CoDzilla |
CoDzilla wrote:You really need to find a new catchphrase. No one's argument is invalid because of a single spell/feat or any combination of such. Besides that, it makes you look like a laughing stock.Persistent Spell. Your argument is invalid.
Shall I bring up Abundant Step and Displacement again? You know, as long as we're bringing up rules knowledge, and all.
And for all your derision of optimizers, I have yet to see anyone react with scorn towards those who don't have every 3.5 book yet here you are doing exactly the same thing for Paizo's material.
He's bringing up APG because of the implied claim that it closes the massive gap between melee and casters. By pointing out something that makes the spellcasters skyrocket even further ahead, I do indeed render his argument invalid with a single phrase.
And if you want to bring APG into it more... every report I've seen indicate that the Oracle, and the Witch, and the Summoner are also on the right side of Linear Warriors Quadratic Wizards. But what does it offer martials? Not a lot.
You should be thankful that I have lost faith in any sort of balance and as such am not reading the APG. If I did, it would only serve to give me far more ammo than I already have.
Moreover, I think ciretose's point is that you dismiss APG material because you do not have it, yet you consistently seem to act like others should accept 3.5 material because of your belief that without it, melee is worthless. Yet, having run RAW, many (including myself) find melee not worthless, and no, we aren't softballing our players in order to get that result. They may be reduced to suboptimal combat (pulling out the returning javelins or the bow), but worthless? Far from it.
And when these people are pressed, they are forced to admit that their own standards are horrifically flawed and thus any conclusions based upon those premises are invalid. About 95% of the people here are playing what Kirth refers to as a Type I game - which is another way of saying freeform. It's easy to succeed when all you have to do is say you succeed, and it happens. That even explains many of the distorted responses to me.
Hell, right now, what you say in that quoted box proves it.
Ranged attacks on a non ranged specialist = worthless, because you don't have the power to back it up. And by power to back it up, I mean heavy specialization, since you are either a one trick pony or a zero trick pony. So sure you can look busy shooting your bow, but no one is impressed by it unless you are a focused archer build.
And if you ARE a focused archer build, you get shut down by a slightly different, and much longer list of things.
Also, direct question, direct answer: Why do you post on the boards for a game you obviuously don't enjoy that much?
Perhaps you missed the memo, but Pathfinder was advocated to be backwards compatible. That means that > $1,000 USD spent on 3.5 books? Still good, still works with it. It also means you're allowed to post here even if you don't mindlessly agree that Pathfinder is the best thing since sliced bread. Even if you don't happily buy up everything with the Paizo logo on it. Unless I missed the memo, and this is your way of telling me that if you have anything less than rabid adoration for PF that I don't belong here. If that is the case, well then I would hope the staff here have a more mature outlook than you.
juanpsantiagoXIV |
Perhaps you missed the memo, but Pathfinder was advocated to be backwards compatible.
And so it is.
And in reality, you can be suboptimal in your tactics and survive in games other than type I games. The fact that I don't run a type I game and suboptimal builds manage to survive is proof enough of this for me.
Wasteland Knight |
I'll answer the one I know:
Basically, it's the idea that having characters that are well-roleplayed and having characters that are mechanically sound is an either-or proposition and you can't have both at the same time.
Thanks for enlightening me! I don't think it's true, but at least now I know what it is :)
CoDzilla |
CoDzilla wrote:
Of course, I shouldn't be surprised by such off base comments, given that they're coming from the same side that tries to pretend that math is an opinion because they do not agree with it, or that cannot accurately represent my position at all when attempting to argue against it.I still have yet to see you provide any mathematical information to back up your claims. Again, you are not arguing MATH, your are arguing conclusions based on numerous assumptions.
I think if you stop presenting your opinions as facts, we might be able to have an interesting discussion. Otherwise, good luck with your game.
EDIT: I don't think the APG really has any bearing on whether Pathfinder Core is balanced. Any game should work well out-of-the-box. Supplements should not be needed for balance, nor should they upset balance.
Well, that just shows how well you are reading and following along. Especially since I've given you all the information to check for yourself.
I think that if you, and certain other people here would stop dismissing facts as opinions because they do not like and/or agree with them we might be able to have an interesting discussion.
