A Tale of the River Kingdoms


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Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5

That sounds fine. It will give me some material for future adventures. Been busy so I am sorry I haven't posted yet. I just got back from my first Civil Air Patrol meeting. I will have something up in the next hour or so.


Male Halfling 5 Polearm Fighter:AC 21 HP 43/43 {Int }+4: {Perc }+5: [Fort] +6 [Ref]+4 [Will]+3 [CMD]20 [CMB]7/9 Trip

What actor or story character does your character most resemble in voice, looks, ect.?

For me, it is Willem Defoe. I have this image in my head of what Seamus looks and sounds like and Willem Defoe is a shoe in.

Quillin kinda comes off as Steve Buscemi,lol


Male Human (Shoanti) Cleric/1
Seamus Fleetfoot wrote:

What actor or story character does your character most resemble in voice, looks, ect.?

For me, it is Willem Defoe. I have this image in my head of what Seamus looks and sounds like and Willem Defoe is a shoe in.

Quillin kinda comes off as Steve Buscemi,lol

I have never been any good at picking out an actor for my characters. I'll let the rest of you decide. You can check out my background for inspiration. I would have told all of you that much by now.


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5

To keep everyone focused:

Emet's wagon is still stuck for the moment, it will probably be easy to get out of the rut.

Wade Drover, the six year old, is still missing.

The Drover brother's wagon was taken. Most, but not all of Isek's goods went on that wagon. The rest were being loaded by the three wagoners onto Neg's wagon.

One warrior escaped, wounded, into the forest.

I will not block you from any particular course of action. If you are going to do something that is not to the benefit of an NPC however, you are going to have to do some fast talking.

Perspective: Cost of wagon, 35gp. Average income of a farmer, 1 gp a month. Both the wagon and horses are very tangible forms of wealth to farmers and small merchants.


M Gnome Conjurer
Seamus Fleetfoot wrote:

What actor or story character does your character most resemble in voice, looks, ect.?

For me, it is Willem Defoe. I have this image in my head of what Seamus looks and sounds like and Willem Defoe is a shoe in.

Quillin kinda comes off as Steve Buscemi,lol

Buscemi? WTF?! : ) I hadn't really thought about it, but I was thinking more a cross between Depp as Capt. Sparrow and phillip seymour hoffman... he's a bit chunky with black and blue dreads.


M Gnome Conjurer
ZetaGilgamesh wrote:
Let's make this the last point where we change the basic characters. If there are any other issues, please raise them now, or forever hold your peace.

It usually takes a little bit for me to really get a feel for a new PC. Interactions help solidify the concept for me, but I'm happy with Q as is. I did take a couple APG racial traits at the start. They are marked with an asterix on my description. Thx.

BTW how did you want me to handle interactions with my familiar? Empathy is a little vague. I think we can actually talk face to face, but can I still give him commands remotely?


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5
Quillin wrote:
ZetaGilgamesh wrote:
Let's make this the last point where we change the basic characters. If there are any other issues, please raise them now, or forever hold your peace.

It usually takes a little bit for me to really get a feel for a new PC. Interactions help solidify the concept for me, but I'm happy with Q as is. I did take a couple APG racial traits at the start. They are marked with an asterix on my description. Thx.

BTW how did you want me to handle interactions with my familiar? Empathy is a little vague. I think we can actually talk face to face, but can I still give him commands remotely?

Well Quillin, at this point, your familiar is not going to be very far away. The best way to think about Smudge is as very smart pet, that can send and receive emotional inputs. He is really not going to do amazing tasks at this point. So Smudge is sitting in a tree in the meadow, close by, watching the goings on, and you especially. He feels most comfortable riding on your shoulder and wants to come back to you. He is also slightly hungry. (but isn't he always?) Just ask me what he is feeling, or tell me what "very" limited idea you want to send him.

So for the next few levels, until you can converse with him (level 5), communication is going to be limited. I do realize that he can talk 1 language, as per the raven, but at this level of development, he just isn't that bright. He doesn't have much to say and cannot follow complex ideas, nor multi-step processes.


Male Human Ranger 2

I do not watch enough movies to know what actor Walter comes out as. I do not think of actors when making Walter.


