Linah Jamil'Kaid |
Cleaning up the mess Grall left with the snake would be hard i imagine, but if we could just mask our own tracks around where we fought that would be great. Then maybe a gnoll tracker will crack the "A random beast killed the snake"-theory, as opposed to the "A party of adventures killed the snake.
As long as nothing's comming at us right now, i'm all for legging it back to camp.
Nuveril |
"Let them track us, if they can," Nuveril declares defiantly. "They are more easily fought a scouting group at a time on ground of our own choosing than in their citadel." She looks around at the bloody mess Grall made of the snake with something like satisfaction. "Let them find what we have done, and let them fear what may be stalking them."
Linah Jamil'Kaid |
Linah is not a "wilderness" person so she wouldn't really know a good way to cover her own tracks. I was thinking of the "cover the tracks"-thing to be more of a group effort. But it might take far to long and as long as it will be difficult to track us all the way back to the monastary because of the hard ground she is fine to leave now. Actually that's what i'm voting on.
Linah will stay around Khalid to support him, and try to defend him if a fight breaks out.
Grall |
Grall would continue to lead the way with his darkvision. He will try to be a bit stealthy in case anything is lying in wait for whomever walks out the door/opening.
stealth 1d20 + 2 ⇒ (4) + 2 = 6
in case you need another check
perception 1d20 + 7 ⇒ (19) + 7 = 26
Turns to the rest of the group since it seems it is decided, Count to 10 and then follow me out. I will make sure the path is clear.
DM Dan E |
Grall moves carefully outside. Not seeing anything he beckons to the others as above and moves out in the lead.
The rest of the group follows, taking equal care, and you soon reach the concealing vegetation along the river. From there you make your way steadily south. A few minutes later you can hear a loud howling, as if from a wolf or dog, coming from behind you. It sounds of frustration and rage.
Perception
Nuveril 1d20 + 5 ⇒ (10) + 5 = 15
Linah 1d20 + 3 ⇒ (1) + 3 = 4
Khalid 1d20 + 7 ⇒ (20) + 7 = 27
Sajan 1d20 + 7 ⇒ (15) + 7 = 22
Arjun 1d20 + 5 ⇒ (14) + 5 = 19
Stealth
Nuveril 1d20 + 5 ⇒ (11) + 5 = 16
Linah 1d20 - 3 ⇒ (14) - 3 = 11
Khalid 1d20 + 7 ⇒ (7) + 7 = 14
Sajan 1d20 + 6 ⇒ (12) + 6 = 18
Arjun 1d20 + 4 ⇒ (17) + 4 = 21
As you are moving out you can see at the very edge of your vision a winged quadraped about the size of a horse. It is about 200 feet to the north west (the opposite direction of where you are going), about fifty feet above the ground. It seems to be searching the ground in circles.
This is too funny not to share. Grall missed his DC27 perception check by 1 while the creature missed its DC31 perception check by 1. Meanwhile Khalid rolled another 20.
DM Dan E |
The creatures howls recede behind as you hurry south east, following the river and you soon reach the relative safety of the hills. 9:50pm.
The temperature has continued to drop and now your adrenalin has faded you can feel the chill.
Even with the moon out, the terrain is not easy to negotiate and all but Grall end up with their fair share of scrapes from the uneven ground. With the aid of the gnoll's darkvision you find the path you took this morning and ascend.
The monastery (and your beds) are close 10:30pm when you hear a high pitched yelp sound loudly from a canyon to your north-west. Then again. It sounds full of fear and pain. And then you can hear other noises, a chorus of strange keening whails as if from multiple throats.
Whatever is happening the sources seem to be moving at great speed, south as you are, although several hundred feet to your west. Distances aren't easy to judge here but you think you would need to travel rapidly west over broken ground to have any chance to intercept. Alternatively, it would seem that if you keep to your current heading whatever it is will miss you.
Grall |
Khalid is in no shape to fight and stumbling arrround in the darrrkness to fight whateverrr it is out therrre is going to get you killed. We should wait it out until daylight and everrryone can see what is out there. We can then trrrack it tomorrrow by day if we want...
Linah Jamil'Kaid |
"I agree with Arjun. We should investigate what we are up against. Khalid can stay here in the care of father Zantus."
Not that i want to sideline Khalid but i would seem quite out of character for Linah not to get Khalid to rest. She would stay herself but she'd be worried how the group would fair without her healing.
DM Dan E |
Given I've already prepared the encounter I was hoping you would :)
Grall in front, you scramble over the broken ground, rocks shifting under your feet. Linah, in her armour, manages to keep up with Sajan's assistance while Nuveril does so through her own agility. Khalid stubbornly follows despite his weakness.
The sounds, seemingly of a pursuit, continue as you move and the yelping creature's cries fill the hills.
Grall leads you down a gulley and up over a ridge into an L shaped canyon. A small, long eared dog with a coarse, tawny coat is fleeing south pursued closely by six larger creatures, earless hunting cats about 5 feet in length. The dog looks like a juvenile, and even in the moonlight you can see that its legs and flanks bear the marks of several wounds. It stumbles, clearly near exhaustion, and it seems that you have arrived on the scene only to see the creature brought down. The lead cat, slightly larger than the others, leaps at the dog, claws extended and the attack seems on target. At the very last moment however a flash of blue light seemingly emanates from the dog and the strike misses. The cat screams in frustration.
