What ever happened to Mordenkainen?


Pathfinder First Edition General Discussion

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RPG Superstar 2008 Top 32

Also, this thread rather rapidly jumped the rails from being a question about spell names and into settings, which means it is best continued in this thread instead.


Pathfinder Adventure Path, Lost Omens, Maps, Starfinder Adventure Path Subscriber
Gorbacz wrote:
I vote for Seoni's Magnificent Push-up.

Pretty sure it's a magic item and not a specific spell used there. :)


Kthulhu wrote:


The average drunk bum passed out face-down in the gutter in the Forgotten Realms is a 60th level archmage. And at least half of those are Mystra's Chosen, with about a quarter of THOSE screwing her on an occasional basis. :P

That's hardly fair -- while focusing on the epic archmage proliferation, you're giving FR a pass on bizarre NPC builds that are so common in named NPCs in the 3.X FR material.

For example, how many sorcerer/wizards are there in the setting that are something like sorcerer 11 wizard 10? Ugggggh. Congratulations, you're epic level and you're not even tough.


LazarX wrote:
DEWN MOU'TAIN wrote:

Ross byers, you da mammal!!!

that is interesting, with the major players being around 15th or so level, and the archmages being tied up or having ascended to godhood.

i wonder what'll happen when Raistlin invades the world...

Not much considering that he's just a dead powerless ghost who's serving eternity in the Abyss. Besides Krynn archmages always get their lunch money stolen by Mordenkainen or Elminster anyway.

Heh. Have you ever read Dragons of the Hourglass Mage? Granted, I never finished the novel, and the scene I'm thinking of happened BEFORE Raistlin became uber-powerful, but still...

Dragons of the Hourglass Mage:
A troop of draconians are searching the building where Raistlin is staying, looking for the dragon orb. One draconian seizes Raistlin's magic dagger, in order to sell it off for a few coins. Raistlin, to hide his relief that his TRULY important magic item wasn't found, begs the draconian not to take the dagger, and the draconian helpfully tells Raistlin the person to whom he planned to sell the dagger, so Raistlin could buy it back.


In 1st and 2nd Edition, Krynn had a built in limit on how powerful characters could get. This was Level 20.

If a character went higher, the gods kicked them out and onto another plane. This was written into the rules and background of Krynn.

Raistlin reached epic levels and challenged the gods instead.

Shadow Lodge

Elminster is as powerful as he is because he screws the goddess of magic. Raistlin is so powerful the THREE gods of magic fear him.

Grand Lodge

NotMousse wrote:
Bomanz wrote:
While its certainly understandable, honestly I miss the "Bigby's" line.
You could always take his cantrip, Bigby's Offensive Digit, though it has a somantic component so you still suffer ASF chance.

That was the only ranged weapon my player's monk used in my first Shackled City game...


There's at least one super-powerful, non-dead, non-ascended, non-lost spellcaster in Golarion: Baba Yaga. As I understand it, she's a planeswalker but she comes back to replace the current ruler of her country with a new one every few years.

Also, to the fellow who suggested that the power limit for Golarion is level 12-15: no, not really. Almost every adventure path ends in the level 17-18 range and has villains in the CR20+ range (frequently non-Outsider villains, at that).


James Jacobs wrote:

The core rulebook is supposed to be world neutral. Naming spells after famous spellcasters from ANY world doesn't make sense for a world-neutral book.

That said... we'll likely be having some spells named after spellcasters at some point later this year. Stay tuned!

I would prefer them to see without names, shorter names and easy to look for in my opinion.


Dhampir984 wrote:
Pretty sure it's a magic item and not a specific spell used there. :)

This is why it's always important to check charisma-boosting items very carefully if you don't know who made them. Some wizards have certain ideas about what 'more charisma' means to a woman.


Both Greyhawk and Forgotten Realms have spells and items named after famous casters.

If people want something like Greyhawk's militant neutrality or famous mages involved in the worlds affairs then they can put them into the game. They can use the Greyhawk npcs or create new ones.

If people want something like Forgotten Realms mythals, weave/shadow magic, and high amount of high level mages running around then they can put that in the game too.

During any game the players can create characters who start academies, teach custom spells to followers. In later games characters can learn these spells and study at that academy.

GM's can do the same with NPCs, hell players can assist the GM by creating NPCs for campaign use, whether they be contacts of their own characters or not.


Blake Ryan wrote:
If people want something like Forgotten Realms mythals, weave/shadow magic, and high amount of high level mages running around then they can put that in the game too.

I always thought the Shadow Weave was a rather interesting idea. Been considering adapting it for a future campaign.

Dark Archive

Zurai wrote:
There's at least one super-powerful, non-dead, non-ascended, non-lost spellcaster in Golarion: Baba Yaga. As I understand it, she's a planeswalker but she comes back to replace the current ruler of her country with a new one every few years.

I'd peg Granny at ascended/demi-god level. AFAIK we've only seen one of her relatives statted up for PF so far

Spoiler:
a great-grandaughter as witch/20 (Ilivorr Karanasi, granddaughter of Queen Elvanna); her "daughters" can probably be assumed to be comfortably epic level (say, mid-high 20s)

I still call Imprisonment, " The Spell of Forlorn Encystment"

Greg


I ran out of energy defending the Realms years ago, but man, it would be nice not to see a setting that I loved for over twenty years bashed with impunity. I don't expect everyone to love the setting, but man, the hyperbole is just aggravating.

