Kibeth |
Glorfinmad wrote:Sent out some emails. Damn you spam filter for delaying my receiving of messages!!!Can you give me some background on the different sub cultures within the Human Race. For instance if I wanted to play a human character that was in a subculture similar to Norse or Frankish which would I choose and where are thier populations settled and in what densities?
Also I am planning on createing a kind of orginization/church/guild I will email you that over the next few days.
You can pretty much make up your own. As long as you don't put them in the south eastern corner of Cellerus where Veramoore is, or in the heart of Cellerus where Nurish is, I don't really care. You don't even have to put that culture in Cellerus. Just make up a place and we'll fit it in. Like glorf said, world building is encouraged. We are impressed by creativity and boldness.
Glorfinmad |
There is no specific subculture, but if you want something regional feel free to invent it. We want to leave a wide berth for you guys to worldbuild.
As a suggestion though if you want something Germanic/Scandinavian you'll find that the northwest region is probably where you'll want to be as you have some woodlands and you start getting closer to the frozen north.
As far as settlement sizes, that is largely your decision, how wild do you want them to be? If you're talking the Norse frontier then you're probably looking at tribal communities, maybe 500 or less in the larger areas. If you are looking at something more Carolingian Empire then you may have larger settlements into the thousands.
Population distributions are going to be a little more even or not depending on the case.
Genesys |
Sorry to say, 9th level spellcasting isn't gained until around 17th level, at the earliest, Kibeth. We at most could get 8th, so no reality-changing yet.
I might addend my background a hair tonight if you have no problems with that. I was not entirely sure of how 'free' I was to make and shape your world - I don't assume such things, normally.
Beyond that, I hope to get in, as my final word before the results.
Kibeth |
I got your e-mails and will rework my background accordingly.
Should I keep that deity though? Seems a little dwarvish.
Should I make my title Duke rather than Prince?
The deity is 100% up to you. Nothing wrong with that deity for you. If you wanted to switch to something else like Salizar or Eralus, that would be fine as well. Yes to the Duke.
Molasbar |
Okay, Molasbar is finally complete. Wow, that's a lot of work making a 15th level wizard from scratch! I still need to clean up the profile some, but the information is there. The Claws of the Autumn Master are the magic item that I counted as free based on the story.
Just for fun, I may work up a 15th level sorcerer to see how hard that is...
Kibeth |
Based a character off of this avatar. Profile is up, background coming soon. Most likely by early tomorrow morning.
I didn't really post any information on the Somarians beyond the conflict with Cellerus because no one had opted to play one until now. Shoot me an email so I can send you that info. The new "Warchief" was not really intended to be that kind of guy, but that's alright. I just changed the story around a bit. I appreciate the world building.
Shaan |
Alright, walls of text sent out.
Kibeth |
Glorf and I have been talking, and we have made a decision on the final four people to join us on this homebrew experiment. Thanks to all who applied. Keep watching this thread; chances are that after a little while, we'll be looking for more than just four people. For right now these are the four people that will be joining us:
Elros of Amrothe
Janus Arellian
Molasbar
Shaani
The four of you should have emails from me detailing some specifics about the story already. If you have some more questions, send me more emails. Glorf and I are looking to begin the campaign in Ulvin with the meeting just beginning at Narees' Manor in Ulvin. We will create a thread for this and an ooc thread in the appropriate forums some time this week when we officially begin. As far as when that is, I don't actually know definitively yet. It's going to be some time this week for sure. I will post the official start date later tonight when I talk to Glorf more.
There are a few things we are changing about the rules of play for Sariel. Firstly, you can all double your HP. Secondly, the spell haste will now allow casters to sacrifice their extra attack to cast another spell that is at least three spell levels below the maximum level that they can cast. This is because we feel that haste confers no benefit to casters compared to the large benefit to melee characters, especially those that wield two weapons. Of course allowing an extra spell would be a little ridiculous considering the power level of spells, so we are playing with this solution. It is subject to change. Lastly, there is a slight change to the rules of grappling that will most likely not affect any of you. Creatures of the appropriate size and with the appropriate number of limbs may grapple more than one creature at the same time at a -5 penalty per creature grappled. The action economy will remain exactly the same, preventing such a creature from grappling more than one creature in one round. Do not be surprised if for some reason you are fighting a huge octopus with eight limbs and it happens to grapple three of you simultaneously.
