Eaeelil
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Hi,
I'm a bit new to DMing (and this forum, so sorry if I'm posting in the wrong spot) but i love the pathfinder system. Recently i've been convinced to run another game for my friends. They love playing fast games, as do i but I'm not comfortable enough to create custom campaigns (though i a have few ideas).
Any tips on justifying the increase in leveling without unbalancing the module?
Also, i want to start a level 1 campagian, i tried the Bastards of Erebus? (it's been a while) and that failed due to a really bad player. Any recommendations?
uriel222
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I'd actually suggest using Pathfinder Society scenarios. Since they're each self-contained you don't have to worry about players losing track of the plot, and they themselves play very quickly. Since your players will be flying through them (you can generally finish one in about 4 hours), they'll feel like they're really accomplishing something.
You can either use the the simple "three scenarios = +1 level" system, or else recalculate the XP yourself, or just modify it to "two scenarios = +1 level" for a really fast progression. The best bit is that the scenarios are cheap to buy, and most scenarios contain instructions for adjusting them to different PC levels. Of course, they stop at level 12, but it's a great way to power up to there.
DM_aka_Dudemeister
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Rise of the Runelords, Curse of the Crimson Throne, Second Darkness and Legacy of Fire are all 3.5 Adventure Paths and therefore use the Fast Experience track. If using Pathfinder rules they require a little conversion work, but not a great deal (just remember a straight up 3.5 monster is usually -1 from its CR).
Council of Thieves, Kingmaker, Serpent's Skull and onwards use Pathfinder rules set and will likely always use the Medium progression.
Hope that helps.