Male Halfling 5 Polearm Fighter:AC 21 HP 43/43 {Int }+4: {Perc }+5: [Fort] +6 [Ref]+4 [Will]+3 [CMD]20 [CMB]7/9 Trip

It looks like you guys got to post quite a bit in the last couple of hours! Holy Crap, lol. I got up this morning and was surprised to see so many new ones. So as it stands we are at an important junction. Zeta, how much longer do we have before nightfall and has Walter found the tracks of the wagon easily? A fully loaded wagon in wet earth should be plenty easy to track, right? Also, has anyone looked for the blood trail from the fleeing bandit, yet?

To the rest of the party, what plan of action do we want to take? I am all for finding the boy and bandits as it is squarely in line with what my character does and who he is. I say we see what the bandit gives me and then we will move on there. What do you guys think?


Female Human (Ulfen) Paladin/2

Yergie wants to go after the boy; however it may be prudent to question the prisoner to find out where both the wagon and the fleeing bandit are going.


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5

Seamus, there are still several hours to go until sunset. Walter can tell you his thoughts on tracking the wagon.


Male Human (Shoanti) Cleric/1

Sorry if I overstepped my bounds by taking command. I just felt like we were trying to do a dozen different things and hadn't really done what we needed to do. Go Save the Boy! Everything else is second fiddle in my opinion. By saving the boy, we will also most likely stop the bandits and get the gear and equipment back for the merchants. And who knows, we may even find an extra crossbow that I can then use. ;) I also think we were all trying to get to that point, but it just didn't meet at the same point of time. If I'm out of line, feel free to give me a whipping.


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5

Good job getting the party moving.

Mathieu:
From your healing skill, as well as looking at Bastin's limp earlier and watching Bastin walk across the meadow, before you even get back to the forest, you have serious doubts if he will be able to keep up for even a mile. His leg obviously pains him, but he seems determined not to show any weakness before you.

Walter, Survival:
Bastin's limp is horrible. He is incredibly slow and will never be able to keep up.

Yergenflorn:
Bastin is being quite noble in his earnest desire to rescue his nephew. His aid in any sort of fight is seriously doubtful, and if it comes to evading the enemy or running for any distance, he will probably get killed...or worse, lead to one of the other party member's deaths.


Male Human (Shoanti) Cleric/1

If Bastin starts to lag behind, I will offer to carry him. And will let him know that we well can't afford to slow down if he protests to me carrying him.


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5

I will wait for responses from Yergenflorn and Walter before continuing. Mathieu, Bastin is a 160lb adult male human. Neg is the Halfling.


Male Halfling 5 Polearm Fighter:AC 21 HP 43/43 {Int }+4: {Perc }+5: [Fort] +6 [Ref]+4 [Will]+3 [CMD]20 [CMB]7/9 Trip

Hope you have some Bull's Strength to spare, Matty, lol. No problem with taking the lead there either. I will continue to move ahead of you guys a little to the front. Zeta, I am under the impression I am shadowing the main body in a concealed manner. Let me know if I need to roll for stealth, perception, or trapfinding. Will my freedom fighter bonus apply in this situation as we are not truly sure they "took" the boy? Let me know. Thanks.


Male Human Ranger 2

I do not see any real solution unless he is wounded by caltrops or something. I wonder if there is a wound his leg that first aid could be useful for but other than that I have no real solution. Bastin seems stubborn.


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5

Seamus, the freedom fighter benefit is due to your impression that the boy was "taken". You are not sure if this was purposeful or not, but you know that the boy will be enslaved, abused or killed if found. You can consider yourself quite motivated and use your bonus. Please give me a stealth roll as well.

Mathieu is aware of the cause of Bastin's limp from a healing check that he performed. Click for old post


Male Human (Shoanti) Cleric/1

LOL, I was thinking he was the halfling. I will have to change my tactics. I don't think carrying him is an option anymore.


Male Human Ranger 2

I cannot track faster than half my speed without taking -5 penalty so I need to move fast. I am moving at 15 to not take that penalty.


Male Human (Shoanti) Cleric/1

I could spontaneously cast a cure light wounds on him, but that's one less cure spell for later.


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5
Mathieu Rordene wrote:
I could spontaneously cast a cure light wounds on him, but that's one less cure spell for later.

Sorry Mathieu. Congenital means "from birth". He has some sort of internal bone malformation that while he looks fine cosmetically, as I have said before, is his natural state, and therefore beyond healing. He will limp through life.


Male Human (Shoanti) Cleric/1
ZetaGilgamesh wrote:


Sorry Mathieu. Congenital means "from birth". He has some sort of internal bone malformation that while he looks fine cosmetically, as I have said before, is his natural state, and therefore beyond healing. He will limp through life.

