The (inevitable) thread to post your items that violate ALL of the auto-reject advice


RPG Superstar™ 2011 General Discussion

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Zoraciel Ivtel wrote:
vikking wrote:

The inside of the pouch has seven separate compartments, one for each of the following; 1-Hardtack/Flat bread, 2-Dried Fruit, 3-Dried Vegetables, 5-Dried Meat, 6-Bar of Chocolate, 7-small flask of water (6 fl. Ounces) just enough to give a person a single meal.

...you skipped #4.

But as a player who hates buying rations and loves chocolate, I'd definitely take one of these!

lol...I didnt even notice that until you pointed it out and Ive read it several times before giving up on it....lol


Everyone needs to hire their own copy write lawyer to make sure their original idea is original enough. There are a lot of resources out there.

Personally, my first 2 tries fell kind of flat. The first (before seeing the auto-reject rules) was only a semi-useful cursed item. The useful part was having a chance to pass it to someone else. Not using that idea now. The second idea is just too darn plain and obvious. I can't believe it's not already in the books. There are things that are close, but doesn't really hit the mark for the theme of the item. But, depending on how I word it, tempts the swissarmy knife rule and to me doesn't seem all that original, just very useful for GM or Player without being game breaking.

In all likely-hood I'll still probably write them up and post, but I think they are both fun and useful and others may enjoy them. Now to try to squeeze some creative juices out of my head for a new wondrous item.


DeathQuaker wrote:

I think I managed to get all 16 in there. And do you know how painful it is for me to leave typos/not proofread? Do I get to have an RPG LoserStar in my title now?

-----------
Building Block
Aura moderate conjuration and transmutation; CL 15th
Slot It has many slots! Price $29.95 MSRP; Weight -

Description
This ingenious item was created by Larry "Egghead" Gobbledygook Olekirk, a gnome from Denmark, who used it to create a beautiful park which he used to attract children, capture them, and devour them in a public orgy of hideousness. "Behold!" Larry would say about his work, "This is truly the most remarkable item, my gift to artisans of all kinds! Play well, children! Play well."

This small rectangular cube is made of hardened resin and colored a bright red. Variants may also be yellow, blue, green, white, or black; very rare and valued variants may be transparent. The bottom of the rectangle is open, revealing it is mostly hollow inside, and has six raised circular "buttons" on the opposite side.

Just holding the block in your hand allows you to cast Fabricate three times a day. If the bearer has the channel energy class featuers, she can focus her power on the block to repair damaged constructs and objects as if they were living creatures.

Storing the block in a container and leaving it alone for a week results in a special effect (roll 1d6 and consult the table below):
1. 2d10 additional building blocks appear, of different sizes and colors.
2. The building block has formed into a magical device which you can use to cast sending at will.
3. The block has disappeared, and instead there is a tiny resin figurine of a humanoid with yellow skin, which you can use as a figurine of wondrous power. Roll randomly to determine which kind.
4. You find all the building blocks you want, except that one you need to finish your tower.
5. A golem rises...

You forgot their secondary (or primary, YMMV) function as caltrops. XD


b]Clown's red-nose[/b]
"tell u whot? this realli sucks!"
Aura moderate transmutation; CL 7th
Slot nose; Price 2 gp; Weight 5 lbs.
Description
The clown's red-nose was furst built when a mad wizard tried to create a chameleon squid. The original intent of this was for the chameleon squid to produce invisibility ink but that experiment obviously failed. After that mad wizerd Elminster destilled the chameleon secretion and infused it into the unborn squid, the first clown's red-nose stuck to his head.
Further Evolution has furthermore improved the clown's red-nose. Thus modern clown's red-noses actually do look like red-noses from a toy shop. But in them still the squid slumbers and awaits its turn.
Whenever a creature with a nose puts the clown's red-nose on, the red-nose will show its true form an wrapp all over the victims faze. The top of the suid looks like a laughing clown's face with a huge red nose. The wearer unter the suid is unable to breathe, smell, drin or eat, but one of the squids tentacles reaches into the victims mouth and supplies the victim with oxygen and nutritions. Furthermore the tentacle attaches itself to the nerve system of the victim, granting him or her the blindsight and tremorsense of the squid. In addition to that the victim is now able to see through any kind of clothing or armour.
The victim suffers a -8 to all intimidate checks but grants a +25 to all diplomacy checks. Thus a character wearing a clown's red-nose may ask anybody for help wich is allmost granted to be given.
need a scout to unarm all traps? just ask!
need a pathfinder to lead you through he desert without getting lost? just ask!
need to know some certain backstory of a totally useless therefore unprepared item? just ask!
should this not work, the clown's red-nose grant's the wearer the ability to cast charm person and hideous laughter.
To do this the victim must flip a coin. If the coin shows face up, it's hideous laughter, else it's charm person.
In addition to all of that the clown's red-nose grants the leadership feat to all victims who are bards.
with the leadership feat you attract followers to your cause and a companion to join you on your adventures.
Benefits: This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you. A cohort is generally an NPC with class levels, while followers are typically lower level NPCs. See Table: Leadership for what level of cohort and how many followers you can recruit.
The only way to get rid of a clown's red-nose is to puke it all over. The squid then is that disgusted that it leaves deliberately.
Construction
Requirements hideous laughter, summon monster Cost 50 gp

#2: swiss army knife
#3: Backstory/History
#4: Ought to be not-an-item (maybe a parasite)
#5: Fails to follow game rules (no item creation feat required)
#7: Obvious pricing error (2 gp for years of hard work)
#8: Random Item
#9: Intellectual property violation (by naming Elminster)
#10: Not proofread (isn't it obvyus?)
#11: In-Character Quote
#12: Item is a joke
#13: Makes you blind and not blind
#14: mature or offensive content (it's a nude scanner)
#15: Usability charges unclear
#16: Name is a real-world item name
#17: Modern technology presented as magic (basically it's genetic manipulation of a poor innocent squid)
#18: Makes bearer unable to be lost
#19: Involves vomit
#20: Makes GMing harder
#21: Item gives feat or class ability
#22: Makes adventuring safe
#23: Drawback is a benefit
#24: Repeats existing rules (the leadership feat)
#25: Child's toy
#26: Encourages Metagaming (or would u really want that squid on your face so badly?)

#27: Awesome item disregards ALL advice*

*save for the spell in a can

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