ProfessorCirno |
Goth Guru wrote:It's all here...
http://www.kencyclopedia.com/kender/general/
Like 1st edition D&D some of it is Bas Ackwards.
Do you remeber negitive AC?
Having Kender take things but be offended by being called thieves has got to go. While that they cannot help stealing is only inferred it has to be expressly warned against.An easy way to fix this, in a world with lots of Kenders (aka Dragonlance) is like this.
People realize Kenders don't consider themselves thieves, and don't 'steal' in their own minds. Thus, rather than calling them 'thieves' they get angry at them for taking stuff, and say that it was important to them, etc. It's a simple wording change that people could adapt that really doesn't change anything in the long run, except not accusing the innocent minded Kender of stealing.
Or kender are strictly prohibited in most places if allowed in the town at all, because who the hell wants to go to all that trouble for a race of bloody thieves?
Umbral Reaver |
I think the problem we are encountering is that kyrt-ryder is a kender. He cannot comprehend that they are not and cannot be innocent by any reasonable definition of the word.
Innocence is to do no sin. The correct word is ignorance. They do wrong and not only do not realise it, they refuse to learn.
kyrt-ryder |
I think the problem we are encountering is that kyrt-ryder is a kender. He cannot comprehend that they are not and cannot be innocent by any reasonable definition of the word.
Innocence is to do no sin. The correct word is ignorance. They do wrong and not only do not realise it, they refuse to learn.
*Absentmindedly pulls Reaver's favorite lighter (or other random small object) out of one of my pockets and starts messing around with it.* "Huh? You talking to me?"
Umbral Reaver |
*Absentmindedly pulls Reaver's favorite lighter (or other random small object) out of one of my pockets and starts messing around with it.* "Huh? You talking to me?"
*An Infernal Curator shows up to collect the marked soul, stares at the kender, then gives the Umbral Reaver a dirty look.* "Seriously?"
*The Umbral Reaver shrugs and her master departs.*
Kevin Andrew Murphy Contributor |
Goth Guru wrote:It's all here...
http://www.kencyclopedia.com/kender/general/
Like 1st edition D&D some of it is Bas Ackwards.
Do you remeber negitive AC?
Having Kender take things but be offended by being called thieves has got to go. While that they cannot help stealing is only inferred it has to be expressly warned against.An easy way to fix this, in a world with lots of Kenders (aka Dragonlance) is like this.
People realize Kenders don't consider themselves thieves, and don't 'steal' in their own minds. Thus, rather than calling them 'thieves' they get angry at them for taking stuff, and say that it was important to them, etc. It's a simple wording change that people could adapt that really doesn't change anything in the long run, except not accusing the innocent minded Kender of stealing.
Anyone who goes to the trouble of picking locks does not subscribe to any of the usually accepted definitions of "innocence." It's one thing to not a NO TRESSPASSING SIGN, another to see it but blow it off, and a third to go cracking bank vaults.
Kender values are completely skewed because they are willfully oblivious to anyone else's values except when it suits them.
For example, the nonsense about how they might value a pretty bird feather more than a sapphire. That's nice. Are they utterly incapable of using the Appraise skill and figuring out whether the feather is worth more or less than the sapphire? And if they aren't incapable of using Appraise, why would they have trouble figuring out why other folk are more upset by someone making off with the crown jewels than just scrumping some apples from royal orchard?
The BS about them "borrowing" stuff and then forgetting where they left it is again something that only seems to operate at a kender's convenience. If a kender "borrows" a wizard's wand, mislays it, then completely forgets that he ever borrowed it in the first place? I'm sorry, as a GM, I'd be demanding to see that character's character sheet at the beginning of every game so I could roll a few dice and find a few other possessions he "mislaid" then "forgot about" afterward--his tinderbox, his spare underwear, the quiver for his arrows, etc.
The idea that kender only brainfart when it's convenient for them makes it sound an awful lot like a lie--and in fact, I'm pretty certain some judge somewhere would bring a kender in, throw up a Zone of Truth, and have the kender explain exactly where he got all of these possessions he has and moreover what exactly is this difference between his actions and base thievery.
If the listed kender "excuses" won't fly in a Zone of Truth, then they're lies, by definition. In which case kender should simply be listed as "always CE" and have done with it, as that's the description for pathological liars and sociopaths, no matter how big their eyes or chubby their cheeks.
