Alchemist: Bomb Damage + Bomb-modifying Discoveries


Rules Questions


17 people marked this as FAQ candidate. Answered in the FAQ. 1 person marked this as a favorite.

Hi,
I have a question concerning the alchemist and I am not quite sure if the APG specifies it precisely.

When I throw a bomb modified by frost bomb, the fire damage dealt by the bomb is replaced cold damage.
But when I throw a smoke bomb or a stink bomb, does it still deal its direct and splash fire damage?

Since "Dispelling bomb" clearly says "instead of dealing damage" and stink/smoke bomb do not, I would assume, that fire damage is still applied normally.


Sordin wrote:
But when I throw a smoke bomb or a stink bomb, does it still deal its direct and splash fire damage?

You are right it isn't clear, but I'm pretty sure it doesn't(or shouldn't)? Although, I sure wish it did. I am playing an Alchemist now and it would be nicer not to have to decide between a fog cloud and a regular bomb.

It is said that the fun part of RPGs is having choices to make(some times difficult ones.)

Although if someone wants to disagree that would be great because I really want my fog cloud to deal fire damage!


karl,
I don't have much to add but I wonder if this class were not a bomb class but a archer class like arcane archer. would we be so quick to assume that arrow damage disappeared on special arrows even if there were no text stating that they did.

As far as I can see stink/smoke bomb do not state that they replace dealing damage. Dispelling bomb does. I see no reason to not allow damage. The alchemist only gets a handful of these things anyway.


It deals the damage, I believe this was discussed at some length earlier if you feel like thread searching


Glutton wrote:
It deals the damage, I believe this was discussed at some length earlier if you feel like thread searching

Awesome. I think I'll have it deal damage until my GM tells we otherwise.


Umm, no, it has been discussed but no definite conclusion has been reached.

But if you compare the descriptions it is pretty much clear:

Frost bomb:

Spoiler:

When the alchemist creates a bomb, he can choose to have it inflict cold damage. Creatures that take a direct hit from a frost bomb are staggered on their next turn unless they succeed on a Fortitude save.

Smoke bomb:

Spoiler:
When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. The cloud functions as fog cloud, filling an area equal to twice the bomb’s splash radius for 1 round per level.

Note the emphasis I added.

Soo, if you read it so that a smoke bomb deals fire damage in addition to creating a cloud then a frost bomb should do soo too - which is clearly not the case.


by extension would stink, poison and incendary clouds also do damage ?

heh might make incendary cloud worth using

but might be a bit too good for the others
you take Xd6 AND lose your std action
you take Xd6 AND 1d4 CON dmg

pretty potent in these cases

Sovereign Court

It does not seem to stack as far as I can read it.

When you mix your reagents to create the bomb you make it into a certain type of bomb(frost, explosive, stink, smoke, etc...).

They are not an all-for-one mix, they are either/or.


Glutton wrote:
It deals the damage, I believe this was discussed at some length earlier if you feel like thread searching

I agree with the conclusion (it doesn't say "instead of" in the description), but the argument is far from settled.

Shadow Lodge

I'm with the camp that has it dealing damage in addition to the smoke. For a few reasons: 1) it doesn't state it has smoke instead of damage. 2) the smoke is twice the bomb's splash radius, if it doesn't do damage, it wouldn't have a splash radius. 3) it detonates, in my mind that means explosion.

I've been faq'ing this topic every time it comes up, and I'm really wishing they'd answer it already...


5 people marked this as FAQ candidate. Answered in the FAQ. 1 person marked this as a favorite.
MicMan wrote:

Umm, no, it has been discussed but no definite conclusion has been reached.

But if you compare the descriptions it is pretty much clear:
...
Soo, if you read it so that a smoke bomb deals fire damage in addition to creating a cloud then a frost bomb should do soo too - which is clearly not the case.

I disagree on your frost bomb comparison.

"When the alchemist creates a bomb, he can choose to have it inflict cold damage. "

1. the description only appears to state what it changes. Which is damage type. the alchemist can choose to have it inflict cold damage. Look to concussive bomb for the precedent for this.

concussive bomb:

Concussive bomb*: When the alchemist creates a bomb, he can choose to have it inflict sonic damage. Concussive bombs deal 1d4 points of sonic damage, plus 1d4 points of sonic damage for every odd-numbered level, instead of 1d6."

2. The general rule for bomb damage is in the bomb ability description. The bomb discoveries state what things they change actively. If they removed or changed damage they would state these changes as they do in the concussive, dispelling, force, and madness bomb discoveries. They all state how they change bomb damage.

