Faerie Fire Question


Rules Questions

Liberty's Edge

If a druid casts faerie fire in an area where there is an invisible creature ... and the creature is outlined by the glow as per the spell description ... and then, on its next turn the creature moves outside of the area that the spell was cast (the five foot radius) ... does it remain outlined by the faerie fire for the duration of the spell?

I assume that the answer is yes, and that is how I have ruled it in the past, but I’m not certain.


Mothman wrote:

If a druid casts faerie fire in an area where there is an invisible creature ... and the creature is outlined by the glow as per the spell description ... and then, on its next turn the creature moves outside of the area that the spell was cast (the five foot radius) ... does it remain outlined by the faerie fire for the duration of the spell?

I assume that the answer is yes, and that is how I have ruled it in the past, but I’m not certain.

Yes. It stays lit up. Between this spell, animal companions with scent and blind sight, Druids are made to smack down invisible critters.

Area: creatures and objects within a 5-ft.-radius burst

Since the spell is on the creatures in the area at the time, it sticks with them if they move out.

Liberty's Edge

Makes sense to me - thanks!

Liberty's Edge

how does Faerie Fire work in Obscuring Mist?


Faerie fire

A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.

Concealment caused by obscuring mist is, IMHO, neither the concealment caused by darkness, nor , blur, displacement, invisibility, nor anything similar to it. There's physically water drops in the air and there getting in the way of you seeing anything. If you've ever tried to use highbeams in a fog you'd see why the light isn't neccesarily helping you much.

I would probably say that from 10 feet away in the mist people know what square you're in rather than 5 feet.

Liberty's Edge

so then your saying that the effects of of combat within Obscurring Mist would be altered by 5'. Therefore 10' away 20% miss chance, 15' away 50% miss chance. I can see this, but there is no effect for having light on your shield if you walk into Obscurring Mist.

We have a player that figures he can cast Faerie Fire on a creature, then next round Obscurring Mist giving him all the penalties of Obscurring Mist, but none to any player attacking that creature whether in melee or ranged.


Quote:
so then your saying that the effects of of combat within Obscurring Mist would be altered by 5'. Therefore 10' away 20% miss chance, 15' away 50% miss chance. I can see this, but there is no effect for having light on your shield if you walk into Obscurring Mist.

Its just how I'd do it, it isn't really raw. Same with the light spell.

Quote:


We have a player that figures he can cast Faerie Fire on a creature, then next round Obscurring Mist giving him all the penalties of Obscurring Mist, but none to any player attacking that creature whether in melee or ranged.

that would depend entirely on the reading of "similar too" I read it as being caused by the same mechanisms. You could also read it as using the same mechanisms: ie any miss chance. It could be read either way. Its one of those funny spell interactions the DM has to adjudicate.

Liberty's Edge

This was my ruling on it;

Faerie Fire Rule: A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.

Candle Rule: A candle dimly illuminates a small area, increasing the light level (see page 172) in a 5-foot radius by one step (darkness becomes dim light and dim light becomes normal light). A candle cannot increase the light level above normal light. A candle burns for 1 hour.

Obscuring Mist Rule: A misty vapor arises around you. It is stationary. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment[ (50% miss chance, and the attacker cannot use sight to locate the target).

1) The glow from the Faerie Fire is pale at best.
2) It only acts as a candle and only effects light within a 5' radius and only one light level, and if in normal light not at all.
3) It states that creatures do not benefit from 'concealment', this does not cover 'total concealment'.

Therefore, based on the information above information, I would rule it that the 20% miss chance is negated because of the 'concealment' (the same as if a character had light cast on his weapon or shield), however beyond that range 'total concealment' is still in effect and not affected by the Faerie Fire.


Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally)

This is annoying the life out of me. The exact intent of the line isn't clear - does this mean that the creature no longer appears outlined (let's assume the area is NOT "supernaturally dark" - only reduced to dim light or darkness) in the area of any darkness effect? Or only that it doesn't shed the light - the creature is still outlined, but doesn't provide the candlelight effect?

Drow stand to play a fairly large role in a story arc or two in the campaign I'm in, and they get both darkness and faerie fire as spell-like abilities.


Baracus wrote:

It states that creatures do not benefit from 'concealment'

That would be simpler, but that's not what it says. You cut it off mid sentence.

Outlined creatures do not benefit from the concealment normally provided by darkness

So yes, faerie fire and a first level darkness spell works, but for fog cloud the concealment isn't being caused by darkness.


actually, the full sentence is

"Outlined creatures do not benefit from the concealment normally provided by darkness ..., blur, displacement, invisibility, [u]or similar effects[/u]"

I would consider a fog cloud a 'similar effect', but only if the outlined creature was in a square adjacent to you.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I think I'll just dodge this issue by saving my Faerie Fires for when someone actually goes invisible. ;)


Wouldn't it be hilarious if our old Fairy Tale stories included these kinds of discussions everytime magic was invovled

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