Umbral Reaver |
Think about this.
Kender serve a great purpose, one that we could not do without. They give us something we can all hate equally.
We gamers are a fractious lot and will bicker and fight over the tiniest and most meaningless minutae. But here we are, standing together, hand in hand against a greater foe. The kender have unified us.
We are one.
:D
Snorter |
A low wisdom halfling with this feat would simulate them fairly well i think
It makes me sad it's only once per day for mundane items though. So much potential for cool and it's so limited I'm not sure if it would really be worth spending a trait on :(
If it didn't have a daily limit, it would get abused as a spammable money-factory.
You could create a similar trait that could be used more often, with a higher target DC, which increased every time it was used after the first? Then if it gets overdone for stupid crap, you won't have it when you really need it?kyrt-ryder |
Bertious wrote:A low wisdom halfling with this feat would simulate them fairly well i thinkkyrt-ryder wrote:It makes me sad it's only once per day for mundane items though. So much potential for cool and it's so limited I'm not sure if it would really be worth spending a trait on :(If it didn't have a daily limit, it would get abused as a spammable money-factory.
You could create a similar trait that could be used more often, with a higher target DC, which increased every time it was used after the first? Then if it gets overdone for stupid crap, you won't have it when you really need it?
Read the feat again more carefully Snorter. It says you have to pay (in an OOC sense, character's gold comes off the sheet) for the items you pull.
Freehold DM |
KenderKin wrote:Wait what?
Yes kender understand something is yours or mine, they also see no offense in checking out your cool stuff, so absently (unintentionally) they might (borrow) pocket said interesting item or leave it in a strange location.
They do comprehend money, but socially prefer bartering, yes money is an interesting concept but not very practical.....
So yes they are upset to be insulted by being called a thief!
** spoiler omitted **
The fact that they might see no offense is immaterial. While it may at first start as innocence and cultural ignorance, at some point it moves into willful ignorance and cultural imperialism.
That the kender believe in community property is fine. If everyone in a kender village shares things in common, or just borrows them back and forth to the point where no one knows whose is what anymore than which child owns the toys in the daycare center toy chest, that can work. And any outsider who steps into a kender village should probably understand that's the way things work, and if he wants to keep hold of anything he finds truly important, he either has to hide it really well or go out of his way to locate it and borrow it back.
Once he moves into the outside world, however, a kender will realize that other cultures have other customs. Shops expect payment for items on display, kings take objection to anyone else wearing their crowns, and if there are a couple silver pieces on a dead child's eyes--even ones with particularly fascinating mint marks--removing them for even a second may cause an undead to spring up wailing about not having the fare to pay the ferryman.
There's another question--How routinely do kender desecrate the dead? If a locked door is a challenge, then a locked mausoleum must be a real challenge, with all sorts of fascinating things to be found inside. And a grave is just practically begging to be dug up.
The fact is, the desecration is not just taking something from the grave--whether or not you...
...
Wow. That's some serious bile there.Freehold DM |
Freesword wrote:You are missing how most of these disruptive players interpret "childlike". To them it means "must be the center of attention" and "do whatever it takes to focus attention on you". It doesn't matter if it's good attention or bad attention, as long as it's attention.It doesn't help that the Kender are codified to be the center of attention and do whatever it takes to focus attention on themselves.
Where does it say this in the RAW? I've never seen them interpreted as selfish in this sense.
Freehold DM |
I wonder whether or not we should just wear name tags that say "I hate/love Kender" and leave it at that.
While I have run into people who run Kender poorly, I feel the race suffers a problem from the DSM IV becoming armchair reading in recent years. I don't want to get into the horror stories I could tell regarding the Bleak Cabal and a depressed player, and the one girl who thought(and possibly did) have MPD and decided to play a Half-Giant as therapy.
Snorter |
Read the feat again more carefully Snorter. It says you have to pay (in an OOC sense, character's gold comes off the sheet) for the items you pull.
I thought it could be taken from future earnings; which, if you can always have the right tools for every job, means the items pay for themselves, every time they burgle the big folk?
Snorter |
Here it is: Annotated Kender Racial Description
(some NSFW language)
Close, but not scathing enough.