So there could have been an oversight on the stink and smoke bombs but I would hardly say that it is clear that they are not supposed to do damage. As for now, it is relatively clear that they should do damage and anybody who is unsure should rightfully press the faq button.


1 person marked this as FAQ candidate.

Well, thanks a lot already, although there is no clear solution.
As a DM I would probably house rule that smoke bomb and stink bomb do splash damage but no direct damage...

Shadow Lodge

We rule that it deals damage and does the effect unless it states otherwise. Up until 7th level it works fairly well though, I can see it being a big problem when the alchemist hit's 8th level though and he's throwing three bombs per round.

It's been bounced back and forth before and most people seem to lean towards the bombs doing damage plus the effect. Until I saw someone suggest otherwise I never considered it could be read differently.


thepuregamer wrote:

I disagree on your frost bomb comparison...

As for now, it is relatively clear that they should do damage and anybody who is unsure should rightfully press the faq button.

"Relatively clear" means unclear ;-) in this you are right, Paizo should really really make a statement concerning this - especially because it has been questioned for quite some time.

However if you say Smoke bombs should deal damage, then Stink and Incendary should so too, because they share the same wording. Makes the Stink bomb extremely powerful!


MicMan wrote:
thepuregamer wrote:

I disagree on your frost bomb comparison...

As for now, it is relatively clear that they should do damage and anybody who is unsure should rightfully press the faq button.

"Relatively clear" means unclear ;-) in this you are right, Paizo should really really make a statement concerning this - especially because it has been questioned for quite some time.

However if you say Smoke bombs should deal damage, then Stink and Incendary should so too, because they share the same wording. Makes the Stink bomb extremely powerful!

heh you'd never use anything but stink

full damage plus fort save against each bomb or lose your std action for at least 1d4+1 rounds

wear an necklace of adaptation and you can move through your own cloud to bring the pain in person.

Greater TWF + Rapid Shot + Master Chysmist 10 + Fast Bombs + Haste

= 9 bombs in a single round (against Huge creature with poor touch AC they all hit)

= 90d6+45ish damage plus 9 fort saves vs neasuated ;) (45% chance of rolling a 1 and creature failing the check )

tasty ;)


Phasics wrote:
MicMan wrote:


However if you say Smoke bombs should deal damage, then Stink and Incendary should so too, because they share the same wording. Makes the Stink bomb extremely powerful!

heh you'd never use anything but stink

full damage plus fort save against each bomb or lose your std action for at least 1d4+1 rounds

wear an necklace of adaptation and you can move through your own cloud to bring the pain in person.

Greater TWF + Rapid Shot + Master Chysmist 10 + Fast Bombs + Haste

= 9 bombs in a single round (against Huge creature with poor touch AC they all hit)

= 90d6+45ish damage plus 9 fort saves vs neasuated ;) (45% chance of rolling a 1 and creature failing the check )

tasty ;)

well I will try to avoid being overly nitpicky but the chance of rolling a 1 is not additive. Its like you have a 95% chance of not rolling a 1. 9 rolls means .95^9=.63 or 63% chance of not rolling a 1 which means that over 9 rolls they have a 37% chance of rolling a 1. Still pretty good. though you have a 37% chance of rolling a 1 of 1 of your 9 attacks as well. Not sure if pathfinder has specific fumble rules. Also are we getting 9 attacks from bab>16, full twf chain, rapid shot(does it work with splash weapons?), and haste. This is still pretty powerful but hardly insane.

you just threw 9 of your 20+int mod daily bombs at end of game. If any other class had an ability that used up more than 1/3 of all their usable offensive abilities in 1 round I would hope it would at least be effective. 2 more of these and you are spending the rest of the day handing out potions and being a secondary melee combatant.

Personally I'd rather get to lvl 16 of regular alchemist, obtain eternal potion and walk around with an eternal blood rage or displacement on me so that when I am not wreaking havoc with my bombs for about 1.5 combats a day, I am still somewhat viable.


While it is slightly ambiguous, it does seem to me that it deals damage as well as smoke.

"Smoke bomb*: When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. The cloud functions as fog cloud, filling an area equal to twice the bomb’s splash radius for 1 round per level."

I think the operatives are that a) it doesn't say instead of dealing damage, and b) it says "when it detonates" which means it explodes. Which usually mean it deals damage.

The other inference is that all of the other powers deal damage with a bonus (or directly and explicitly alter how damage is done).