Shaan |
I'd like for people who are still interested in playing to update their background and such with what was sent via email if it hasn't been done already. Glorf and I will make a decision by the end of today. Thanks.
I'll add everything we discussed today. I'll just keep some bits about the Guild for myself.
Kibeth |
Reworked background. Contact me for any changes/deletions/additions.
I sent part of this as an email to Camris, but I felt that it needed to be on here.
For those in Valandaer
The spell that allowed the cascade at Amrothe' was a spell of epic proportions that required a large cabal of arcane practitioners and a lot of resources. What prevents Tyrixx from doing it a third time (Yes, there was a second, which I will explain shortly), is the fact that they simply cannot. It worked the first time because they had the element of surprise and the extra resources and time to do so. If they were to try it again, they would most likely lose the overall war simply because of the time and cost of creating a similar cascade. Transporting the number of outsider forces that were at Amrothe' simply takes a lot.
In Linoor, a duchy of Valandaer, a cascade began. It occurred roughly one month after Amrothe'. The day turned to twilight and the sky opened up to let loose a horde of demons and half demons, but this time, there was something unexpected. Making up the majority of the horde that poured in through the rift in the sky at Linoor were demonic Somarians. Just as stunning as the presence of Tyrixx's apparently new ally was the abrupt end of the "cascade." The rift seemed to close minutes after it opened, and the number of enemies that came through compared to Amrothe' was altogether lackluster. While the Duke of Linoor was felled, Linoor itself was saved rather unceremoniously.
With his dying breath, the Duke of Linoor, passed is rule to a woman named Sheriah Anores, and not his wife. This, of course, was a shock to the Nobility of Valandaer, and that shock was compounded by Soreanna's decision to make the newly appointed Duchess of Linoor a member of the Cahnder. She and Prince Alaris head up a special antimagic division of Valandaer's High Guard. Her dedication to Valandaer, coupled with the mystery associated with her rise to nobility, leads the citizens of Valandaer to question her authority often as well as her dedication to Valandaer. To their credit, her apparent interest in all political affairs is certainly less than impressive. She has also been known to vanish for months at a time with absolutely no warning, but somehow always returns when she is most needed. Much to the surprise of Valandaer's nobility, she is always welcomed back with open arms by Soreanna and Magnus Lirian.
I think I already sent all of the members of Valandaer's envoy information on exactly what Lanthromere wants. If there are any questions, send me an email. Also part of that spoiler started as an email to Camris before I decided to just post it here.
For Shaan:
For members of the Arcanum:
Also, Glorf and I were talking and decided to extend it to 5 players. We really enjoyed Rolukk's addition to the Somarian story and part of the rework of some plot stuff revolves around stuff that he inspired. Thus, the list of players is as follows:
Janus
Elros
Shaan
Molasbar
Rolukk
All of your magic items are fine for now. I'd like to be aware of any story elements you wish to add or pretty much anything you want to do with your character before you do it. Looking forward to starting, and I'll let you know when that is. Glorf is busy right now.
Kibeth |
Oh no, that's fine, I don't want you to put all of that information into your profile. That would not be anywhere near as fun. I sent it to you in an email because some of it was supposed to be just for you. I just want to know, probably via email, if anyone is wanting to change anything in the story or with their character.
That being said, I just sent out a bunch of walls of text again to get everyone up to speed. Again, and for the last time, the adventure will begin in Narees' Manor at the start of the meeting. Once again, if there are any questions, don't hesitate to ask.
Glorfinmad |
Congratulations everyone! Sorry for the lack of a start date, I had a 2.5x exam grade test dumped on me friday night that is due in... 5 hours. Spent the majority of this weekend on it. I promise we will have something definite by this evening if I have to sacrifice some san points to make it happen.
Once more congrats, I cannot wait to begin!