Quantum Steve |
Kender are like bad practical jokes. If everyone is in on it, and If everyone has a good sense of humor, even if (perhaps, especially if) the joke is on them, a Kender in the party can be good fun for everyone.
If both of those conditions aren't met, they're just a recipe for resentment. Playing a Kender should require a waiver signed by everyone in the party.
Snorter |
Maybe not so much if the LE society started making Kender eunuch slaves, though there would probably be a little black comedy with the eunuch maker saying, "Oh, don't be upset. This is just a little custom in our society. I find these interesting so I'm going to just 'borrow' them for a while. After I'm done 'handling' them, I'll give them back. Or I'll forget where I put them. But wait, didn't you mean to give them to me as a gift? Yes, that's exactly what it is. These are 'a gift' and I thank you for letting me take them...."
"I was worried they could be dangerous; they looked like they were going to go off."
houstonderek |
Brian E. Harris wrote:Where does it say this in the RAW? I've never seen them interpreted as selfish in this sense.Freesword wrote:You are missing how most of these disruptive players interpret "childlike". To them it means "must be the center of attention" and "do whatever it takes to focus attention on you". It doesn't matter if it's good attention or bad attention, as long as it's attention.It doesn't help that the Kender are codified to be the center of attention and do whatever it takes to focus attention on themselves.
That may be because the authors wanted to see Kender their way, and failed to understand the entire rest of the world not named "Hickman" or "Weiss" would not be amused by their little top knotted Mary Sue.
And the devs went along with them.
And normal people looked at Kender and said, "oh, hell no..."
But a few people managed to never see a kender played properly, so they cling to this illusion that Kender aren't the most annoying, illogical creatures to ever be a D&D setting approved PC race.
Seriously, they'd be hunted down to extermination if they existed anywhere but in the DL author's minds...
houstonderek |
houstonderek wrote:I disagree. Then again, how is tonight different from other nights?Freehold DM wrote:While I have run into people who run Kender poorlyAs in, they actually played them the way they're written ;-)
Well, we agree on some things. Just not important stuff like kender ;-)
KenderKin |
Freehold DM wrote:While I have run into people who run Kender poorlyAs in, they actually played them the way they're written ;-)
Yep and all dwarves are
" stoic but stern race"......"have acquired a reputation as dour and humorless craftsmen of the earth"....." reside in high mountains and dangerous realms below the earth, constantly at war with giants, goblins, and other such horrors"Will all these people please stop playing dwarves in a way other than they are written!
houstonderek |
houstonderek wrote:Freehold DM wrote:While I have run into people who run Kender poorlyAs in, they actually played them the way they're written ;-)
Yep and all dwarves are
" stoic but stern race"......"have acquired a reputation as dour and humorless craftsmen of the earth"....." reside in high mountains and dangerous realms below the earth, constantly at war with giants, goblins, and other such horrors"Will all these people please stop playing dwarves in a way other than they are written!
A non-kleptomaniac kender who feels fear? That would be a halfling.
No, you're comparing apples and oranges. If you play a kender against type, you're not playing a kender. Kender are a one trick pony race, and that trick (in spite of your desire to see it otherwise, apparently) annoys the HELL out of 99% of the gaming universe.
Plus "stoic and stern" isn't annoying. And no one has ever written the words "if you don't like dwarves, you must be evil" in a gaming supplement.
Tas may have been a cute character for a book series, but kender are anathema to any kind of table cohesion or "fun", unless, like someone said above, the entire table agrees that kender style jackassery is fun.
KenderKin |
Does the word kleptomaniac appear in the kender description?
It does say they would take an interesting item (unless nailed down and kender with hammers would get that item as well)....
The is a common misreading of the information, that would mean kender would pick up every pinecone in the forest, every rock in the stream-bed, every rock in the field, this is not the case an intersting item however a kender is likely to pick up (also would seem rare for two kender to agree on what is interesting).......
Every acorn beneath the one tree.......
Also kender treasure friends how can they make friends taking peoples stuff.....As far as an annoyance goes that depends upon the person playing the kender, whether it is beleived thay are doing so correctly or incorrectly......
I have seen kender played intelligently and well......
And no they are not being played against type,
Brian E. Harris |
Does the word kleptomaniac appear in the kender description?
