
Kolokotroni |

I gave it a shot a while ago here
That campaign has been put on hold for the moment so I havent given it another look in a while. But it should do the trick.

![]() |

Not everything needs its own class. I guess some warrior class will do fine. Fighter maybe. Maybe not paladin. Not quite.
+1
I'm actually starting to get sick with the people thinking every character concept needs a dedicated class. I want to use a sword, is there a swordsman class? I want to use a X can I make an X-man class. Blah, they invented feats for a reason people...

Talomyr |

I agree, that's one of the things that hurt previous editions.
On the other hand, I could very easily see something like a Gunslinger archetype or combat style for the ranger. Now that I think about you could have a pretty functional "Alkenstar Ranger" using a gunsling combat style and the skirmisher (spell-less ranger) archetype.

Knight_Hammer |
Has anyone every created a gunslinger class for PFRPG?
Gunslinger I mean like as in Dark Tower gunslinger.
Not everything needs it's own class. Most ranged feats and class features apply to any ranged weapon, and if you wanted something specific, just change the word "crossbow/bow" to "gun/rifle/handgun" and then equate a rifle to a heavy repeating crossbow in terms of stats and a handgun to something like a one-handed light repeating Crossbow with with a fullround action to reload.
Instant conversion that slides in pretty well as far as balancing is concerned and doesn't take too much work at all, letting you get to the most important part of the game, playing and having fun.

![]() |

Here's my archetype for a gunslinger.
Ranger Archetype: Gunslinger
Some rangers combine the two-weapon fighting style and long-range fighting style of their forebears into a single, cohesive whole, using the modern innovation of firearms to lethal effectiveness. A gunslinger’s unique signature fighting style can described as nothing less than impressive--arms akimbo, two guns blazing, and surrounded by a cloud of smoke, a gunslinger could easily be mistaken for a devil sent from the pits of hell to collect souls.
Weapon and Armor Proficiencies: The gunslinger is proficient with firearms. A gunslinger is not proficient with medium armor.
Gunslinger Combat Style (Ex): A gunslinger treats all one-handed firearms as light weapons instead. The gunslinger can choose from the following list whenever he gains a combat style feat: Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, and Two-Weapon Fighting. At 6th level, he adds Improved Precise Shot, Improved Two-Weapon Fighting, and Point Blank Master to the list. At 10th level, he adds Greater Two-Weapon Fighting and Shot on the Run to the list. A gunslinger can only use his combat style feats while wearing light armor or no armor.
Jeremy Puckett

Kolokotroni |

KaeYoss wrote:Not everything needs its own class. I guess some warrior class will do fine. Fighter maybe. Maybe not paladin. Not quite.+1
I'm actually starting to get sick with the people thinking every character concept needs a dedicated class. I want to use a sword, is there a swordsman class? I want to use a X can I make an X-man class. Blah, they invented feats for a reason people...
Not everything needs it's own class, doesnt mean there is harm in having one. It is nice when the mechanics lend themselves well to the character concept. But for me and players like me one of the most important things about a pathfinder/3.5 style game is that a class FEELS like the concept mechancially. I could very easily build a character that fires a revolver out of existing feats (and the campaign setting or other rules for fire arms). But that doesn't neccessarily bring out the feel of a Dark Tower Gunslinger. Quickdraw, rapid shot and rapid reload do not a Gunslinger make.
One could argue that a prestige class might be warranted but my violent hate for PrC's pretty much prevents me from having that opinion.
I also know lots of players (myself included) that like things being relatively self contained. Players can be handed a book or pdf with 5-10 pages to look at as the basis of their character's mechanical side. Its just easier then digging through 3-4 books for the feats or options to make your character work. The more you rely on feats and archtypes the more spread out the means to make a character concept become. Base classes eliminate this particular problem.

dunelord3001 |

Should be noted that Dark Tower Style Gunslingers are NOT a profession but a way of life you are born into. Even characters who are given there training later in life are said to have always been one, they were just denied the training. A Ranger variant would be fine, although I doubt that anyone would be comfortable with guns that work like Dark Tower guns in the game.