Sorry, my apologies. I must have missed that. I looked back through your posts and I still missed it. I should probably go to bed.


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5
Mathieu Rordene wrote:
ZetaGilgamesh wrote:


Sorry Mathieu. Congenital means "from birth". He has some sort of internal bone malformation that while he looks fine cosmetically, as I have said before, is his natural state, and therefore beyond healing. He will limp through life.
Sorry, my apologies. I must have missed that. I looked back through your posts and I still missed it. I should probably go to bed.

Lol. No problem.

I have the next post up. It is sunset and you have not caught up yet. What is the plan?


Male Human (Shoanti) Cleric/1

Alright, lets stop for five minutes and make a plan of attack.


Sounds good to me. Night time will be to our advantage if we can get to the fort anytime soon. I should be able to sneak up on at least one sleeping thug kill him instantly if we get their while it is still night time. We do not have the numbers for a full frontal, daytime raid.


Male Halfling 5 Polearm Fighter:AC 21 HP 43/43 {Int }+4: {Perc }+5: [Fort] +6 [Ref]+4 [Will]+3 [CMD]20 [CMB]7/9 Trip

Are we supposed to be moving along still or have we halted to devise a plan? I will need break cover in order to have any input unless Walter comes closer to let me know what is happening. I can hear your side of things, but will not be hiding anymore if I need put in on this conversation.


M Gnome Conjurer

ZetaG,
would it be legit for Quillin to have Smudge fly ahead just to get an idea of how close we are to the Bandits? I don't expect a detailed report just if we are close yet...


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5
Quillin wrote:

ZetaG,

would it be legit for Quillin to have Smudge fly ahead just to get an idea of how close we are to the Bandits? I don't expect a detailed report just if we are close yet...

Not really. He isn't bright enough yet to give you any real information on distance or time. He also cannot track the wagon trail. The path has not been precisely straight, it has had to wind a bit to avoid trees, rocks and obstacles, so sending him in a particular direction may or may not result in him finding anything. Your ability for true comunication with him is still limited to emotions, so I am not sure how you can "emotion" him to look for a fort. If you can think of something, I will certainly entertain it.

Besides, the nice perception bonus from having Smudge close is worth it.

I really cannot wait until you hit level five. Smudge is going to talk to you about everything.


Male Halfling 5 Polearm Fighter:AC 21 HP 43/43 {Int }+4: {Perc }+5: [Fort] +6 [Ref]+4 [Will]+3 [CMD]20 [CMB]7/9 Trip

Hahaha, now you've done it, Quillin! ;)


Female Human (Ulfen) Paladin/2

Yergie's voice actor: Julia "man-voice" Stiles.


Male Halfling 5 Polearm Fighter:AC 21 HP 43/43 {Int }+4: {Perc }+5: [Fort] +6 [Ref]+4 [Will]+3 [CMD]20 [CMB]7/9 Trip
Yergenflorn Vlandershluden wrote:
Yergie's voice actor: Julia "man-voice" Stiles.

HAHA, I can hear it.


M Gnome Conjurer

ZetaG-
OK, I talked myself out of bird scouting as well :)
For the honor of Smudge, however, I will point out that he isn't dumb- Int 6.
That's Ogre smart! OK, so he can't really count over three and is a little sketchy about time and distance, but he's got a whole 6! That's my bird! :)

all I really wanted to know was where are the damn bandits?! maybee I've got my answer... (d'oh!)


Male Halfling 5 Polearm Fighter:AC 21 HP 43/43 {Int }+4: {Perc }+5: [Fort] +6 [Ref]+4 [Will]+3 [CMD]20 [CMB]7/9 Trip

I am going to hold any action until the other guys make their moves. Being wild animals it is hard to judge wha they want, especially if they are guarding a kill. A tree should be easy enough to find and climb, it is the woods, haha.Zeta, If I try to shimmy up a tree, will it attract their attention.


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5

Very true Seamus. At the moment you are in a very advantageous position. Climbing will give you away.


Male Human (Shoanti) Cleric/1

I bow to the ranger's knowledge of such things.

I guess this means we roll initiative. :)

I could use a good wolf pelt. Maybe I could give it as a gift to someone. If it's got a hint of red in it, it may be valuable. Or it could just mean its more dangerous.


