Grit and a flashback to Barbarian Rage points from Alpha


Gunslinger Discussion: Round 1

Grand Lodge

IIRC the Barb rage points were removed because it was too much book keeping, now I see them back in another form, and as an added level of interest, they can go up as well as down.

The samurai has resolve points and the Ninja has a lot more to spend Ki points on.

From a Dev perspective, is this a step to 'a path not taken'?

Silver Crusade

Personally i think that these points systems are ridiculous. Yes they add some functionality, and they act kind of a check and balance system, but there has got to be a better way.

What real world reason could you put these point to? Like if your gunslinger dose not have enough grit points to do something, then what real world explanation could you put to it as too why he can not do it?


Triga wrote:

Personally i think that these points systems are ridiculous. Yes they add some functionality, and they act kind of a check and balance system, but there has got to be a better way.

What real world reason could you put these point to? Like if your gunslinger dose not have enough grit points to do something, then what real world explanation could you put to it as too why he can not do it?

Fatigue.

(No, not the fatigued condition.)

A long day of adventuring and daring exploits tires one out. You tend to get worn down after a while. Everyone has their limits.

And point pools make more logical sense than the ability to do a specific trick x/day.


Freesword wrote:
Triga wrote:

Personally i think that these points systems are ridiculous. Yes they add some functionality, and they act kind of a check and balance system, but there has got to be a better way.

What real world reason could you put these point to? Like if your gunslinger dose not have enough grit points to do something, then what real world explanation could you put to it as too why he can not do it?

Fatigue.

(No, not the fatigued condition.)

A long day of adventuring and daring exploits tires one out. You tend to get worn down after a while. Everyone has their limits.

And point pools make more logical sense than the ability to do a specific trick x/day.

Fatigue so your less gritty? Not buying it. Ki pool makes sense because that's kind of your inner reserve of power, but grit points? How does it make more logical sense than the ability to do a specific trick x/day it amounts to the same thing in the end. I guess the pool concept is a little more versatile, but pool concept just does not seem to fit the class to me


The game is already abstract compiled into abstract.

I mean come on, literally everything that happens in combat is abstracted.

Another small one won't kill you.


ProfessorCirno wrote:

The game is already abstract compiled into abstract.

I mean come on, literally everything that happens in combat is abstracted.

Another small one won't kill you.

Until that one straw permanently ended the poor camels dreams of being a figureskater.

But really, Im too fatigued to shoot him in the leg and trip him?

Im too fatigued to shoot that lock open?

Im too fatigued to find a supply of extra ammo I forgot I stuck up my....well you get the idea.

It's like they arnt even trying to be realistic any more. In a lot of ways it seems like just an easy out. Lets just give him a point pool so we dont have to design balanced mechanics that simulate some aspect of reality.

How about full round actions to for a leg shot and the loss of dex bonus while you are taking that perfect aim to hit that knee cap.

Really spend a point to blast open a lock? Does the Dwarf have to spend a point to beat the heck out of it with his warhammer?


Helaman wrote:

IIRC the Barb rage points were removed because it was too much book keeping, now I see them back in another form, and as an added level of interest, they can go up as well as down.

The samurai has resolve points and the Ninja has a lot more to spend Ki points on.

From a Dev perspective, is this a step to 'a path not taken'?

Err, no, actually, it only vaguely resembles the rage points. Barbarians in beta had pools of into the hundreds of rage points, which they spent in bits and chunks of wildly varying sizes essentially every single round of combat.

Grit comes in at like 12 points maximum pool size, is spent generally one at a time, and won't generally be used every single round of combat.

Same with Resolve and Ki (monk and ninja).


I'm with you on hating the gunslinger. I'm warning all my players before they buy the book that there is no way I'll ever allow their setting breaking BS into my game.

I wish they would call it something else too, like Discipline.

"The Gunslinger has X points of discipline. As the day goes on, the number of discipline points the gunslinger has goes up and down. Gunslingers are notoriously undisciplined, relying on a firearm instead of training according to the old ways. When a gunslinger fails, discipline points he has spent don't return reflecting how disheartened, depressed, and useless he has become. When the gunslinger pulls off a "cool-move" he gains some discipline back as he becomes excited about himself again."