![]() |

For a Capital G Gunslinger?
Personally, I'd use the Zen Archer Monk variant, replacing bows with guns. I always got a bit of a monk vibe from Gunslingers, like this bit from the beginning of the first book:
He had progressed through the khef over many years, and had reached the fifth level. At the seventh or eighth, he would not have been thirsty; he could have watched his own body dehydrate with clinical, detached attention, watering its crevices and dark inner hollows only when his logic told him it must be done.
Total Monk-like self Discipline stuff there. Plus the whole emphasis of Law vs. Chaos in the books, with the Gunslingers being firmly on the side of Law.
Mechanically, Zen Archers (like Gunslingers) are Crazy Fast (they get to Flurry with guns) and Crazy Accurate (they get a variety of accuracy boosting feats as they level). They also get to use Wisdom instead of Dex for ranged attacks, which puts me in mind of the Gunslinger's Mantra:
I do not aim with my hand; I aim with my eye.
He who aims with his hand has forgotten the face of his father.
I do not shoot with my hand; I shoot with my mind.
He who shoots with his hand has forgotten the face of his father.
I do not kill with my gun; I kill with my heart.
He who kills with his gun has forgotten the face of his father.

Karel Gheysens |
I don't think you can simply capture the whole idea in one class. The ranger has the magic part that totally doesn't fit the character ihmo. The fighter doesn't have enough emphasis on knowledge and survival. Even perception and doesn't have enough skill points. The monk lacks knowledge and survival.
I think your best option is to dual class in the monk idea proposed above and some levels in ranger. The first levels of rangers offer track and class skills that are needed for the class ihmo. And the feats you get aren't wrong. You can always use the combat style and endurance isn't bad. The added nature sense is useful. And you bail out somewhere between level 3 (to not have magic) and level 6 (to not get 2nd level spells and see the level 1 spells are buffs rather then real magic). Don't take the animal companion though take the other option.

Kryzbyn |

As anyone who has read the multitudes of "Ninjas are teh roxxorz" threads, I am very much a proponent of "it doesn't need a new class".
In this case, if you have read the books, the gunslinger is not something that can be covered by only an archetype. They are gunslinging paladin/monks, but multicalssing doesn't do them justice, and to my knowledge, firearms do not have a rule-set in PFRPG.
I was more curious to see how they (guns) were handled, or what other ideas ppl had come up with regarding them, and their ideas for the Dark Tower Gunslinger.
EDIT: If anything, an Inquisitor with revolvers would fit better than any of the other suggestions given, tbh.
@Kolokotroni - That, sir is a very smexy class, and pretty much what I had in mind. Thanks for doin the work :) Have you or group playtested this yet?

Kolokotroni |

As anyone who has read the multitudes of "Ninjas are teh roxxorz" threads, I am very much a proponent of "it doesn't need a new class".
In this case, if you have read the books, the gunslinger is not something that can be covered by only an archetype. They are gunslinging paladin/monks, but multicalssing doesn't do them justice, and to my knowledge, firearms do not have a rule-set in PFRPG.
I was more curious to see how they (guns) were handled, or what other ideas ppl had come up with regarding them, and their ideas for the Dark Tower Gunslinger.
EDIT: If anything, an Inquisitor with revolvers would fit better than any of the other suggestions given, tbh.
@Kolokotroni - That, sir is a very smexy class, and pretty much what I had in mind. Thanks for doin the work :) Have you or group playtested this yet?
It has seen some playtests but hasn't been used in a full campaign yet. I'd love feedback if you do decide to use it.

Kadeity |

honestly, id build one from scratch using the "zen archer" monk as a base, and tossing out everything else that doesnt meet the flavor. Still, id use the Ki system, and alter some of the abilities to remove unarmed damage. Maybe choose at first level if you want Flurry of blows or the weapon group ability fighters get, but with firearms.

Kryzbyn |

I had taken the gunslinger concept and made it into a base class for my homebrew campaign, but it had very little Dark Tower flavor.
It was basicly a monk/paladin. Had FoB with guns, limited turning and healing from pallies, I turned quivering palm into "gut shot" but was the same mechanic...this was in /for 3.5. Since so many things changed in PFRPG for both Paladins and monks, and the turning was completely changed, I figured I'd ask to see what had been done, if anything, mostly to avoid the work :P
If anyone is interested in what I had come up with, I'll post it, but I'll probably go with Kolo's on this one.

Doug OBrien |

I must say I am a fan of the Ranger who focuses his style on guns. As well as a PRC that is a bit like the Order of the Bow but with handguns.
Both ideas are just flat out fun and cool, to me. Easy changes, especially if you want a more grounded feel for your ranger--just drop spells per the APG and take up tricks (can't recall the name of the Ranger type who does this).

![]() |

I put together a Gunslinger PrC for Wayfinder #2. Modeled more on the larger than life western archetype than the musketeer type.

