Fractured DM |
Hi all I'm looking for games that a party can play in an inn or city or anywhere - dice game, skills games etc.
I have the rules for a typical knife thowing/dart board game
and I even found the rules for Spottle from an old Dungeon magazine.
I'm looking for games that use the existing rules and don't require the purchase of a card deck like Dragon Ante or something like that.
Anyone got any rules handy?
FDM
Shadowlord |
The Liar's Dice is a good suggestion. You might also look at Mia, it's another dice game that is played with three or more people and only requires 2d6 and a cup. I used to have rules for getting drunk and some drinking games, I think it was for 2nd Edition. I thought they were in my email account but I can't find them so they are probably in my old D&D files somewhere.
Fractured DM, is there any way you could post the rules to the Knife/Dart game and the Spottle Game (Not sure if it breaks any copy writes)?
Eric Clingenpeel |
Back in '06-'07 WotC put out a series of dice games just for people like you looking for in game games. You can find it here
Alternatively, Pathfinder 13 (i think) the first part of the Second Darkness campaign has information on the Gold Goblin and there are 4 gambling games described there.
Phazzle |
A really fun game that you don't necessarily need special dice to play is CLR. You can pick up a set of special dice at most drug stores. If you have not heard of the game here are the rules.
The game is played with three D 3s (you can use six sided dice)
Everyone starts with the same amount of money, lets say 3 gold coins each, for example.
Each person takes a turn throwing the dice and based on the results they either put a coin in the center, pass a coin to the player to your right, or pass a coin to the player to your left. You can only roll as many dice as you have coins and if you do not have any coins you cannot roll any dice.
(1,2) - Center
(3,4) - Left
(5,6) - Right
The game continues until only one person has coins. That person then takes the pot!
Great idea for a thread. Hope this is helpful!
Shadowlord |
A really fun game that you don't necessarily need special dice to play is CLR...
Simple and entertaining. I like it.
....
Also I wanted to say, with that MIA game, you could incorporate Bluff and Sense Motive rolls into the game as well. Obviously you can't get the absolute correct answer with a successful Sense Motive or it would defeat the purpose of the game. But as one player calls out his dice number he could roll Bluff to either: a) lie about his result or b) tell the truth but pretend to lie. A successful Sense Motive would, in a) detect the lie but be unsure if the player lied about a greater number or a lesser number, or in b) detect the lie making the other players believe he Bluffed about the number when really he told the truth.
It adds some complication to the game, but it could be fun if you want to incorporate character stats and skills in the game.
Thalin |
We like to play Books and Bosses. Basically it's a game set in a futuristic world where no monsters exist, where people live in giant stone buildings. There you have to use the technologies at your disposal to survive the day to day life of a worker or student. My character has been locked in a jail known as a "cubicle" right now, hoping to escape soon.
Vigil RPG Superstar 2011 Top 16 |
Alternatively, Pathfinder 13 (i think) the first part of the Second Darkness campaign has information on the Gold Goblin and there are 4 gambling games described there.
Yep. Shadows in the Sky had some gambling games to play at the Gold Goblin in the opening act of the adventure. One of them was waaay too involved (You cut up pieces of paper and used them to represent boats IIRC, one was a card game called "Golem" that used a standard card deck, one was a roulette wheel with a sour animated head heckling the players, and the last was a dice game. The dice game was the most fun, in my opinion. Not that I remember the rules at all.
There was also a dice game in Shackled City, played at the Sunrise Club at the beginning of Zenith Trajectory.
The Harrow Deck had rules to play a game called "Towers," apparently played by Szarni or less superstitious Varisians.
Knivesies is popular amongst rougher crowds.
Vigil RPG Superstar 2011 Top 16 |
Billzabub |
A really fun game that you don't necessarily need special dice to play is CLR. You can pick up a set of special dice at most drug stores. If you have not heard of the game here are the rules.
The game is played with three D 3s (you can use six sided dice)
Everyone starts with the same amount of money, lets say 3 gold coins each, for example.
Each person takes a turn throwing the dice and based on the results they either put a coin in the center, pass a coin to the player to your right, or pass a coin to the player to your left. You can only roll as many dice as you have coins and if you do not have any coins you cannot roll any dice.
(1,2) - Center
(3,4) - Left
(5,6) - RightThe game continues until only one person has coins. That person then takes the pot!
Great idea for a thread. Hope this is helpful!
You need to tweak that a bit. Actual LCR dice have six sides, with L, C, R each appearing once, and three sides with a black dot. Black dot means you keep a coin/dollar. Most Target stores sell the dice (small tube, hanging on a peg) and it is a fun game with a group of people. If you don't want to buy the dice or can't find them, just go with 1 = left; 2 = center; 3 = right; 4, 5 or 6 = keep.
