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Okay, a review of Wayfinders in "Seekers of Secrets" show that they take do not take a slot up on your limitation on equipping magical items (Slot: none). It also states that you enjoy the benefits of an Ioun Stone placed in the wayfinder, as well as the secondary resonant effects of the Ioun Stone being in place, per page 52 of "Seekers of Secrets".
Okay, so that said, what's to stop a player from carrying two or three wayfinders (besides weight restrictions and purchasing power) and gaining the benefits of multiple primary and resonant effects from the Ioun Stones loaded into the multiple wayfinders?
Tarrintino

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Okay, a review of Wayfinders in "Seekers of Secrets" show that they take do not take a slot up on your limitation on equipping magical items (Slot: none). It also states that you enjoy the benefits of an Ioun Stone placed in the wayfinder, as well as the secondary resonant effects of the Ioun Stone being in place, per page 52 of "Seekers of Secrets".
Okay, so that said, what's to stop a player from carrying two or three wayfinders (besides weight restrictions and purchasing power) and gaining the benefits of multiple primary and resonant effects from the Ioun Stones loaded into the multiple wayfinders?
Tarrintino
The end of pg 51 on into 52 talks about how two wayfinders brought near cause neither to work.

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Since Seeker of Secrets has been superceded by newer sources that do not mention the multiple wayfinder interaction, does this still apply? Especially in Society Play?
Yes...as this only applies to using the resonance ability and ioun stones, which is also only found in Seekers of Secrets and is needed as an Additional Resource at the table to use in the first place.

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Rerednaw wrote:Since Seeker of Secrets has been superceded by newer sources that do not mention the multiple wayfinder interaction, does this still apply? Especially in Society Play?Yes...as this only applies to using the resonance ability and ioun stones, which is also only found in Seekers of Secrets and is needed as an Additional Resource at the table to use in the first place.
I wasn't asking about resonance? The GTOP states that just the guide is a valid source for obtaining/using wayfinders. The other wayfinders are in the ISWG and it doesn't mention it either. I didn't even know about this limitation until I came across this old thread by accident.
*light bulb* Aha...so it's only when you have both slotted with Ioun Stones? Okay...then it doesn't apply. Cool beans.

Hobbun |

As far as I aware, you cannot use the resonant powers of more than one Wayfinder.
However, the abilities attached to the ioun stone(s) in each Wayfinder would be fair game. For example, you could have the effect from the +2 to DEX from one ioun stone and use the ability of storing one spell level from another ioun stone.

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what's to stop a player from carrying two or three wayfinders (besides weight restrictions and purchasing power) and gaining the benefits of multiple primary and resonant effects from the Ioun Stones loaded into the multiple wayfinders?
Only one Ioun with a resonate power per PC. A second one shuts down both (all) others.
You can have 6 wayfinders with one providing a resonate power and the other 5 providing base powers (as they will be cracked, flawed, or otherwise not normal.)
You could also buy the wayfinder with two slots and get two resonate powers.

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Pathfinder Campaign Setting: Seekers of Secrets
Everything in this book is legal for play with the following notes. Equipment: ioun stones use method 1 for resonance and never use method 2. Additionally, only normal ioun stones have resonance—inferior ioun stones never do. Advanced ioun stones are not legal for play. Prestige Class: Pathfinder Savants replace the item creation feat prerequisite with Spell Focus
How is Seekers of Secrets superseded? It's still part of the Additional Resources.

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I don't think the descriptions of the individual Ioun Stones changed, but if they did between UE and SoS, you'd have to use the UE version since it was released later. Am I wrong?
Yes, but since UE doesn't contain rules on resonance powers it's not really relevant to the limit of how many resonant powers you can have in effect at once.

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For resonance, yes, but you don't have to have SoS to use Ioun Stones normally since they are in UE. Also, (again I don't think this happened), but if an individual Ioun stone had it's non-resonance power changed in UE, wouldn't that be the description of record?
Technically? No, not until there is either a change to additional resources or an errata posting for SoS.
Both SoS and UE are optional legal additional resources. A player who has only one of them (and current copies of the additional resources document and any relevant errata/FAQ posts) can use items that are declared legal; there is no requirement to search through everything else Paizo has published to look for anything that might affect this.
In practice, should an Ioun stone power change, an errata update would be posted as soon as Paizo were aware of the potential contradiction.

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Technically? No, not until there is either a change to additional resources or an errata posting for SoS.
Ok then let me derail for the sake of discussion.
From the ARG:
CORSET OF THE VISHKANYA
Aura faint transmutation; CL 3rd
Slot chest; Price 3,000 gp; Weight 1 lb.
From UE:
(quoted from Archives of Nethys as I don't have this pdf handy)
Corset of the Vishkanya
Source Ultimate Equipment pg. 214, Advanced Race Guide pg. 1
Aura faint transmutation; CL 3rd
Slot body; Price 3,000 gp; Weight 1 lb.
So if someone wanted this item to be a Body slot item, they should say they are using the UE version, and if they want it to be a Chest item they should say they are using the ARG version? That seems wrong to me.

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Try the duelling property of a weapon on for size.
What if you don't own UE?
As Mystic Lemur wrote, those are two different enhancements, they just have the same name.
Remember that the UE version is, literally, just a reprint of the same property from the APG.
APG came before the PFSG, which came before the UE.