Dragonsong |

Kryzbyn wrote:It has seen some playtests but hasn't been used in a full campaign yet. I'd love feedback if you do decide to use it.As anyone who has read the multitudes of "Ninjas are teh roxxorz" threads, I am very much a proponent of "it doesn't need a new class".
In this case, if you have read the books, the gunslinger is not something that can be covered by only an archetype. They are gunslinging paladin/monks, but multicalssing doesn't do them justice, and to my knowledge, firearms do not have a rule-set in PFRPG.
I was more curious to see how they (guns) were handled, or what other ideas ppl had come up with regarding them, and their ideas for the Dark Tower Gunslinger.
EDIT: If anything, an Inquisitor with revolvers would fit better than any of the other suggestions given, tbh.
@Kolokotroni - That, sir is a very smexy class, and pretty much what I had in mind. Thanks for doin the work :) Have you or group playtested this yet?
What range increment do firearms have? If I missed in your link my apologies.

Kolokotroni |

Kolokotroni wrote:What range increment do firearms have? If I missed in your link my apologies.Kryzbyn wrote:It has seen some playtests but hasn't been used in a full campaign yet. I'd love feedback if you do decide to use it.As anyone who has read the multitudes of "Ninjas are teh roxxorz" threads, I am very much a proponent of "it doesn't need a new class".
In this case, if you have read the books, the gunslinger is not something that can be covered by only an archetype. They are gunslinging paladin/monks, but multicalssing doesn't do them justice, and to my knowledge, firearms do not have a rule-set in PFRPG.
I was more curious to see how they (guns) were handled, or what other ideas ppl had come up with regarding them, and their ideas for the Dark Tower Gunslinger.
EDIT: If anything, an Inquisitor with revolvers would fit better than any of the other suggestions given, tbh.
@Kolokotroni - That, sir is a very smexy class, and pretty much what I had in mind. Thanks for doin the work :) Have you or group playtested this yet?
I use the revolver range (and stats other then damage) from the pathfinder campaign setting which at the moment I do not have handy. Can someone check?

Kolokotroni |

Kolokotroni wrote:I use the revolver range (and stats other then damage)
Out of curiosity, would you share what you use for firearms damage?
Also, out of curiosity, how many of you play in campaigns where the optional misfire and exploding dice rules are used?
For standard firearms i use the rules presented in the campaign guide (1d6 for revolvers and pistols and 1d8 for rifles i believe).
I have used the optional misfire/exploding dice rules and have since stopped using them. They are WAY too swingy for my tastes. After the first time my ranger's rifle did 3 or 4 d8s worth of damage, or jammed several times in a row, it was clear I didnt like this particular ruleset.

Kryzbyn |

I had to put my firearms rules into a pdf for one of my players, he was considering doing a pistol ranger, but changed his mind.
I could put that up somewhere if anyone wants to see it or message me with your email and I will send it to you.
I'll bite.
kryzbyn at live dot com.
Thanks in advance.

QOShea |

I wouldn't mind seeing them. I definately feel whether you think it should be done with feats, a base class, a prestige class, archetypes etc, options for people wanting to use firearms in their pathfinder/3.5 games are sorely lacking.
Where would you like me to send the file?
If you don't want to put your email here, mine is in my profile and you can contact me there.
Or via Yahoo Messenger at this userid.

Kolokotroni |

Kolokotroni wrote:I wouldn't mind seeing them. I definately feel whether you think it should be done with feats, a base class, a prestige class, archetypes etc, options for people wanting to use firearms in their pathfinder/3.5 games are sorely lacking.Where would you like me to send the file?
If you don't want to put your email here, mine is in my profile and you can contact me there.
Or via Yahoo Messenger at this userid.
gpele13 at gmail dot com works.

Kolazi |

Kolazi wrote:So, is it possible to attempt a ranged sunder or disarm without any feats? Is there a penalty to the attack roll, or is it simply not permitted?I'd say that you would still require the feats. That's why they are there after all.
I haven't seen a Ranged Sunder or Ranged Disarm feat in any Pathfinder material. Did I miss it?

![]() |
I modeled my Gunslinger (named Roh Lan, he's from Tien lol) around Roland, and I went with the Pistollero archetype. Works pretty well in my mind. Mechanics built around the pistols and his feats he get work well. He's a society character so he can never get the revolvers, but for a home game where advanced level fire arms are available, when you get both your fine handled revolvers you are moving right along ye ken?