Canor Aurora |
I was unsure if I should post this here or in the general rules area but since he is a society character I figured this would be a good place to start.
I made a wizard and want to multi-class him into Alchemist I'm sure it's kinda silly but I started him as a wizard because of fluff, not for any rules or game purpose beyond the back story I created for him , this past session saw him reach level 2 but since we were pressed for time I didn't have a chance to change anything so I just played the next scenario with him still as a level 1 wizard. Now I have time to change him and am not sure about some things and have no one to ask.
1.) Since I am going into a new class does he get an extra feat besides the ones for being an alchemist? Example; alchemist get throw anything, brew potion, mutagen, and alchemy just for being an alchemist, do I get a feat outside of that like I did when I created him as a wizard?
2.) Can I still use and scribe new spells to my spell book? and can I add the ones I already know to my alchemy book if applicable?
3.) A bit off topic from the rules questions - Since I was playing a wizard and needed no armor and a gnome wizard at that, I got robes, a light crossbow, some bolts, and a masterwork Alchemy kit as my beginning purchases. I haven't bought or upgrade anything since then and after running 4 scenario's (one of them a tier 4-5) I currently have 2900 gold and no clue what to buy with it.
Thanks in advance for your time and your help.
Canor Aurora |
So I keep the spells cast per day I already had but thats all I ever get? He has a 17 int so would the extra spell for the int modifier go away or do I keep it?
I can however scribe new 1st level spells into my spellbook?
And the Feat was based on level, not classes so at 3rd level I'll be able to select another feat.
Just trying to make sure I understand what you are saying :)
Any suggestions on things to buy for an alchemist?
Magicdealer |
Couple things to be aware of :)
There's a page in the core rulebook, pg 30. It has a table called table 3-1: Character advancement and level-dependent bonuses.
When you add all your character's class levels together, you get his character level. His character level is what you use for this table. This is where you see that you get a feat at every odd character level.
For your wizard, you don't lose anything. You get to keep all the spells you can cast right now, including those from his int modifier. Since you're not adding another wizard level, you don't get any more spells, or anything related to the wizard class.
You *can* choose to spend your money on adding new spells of the levels you can cast to your spellbook. It costs some money, so be careful to account for it properly.
When you add a new class to a character, you don't lose anything. Instead, you add the new capabilities of your new class to your character. You won't lose class skills or skillpoints. With a new class, you'll even get some new class skills, and a couple more skillpoints to spend.
Canor Aurora |
Awesome, thank you very much.
I planned ahead and made Alchemist my Favored Class because I knew I was going to multi-class him so I didn't get the extra point to HP or Skills first level but I get it now correct?
The feat I took at first level was point-blank shot which I figured would be useful to the wizard with his crossbow and would come in handy for the alchemist also once I began throwing bombs, so I need to wait another level before I can take the feat that gets rid of the -4 for shooting/throwing into combat.
Mark Garringer |
I planned ahead and made Alchemist my Favored Class because I knew I was going to multi-class him so I didn't get the extra point to HP or Skills first level but I get it now correct?
Correct, and good call ;)
The feat I took at first level was point-blank shot which I figured would be useful to the wizard with his crossbow and would come in handy for the alchemist also once I began throwing bombs, so I need to wait another level before I can take the feat that gets rid of the -4 for shooting/throwing into combat.
Yes when you reach 3rd level (weather that is Wizard 1/Alchemist2, or any other combination of Wizard 1/Alchemist 1/Something Else 1) you'll get your 3rd level feat, and it sounds like for what you are trying to do precise shot (the feat you mention) is a good choice.
Canor Aurora |
That covers my basic rules questions --> THANK YOU ALL
Any suggestions on purchases would be very welcome also because this is really my first character and I have no idea what to buy for him. Maybe upgrade his crossbow and get him a dagger or something small for when people get too close. Buy some spells or a wand or something. Can a wiz/alch use a wand of CLW?
james maissen |
Buy some spells or a wand or something. Can a wiz/alch use a wand of CLW?
Not without a Use Magic Device skill check of a DC 20 (can't be done untrained).
