
molten_dragon |
My players' kingdom has gotten rather large. They're generating almost 200 magic items per month, and they'd like to know what those items are, so they can buy them if they're interesting. I'm not interested in doing it by hand, so does anyone have any good suggestions on how to generate items quicker?

ChrisO |

My players' kingdom has gotten rather large. They're generating almost 200 magic items per month, and they'd like to know what those items are, so they can buy them if they're interesting. I'm not interested in doing it by hand, so does anyone have any good suggestions on how to generate items quicker?
I can't remember what post it was in, but someone put up a link to an automatic item generator where you put in what type (minor, major, etc.) and it spat you out what it was. Might not be precisely what you're looking for, but you should be able to search the message boards for "random magic item generator" and come up with more than a few links or apps.
ChrisO

Daviot |
1 person marked this as a favorite. |

I can't remember what post it was in, but someone put up a link to an automatic item generator where you put in what type (minor, major, etc.) and it spat you out what it was. Might not be precisely what you're looking for, but you should be able to search the message boards for "random magic item generator" and come up with more than a few links or apps.
ChrisO
Here's one of the few I've found that's updated to Pathfinder-compatible spec, as opposed to 3.5:
Pathfinder Magic Item Generator
Major__Tom |
We aren't generating nearly that many items, but we found a simple solution. We have the Magic Item Compendium, and it has charts of items by value in the back. I started them with Table 3 for minor, Table 9 for medium and Table 14 for major. And we just go down the list. It really speeds things up, although I give credit for my players being good enough to not metagame (there's +4 armor coming up in only 12 more items), they just go through the list.
One thing it has done is put the lie to the idea that the MIC had too many superpowered items. For the cost, the vast majority of them are treated with a resounding 'meh, sell it.' But when they do come to something good, the price is right there.

Archmage_Atrus |

One thing it has done is put the lie to the idea that the MIC had too many superpowered items. For the cost, the vast majority of them are treated with a resounding 'meh, sell it.' But when they do come to something good, the price is right there.
I hadn't heard that about the MIC - with the exception of the healing belt, which is a single item. I generally found most of their cheap stuff to be useful one shots, actually worth the money, whereas the more expensive stuff tends to be "It's either this or a +5 vorpal weapon... I'm going with the +5 vorpal weapon".

Major__Tom |
You're pretty much exactly right about the expensive stuff. Some of the cheaper stuff is okay, some is really cool - portable oasis, for example. But there are a lot of items that work 3 times a day for a limited effect, and for instance, take up the belt slot. I could wear this, or I could wear a belt of strength. Not much of a choice.
And some of the items are just ... wrong. We were just getting into the mass combat, when the Banner of Command came up. Everyone got excited, something that would actually help someone command an army, coming up on the list just as they were about to go into mass combat. How cool is that! Until we read the description. It does indeed raise morale for your army. For a 20 FT radius! Excitment dissipated.

Eminence Grise |

NeoFax |
I wrote up a generator that should handle all your Kingmaker needs. :)
@Karui Kage: Is there any way you can add to the Kingdom tab a min gp value? Reason is I follow the GMG on settlements and use the min value based on their city size and currently I have to reroll the items a few times to get enough that are over the threshhold.

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My players' kingdom has gotten rather large. They're generating almost 200 magic items per month, and they'd like to know what those items are, so they can buy them if they're interesting. I'm not interested in doing it by hand, so does anyone have any good suggestions on how to generate items quicker?
Remember that the items must sell before they are replaced.
I have jet to play the AP but from what I recall reading it you will sell only a very small number of magic items every month, especially when we are speaking of the higher tier items.

Archmage_Atrus |

molten_dragon wrote:My players' kingdom has gotten rather large. They're generating almost 200 magic items per month, and they'd like to know what those items are, so they can buy them if they're interesting. I'm not interested in doing it by hand, so does anyone have any good suggestions on how to generate items quicker?Remember that the items must sell before they are replaced.
I have jet to play the AP but from what I recall reading it you will sell only a very small number of magic items every month, especially when we are speaking of the higher tier items.
This is true. So unless your PCs have 200 city districts (something I seriously doubt, since there are only 300-odd hexes out there throughout the entire run of the AP), you should only be generating one item per district per month (save for the first month, where you generate them all.)

thenovalord |

This is true. So unless your PCs have 200 city districts (something I seriously doubt, since there are only 300-odd hexes out there throughout the entire run of the AP), you should only be generating one item per district per month (save for the first month, where you generate them all.)
we only make note of medium and major item sales, and then only 1 per city capable of doing such things (so they can currently sell 4 major and 2 medium per month). They still have buckets BP
I cant see the need to check each minor item. Just say in any given month there is a 75% chance of one being available, or order one the month before to be made specially