I did some quick calculations on this some time ago, and IIRC, the conclusion I came to was that if you have a good fortitude save, poison has been nerfed, but if you have a bad fortitude save, it's become more dangerous; especially those that require two saves. I may be wrong, but do you have a link to a breakdown of the math or something? It's not that I don't believe you, it would just be interesting to read how they/you came up with the conclusion.
EDIT: Also, "weak" poisons got a boost against "powerful" targets (relatively speaking) in that the save DC is increased for each dose. This is especially true for ingested and inhaled poisons.
Show me a non Rogue character who has a bad Fortitude save and I'll show you a fool who can't build characters right.
CoDzilla wrote:Off the top of my head, standing in the 5ft square next to the wizard directly in-between him and the enemy.
Well, those don't exist. So I guess the character just wouldn't survive. Of course, given that spellcasters have the best defenses in the game if they aren't surviving then neither is anyone else.
But do tell - with what actual abilities do you protect anyone? Perhaps you can answer the question that no one else has, as yet been able to provide an answer to.
Because all attacks are melee attacks, and further none of those attacks have reach, and still further all hallways are five feet wide, even though every melee opponent past level 5 is Large or larger?
This looks like a job for Aquaman!
Evil Lincoln wrote:My current theory is that he and his GM are both on the same power trip, derived from some boilerplate rant that rages over at the Den.A couple of questions from someone trying to make sense out of this trainwreck:
1. What is the the Den?
2. What is a "Stormwind Fallacy"?
The Den is a forum people hate around here. I'm not quite sure why, because aside from one poster that around six people, including myself have been mistaken for they either don't talk about PF at all, or talk about it only to point out how incredibly unbalanced it is. Though then again, most people around here aren't good at separating the concepts of a thing being something that they subjectively like and a thing being something that is objectively good.
If someone claims that optimization and roleplaying are mutually exclusive, they are invoking the Stormwind Fallacy, because those things are not mutually exclusive.
Dire Mongoose |
Dire Mongoose wrote:Thanks for enlightening me! I don't think it's true, but at least now I know what it is :)I'll answer the one I know:
Basically, it's the idea that having characters that are well-roleplayed and having characters that are mechanically sound is an either-or proposition and you can't have both at the same time.
Well, that's why it's supposed to be a fallacy. :)
You'll usually see it come up in forum arguments in roughly this form:
Poster A: Well, an optimally built X would have Y and Z and could respond to that situation by doing Q.
Poster B: Look, in my game we're about roleplaying, so we wouldn't do that. Maybe you should be about roleplaying. This is a roleplaying game, not a rulesing game.
CoDzilla |
CoDzilla wrote:
Perhaps you missed the memo, but Pathfinder was advocated to be backwards compatible.And so it is.
And in reality, you can be suboptimal in your tactics and survive in games other than type I games. The fact that I don't run a type I game and suboptimal builds manage to survive is proof enough of this for me.
Define suboptimal. Not all optimization is created equal. Powerful classes have more allowance to screw around than the weaker ones.
juanpsantiagoXIV |
Define suboptimal. Not all optimization is created equal. Powerful classes have more allowance to screw around than the weaker ones.
Try a gnome fighter who specializes in crossbows and only had a 16 dex at level 10. Survived a brutal campaign level (8-15) where the average encounter was 3-4 levels above the party, and the enemies were equipped with real equipment and used tactics to lock down the party, time and again.
EDIT: Or, for that matter, the halfling paladin/rogue. Or any number of bards without a single combat-oriented feat. Those characters manage to survive encounters way out of their level.
ciretose |
ciretose wrote:Not to mention AoO.That's why it's around and not past. :)
If the only way you can full attack is by five-footing to the tin can, sure, why not -- but I think that's an edge case rather than a common case. It's more common that an enemy has to move no matter where they're going.
How much movement do you have, considering you have to avoid all threatened squares in order to go around.
In all games I play the melee tries to engage the enemy at the other end of the table. Monks are particularly good at this since they have good saves and immunities and can full retreat back to the cleric when needed.
By doing this you a) Block the charge and b) provoke if they move.
Since the caster can do most of their work from the other side of the board, this means you have effectively given your side an extra round or two, while slowing/soaking the other side.
This is twice as effective in confined spaces where they can't go around you, like dungeons.
Of course my game table is a board on top of my pool table, so we have a lot of space to deal with and generally have more open games as a result. But the philosophy of the melee being the blockers still works.