However there is a healing spell called infernal healing (from Gods & Magic) that you can find on the SRD that is on the wizard/sorcerer spell list so you can activate without any check. It's good for down time healing.
I would go through all the 1st level wizard spells (say use the SRD for a list) and see what might be useful. My advice is to buy a few scrolls of each of those useful spells. At 25gp a pop there's little excuse not to have them.
For a few low level spells a wand makes a nice investment. Here's a list of the ones that I would consider (in order in the SRD, not in importance):
1. Endure Elements (normally when it comes up you want it for the entire party).
2. Mage Armor (if you have either someone that summons, or a monk in your party.. also nice for you every so often)
3. Mount (trap detectors, charge blockers, cover, etc)
4. Obscuring Mist (a staple)
5. Unseen Servant (many uses, great if you have a disarm specialist in the party, or need someone to administer potions to downed PCs, etc)
6. Comprehend Languages (scrolls will do, but when you get a chance 2PA will do you for your career)
7. Floating Disk (better with some CLs, but does well in a pinch)
8. Ant Haul (likely scrolls will do here as well)
9. Enlarge Person (party thugs will want this)
10. Expeditious Excavation- broken spell, cast on fellow PCs to move them out of full attack range/so they can withdraw. The low save DC works well here.
11. Touch of the Sea- for when you need it a scroll is unlikely to work as well for you.
Some of these (6 & 8) are luxury in case you wind up using them a decent amount of times (you can add detect secret doors to this, perhaps detect undead as well) and want to go to wands to save cash.
Also using wands doesn't provoke AOOs. A wand of magic missiles might be a nice thing at low levels for some automatic damage. At higher levels you can use it when you don't need to act, to try to force a concentration check, to test for SR and to rest for Spell turning (though at those levels I tend to use something like a feather fall or other quickened action).
-James
Eric Clingenpeel Venture-Captain, Michigan—Mt. Pleasant |
Canor Aurora wrote:Buy some spells or a wand or something. Can a wiz/alch use a wand of CLW?
Not without a Use Magic Device skill check of a DC 20 (can't be done untrained).
Ok, while most of James' post was good advice, this was flat out incorrect.
An alchemist can utilize spell-trigger items if the spell appears on his formuale list, but not spell-completion items (unless he uses Use Magic Device to do so).
1st-Level Alchemist Formulae — ant haul*, bomber’s eye*,
comprehend languages, crafter’s fortune*, cure light wounds,
detect secret doors, detect undead, disguise self, endure elements,
enlarge person, expeditious retreat, identify, jump, keen senses*,
negate aroma*, reduce person, shield, stone f ist*, touch of the
sea*, true strike.
So, yes a Wiz/Alch CAN use a wand of CLW. He couldn't use a scroll of it though, only a wand as wands & staffs are spell trigger items while scrolls are spell completion. So, as long as a scroll is on a wizard's spell list you can use it, but if its not on the wizard's list but is on the Alchemist's list you can't use it (unless you use UMD to do so).
Canor Aurora |
So I just write down that I purchased the scrolls / wands and subtract the cost from the amount on my last teir sheet? Also how can I scribe the scrolls to my spell book / Formula book? Is there a place or a way to denote this on my sheets ... that I bought a scroll and then scribed it?
Also, one of the scenario's we ran was murder on the silken caravan. We discorvered the +1 amulet and the party decided to give that to me since I was squishy, do I need to write this down as a peice of armor I now own or did it go away when the scenario ended?
Mark Garringer |
So I just write down that I purchased the scrolls / wands and subtract the cost from the amount on my last teir sheet? Also how can I scribe the scrolls to my spell book / Formula book? Is there a place or a way to denote this on my sheets ... that I bought a scroll and then scribed it?
These will need to be done in the presence of your GM. In this case you'll probably want to take care of it just before the start of the next session. I typically just add this kind of purchase to the Chronicle for the player they are about to get.
For scribing you'll also make the appropriate expenditures and rolls in the GMs presence. The cost of the scroll will be recorded and the visual observation of your success will be enough to get it into your spellbook/formula book.