Really... grit? Who is grittier, the gunslinger that stands off at range and shoots people, the fighter that wades into the thick of battle, hacking through wave after wave of man, the rogue who's main job is to knife people to dead at the closest range possible, or the necromancer who digs up corpses to animate and do his strange bidding. I'll tell you who isn't the grittiest.


ProfessorCirno wrote:

The game is already abstract compiled into abstract.

I mean come on, literally everything that happens in combat is abstracted.

Another small one won't kill you.

True enough, I just don't like it, it feels wrong to me *shrugs*


Kalyth wrote:

But really, Im too fatigued to shoot him in the leg and trip him?

Im too fatigued to shoot that lock open?

Im too fatigued to find a supply of extra ammo I forgot I stuck up my....well you get the idea.

It's like they arnt even trying to be realistic any more. In a lot of ways it seems like just an easy out. Lets just give him a point pool so we dont have to design balanced mechanics that simulate some aspect of reality.

How about full round actions to for a leg shot and the loss of dex bonus while you are taking that perfect aim to hit that knee cap.

Really spend a point to blast open a lock? Does the Dwarf have to spend a point to beat the heck out of it with his warhammer?

To be fair this is less a problem with Grit and more a problem with deeds being god awful.

When I think of deeds that require grit, I don't think of shooting off a lock, something everyone with a gun does eventually in fiction.


I like the idea of grit, especially for stuff like Leap for Cover. Whilst some of the current deeds are a bit wonky, I think they'll be fixed for the final product.

What I'm not so keen on is why a gunslinger gains grit and a regular fighter doesn't. I'd love to see a regular fighter with a similar system so you gain something besides endless bonus feats. Archetype please?

Dark Archive

Kalyth wrote:
ProfessorCirno wrote:

The game is already abstract compiled into abstract.

I mean come on, literally everything that happens in combat is abstracted.

Another small one won't kill you.

Until that one straw permanently ended the poor camels dreams of being a figureskater.

But really, Im too fatigued to shoot him in the leg and trip him?

Im too fatigued to shoot that lock open?

Im too fatigued to find a supply of extra ammo I forgot I stuck up my....well you get the idea.

It is not that he's too fatigued to try doing those...it is that he's too fatigued to succeed (at least that's some kind of explanation that makes sense in my head).


Ellington wrote:

I like the idea of grit, especially for stuff like Leap for Cover. Whilst some of the current deeds are a bit wonky, I think they'll be fixed for the final product.

What I'm not so keen on is why a gunslinger gains grit and a regular fighter doesn't. I'd love to see a regular fighter with a similar system so you gain something besides endless bonus feats. Archetype please?

Like I said in my megareview of the Gunslinger, that's not a gunslinger problem, it's a Fighter problem. For reasons beyond me, it was decreed that fighters should have nothing that ties them to their class.

I'd like to know whoever made the boneheaded decision that fighters should have no class abilities so I know who to curse whenever the ol' "Non-casters can't have nice thing" meme returns.


ProfessorCirno wrote:
Ellington wrote:

I like the idea of grit, especially for stuff like Leap for Cover. Whilst some of the current deeds are a bit wonky, I think they'll be fixed for the final product.

What I'm not so keen on is why a gunslinger gains grit and a regular fighter doesn't. I'd love to see a regular fighter with a similar system so you gain something besides endless bonus feats. Archetype please?

Like I said in my megareview of the Gunslinger, that's not a gunslinger problem, it's a Fighter problem. For reasons beyond me, it was decreed that fighters should have nothing that ties them to their class.

I'd like to know whoever made the boneheaded decision that fighters should have no class abilities so I know who to curse whenever the ol' "Non-casters can't have nice thing" meme returns.

I guess.

One of the main advantages video games have over pen and paper games is how easy they are to update to change stuff like that. Pen and Paper has to resort to either a .5 version or doing an errata, which might be a bit too much for a whole class. I'd really like to see Paizo make an alternate fighter with actual class abilities for those that prefer that sort of thing. Those that disliked it could always cling to the vanilla fighter and its endless bonuses to hit and damage.

Silver Crusade

There is another thing that bothers me about grit. Any one heard about a movie recently that went by the same name? True Grit, any one? I mean c'mon, this is not creative at all, and seems to gimmicky.

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