Yes, this at times makes the casters into the Quarterback, but all good quarterbacks still need blockers.
CoDzilla |
CoDzilla wrote:Define suboptimal. Not all optimization is created equal. Powerful classes have more allowance to screw around than the weaker ones.Try a gnome fighter who specializes in crossbows and only had a 16 dex at level 10. Survived a brutal campaign level (8-15) where the average encounter was 3-4 levels above the party, and the enemies were equipped with real equipment and used tactics to lock down the party, time and again.
EDIT: Or, for that matter, the halfling paladin/rogue. Or any number of bards without a single combat-oriented feat. Those characters manage to survive encounters way out of their level.
Not all levels are created equal. What, exactly was he fighting, and was it simply a matter of "party pulls the dead weight gnome through" as is obviously the case with such a poor character under any real harsh conditions or are you actually claiming that such a character was a productive and useful part of the effort?
Just surviving doesn't mean a lot either. After all, if they aren't a threat why would they be attacked? But if they aren't a threat, then why are they being kept in the party? They aren't helping.
Because I'm having trouble thinking of a single encounter in the past 3 levels (8-11) that would not ruthlessly slaughter such a weak character. Not even the ones deliberately designed to be mook filler.
ciretose |
juanpsantiagoXIV wrote:CoDzilla wrote:Define suboptimal. Not all optimization is created equal. Powerful classes have more allowance to screw around than the weaker ones.Try a gnome fighter who specializes in crossbows and only had a 16 dex at level 10. Survived a brutal campaign level (8-15) where the average encounter was 3-4 levels above the party, and the enemies were equipped with real equipment and used tactics to lock down the party, time and again.
EDIT: Or, for that matter, the halfling paladin/rogue. Or any number of bards without a single combat-oriented feat. Those characters manage to survive encounters way out of their level.
Not all levels are created equal. What, exactly was he fighting, and was it simply a matter of "party pulls the dead weight gnome through" as is obviously the case with such a poor character under any real harsh conditions or are you actually claiming that such a character was a productive and useful part of the effort?
Just surviving doesn't mean a lot either. After all, if they aren't a threat why would they be attacked? But if they aren't a threat, then why are they being kept in the party? They aren't helping.
Because I'm having trouble thinking of a single encounter in the past 3 levels (8-11) that would not ruthlessly slaughter such a weak character. Not even the ones deliberately designed to be mook filler.
That is because you have no idea how to design a melee character. This is the fundamental issue you seem to struggle with. Inability to build characters.
TriOmegaZero |
Because all attacks are melee attacks, and further none of those attacks have reach, and still further all hallways are five feet wide, even though every melee opponent past level 5 is Large or larger?
See previous about 5ft steps. I am of course assuming that your wizard defenses can handle ranged and magical attacks like you claim. As for reach, that works both ways.
You asked for an example, I provided one. The fact that it does not cover every situation does not invalidate it any more than the fact color spray doesn't work on everything does.
juanpsantiagoXIV |
Not all levels are created equal. What, exactly was he fighting, and was it simply a matter of "party pulls the dead weight gnome through" as is obviously the case with such a poor character under any real harsh conditions or are you actually claiming that such a character was a productive and useful part of the effort?
He was highly productive and useful. No character is "dead weight" as long as they have the ability to act at all.
Deranger |
I wouldn't exactly build either of those characters that way myself, but just a few brief comments:1) I wouldn't dip the wizard's Dex below 10. Wisdom is a better stat to dump of the two.
2) You can make a relatively playable two-handed-weapon power-fighterish fighter on a low point buy; the thing is, that's about it. (My opinion, I know others will disagree.) For example, a fighter who wants the Expertise line of feats or wants the Two-Weapon Fighting feats is straight out unless he dumps CON relative to your Mr. Fighter.
3) Keep in mind that while people hone in on combat during comparisons, it's not the whole game; Mr. Wizard, for all his faults, is still probably in the top tier of non-combat-usefulness characters. Fighter with 7 Int? Not so much.
Yeah, I agree. I wouldn't build them that way for my games, either. Thank you for some input as to how you might build them, though, because I'm sure it's different than how I play. We tend to use suboptimal, relatively balanced characters at 15 pt buys (usually) and they get along alright. But as for a few brief thoughts on your comments:
1) Dumping the wisdom instead of the dexterity brings the wizard's initiative back up, which is cool beans. At the same time, it doesn't really do anything to alleviate his defensive vulnerabilities while, instead, introducing a new vulnerability in low will saves. In fact, he'll be neck and neck with a fighter for a while, as the fighter will likely pick up some iron will feats. The cleric and druid in the party can probably handle the will-based skills (such as perception), so no big loss there.