Also, one of the scenario's we ran was murder on the silken caravan. We discorvered the +1 amulet and the party decided to give that to me since I was squishy, do I need to write this down as a peice of armor I now own or did it go away when the scenario ended?
You are free to use the amulet during the adventure at no cost once you find it. After that scenario is over you must buy it if you want to keep it.
Eric Clingenpeel Venture-Captain, Michigan—Mt. Pleasant |
One other note from me that might be of interest to you,
Wizards and Their Spellbooks
Pages 219–220 in the Pathfinder RPG Core Rulebook
discuss how to handle a wizard’s spellbook,
but Pathfinder Society makes one adjustment
to these rules: a wizard does not have to purchase a
scroll found during the course of a scenario in order
to copy that scroll into her spellbook. The wizard only
needs to spend the time, succeed on the appropriate
checks, and spend the amount of gold listed on the
table on page 219 of the Pathfinder RPG Core Rulebook.
Keep in mind that the process of copying a spell from
a magic scroll into a wizard’s spellbook removes the
spell from the copied scroll, turning it into a blank
piece of normal parchment.
The normal rules for finding items during the
course of a scenario are that they can be used during
the scenario but must be purchased after the scenario
in order to be kept. This clarification for wizards and
their spellbooks is the singular exception to the gear
rules. See Chapter 9 for the full rules on finding items
and treasure.
What this means is if your party finds a scroll that is on your spell lists, you can scribe it to your spell book without having to buy it at the end of the scenario. So make sure to pay attention to scrolls you find, it'd be a lot cheaper than buying them to scribe them later on.
Christopher Rowe Contributor |
One other note from me that might be of interest to you,
Guide to PFS Organized Play wrote:The Wizards and Their Spellbooks info from page 20 of the Guide to Pathfinder Society Organized Play.What this means is if your party finds a scroll that is on your spell lists, you can scribe it to your spell book without having to buy it at the end of the scenario. So make sure to pay attention to scrolls you find, it'd be a lot cheaper than buying them to scribe them later on.
Does this same thing apply for scrolls you buy? That is to say, if my wizard purchases a scroll of a 1st level spell (as he's wont to do), he could, instead of casting from it, spend the writing cost and (hopefully) make his Spellcraft check and add it to his spellbook. Scrolls aren't technically "found during the course of a scenario," after all.
The answer seems like a fairly obvious "Yes" to me, but some varying interpretations came up between sessions at our last Pathfinder Society game day, so I thought I'd ask.
Cheers,
Christopher
james maissen |
james maissen wrote:Canor Aurora wrote:Buy some spells or a wand or something. Can a wiz/alch use a wand of CLW?
Not without a Use Magic Device skill check of a DC 20 (can't be done untrained).
Ok, while most of James' post was good advice, this was flat out incorrect.
My apologies I didn't think that cure light wounds was on the alchemist list. Regardless outside of combat you'll likely have better return on the wand of infernal healing which the wizard part of the PC can activate.
Anyway, mea culpa,
James
Aquila Audax |
My apologies I didn't think that cure light wounds was on the alchemist list. Regardless outside of combat you'll likely have better return on the wand of infernal healing which the wizard part of the PC can activate.
Anyway, mea culpa,
James
Infernal Healing has the (Asmodeus) tag. Doesn't this mean you've got to be a follower of that god to be able to cast the spell?
LazarX |
james maissen wrote:Infernal Healing has the (Asmodeus) tag. Doesn't this mean you've got to be a follower of that god to be able to cast the spell?My apologies I didn't think that cure light wounds was on the alchemist list. Regardless outside of combat you'll likely have better return on the wand of infernal healing which the wizard part of the PC can activate.
Anyway, mea culpa,
James
Yes. hence the "Infernal" part of the spell.
teribithia9 |
So I keep the spells cast per day I already had but thats all I ever get? He has a 17 int so would the extra spell for the int modifier go away or do I keep it?
I can however scribe new 1st level spells into my spellbook?
