Curaigh Star Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 |
RL has largely taken my internet away. Since I am such a slow reader to begin with I have only made it part way so far. I will finish. and eventually even stat up a villain based on one of these too. :)
Page one:
Black Tongue Savant (bard)
Pretty straight forward (evil bard) and seems well balanced enough. Not sure the abilities are more fun to play than a typical bard except maybe for making enemies friendly (and that I worry about fasttracking/ignoring some encounters). Still, I think you did well with it.
Lunatic Berserker Barbarian Archetype
Lunatic and rage, of course they go together *grin* Most of these I would not trade for the standard barbarian abilities. The exception being the improved DR, silver being fairly common, but more powerful than the standard: a decent trade. Wording is unclear on Greater and Improved rage. Darkvision for trap sense, not likely especially for a non-human barbarian. However I do like the theme and think you kept it tight.
sorry, failed my will save
Create an archetype:
Chichemik Monk (monk)
I have to agree this is broken into the overpower. However doing massive damage instead of flurry damage is a good concept. Of course a fighter with weapon spec would be even better at it, but it is a sound concept for an alternate monk.
Charioteer (Fighter)
I think this goes into too much backstory on what a chariot is, but the mechanics are mostly sound. The progressing of two basic abilities replacing to other basic abilities is a sound choice. Three animals in a dungeon however, means this will see little time in most campaigns and too much time in others. Still it is something I could work with.
Void Master (Wizard).
Great concept, I think a magic draining wiz is a cool archetype. I do not see who spell resistance (passive ability) comes before learning to cast in magic-dead areas (and SR is over powered in any case). Also DCs are unbalanced and not sure how many dead magic-areas will necessesitate this as a player option.
Combat Veteran (Fighter)
an older character is a great idea, though I agree with Cody about a 1st level vet. The abilities given seem to jump around a bit, even though they all follow a good theme. I am a little old-school in that HP represents one’s ability to avoid taking lethal damage or becoming tired. A fighter still dies if you open the jugular for example, but is harder to get his jugular. So this seems a little repetitive to my way of thinking. But that is just me, and I think they work for a veteran.
Ovate (Druid)
Nice concept, a druid as a wise leader. And aid another (though already a game term) fits. The others also fit, but have much less game usability. Especially trading a very slow bonus to skills in exchange for wild shape. I can get those bonuses by shaping into something with better hearing, scent, or even areal views. Score one for wizened druids!
Poulticer
I feel this is a metagamer’s concept. Standard action healing that comes from some source other an cleric? Or druid? Or wait a bard can do that too. Oh yeah orison, paladin… being able to use the an alchemist ability on other players is a nice concept, but I think it was limited that way for balance, which this archetype removes. I could be wrong, but if my players wanted to do this, I would suggest they play on of the other classes, and take brew potion as feat.
Eidelon rider, flagellant
rider is unexciting. Teleporting to a mount is Ok useful, but not really a character developing alternative… Flagellant is good though I am unclear what pain is being channeled. I like the mortification ability: a balanced mostly balanced trade for casting more spells. (It should be listed after the E ability, and after the 3rd level ability) and since a cleric can spontaneously cast heal, this is hardly a trade (unless it immune) DR also makes sense for a flagellant, and I think it does not go over-board.
Skill Monkey(Rogue)
Rogues are already skill monkey's, but changing the name is an easy fix. I think this class will be bored in some campaigns (skills being secondary) or required for some campaigns (skill dependant). Even so a rogue is so far ahead of the curve for skills, it hardly seems worth the trade. The abilities themselves are balanced and sound.
Planar Counselor (Cleric)
Good concept and fairly coherent (wording excluded) abilities. I might have created a table for the eidelon evolutions… err planar transformation with ‘dice equivalants’ template is a little overpowered for the level gained, and reduces the superstar quality (already been created elsewhere).
Peasant Staffman (Fighter)
I like a fighter only trained in simple weapons. It is something you might see develop under martial law. I think ‘quaterstaff’ could be replaced with ‘chosen (any) simple weapon’. That said I think a monk/fighter would accomplish this easier, but again: great concept.