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The contestant is given a month to draft and refine a wonderous item, I like the time frame, but I am curious about the successive rounds. What is the idea behind just 3 days to produce all entries leading up to the final four who get a week to submit an adventure proposal?
Is it not true that the actual parameters of the later rounds are not revealed until the winners are announced?
Is it to deliver the pressure of deadlines to the contestants?
just curious why?
once again i have not read every post....so this mayy have been covered as well....sorry for any redundancy.
Thanks

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The contestant is given a month to draft and refine a wonderous item, I like the time frame, but I am curious about the successive rounds. What is the idea behind just 3 days to produce all entries leading up to the final four who get a week to submit an adventure proposal?
Is it not true that the actual parameters of the later rounds are not revealed until the winners are announced?
Is it to deliver the pressure of deadlines to the contestants?
just curious why?
once again i have not read every post....so this mayy have been covered as well....sorry for any redundancy.
Thanks
I may be wrong, as the first I started paying attention to the RPG Superstar was after round 2 of 2010 had started.
But I believe that the parameters of round 2 will become known soon after the round 1 deadline is up. I believe there is about 3 weeks between the deadline and when the top 32 get announced.
So essentially you have approximately 3 weeks to refine an Archetype. The only difference is, you don't know if yours will even matter until 3 days before its due.

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This year is already different from last year as they have announced the topics of each round a head of time. Its just the nitty-gritty that has yet to be revealed. If it is anything like 2010, they won't give you the specifics for the next round until the day the previous round's work has been handed in but as you already have a broad understanding of the next round's topic, you can begin work before hand with a few ideas, just be prepared for a possible twist.
A thing to keep in mind that the judges and other Paizo employees have stated over and over: this isn't just a fun competition to see who is the best designer, this is in essence a JOB INTERVIEW. They want to see how you can perform under tight deadlines and difficult requirements cause if you're not prepared for that once you've won the whole shabang, you're gonna waste alot of time and money for Paizo if you can't produce your module (or other freelance assignments they offer you) when and how they need it.

Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |

Is it to deliver the pressure of deadlines to the contestants?
This.
A freelancer not only has to meet the tight deadlines of whatever assignment is given to him (and no, you don't get a whole month for a 300-word wondrous magic item), a freelancer also sometimes has to pick up the shoddy work, missed assignment, or behind-schedule piece every now and then.
The RPG industry is a publishing business. As such, stuff happens sometimes that warrants an even tighter deadline than you might otherwise receive on a basic article or manuscript. This contest helps simulate that by giving you short, simple assignments in a somewhat more narrow window to see how you deliver on them. That's a valid assessment of who's got true Superstar potential.
Hope that helps,
--Neil

Ross Byers RPG Superstar 2008 Top 32 , Star Voter Season 7 |

The first round is so long only because it is the 'Open' round. With so many submissions, the judges need time to review them, and people need time to polish their Wondrous Items to stand up to the competition. And, of course, we want as many entries as possible at this stage, so restricting submissions to a 3-day period would cause a lot of people to miss the deadline.