![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Jam412 |
2 people marked this as FAQ candidate. Staff response: no reply required. |
![Viggrizzor](http://cdn.paizo.com/image/avatar/A11_FINAL.jpg)
So, I searched around on the site and looked through the FAQ but couldn't find an answer for this. Sorry if I just missed it somewhere.
Can you put multiple effects of Evil Eye on one creature? For example, you put the -4 to saves on the first turn, maintain with Cackle, second turn put -4 to attack on the same creature... so on.
Thanks in advance for any help.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Jam412 |
![Viggrizzor](http://cdn.paizo.com/image/avatar/A11_FINAL.jpg)
Yes, you can. Someone from Paizo said so here on the boards. Should I find the link, I'll let you know.
EDIT: There it is: LINK.
Great, thanks a bunch!
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Mug |
![Cayden Cailean](http://cdn.paizo.com/image/avatar/c2_hp_cc_god_of_bravery_fr.jpg)
Nevermind - found the Errata here. It certainly does stack if a different effect is used each time.
Yes. As long as you apply a different penalty with each use of the hex (AC, ability checks, attack rolls, saving throws, or skill checks), you can have multiple penalties on the same target. Applying the same hex penalty to a target just resets the duration to the most recent use of the hex.
Example: On round 1, you hex the target's AC. On round 2, you hex the target's attack rolls, so the target now has two evil eye hexes on it. On round 3, you hex the target's saving throws, so it now has three evil eye hexes on it. On round 4, you hex its AC again, resetting the duration of the AC-hex (which does not add an additional –2 penalty to its AC). The same thing would happen if two witches were using evil eye on the same target--as long as each evil eye hex applied a penalty to a different thing, they'd all apply.
This doesn't violate the general rule for stacking penalties--each evil eye effect is basically a different source, even though they stem from the evil eye hex (the evil eye hex is much like 5 separate weak hexes under a common umbrella). In the same way that multiple castings of bestow curse on the same target should stack as long as they do different things (penalize Strength, penalize Dex, penalize attack rolls, take no action, and so on), multiple uses of the evil eye hex stack as long as they're targeting different game statistics.
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
![Skeleton](http://cdn.paizo.com/image/avatar/PF26001.jpg)
Nevermind - found the Errata here. It certainly does stack if a different effect is used each time.
Technically speaking that's not stacking, it's overlapping. It's no different than casting Resist Energy (Fire) then Resist Energy (Cold) and having both work at the same time. Overlapping is okay by default, stacking is not okay by default (but each has exceptions).
EDIT: I guess I should technically say that only same source/bonus stacking is not okay by default.