Because the dexterity increase bumps the initiative score up a couple of points, would it be appropriate to change the school from Divination to Illusion, perhaps? Though it would slow down initiative growth, it would provide better access to color spray/mirror image/displacement, etc. Which I'm assuming are relied upon for survival.
2) I was kind of putting the fighter together as the traditional "optimal" combat build which emphasizes strength and constitution above all else. Obviously, if you want a different build it won't be as optimized for combat. In fact, the two weapon fighter is inherently sub optimal, even in high point buy games, because he's introducing another ability score dependency in order to swing more times with less of a chance to hit on each swing to do less damage on each actual hit. It puts a greater emphasis on full attacking to do damage. And it's feat intensive. And more expensive to have multiple magic weapons. Even in a higher point buy, if I were going for "optimal," I'd continue to emphasize strength and constitution above all other stats. It's the only way to get the most bang for your buck. A ranger can get around these issues through their bonus feats... and a rogue can maybe get around them by taking finesse. But an optimized fighter will tend towards Two Handers or Ranged Combat.
Bear in mind, a two weapon fighter is plenty *viable* depending on player skill and party composition. That's not the issue. But he'll always be lagging behind in melee effectiveness compared to the two hander.
3) I agree with this. But I also kind of see that as the wizard's role. He's a wellspring of knowledge and his focus on intelligence gives him access to all sorts of skills.
On the flip side, his low-ish dexterity, wisdom, and charisma will make sure he's never at the top of his game comparable to other skillbots. And any out-of-combat situation that requires strength will shut the wizard down hard. He is ridiculously easy to encumber. Ugh.
I might throw up a couple of my (extremely suboptimal) builds later on, just as a comparison of viewpoints. I'm sure they'll get some laughs from the hardcore optimizers. (And note: I don't use the term "optimizer" in any sort of a derogatory manner.)
james maissen |
ciretose wrote:Not to mention AoO.That's why it's around and not past. :)
If the only way you can full attack is by five-footing to the tin can, sure, why not -- but I think that's an edge case rather than a common case. It's more common that an enemy has to move no matter where they're going.
That depends more on the situation and how you, as a party, have skewed things.
You don't always have to have lemons, with a little work you can have lemonade.
-James
Chris Mortika RPG Superstar 2010 Top 16 |
Perhaps you missed the memo, but Pathfinder was advocated to be backwards compatible. That means that > $1,000 USD spent on 3.5 books? Still good, still works with it.
Just a sidenote here, but that's not what Backwards Compatability means. (And looking through the collection of 3.5 books, and then the changes made to Pathfinder, it's obvious that they don't "still work with it." Pre-requisites for prestige classes, to find a very quick example.)
What "backwards compatability" means is that NPC stat blocks designed under OGL 3.5 can be interpretted under the Pathfinder rules system. "Cleave" may not work the same, "Appraise" may not do the same things, the grease spell on the sorcerer's list may not have the same mechanical effects under the two systems, but the stat block is still readable. (It won't be, strictly speaking, legal under Pathfinder, but it's understandable.)
The Paizo team has said, whenever the topic comes up, that they legally could not make Pathfinder seamless with non-OGL WotC IP. That's not what "backwards compatability" means.
It also means you're allowed to post here even if you don't mindlessly agree that Pathfinder is the best thing since sliced bread. Even if you don't happily buy up everything with the Paizo logo on it. Unless I missed the memo, and this is your way of telling me that if you have anything less than rabid adoration for PF that I don't belong here. If that is the case, well then I would hope the staff here have a more mature outlook than you.
I'm pretty sure you're completely confused with what "backwards compatability means, Stephen.
CoDzilla |
That is because you have no idea how to design a melee character. This is the fundamental issue you seem to struggle with. Inability to build characters.
Getting your full attack numbers high enough, and then full attacking ad infintium is only difficult when you cannot get access to the tools that allow you to have good enough numbers.
Of course that was too subtle for you so here it is spelled out.
Player skill is not a factor, only allowed sources. If your allowed sources do not permit you to be relevant, you can't be. If they do, you can.