It's a fun game because it ebbs and flows, with money quickly changing hands. Plus, you can be out, and then someone next to you rolls an L or a R and gives you money, bringing you back in.
Phazzle |
Phazzle wrote:A really fun game that you don't necessarily need special dice to play is CLR. You can pick up a set of special dice at most drug stores. If you have not heard of the game here are the rules.
The game is played with three D 3s (you can use six sided dice)
Everyone starts with the same amount of money, lets say 3 gold coins each, for example.
Each person takes a turn throwing the dice and based on the results they either put a coin in the center, pass a coin to the player to your right, or pass a coin to the player to your left. You can only roll as many dice as you have coins and if you do not have any coins you cannot roll any dice.
(1,2) - Center
(3,4) - Left
(5,6) - RightThe game continues until only one person has coins. That person then takes the pot!
Great idea for a thread. Hope this is helpful!
You need to tweak that a bit. Actual LCR dice have six sides, with L, C, R each appearing once, and three sides with a black dot. Black dot means you keep a coin/dollar. Most Target stores sell the dice (small tube, hanging on a peg) and it is a fun game with a group of people. If you don't want to buy the dice or can't find them, just go with 1 = left; 2 = center; 3 = right; 4, 5 or 6 = keep.
It's a fun game because it ebbs and flows, with money quickly changing hands. Plus, you can be out, and then someone next to you rolls an L or a R and gives you money, bringing you back in.
Very true. It has been awhile since I played. Thanks!
Segallion |
I seem to recall one from the old Dungeon AP's. Where you picked a demonation (cp, sp, gp, pp, or gems). From there each person has one set of dice from D4 to d20. You start with the lowest die first and all roll at the same time, once you hit the largest number on that die, you move the next. The first to roll a 20 then rolls again and the number that comes up is what each other person pays the winner
Fractured DM |
Thanks guys, apprently enworld had a PDF of D&D pub games which I'm going to check out if I find them.
Here are the abrreviated rules for the dart game I used.
Bullseye!
A dart throwing where contestants make ranged attacks at the target – a dart board.
Rules: Each player makes 3 attack rolls using the darts supplied.
The outer ring has an AC 10, the next three rings have an AC 12, 15 and 17 and the bullseye AC 20.
Rings are worth points:-
Outer Ring = 1 point
First Inner Ring = 2 points
Second Inner Ring = 3 points
Third Inner Ring = 5 points
Bullseye = 10 points
A natural 20 hits the dart board dead centre and the thrower gets an extra free throw.
In the case of a tie, throwers have a re-match from the next range increment away (-2 to hit).
Players must wager at the beginning and may opt to wager each round of throws.
Not sure if I can post the rules for Spottle even though the Dungeon Magazine they appeared in (#15) is out of print. Basically its like a dice based version of Black Jack.
Azmyth |
Hi all I'm looking for games that a party can play in an inn or city or anywhere - dice game, skills games etc.
I have the rules for a typical knife thowing/dart board game
and I even found the rules for Spottle from an old Dungeon magazine.
I'm looking for games that use the existing rules and don't require the purchase of a card deck like Dragon Ante or something like that.
Anyone got any rules handy?
FDM
I have the perfect solution for you!
Gambling?! I'm in! by Slugfest Games
Designed as a stand alone game or supplement to Red Dragon Inn
(Which is a huge favorite in my gaming circle!)
The Rogues and Warriors Deck
* The Rogues and Warriors Deck contains 90 cards, which are divided into 6 sets of 15 cards each.
* Each set contains 1 Warrior, 2 Ladies, 3 Bards, 4 Merchants, and 5 Rogues.
So, when drawing, you only have a 1-in-15 chance of drawing a Warrior, but a 5-in-15 (or 1-in-3) chance of drawing a Rogue!
* Each set of 15 cards has an animal "suit" associated with it: Hawk, Wolf, Owl, Horse, Wren or Hare.
* In addition, there are 3 optional Dragon Cards, one of each color, which can be used. Each game lists variant rules for using Dragon Cards.
The Games
1. Rogues and Warriors - a quick, simple card game with a bluffing element
2. Threes - a dice game in which players bet on who will have the lowest total
3. King's Council - a hand-building card game in which players try to assemble the best group of advisors to the king
4. Jack of All Trades - a game in which players try to get rid of all of their cards or dice
5. Three Kingdoms - a hand-building card game in which players try to align themselves with the winning side in an epic war
6. Den of Thieves - a hand-building card game in which players try to attract the most profitable clientele to their inn
7. Dragon Hordes - a wagering game based on guessing the next card that will be revealed
8. City Square - a city-building card game where a city's score depends on how districts develop in relation to each other
9. The Wheel - a hand-building card game with cooperative elements
Cheers!