Molasbar |
Magic Items clarification
Claws of the Autumn Master. 10 adamantium shurikens +5, Holy, Bane (Evil Outsiders), Seeking, Spell Storing. Each shuriken has an Inflict Serious Wounds spell stored in it, cast by a 15th level cleric, DC 26, SR level check 1d20+15. These would be the free item offered based on story. Molasbar is not proficient with shurikens, but he may still find use for them, and they serve as a reminder of the conflict he was in that finally turned the page for him and made him decide to work to end the war.
Belt of Physical Might (+6 Dex, +6 Con). Made by Molasbar.
Club, +5 Defender. Made by Molasbar.
Ring, bonded object. (Regeneration, Wizardry (IV), Protection +5, Sustenance, Feather Falling). Made by Molasbar.
Amulet (+5 Natural Armor). Made by Molasbar.
Vest of Resistance +5, Endure Elements. Made by Molasar. Just using a vest instead of a cloak. The Endure Elements is just a the spell effect on him constantly.
Rod of Lesser Extend. Purchased.
Belt of Physical Might (+6 Dex, Con). Made by Molasbar.
Headband of Mental Prowess (+6 Int, Wis)(20 wis, Telepathy, 120' senses, blindsense, 10 ranks Perception). Made by Molasbar. The skills added by the headband are marked by an asterisk in his skill list. The headband helps keep watch during the two hours a night he needs to sleep.
Bracers of Armor +8 . Made be Molasbar.
Blessed Book . Made by Molasbar.
Also, I still need to deduct the cost for backup spellbooks.
Molasbar |
Story note on Molasbar
During the months leading up to the campaign kick off, Molasbar is planting seeds at the Library.
He talks about the Fourth Library as though it is a fact, not speculation.
During evaluations of the war, he will mention the possibility that the devil-summoning forces may have control of the Fourth Library, using it to further their war efforts. How else, after all, could they conjure so many forces and control them?
During high level philosophical discussions, he'll idly pose questions about a neutral stance that maintains status quo rather than observing from a distance. He may even forward a supposition that the forces of good allow for a potential co-existance, whereas the forces of evil would not allow anything but complete subjugation.
During all of these talks, he talks about the merits of both sides, not overtly demonstrating a preference for one or the other. However, when discussing the merits of both sides, the ideas he puts forward, when considered by a thoughtful individual, would clearly bias them toward entering the war effort on the side of good.
Think Scarlet Pimpernel. While at the library, Molasbar is dressed in finery, savoring fine foods and wines, avoiding labor and even coming across as a bit prissy. When out in the world, he dresses and acts the role of a simple monk, being discreet whenever he acts.
LazarX |
DM Kibeth |
Alright, we're good to go. This is the Discussion thread.
This is the play by post thread.
I recommend bookmarking those.
DM Kibeth |
Check the discussion thread first. Also LazarX, that would be fine if you want to drum up an application to be considered as an addition further into the campaign. I assume you mean the new pathfinder magus and not the remake I posted at the beginning of this thread? Regardless, just throw something up an I'll take a look at it.
LazarX |
Check the discussion thread first. Also LazarX, that would be fine if you want to drum up an application to be considered as an addition further into the campaign. I assume you mean the new pathfinder magus and not the remake I posted at the beginning of this thread? Regardless, just throw something up an I'll take a look at it.
I've read your remake, but this would be a good chance to test the tires on the new toy.
DM Kibeth |
I've read your remake, but this would be a good chance to test the tires on the new toy.
Indeed. I'm actually looking into trying this revised version out at a PFS game tomorrow. Well, throw something up and I'll take a look. As previously stated, it would be for a later addition. Also, that remake has been changed a bit since I first posted it. What do you think of it?
LazarX |
LazarX wrote:I've read your remake, but this would be a good chance to test the tires on the new toy.Indeed. I'm actually looking into trying this revised version out at a PFS game tomorrow. Well, throw something up and I'll take a look. As previously stated, it would be for a later addition. Also, that remake has been changed a bit since I first posted it. What do you think of it?
I like the Arcane armor as a possible class variation, like the ones they did in the APG. It would need some form of scaling up for the higher levels something on the order the way the Monk does. I would consider reworking the Arcana you suggested on the pool budget in Magus RC2. I think your point budget is just a bit too high. I do prefer the dumping of Arcane Weapaon in favor of the new version's weapon empowerment.