It does say they would take an interesting item (unless nailed down and kender with hammers would get that item as well)....
Does the word "kleptomania" or "kleptomaniac" appear in the Kender racial description? No.
However, you have read the Kender racial description, yes?
Kleptomania (from Greek: kleptein, "to steal" and "mania") is an irresistible urge to steal items of trivial value. People with this disorder are compelled to steal things, generally, but not limited to, objects of little or no significant value, such as pens, paper clips, paper and tape. Some kleptomaniacs may not even be aware that they have committed the theft.
I'd say that your own description above fits pretty well with kleptomania, to say nothing of the published rules.
The is a common misreading of the information, that would mean kender would pick up every pinecone in the forest, every rock in the stream-bed, every rock in the field, this is not the case an intersting item however a kender is likely to pick up (also would seem rare for two kender to agree on what is interesting).......
Every acorn beneath the one tree.......
Hyperbole. Nobody is saying that, and it seems that you have a misunderstanding of what kleptomania actually is. Kleptomaniacs don't steal everything in sight. They steal things - typically manifested as theft of items trivial value (since that's typically what's close at hand), but can be theft of items material value, though, because the kleptomaniac isn't stealing them because of their material value, they're stealing them due to a psychological disorder.
Also kender treasure friends how can they make friends taking peoples stuff.....
They can't make friends stealing their stuff anywhere but an overly-contrived fantasy world.
As far as an annoyance goes that depends upon the person playing the kender, whether it is beleived thay are doing so correctly or incorrectly......
I have seen kender played intelligently and well......
And no they are not being played against type,
Did the Kender function well within the party, keeping his hands in his own pockets rather than everyone else's, creating no internal strife? If the answer is yes, then a Kender was being played against type.
Matthew Morris RPG Superstar 2009 Top 32, 2010 Top 8 |
Also kender treasure friends how can they make friends taking peoples stuff....
That's what we're saying. They can't do both. If I've a 'friend' constantly rifling my pack, losing my stuff because he doesn't have any impulse control, my 'friend' is going to find himself 'lost' in short order.
Friends don't steal from friends. Kender do (Heck, Tas does in the first chapter, boasting of the fact.)
Kevin Andrew Murphy Contributor |
Kleptomaniac doesn't appear in the description but it is an accurate description of the behavior. Pathological liar also does not appear in the description but accurately describes the "excuses" given.
As for the "common misreading of the information," please. I don't think a single person in this entire thread has argued that kender will try to steal every object that crosses their line of sight. They don't have pockets that big. It's like arguing that shoplifters drive up to the mall in U-haul trucks and start shoveling merchandise in. That doesn't mean that they're not shoplifters, and that shoplifters are not a subset of thieves.
As for kenders treasuring friends and "how can they make friends taking people's stuff" the obvious answer is that they likely treasure what few friends they still have who somehow overlook their kleptomania, pathological lying, nasty tongues and so forth. I would expect that the friends they keep are there as part of some abusive co-dependent relationship, honestly. Most sane people on having family heirlooms or important tools swiped then lied about would cut off the relationship rather quickly.
And really, the kender taunting ability is incompatible with lasting friendships with any other race. If you taunt someone to the point of inducing apoplexy, you're obviously saying horrible cutting remarks, the sort of awful words you can't just unsay afterwards. Even if the kenders forget their verbal Tourette's bombs, the recipients won't, and that's a recipe for making enemies, not friends.
They're a race of thieves and liars with a remarkable talent for verbal cruelty. Tell me again why they're not listed as CE?
Goth Guru |
If I could have a signature on these boards, it would be, "Play the role, don't let the role play you!"
No one held a gun to their head and told them to make it hard for the characters to complete their mission. They didn't even get an XP bonus from starting internal party strife.
I'm talking about everyone who played a Kender in a game I played in.
Freehold DM |
Kleptomaniac doesn't appear in the description but it is an accurate description of the behavior. Pathological liar also does not appear in the description but accurately describes the "excuses" given.
As for the "common misreading of the information," please. I don't think a single person in this entire thread has argued that kender will try to steal every object that crosses their line of sight. They don't have pockets that big. It's like arguing that shoplifters drive up to the mall in U-haul trucks and start shoveling merchandise in. That doesn't mean that they're not shoplifters, and that shoplifters are not a subset of thieves.
