If I was in the Top 32 I would submit...


RPG Superstar™ 2011 General Discussion

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Star Voter Season 6, Dedicated Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9

RL has largely taken my internet away. Since I am such a slow reader to begin with I have only made it part way so far. I will finish. and eventually even stat up a villain based on one of these too. :)

Page one:

Spoiler:
Steven T. Helt wrote:

Black Tongue Savant (bard)

Pretty straight forward (evil bard) and seems well balanced enough. Not sure the abilities are more fun to play than a typical bard except maybe for making enemies friendly (and that I worry about fasttracking/ignoring some encounters). Still, I think you did well with it.

SmiloDan wrote:
Lunatic Berserker Barbarian Archetype

Lunatic and rage, of course they go together *grin* Most of these I would not trade for the standard barbarian abilities. The exception being the improved DR, silver being fairly common, but more powerful than the standard: a decent trade. Wording is unclear on Greater and Improved rage. Darkvision for trap sense, not likely especially for a non-human barbarian. However I do like the theme and think you kept it tight.

ulgulanoth wrote:

sorry, failed my will save

Create an archetype:
Chichemik Monk (monk)

I have to agree this is broken into the overpower. However doing massive damage instead of flurry damage is a good concept. Of course a fighter with weapon spec would be even better at it, but it is a sound concept for an alternate monk.

vikking wrote:
Charioteer (Fighter)

I think this goes into too much backstory on what a chariot is, but the mechanics are mostly sound. The progressing of two basic abilities replacing to other basic abilities is a sound choice. Three animals in a dungeon however, means this will see little time in most campaigns and too much time in others. Still it is something I could work with.

Thomas LeBlanc wrote:
Void Master (Wizard).

Great concept, I think a magic draining wiz is a cool archetype. I do not see who spell resistance (passive ability) comes before learning to cast in magic-dead areas (and SR is over powered in any case). Also DCs are unbalanced and not sure how many dead magic-areas will necessesitate this as a player option.

Matthias_DM wrote:
Combat Veteran (Fighter)

an older character is a great idea, though I agree with Cody about a 1st level vet. The abilities given seem to jump around a bit, even though they all follow a good theme. I am a little old-school in that HP represents one’s ability to avoid taking lethal damage or becoming tired. A fighter still dies if you open the jugular for example, but is harder to get his jugular. So this seems a little repetitive to my way of thinking. But that is just me, and I think they work for a veteran.

Callum Finlayson wrote:
Ovate (Druid)

Nice concept, a druid as a wise leader. And aid another (though already a game term) fits. The others also fit, but have much less game usability. Especially trading a very slow bonus to skills in exchange for wild shape. I can get those bonuses by shaping into something with better hearing, scent, or even areal views. Score one for wizened druids!

RonarsCorruption wrote:
Poulticer

I feel this is a metagamer’s concept. Standard action healing that comes from some source other an cleric? Or druid? Or wait a bard can do that too. Oh yeah orison, paladin… being able to use the an alchemist ability on other players is a nice concept, but I think it was limited that way for balance, which this archetype removes. I could be wrong, but if my players wanted to do this, I would suggest they play on of the other classes, and take brew potion as feat.

Hymenopterix wrote:
Eidelon rider, flagellant

rider is unexciting. Teleporting to a mount is Ok useful, but not really a character developing alternative… Flagellant is good though I am unclear what pain is being channeled. I like the mortification ability: a balanced mostly balanced trade for casting more spells. (It should be listed after the E ability, and after the 3rd level ability) and since a cleric can spontaneously cast heal, this is hardly a trade (unless it immune) DR also makes sense for a flagellant, and I think it does not go over-board.

james knowles wrote:
Skill Monkey(Rogue)

Rogues are already skill monkey's, but changing the name is an easy fix. I think this class will be bored in some campaigns (skills being secondary) or required for some campaigns (skill dependant). Even so a rogue is so far ahead of the curve for skills, it hardly seems worth the trade. The abilities themselves are balanced and sound.

Souphin wrote:
Planar Counselor (Cleric)

Good concept and fairly coherent (wording excluded) abilities. I might have created a table for the eidelon evolutions… err planar transformation with ‘dice equivalants’ template is a little overpowered for the level gained, and reduces the superstar quality (already been created elsewhere).

Nazard wrote:
Peasant Staffman (Fighter)

I like a fighter only trained in simple weapons. It is something you might see develop under martial law. I think ‘quaterstaff’ could be replaced with ‘chosen (any) simple weapon’. That said I think a monk/fighter would accomplish this easier, but again: great concept.

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