Shadow Lodge

Phasics wrote:
However if you say Smoke bombs should deal damage, then Stink and Incendary should so too, because they share the same wording. Makes the Stink bomb extremely powerful!

heh you'd never use anything but stink

full damage plus fort save against each bomb or lose your std action for at least 1d4+1 rounds

In my experience stink isn't super powerful. It's very much dependent on what sort of creatures you are fighting, seems all too common they are immune for some reason or another or simply have a good fort save. Against human targets it's awesome, as you get higher in level not as much.

It's excellent but not broken until... 8th level the class goes a little nuts. Fast bombs with rapid shot is super nasty. I kind of think the bombs which do spell likes shouldn't stack with fast bombs. Being able to stink bomb 3+ times per round in combination with force bomb so you can attack multiple saves gets to be super nasty against targets that breath.


MicMan wrote:

"Relatively clear" means unclear ;-) in this you are right, Paizo should really really make a statement concerning this - especially because it has been questioned for quite some time.

side note, you may have been joking around with your relatively clear means unclear statement but I just wanted to say that this way of thinking incorrectly erases most of the nuance that is expressed by stating relatively clear instead of unclear. Being unclear confers that something is difficult to understand or is not obvious. There is a range of meaning between it being obvious and it being uncertain which is why I dropped an adjective on that sucker.

It was nagging at me and my willpower for avoiding a pointless post was weak and feeble.


thepuregamer wrote:
Phasics wrote:
MicMan wrote:


However if you say Smoke bombs should deal damage, then Stink and Incendary should so too, because they share the same wording. Makes the Stink bomb extremely powerful!

heh you'd never use anything but stink

full damage plus fort save against each bomb or lose your std action for at least 1d4+1 rounds

wear an necklace of adaptation and you can move through your own cloud to bring the pain in person.

Greater TWF + Rapid Shot + Master Chysmist 10 + Fast Bombs + Haste

= 9 bombs in a single round (against Huge creature with poor touch AC they all hit)

= 90d6+45ish damage plus 9 fort saves vs neasuated ;) (45% chance of rolling a 1 and creature failing the check )

tasty ;)

well I will try to avoid being overly nitpicky but the chance of rolling a 1 is not additive. Its like you have a 95% chance of not rolling a 1. 9 rolls means .95^9=.63 or 63% chance of not rolling a 1 which means that over 9 rolls they have a 37% chance of rolling a 1. Still pretty good. though you have a 37% chance of rolling a 1 of 1 of your 9 attacks as well. Not sure if pathfinder has specific fumble rules. Also are we getting 9 attacks from bab>16, full twf chain, rapid shot(does it work with splash weapons?), and haste. This is still pretty powerful but hardly insane.

you just threw 9 of your 20+int mod daily bombs at end of game. If any other class had an ability that used up more than 1/3 of all their usable offensive abilities in 1 round I would hope it would at least be effective. 2 more of these and you are spending the rest of the day handing out potions and being a secondary melee combatant.

Personally I'd rather get to lvl 16 of regular alchemist, obtain eternal potion and walk around with an eternal blood rage or displacement on me so that when I am not wreaking havoc with my bombs for about 1.5 combats a day, I am still somewhat viable.

I can do the above 9 bombs dmg with a Master Chymist

+35/30/25/20 1d8+25 morning star
+35/30/25 1d6+25 sicle
heh can even include a +30 bite attack in there too ;)
so he can do plenty when not going Nova with bombs

as for the probability there a reason I stoped after 2nd year uni math ;)
I use dirty math becuase it takes far less time to work out and its close enough most of the time ;) and stricly speaking the above example assuming the creature will on fail his check on a 1 which would mean its got a massive Fort save modifier more likely he'll fail on a 5 or less


0gre wrote:
Phasics wrote:
However if you say Smoke bombs should deal damage, then Stink and Incendary should so too, because they share the same wording. Makes the Stink bomb extremely powerful!

heh you'd never use anything but stink

full damage plus fort save against each bomb or lose your std action for at least 1d4+1 rounds
0gre wrote:


In my experience stink isn't super powerful. It's very much dependent on what sort of creatures you are fighting, seems all too common they are immune for some reason or another or simply have a good fort save. Against human targets it's awesome, as you get higher in level not as much.

It's excellent but not broken until... 8th level the class goes a little nuts. Fast bombs with rapid shot is super nasty. I kind of think the bombs which do spell likes shouldn't stack with fast bombs. Being able to stink bomb 3+ times per round in combination with force bomb so you can attack multiple saves gets to be super nasty against targets that breath.

force bomb + stink bomb = I've fallen down and I only have a move action to stand up .... I'm TRAPPED ! :)

the one thing going for stink is the DC increases with your bombs unlike a normal stinking cloud that will always be a 2nd level spell without metamagic

Shadow Lodge

Phasics wrote:

force bomb + stink bomb = I've fallen down and I only have a move action to stand up .... I'm TRAPPED ! :)

the one thing going for stink is the DC increases with your bombs unlike a normal stinking cloud that will always be a 2nd level spell without metamagic

Yeah, force bomb and stink bomb are a killer combo and IMO two of the best discoveries in the game.

