Cat's Grace -- Not for Clerics. Why?


Pathfinder First Edition General Discussion

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I must say it stinks to get stuck with a domain spell that the devs believe is too useless for you to have on your core spell list ;)


James Jacobs wrote:
Yup; Dexterity and Intelligence are pretty much the two least useful stats for a cleric, and so ever since 3rd edition came around (which is where these spells first showed up) they decided to not give out these two to clerics.

Cats Grace actually turned up in 2nd eds Spells and Magic and it was a level 2 arcane spell. I assume it was carried forward to 3.0 like the UA spells from 1985 were carried forward to the 2nd ed PHB.

Basically blame AD&D:) It was a domain spell for the elf domain IIRC in 3.5 as well. Bulls Strength (AD&D strength) was added to the divine list in 3.0 though.

Liberty's Edge

GypsyMischief wrote:

Greetings.

This may be backpedaling a bit, but why would one even bother with medium armor as a cleric? At this point a dexterity based build seems like the way to go, in my eyes. A chain shirt provides a +4 to armor class right out of the gate, and allows for a +4 dexterity bonus, not to mention it's armor check penalty can be completely removed by the combination of a masterwork chain shirt and a trait that I can't quite remember the name of right now (I wanna say it's called Armor expert? Or Armor conditioning, somethin' like that.) Take this +4, coupled with a healthy dexterity of 16, and one of those nifty buckler shields, and you've got an Ac of 18 at first level. In a handful of levels you can pick up an agile weapon if you're a melee junkie, or you could just...grab a bow, and be a caster.

With all of this said, the lack of cat's grace kinda invalidates it...though a one level dip in urban barbarian could prove for an interesting build.

The problem with this, other than it being a 3 year old necro, is that the points for dex have to come from somewhere. Strength and Wisdom both do more for clerics right out of the gate with con and charisma taking on secondary importance.

Silver Crusade RPG Superstar 2014 Top 16

ShadowcatX wrote:
The problem with this, other than it being a 3 year old necro.

Clerics do get Raise Dead and necromancy spells, so at least that's valid.

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