As for kenders treasuring friends and "how can they make friends taking people's stuff" the obvious answer is that they likely treasure what few friends they still have who somehow overlook their kleptomania, pathological lying, nasty tongues and so forth. I would expect that the friends they keep are there as part of some abusive co-dependent relationship, honestly. Most sane people on having family heirlooms or important tools swiped then lied about would cut off the relationship rather quickly.
And really, the kender taunting ability is incompatible with lasting friendships with any other race. If you taunt someone to the point of inducing apoplexy, you're obviously saying horrible cutting remarks, the sort of awful words you can't just unsay afterwards. Even if the kenders forget their verbal Tourette's bombs, the recipients won't, and that's a recipe for making enemies, not friends.
They're a race of thieves and liars with a remarkable talent for verbal cruelty. Tell me again why they're not listed as CE?
Intriguing, but I'm sensing more bile and just genuine hatred here than rational reasoning. I'll be sure to keep kender away from you in my games.
Freehold DM |
Kevin Andrew Murphy wrote:They're a race of thieves and liars with a remarkable talent for verbal cruelty. Tell me again why they're not listed as CE?Because Hickman and Weis were smoking copious amounts of that new fad, crack, when they thought their halfling offshoot fantasy race was "lovable"?
But, clearly, they are. I'd be interested in hearing your opinions on the Marak and Kendar(who ARE a race according to the kendercyclopedia!). I'm assuming you have not had a heart-warming experience with Kender that did not involve actually removing said Kender's heart and cooking it on a spit.
houstonderek |
houstonderek wrote:But, clearly, they are. I'd be interested in hearing your opinions on the Marak and Kendar(who ARE a race according to the kendercyclopedia!). I'm assuming you have not had a heart-warming experience with Kender that did not involve actually removing said Kender's heart and cooking it on a spit.Kevin Andrew Murphy wrote:They're a race of thieves and liars with a remarkable talent for verbal cruelty. Tell me again why they're not listed as CE?Because Hickman and Weis were smoking copious amounts of that new fad, crack, when they thought their halfling offshoot fantasy race was "lovable"?
Honestly, my Dragonlance experience is limited to the first trilogy (which I didn't care for, but then I dislike most D&D lit not written by Cunningham), the god awful modules based on the books, and the 2e write up. Oh, and 25 years of horribly annoying players thinking kender are cute...
Freehold DM |
Freehold DM wrote:Honestly, my Dragonlance experience is limited to the first trilogy (which I didn't care for, but then I dislike most D&D lit not written by Cunningham), the god awful modules based on the books, and the 2e write up. Oh, and 25 years of horribly annoying players thinking kender are cute...houstonderek wrote:But, clearly, they are. I'd be interested in hearing your opinions on the Marak and Kendar(who ARE a race according to the kendercyclopedia!). I'm assuming you have not had a heart-warming experience with Kender that did not involve actually removing said Kender's heart and cooking it on a spit.Kevin Andrew Murphy wrote:They're a race of thieves and liars with a remarkable talent for verbal cruelty. Tell me again why they're not listed as CE?Because Hickman and Weis were smoking copious amounts of that new fad, crack, when they thought their halfling offshoot fantasy race was "lovable"?
Again, I'm more wont to say these people were playing Kender poorly. As an aside, I also feel that just because someone is doing something correctly doesn't mean they are doing it well.
Kevin Andrew Murphy Contributor |
Now, this all said, if you want to "build a Kender without Kender hate," the recipe is fairly simple: You have to give them the capacity to learn and grow, both personally and as a culture.
Yes, there's been a lot written about the Kender. Most of it makes little sense from a world building perspective, or is highly specific to the world that it's from, which comes with a great number of its own preconceptions.
Rather than go with all those, and "the RAW says this!" and going into verbal gymnastics to get around contradiction, the best idea idea is to reenvision them for a specific setting.
For example, if you want to keep Kender "innocence," they need to be from an issolated culture, both geographically and culturally. That way when they do their "innocents abroad" shtick, they can actually be innocent, as opposed to obnoxious idiots who wander around feigning innocence but have actually been around the block enough to know a thing or two.