Force bomb: Is a touch attack; it bypasses SR, DR, Energy Resistance, Incorporeal; it does a touch of secondary damage; *AND* gives a free trip attack based on reflex not CMD. Flipping amazing.

Stink bomb is stellar for anything that breaths and poison immunity doesn't help.

Frost bomb is also a nice mix with force bomb for when your allies are in melee. Prone and staggered while in melee is nasty.


0gre wrote:
Phasics wrote:

force bomb + stink bomb = I've fallen down and I only have a move action to stand up .... I'm TRAPPED ! :)

the one thing going for stink is the DC increases with your bombs unlike a normal stinking cloud that will always be a 2nd level spell without metamagic

Yeah, force bomb and stink bomb are a killer combo and IMO two of the best discoveries in the game.

Force bomb: Is a touch attack; it bypasses SR, DR, Energy Resistance, Incorporeal; it does a touch of secondary damage; *AND* gives a free trip attack based on reflex not CMD. Flipping amazing.

Stink bomb is stellar for anything that breaths and poison immunity doesn't help.

Frost bomb is also a nice mix with force bomb for when your allies are in melee. Prone and staggered while in melee is nasty.

when you think about Huge monster with terrible ref defense are really suceptible to force bombs knocking them prone. and considering your measly +30ish CMB at high levels isn't even going to come close to the 50-60CMD's of those huge monsters , it looks even better.

acutally would a force bomb hitting a flying creature cause it to fall out of the sky or would there be a fly check involved?


1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Of course the major downside of smoke-path bombs is that you can't bomb into melee... well without your teammates getting pissed at you.

More backup for the "smoke bombs do damage" argument is how sunlight bomb modifies blinding bomb:

"Sunlight Bomb (Su)*: The alchemist can throw bombs that explode with a searing radiance equivalent to that of sunlight and that act as blinding bombs. Undead, fungi, molds, oozes, slimes, and creatures to which sunlight is harmful or unnatural take +2 damage per die from the bomb. Undead that are harmed by sunlight and that fail their saves against the bomb are staggered for 1 round. "

At least I think I'm reading that right, that it's like a blinding bomb with additional effects. The wording to me seems to imply that blinding bombs do damage as well. Since the entry for blinding bombs is written almost exactly like smoke bombs, it seems to support the "smoke bombs deal damage" claim.

Ogre has some good builds. Kinda makes me regret not going down the smoke bomb path. I probably would have if i knew smoke bombs did damage when i rolled up my alchemist. Who would have thought? I mean, real-life smoke bombs don't deal damage. And "stink bomb" hardly sounds as dangerous as it is :P

Oh well, I should just have fun instead of trying to figure out how to make my character OP. I have to learn to stop worrying and lob the bomb (thanks to Ogre and Dr. Strangelob(love)).

Dark Archive

0gre wrote:
Phasics wrote:

force bomb + stink bomb = I've fallen down and I only have a move action to stand up .... I'm TRAPPED ! :)

the one thing going for stink is the DC increases with your bombs unlike a normal stinking cloud that will always be a 2nd level spell without metamagic

Yeah, force bomb and stink bomb are a killer combo and IMO two of the best discoveries in the game.

Stink bomb is stellar for anything that breaths and poison immunity doesn't help.

Unless you go by the Ultimate Magic part where they added the poison descriptor to the stinking cloud spell.


smoke bombs last 1r a level . does this mean as long enemies stay inside the smoke they keep getting the "splash " damage ?

For stink this does not matter as its only 1 round .

with smoke . getting the jump on enemies and surprise bomb them .then when ini is rolled and its the alchemists turn . the enemies who are still inside the smoke , damage again ?


Why are you restarting 9 year old threads on a different subject instead of just asking the question in a thread of your own? Anyway,

Smoke bomb* (Advanced Player's Guide pg. 31) wrote:
When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. The cloud functions as fog cloud, filling an area equal to twice the bomb's splash radius for 1 round per level.

Note that it says nothing about the damage. The smoke bomb doesn't affect the damage (FAQ) it just adds a fog cloud and certainly doesn't make the damage recur, the inferno bomb discovery is the one that comes closest to doing that.

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