Silver Crusade

KnightErrantJR wrote:
I ran out of energy defending the Realms years ago, but man, it would be nice not to see a setting that I loved for over twenty years bashed with impunity. I don't expect everyone to love the setting, but man, the hyperbole is just aggravating.

[threadjack]Seconded. It was never my favorite, but there were parts I very much loved. It just gets tiresome to see constant hatorade for a setting. Not referring specifically to this thread, but to RPG forums as a whole. It gets especially bad with Eberron. :([/threadjack]


Mikaze wrote:
Seconded. It was never my favorite, but there were parts I very much loved. It just gets tiresome to see constant hatorade for a setting. Not referring specifically to this thread, but to RPG forums as a whole. It gets especially bad with Eberron. :(

Which is specificially what I do not understan as Eberron is one of more fresh and interesting idea that WotC did.

Scarab Sages

Dhampir984 wrote:
Gorbacz wrote:
I vote for Seoni's Magnificent Push-up.
Pretty sure it's a magic item and not a specific spell used there. :)

How about Seoni's Eyes Up Here, Buddy! (enchantment/compulsion)

Liberty's Edge

KnightErrantJR wrote:
I don't expect everyone to love the setting, but man, the hyperbole is just aggravating.

You think what we say about FR is bad? You should see what was done to FR!

Dark Archive

Seoni's signature spell causes anyone who is staring at her bosums to have a -4 'distraction penalty' to their saving throws vs. her spells (and to count as flat-footed, for the purposes of her hitting them with ranged touch or touch spells).

And Geb surprised everyone with that non-necromantic spell he whipped up, Geb's Mass Twinned Repeating Chain Flesh to Stone.

Nex's last spell invention was 'Nex's Awaken Ooze.' His later thought was, 'what the hell was I thinking?'

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
NotMousse wrote:
KnightErrantJR wrote:
I don't expect everyone to love the setting, but man, the hyperbole is just aggravating.
You think what we say about FR is bad? You should see what was done to FR!

I actually don't have a problem with how the Realms evolved. Many of those nations had it coming any way. :)

Liberty's Edge

Set wrote:
And Geb surprised everyone with that non-necromantic spell he whipped up, Geb's Mass Twinned Repeating Chain Flesh to Stone.

So people 'strobe' into stone? Sounds like someone's been to the club recently.


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Set wrote:
And Geb surprised everyone with that non-necromantic spell he whipped up, Geb's Mass Twinned Repeating Chain Flesh to Stoner.

Corrected for amusement.


I enjoyed reading stories set in FR, did not enjoy playing in FR.


here's a new spell:

Lilith's Cookie Feast

also a new magic item:

Lilith's Easy Bake Oven

the opening description for the oven is "you think you can make amazing cookies like Lilith? well you can't, but you can make decent enough ones"

Dark Archive

A couple of other sources for large amounts of "named" spells come to mind...

The runelords were not only exceptional arcane spellcasters, but also (as best we know) exceedingly competititve, and highly egotistical megalomaniacs. This will have not only resulted in a lot of research by the runelords to "one-up" each other, but they'll likely have routinely plagiarised their predecessors & written them out of the history books. Any new explodey evocation spell found in a Thassilonian ruin would almost certainly be Alaznist's Explodey Evocation irrespective of who originally created it. There would have been little opportunity for ealrier versions of these spells to have spread out into the world without either being rebranded by the last Runelords or lost during the collapse of Thassilon.

Irrisen's led by powerful arcane casters, who not only have extended lifespans & the resources of a nation to support their research, but who also get refreshed every century by new blood from another world. The new queen will bring obscure new spells with her from wherever she's been until then, as will any children & aides who come with her; and while pride (and practicality) may prevent the current Queen & White Witches from engaging in the revisionism the Runelords may have with regards to their predecessors, any new spells they brought with them 98 years ago will likely not have their sources cited and be branded along the lines of Elvanna's Frigid Froust.

The elves probably have a quite high concentration of unusual spells, due variously to their strong interest in the arcane, their isolationism, and their long period away from Golarion. In addition to having fostered development of new spells, the isolationism will have also meant that such spells won't have sprad far beyond elven communities. Consequently there's probably a fairly high proportion of "named" spells unique to elves, which although very rare in most of the world may be relatively common within their communities.

In addition to their dalliance with devilry (and possibly test-driving other religions) in the wake of Aroden's death, the "good" folk of Cheliax have probably undertaken a lot of arcane research in the last century-or-so, as the collapse of the state religion probably meant it was a pretty good time to be an arcane caster there (at least for those things both wizards & clerics can do). In particular Houses Ornelos and Leroung undoubtedly have their names on a lot of spells.


darth_borehd wrote:

I don't mind them losing the names. Most of the names were specific to Greyhawk NPCs anyway. I would like them to replace it with something to keep the approximate alphabetical listing though.

Mordenkainen --> Mage's
Evard --> Eldritch
Bigby --> Bewildering/Bewitching/Big
Otiluke --> Occult

excellent idea


Pathfinder Adventure Path, Lost Omens, Maps, Starfinder Adventure Path Subscriber
Wolfsnap wrote:
How about Seoni's Eyes Up Here, Buddy! (enchantment/compulsion)

Maybe it'd be Seoni's Eyes Front!.

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