It's a binary check, made for when you first show up at the game.
At our games, the system is such that this check is set to "pass", because we enjoy making martial characters, and that requires said characters to work.
In PF, this check is set to "fail", because for whatever reason the system is geared to be very pro caster, anti melee on top of the existing bias.
CoDzilla wrote:
Because all attacks are melee attacks, and further none of those attacks have reach, and still further all hallways are five feet wide, even though every melee opponent past level 5 is Large or larger?See previous about 5ft steps. I am of course assuming that your wizard defenses can handle ranged and magical attacks like you claim. As for reach, that works both ways.
You asked for an example, I provided one. The fact that it does not cover every situation does not invalidate it any more than the fact color spray doesn't work on everything does.
The goal is to prove it's possible for him to protect someone else. Whether that someone can, or cannot protect themselves is irrelevant.
CoDzilla wrote:Not all levels are created equal. What, exactly was he fighting, and was it simply a matter of "party pulls the dead weight gnome through" as is obviously the case with such a poor character under any real harsh conditions or are you actually claiming that such a character was a productive and useful part of the effort?He was highly productive and useful. No character is "dead weight" as long as they have the ability to act at all.
How about them Commoners? Certainly they deserve an equal share of the loot! I mean, they held your torch and everything!
Gorbacz |
Chris Mortika wrote:Explanation on how Backwards Compatibility is a meaningless term.You said it, not me. Though I believe that qualifies as dishonest business practices.
So, you're discussing a game that you don't play, made by a company which you consider to use dishonest business practices, on a forum where almost nobody understands you and almost everybody keeps antagonizing and harassing you, just as I am doing right now.
Man, you do have too much free time.
CoDzilla |
CoDzilla wrote:Chris Mortika wrote:Explanation on how Backwards Compatibility is a meaningless term.You said it, not me. Though I believe that qualifies as dishonest business practices.So, you're discussing a game that you don't play, made by a company which you consider to use dishonest business practices, on a forum where almost nobody understands you and almost everybody keeps antagonizing and harassing you, just as I am doing right now.
Man, you do have too much free time.
1: Wrong.
2: A recent discovery.3: So, the community is filled with jerks. What's your point?
CoDzilla |
CoDzilla wrote:The fighter is protecting the wizard by being ready to attack anything that gets close to him.
The goal is to prove it's possible for him to protect someone else. Whether that someone can, or cannot protect themselves is irrelevant.
Uh huh. And with what actual abilities does he do that? Non fatal HP damage? Doesn't even phase em. This is PF we're talking about, so he's not going to be one rounding any would be attackers.
You're also still assuming all attackers are short range melee.
TriOmegaZero |
Uh huh. And with what actual abilities does he do that? Non fatal HP damage? Doesn't even phase em. This is PF we're talking about, so he's not going to be one rounding any would be attackers.You're also still assuming all attackers are short range melee.
Two-handed reach fighter with backup ranged weapon. I'm not going to argue dpr or combat length because we will never agree on those subjects.
Bob_Loblaw |
The Gaming Den is, from the few times I've looked at it, a forum that is filled with people who hate the Pathfinder RPG and hate Paizo, yet for some reason are the first in line to buy new Pathfinder products. Presumably so they can go through them line-by-line to say what all Paizo did wrong.
I think we should thank them for their support then. The more they buy, the more Paizo can put out more products and hire more people. I thank them for their contribution to the economy and keeping my friends at their jobs.
CoDzilla |
CoDzilla wrote:Two-handed reach fighter with backup ranged weapon. I'm not going to argue dpr or combat length because we will never agree on those subjects.
Uh huh. And with what actual abilities does he do that? Non fatal HP damage? Doesn't even phase em. This is PF we're talking about, so he's not going to be one rounding any would be attackers.You're also still assuming all attackers are short range melee.
With what abilities does he gain infinite reach? None? It's just 10 feet? Guess it doesn't work on non melee stuff then.
TriOmegaZero |
TriOmegaZero wrote:With what abilities does he gain infinite reach? None? It's just 10 feet? Guess it doesn't work on non melee stuff then.
Two-handed reach fighter with backup ranged weapon. I'm not going to argue dpr or combat length because we will never agree on those subjects.
See bolder text please.
Ross Byers RPG Superstar 2008 Top 32 |