legitimately care and want to provide a good product for the gaming community, our community, instead of just trying to produce splatbook #231 for $39.99, rushed to print to grab an extra dime. I'm not saying that I think Paizo is a non-profit gaming organization, but that I truly believe it cares about its fanbase, and instead of nameless people busily printing books from behind an illusory wall, I feel they are people that I'd be happy to know or to sit down and chat or game with.

So if I want anyone to take the work I put into the alternative gunslinger and make so much as a copper piece off of it, then I want that person to be "Paizo", the collective persona of the people that are keeping my favorite game - a big part of my life for the past 11 years - alive and well. And that's why I reserved the rights to my gunslinger; because if Paizo wants it, well they have first dibs.

//Semi-Tangent Over//


Just a quick update: I'm running an alchemist right now who just took his first level of gunslinger (he's alchemist 6, gunslinger 1), and I'm having a blast (no pun intended) with the shotgun. Deadeye shot + shotgun opera really has some fun advantages, especially when I can use it, then put the gun away and start hurling bombs.

Good times.

-The Beast


Just posted the Gunslinger v.1.4.0 on the "Gunslinger Alpha Version" thread if anyone's interested.


xXxTheBeastxXx wrote:

Just a quick update: I'm running an alchemist right now who just took his first level of gunslinger (he's alchemist 6, gunslinger 1), and I'm having a blast (no pun intended) with the shotgun. Deadeye shot + shotgun opera really has some fun advantages, especially when I can use it, then put the gun away and start hurling bombs.

Good times.

-The Beast

Nice. I'm glad you're enjoying it. ^-^

Also, I'd love to hear more of your alchemist/'slinger's exploits. :)

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