And the Feat was based on level, not classes so at 3rd level I'll be able to select another feat.
Just trying to make sure I understand what you are saying :)
Any suggestions on things to buy for an alchemist?
Based on watching my boyfriend play his alchemist, tanglefoot bags can be awful useful. Also, anything like alchemist's fire that does splash damage, because you get to add your int modifier to the splash damage of any splash weapon you throw, not just your bombs. You can make those to get a discount, I believe...
Canor Aurora |
That's a wonderful idea about the tanglefoot bags, Thank you.
And I'm going to get a wand of CLW because even if I can't use it, I can give it to someone that can. I just have to keep track of it's use and make sure it's returned to me at the end of the scenario, right?
Other than that, I just need to decide on what scrolls I want to buy and do all the rolling and money stuff at the start of the next session.
Thank You All very much for the advice and help.
Mark Garringer |
And I'm going to get a wand of CLW because even if I can't use it, I can give it to someone that can. I just have to keep track of it's use and make sure it's returned to me at the end of the scenario, right?
Having your own wand of CLW is always good table manners, and you can use it as it's on your spell list. :)
AdAstraGames |
Based on watching my boyfriend play his alchemist, tanglefoot bags can be awful useful. Also, anything like alchemist's fire that does splash damage, because you get to add your int modifier to the splash damage of any splash weapon you throw, not just your bombs. You can make those to get a discount, I believe...
Crafting is not allowed in PFS, so, no discounts for these.
Eric Clingenpeel Venture-Captain, Michigan—Mt. Pleasant |
teribithia9 wrote:Crafting is not allowed in PFS, so, no discounts for these.
Based on watching my boyfriend play his alchemist, tanglefoot bags can be awful useful. Also, anything like alchemist's fire that does splash damage, because you get to add your int modifier to the splash damage of any splash weapon you throw, not just your bombs. You can make those to get a discount, I believe...
Crafting magic items is not allowed in pfs, crafting mundane items with skills is allowed.
Alchemists can use the Craft (alchemy) skill to produce
items with their Alchemy (Su) ability. Follow the Craft
rules on pages 91–93 of the Pathfinder RPG Core Rulebook
as well as in the alchemist’s Alchemy ability description.
Any item created must be properly noted on that scenario’s
chronicle sheet. Under Items Bought, note the amount of
gold spent and the item created.
Alchemists are assumed, for Pathfinder Society
Organized Play, to carry the necessary items and tools
with them to use available resources to create alchemical
items. If they have a base of operations from which to do
so, they may use an alchemy lab to gain the +2 bonus on
their Craft (alchemy) check.
Alchemists may never sell or trade any of their created
items to another PC. However, they may allow other PCs
to borrow or use items they’ve created (so long as the
alchemist class ability being used allows them to do so).
Auke Teeninga Regional Venture-Coordinator, Baltic |
You should also get some Holy Water flasks. A bit costy, but for an alchemist a really nice low level way to damage undead and evil outsiders!
Some Liquid Ice (AGP p. 185) to damage things with fire resistance.
A handy haversack to carry your supplies!
A Wrist Sheath, Spring Loaded (Adventurers Armory p.9) to get a wand as an immediate action.
teribithia9 |
teribithia9 wrote:Crafting is not allowed in PFS, so, no discounts for these.
Based on watching my boyfriend play his alchemist, tanglefoot bags can be awful useful. Also, anything like alchemist's fire that does splash damage, because you get to add your int modifier to the splash damage of any splash weapon you throw, not just your bombs. You can make those to get a discount, I believe...
Actually, that's incorrect. There's an exception for alchemists--they get to make their alchemical items themselves at a discount. Rules are in the organized play guide.
teribithia9 |
That's a wonderful idea about the tanglefoot bags, Thank you.
And I'm going to get a wand of CLW because even if I can't use it, I can give it to someone that can. I just have to keep track of it's use and make sure it's returned to me at the end of the scenario, right?
Other than that, I just need to decide on what scrolls I want to buy and do all the rolling and money stuff at the start of the next session.