Female Human (Ulfen) Paladin/2

Are we using a critical fail table for attacks? If so, get it ready- my fail-dice rolling skills apparently even manifest themselves in random number generators as well as physical dice.


Male Human (Shoanti) Cleric/1

We have a snowstorm and I'm home from work today. I'm lucky, I got a job where I'm allowed to stay home with the kids when they don't have school. So expect me to be checking in often all day. :)

Current temperature -6F with -27F Windchill


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5

Yergie, no critical fails. Over the adventurer's career with the amount of attacks that you roll it is natural to roll a significant amount of "1"s. I do not believe that it is fair for adventurers to have such a significant penalty. I may or may not add color commentary depending on how the situation warrants it...or if the fight isn't exciting enough.

Stay warm Mathieu.

Unfortunately I didn't expect you to kick off the fun while I was at work. I will try and post the map at lunch (5pm EST).


Male Halfling 5 Polearm Fighter:AC 21 HP 43/43 {Int }+4: {Perc }+5: [Fort] +6 [Ref]+4 [Will]+3 [CMD]20 [CMB]7/9 Trip

I will hold my post till the others actions are resolved. I'll check back in a bit to see how things have gone. Should be about 13:37 HI time now.


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5

Walter, just out of curiousity, why did you re-roll your attack? In this case it didn't matter as you hit a lower AC and did less damage on the second roll.


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5

I was ruling it not a surprise round as Walter and Mathieu made the party aware of the wolves, but Yergenflorn and Quillin are correct, they were never pointed out and thus the two of them would be unable to directly attack the wolves. Very good RP from the two of you...especially when it puts you at a disadvantage in combat. I have noted it for later.

Yergenflorn and Quillin, from reading your text, I am going to say that you are readied and will take your actions after the wolves have acted. You will have new initiative right after the wolves.


Male Human Ranger 2
ZetaGilgamesh wrote:
Walter, just out of curiousity, why did you re-roll your attack? In this case it didn't matter as you hit a lower AC and did less damage on the second roll.

I do not know I wanted too I cannot really explain why I did it. and thought also I am at 10 hp and not -10 and unconscious becuase it sort of looked that way with the - in front of it.


Male Halfling 5 Polearm Fighter:AC 21 HP 43/43 {Int }+4: {Perc }+5: [Fort] +6 [Ref]+4 [Will]+3 [CMD]20 [CMB]7/9 Trip

So is there a set initiative order or is a new one being rolled? If it is set, how is it laid out as of now.


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5
Walter Orlin wrote:
ZetaGilgamesh wrote:
Walter, just out of curiousity, why did you re-roll your attack? In this case it didn't matter as you hit a lower AC and did less damage on the second roll.
I do not know I wanted too I cannot really explain why I did it. and thought also I am at 10 hp and not -10 and unconscious becuase it sort of looked that way with the - in front of it.

You are down -10hp, so you have 3hp remaining. You are prone.


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5
Seamus Fleetfoot wrote:
So is there a set initiative order or is a new one being rolled? If it is set, how is it laid out as of now.

Initiative:

Walter
Mathieu
Wolves
Yergenflorn
Quillin
Seamus


Male Halfling 5 Polearm Fighter:AC 21 HP 43/43 {Int }+4: {Perc }+5: [Fort] +6 [Ref]+4 [Will]+3 [CMD]20 [CMB]7/9 Trip

hehe, ouch. Was hoping to be further up the "food chain," lol.


M Gnome Conjurer

Question: If I readied an action to attack the wolves on approach, shouldn't I be just before the wolves on init now?
I missed anyway, but just for clarification.
and i'll stay in place or shift to S21 if Matt is providing cover for the wolf in his new location.


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5
Quillin wrote:

Question: If I readied an action to attack the wolves on approach, shouldn't I be just before the wolves on init now?

I missed anyway, but just for clarification.
and i'll stay in place or shift to S21 if Matt is providing cover for the wolf in his new location.

Meh. You are right Quillin. I had you as a delay vs. ready. Yergenflorn required a move action and an attack action and therefore had to delay to engage. She is after the wolves. You however did not require a move, merely a standard action, and could be considered a ready. So yes.

Init order:
Walter
Mathieu
Quillin
Wolves
Yergenflorn
Seamus


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5

Stupid wolf. Rolled a 1 on the AoA.

Walter, you are back on your feet. Please complete your action: attack, run around screaming, take a 5 foot step to Mathieu and get healed, stand there and get chewed on...

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