I'd think they'd need to be somewhere between the Amish--in particular the custom of Rumspringa where the young adults are sent out to get a taste of the outside world before coming back to settle down as part of the community--and historic Japan when they'd blocked out the rest of the world, if not being a kept species entirely with some powerful "patron" who has a vested interest in keeping them "innocent."
In Golarion, the obvious candidate would be Mengkare, the great gold wyrm of Hermia, who's already doing captive breeding experiments trying to breed superior members of all sorts of races, so it's completely possible he's got a little isle off the coast of Hermea where he's cooked up a side project, mating some halflings, elves, gnomes and humans together until he's got something that resembles a kender and he raises them up to be "innocent." This also adequately explains where the kender get their fussy clothes from without any apparent ability to make stuff themselves: They're presents from their patron, who sort of flies by with a cargo cult type thing going, but with a dragon instead of an airplane.
Property among the kender is also communal when it isn't a gift economy. This explains their pilfering as being actually "innocent" because in their issolated society, they really don't have any concept of personal property, or even that much of value. Hell, to steal a concept from Pippi Longstocking, they grew up playing marbles with pearls. Yes, they're valuable, but only the way a child's marbles are valuable. The outside world's valuation of such things? Mindboggling.
The Kender excuses? The only way to keep them "innocent" (as opposed to creepy bald-faced lies) is to put in a huge degree of cultural misunderstanding.
Let's say that when Mengkare mail drops supplies for his little Kender side project, he does so in standard adventurers packs. To the Kender, these have the cultural context of a big box tied with ribbons and a bow. A present? For me? You shouldn't have! Going into the outside world, seeing someone having left a beautiful "present bag" just sitting there? It's like finding an easter egg. That way "I thought it was a present for me!" or "I found it first!" can be said in all innocence.
The taunting? Give the Kender an artform (and they desperately need one) which is a combination of the old flytting (poetic insults) and a modern celebrity roast. The mechanics for kender taunts can then exist but with some cultural context.
There. That gives you Kender, who on running out into Golarion would do all sorts of Kenderlike things, up to and including crying when people are mean and call them thieves--not that they know what that means, but it sounds bad.
Of course, what this also means is that the little Kender would either run back to the Isle of Kender (never to return to the cruel outside world) or else they would grow up and start to get a clue, realizing that just because an adventurer's pack looks like a present, in the outside world, it's a sign of personal property instead.
That's how you'd build a Kender without the Kender hate.
Freehold DM |
Now, this all said, if you want to "build a Kender without Kender hate," the recipe is fairly simple: You have to give them the capacity to learn and grow, both personally and as a culture.
Yes, there's been a lot written about the Kender. Most of it makes little sense from a world building perspective, or is highly specific to the world that it's from, which comes with a great number of its own preconceptions.
Rather than go with all those, and "the RAW says this!" and going into verbal gymnastics to get around contradiction, the best idea idea is to reenvision them for a specific setting.
For example, if you want to keep Kender "innocence," they need to be from an issolated culture, both geographically and culturally. That way when they do their "innocents abroad" shtick, they can actually be innocent, as opposed to obnoxious idiots who wander around feigning innocence but have actually been around the block enough to know a thing or two.
I'd think they'd need to be somewhere between the Amish--in particular the custom of Rumspringa where the young adults are sent out to get a taste of the outside world before coming back to settle down as part of the community--and historic Japan when they'd blocked out the rest of the world, if not being a kept species entirely with some powerful "patron" who has a vested interest in keeping them "innocent."
In Golarion, the obvious candidate would be Mengkare, the great gold wyrm of Hermia, who's already doing captive breeding experiments trying to breed superior members of all sorts of races, so it's completely possible he's got a little isle off the coast of Hermea where he's cooked up a side project, mating some halflings, elves, gnomes and humans together until he's got something that resembles a kender and he raises them up to be "innocent." This also adequately explains where the kender get their fussy clothes from without any apparent ability to make stuff themselves: They're presents from their patron, who sort of flies by with a cargo cult type...
Interesting. Not sure I'd do all this, but then again I love the Kender more or less as they are now.
Brian E. Harris |
Golarion Kender racial description
Very nice.
or else they would grow up and start to get a clue, realizing that just because an adventurer's pack looks like a present, in the outside world, it's a sign of personal property instead.