Thank You All very much for the advice and help.
You bet! I love playing with alchemists--they're so multi-purpose! As Mark said, you can use the CLW wand, as the spell is on your list. My summoner usually hands off her wand to the alchemist in the party, in fact. Maybe we'll see you at Connooga--we're playing mostly high mods this time, but might bump into you. :)
JeremyK |
I could be mistaken here, but I wanted to put this out there in case I am on point. I believe you are unable to buy a wand of CLW until you have sufficient pretige within your faction. It is unlikely that a second level character would have the 9 prestige necessary to unlock the next tier of items (4 prestige only affords 500gp).
I wanted to purcahse a wand of CLW using the 750gp for 2 faction points, but the list of always available items does not include any wands, only potions, scrolls, and oils of 1st level.
Just something to think about.
Dragnmoon |
I could be mistaken here, but I wanted to put this out there in case I am on point. I believe you are unable to buy a wand of CLW until you have sufficient pretige within your faction. It is unlikely that a second level character would have the 9 prestige necessary to unlock the next tier of items (4 prestige only affords 500gp).
I wanted to purcahse a wand of CLW using the 750gp for 2 faction points, but the list of always available items does not include any wands, only potions, scrolls, and oils of 1st level.
Just something to think about.
Spending 2 PA for 750gp overrides that requirement.
Dojohouty |
Really? Thats good to know! Where in the guide does it specify this?
J
Guide to PF Society 3.0.2 Play, page 25, table 11-1 Spending Prestige
PA Benefit - CPA Cost
Free purchase 750 gp - 2
Once per scenario, you can acquire any single item of this cost or less from your faction by spending the appropriate PA. Items purchased this way are worth 0 gp and cannot be sold.
Hope this helps, it has help us a LOT!
Canor Aurora |
I didn't know I would have to spend PA to purchase the wand of CLW, I just kept saving all the gold I would get from the scenario's. I think at the beginning of the last game I had a little over 2k. I asked about buying one and the GM just told me to write it down on the sheet and take it out of my available gold.
Heh, I think I threw one bomb that whole game, the rest of the time was spent healing people since I was the only gnome there with the ability to heal.
Mark Garringer |
I didn't know I would have to spend PA to purchase the wand of CLW, I just kept saving all the gold I would get from the scenario's. I think at the beginning of the last game I had a little over 2k. I asked about buying one and the GM just told me to write it down on the sheet and take it out of my available gold.
Heh, I think I threw one bomb that whole game, the rest of the time was spent healing people since I was the only gnome there with the ability to heal.
You can do both. There is a special provision for spending 1 PA for a single 150 gp item, or 2 PA for a 750 gp item as per page 25. Or you can spend the gold.
JeremyK |
Okay, this is a bit of a divergence from the original post, but I feel like its relevant.
Just to sum up:
One can use the 2 PA to get a wand of CLW or any item worth 750gp, even stuff that is not currently available per the players TPA. Alternatively, if one has 9 prestige (giving access to items of 1500gp or less) he or she can spend gold to get the want of CLW.
Those are the options. Right?
Lord Twitchiopolis |
Okay, this is a bit of a divergence from the original post, but I feel like its relevant.
Just to sum up:
One can use the 2 PA to get a wand of CLW or any item worth 750gp, even stuff that is not currently available per the players TPA. Alternatively, if one has 9 prestige (giving access to items of 1500gp or less) he or she can spend gold to get the want of CLW.
Those are the options. Right?
Those, and if the wand of CLW appears on any chronical sheet she/he has, if I am not mistaken.
*Edit to remain on topic*
Sometimes the splash makes all the difference. In a homebrew of The Temple of Elemental Evil, I took one level of monk on my unarmored cleric. That single level gave me wisdom to AC, and saved me from more than one would-be-fatal blow.
Society adds a few more limitations, but the principles remain the same. Sometimes taking a level in another class makes a fun build more optimal. I have a mime caster idea I really want to try (my pantomimed walls of force are REAL walls of force), and the dip into Oracle for the Deaf curse will make that character concept come to reality.