One would assume, that in metagame terms, this growth would only take a few levels, assuming the natural refusal of the rest of the party members to tolerate such behavior, yes?
Oliver McShade |
If I could have a signature on these boards, it would be, "Play the role, don't let the role play you!"
No one held a gun to their head and told them to make it hard for the characters to complete their mission. They didn't even get an XP bonus from starting internal party strife.
I'm talking about everyone who played a Kender in a game I played in.
.. looks around, looking board... oh ye he, oh ye humm..... looks at this, looks at that.
..
.
.
....humm wonder that this leather folder for.. look fascinating... square cards with strange writing on them...look dull (toss those into a bush)... oh green paper with numbers... that must be for, rolling tobaccee in and smoking, cool holder for them. Oh another card... Dr.i.v.er..Li.ce nse...Go.Th..Gu.Ru., wow.. pretty picture... Me keep.
.
.
.
wonder on down the street.
Goth Guru |
Goth Guru wrote:If I could have a signature on these boards, it would be, "Play the role, don't let the role play you!"
No one held a gun to their head and told them to make it hard for the characters to complete their mission. They didn't even get an XP bonus from starting internal party strife.
I'm talking about everyone who played a Kender in a game I played in... looks around, looking board... oh ye he, oh ye humm..... looks at this, looks at that.
.
.
.
.
....humm wonder that this leather folder for.. look fascinating... square cards with strange writing on them...look dull (toss those into a bush)... oh green paper with numbers... that must be for, rolling tobaccee in and smoking, cool holder for them. Oh another card... Dr.i.v.er..Li.ce nse...Go.Th..Gu.Ru., wow.. pretty picture... Me keep.
.
.
.
wonder on down the street.
Yes, my name really is Goth Guru,
And I have a driver's license,not an ID. I wasn't forced to get just an ID because of what a terrible driver I am.
And I'm strong, and good looking, and I have a great love life.
Freesword |
Golarion Kender racial description
Bravo!
Even better than your demonstrating that the description of kender is that of kleptomaniac pathological liars (although Tourette Syndrome doesn't fit their description, they suffer more correctly from verbal impulsivity).
While I will grant to those defending kender that it is possible to play a kleptomaniac pathological liar with verbal impulsivity well and at the same time not disrupt the game, those who can are a true rarity and allowing such a race is just asking for trouble.
KenderKin |
I agree totally that it takes a rare player to play a kender without disrupting the game.....
Kender also do leave their homes and learn....
"A kender's fellow adventurers often have to teach him that certain things........"
Allowing the race as a whole is like allowing players to play CN......
Some DMs choose not to have kender in their games and also some choose not to have CN characters as well......
I am up in playing in a kender friendly PBP!
Kevin Andrew Murphy Contributor |
Kevin Andrew Murphy wrote:Golarion Kender racial descriptionBravo!
Even better than your demonstrating that the description of kender is that of kleptomaniac pathological liars (although Tourette Syndrome doesn't fit their description, they suffer more correctly from verbal impulsivity).
While I will grant to those defending kender that it is possible to play a kleptomaniac pathological liar with verbal impulsivity well and at the same time not disrupt the game, those who can are a true rarity and allowing such a race is just asking for trouble.
The trouble with allowing such a race is mostly that it attracts a certain type of player who confuses annoying with charming, prat with trickster, and juvenile with innocent. It's also a matter of the race mutating over time due to many contributors, all of them with slightly different interpretations.
If you check the Wikipedia article on Kender, you'll find that there were a number of things incorporated into the race for different reasons. The "handling" business was added in to create a race with thieving skills not gained by being raised by professional thieves. That said, being raised by a race of kleptomaniacs with no conception of personal property and no respect for the beliefs and taboos of other cultures does not seem to create something more moral or for that matter sympathetic.
The "taunting" was put in because it was a game mechanic the designers wanted from a wargaming perspect and it was up the fiction writers to justify and support, even though from a cultural standpoint it would really put the entire race on the short list for genocide. Mortally insulting someone to point where they lose all reason and concentrate on attacking you is fine for a short term fight, but stupid for any long term strategy. After killing the third kender who said horrible unconscionable things about his grandmother, your average ranger might decide on a new favored enemy, and it's not very far from that to "Destroy all Kender."