The creatures notice you at about the same time. The dog regains its feet and surges straight toward you. The cats whail and hiss. They show no sign of backing off at your approach, eyeing you with predatory looks.
MAP is up.
Round 1
Initiative
Grall 1d20 + 3 ⇒ (9) + 3 = 12
Nuveril 1d20 + 3 ⇒ (20) + 3 = 23
Linah 1d20 + 1 ⇒ (4) + 1 = 5
Khalid 1d20 + 5 ⇒ (11) + 5 = 16
Sajan 1d20 + 2 ⇒ (7) + 2 = 9
Arjun 1d20 + 4 ⇒ (5) + 4 = 9
Dog 1d20 + 3 ⇒ (15) + 3 = 18
Hunting Cats 1d20 + 6 ⇒ (12) + 6 = 18
Larger Hunting Cat 1d20 + 6 ⇒ (18) + 6 = 24
Ordered Initiative
Larger Hunting Cat
Nuveril
Hunting Cats
Dog
Khalid
Grall
Arjun
Sajan
Linah
Notes
- Dim light provides 20% miss chance.
- The ground is broken and uneven and counts as Difficult Terrain. A DC10 (DC8 for Grall with darkvision) acrobatics check will allow you to move normally for that round although you will not be able to charge (no take 10s). The creatures with their four legs will be moving normally.
- On the Map the west and southern edges are the L and movement is blocked. The section where you are standing is a little higher than the rest of the map but not enough for modifiers.
DM Dan E |
The larger cat (F,1) lunges forward again at the dog biting at its flanks but is off balance from its previous lunge and misses.
1d20 + 4 ⇒ (2) + 4 = 61d6 + 1 ⇒ (2) + 1 = 3
Nuveril is up. Knowledge arcana or nature to identify the creatures. Make a seperate check for each please. I am giving Nuveril an adhoc + 2 circumstance bonus.
DM Dan E |
knowledge nature 1d20+7
EDIT: Hmmm, I thought I was 60' ahead of the rest of the group, or are we just going to say I let them catch up when I saw the scene unfolding?
The later. I was originally going to have people make acrobatics checks to make it in time and then start the combat based on everyone's positions with the dog potentially dying before you could start the combat but things were getting messy and I equated Grall moving ahead to Grall helping everyone to get in position together ala Grall leads you down a gulley and up over a ridge into an L shaped canyon. Basically I improved your starting position for the combat based on Grall's actions.
Nuveril |
Knowledge (nature) 1d20 + 5 ⇒ (19) + 5 = 24
Ha! Take that, unknown creatures! Oh, wait, two checks? That's for the dog, I guess. Knowledge (nature) for cats 1d20 + 5 ⇒ (17) + 5 = 22
Ha! Take that, again! (She's saving her ones for combat, Khalid.) I have the feeling her feelings about intervening here might swing on what kind of creatures these are, so I'll wait on the DM a bit.
Grall |
Knowledge (Arcane):1d20 + 8
Knowledge (Nature):1d20 + 8Wow, two ones back to back? Really? *shakes head in frustration*
Maybe you should have Khalid have an "accident" and just get rid of the bad mojo? lol's with those rolls I am sure he will be dead soon ayways... :]
Yeah better find out what these are soon, I would hate for Grall to cut the dog in two since he doesn't know what it is.DM Dan E |
Wow you know all about these guys. Feel free to read their respective entries.
The dog is clearly a juvenile blink dog. Highly (human level) intelligent, blink dogs would be known to you as valiant foes of all evil creatures. Some of the badawi (I have totally assumed your tribe is badawi) legends speak of packs of blink dogs intervening to assist the tribe from attack by evil creatures.
Blink dogs are fiercly loyal defending their own pack or creatures they befriend to the death, and maintaining oaths handed down from litter to litter. They travel in tight family packs led by an alpha which may be male or female. It seems unusual for one to be alone.
Blink dogs can teleport (dimension door) short distances and naturally move in and out of phase causing opponents attacks to miss them (constant blink spell). Clearly the juvenile is too young to teleport or something is preventing it from doing so.
The cats are krenshars, intelligent hunters and scavengers who travel alone or in small groups. Krenshars can retract the fur and skin on its face to reveal the glistening skull and musculature underneath. Combined with its strange, keening wail, this horrifying display is enough to paralyze prey and send formidable opponents running (they have a magical intimidate effect which can target single foes within 100 feet).
Though krenshars generally prefer to stalk herd animals, they have no qualms about taking on humanoids when food is scarce. They would have attacked the tribes animals on occassion. Up to you whether you've fought them before.
Both creatures inhabit the plains and hills and would be natural competitors although you would expect krenshars to run from a pack of more powerful blink dogs.
Nuveril |
"Save the dog," Nuveril orders tersely, "and steel yourselves to face the demon-cats. Ancestor-dog! To us! We will defend you!" Move to I15; ready an attack if one of the cats can get to her: Attack 1d20 + 6 ⇒ (1) + 6 = 7 Damage 1d6 + 3 ⇒ (3) + 3 = 6
EDIT: See, I told you! Saving her 1's for combat!
DM Dan E |
The five remaining cats peel off toward you.
Two move to flank Nuveril, the one in the front darting under her hammer.
They come in low, teeth bared, trying to get under her madu. She bats one away with the hammer but the other nearly gets through, only the halflings experience at fighting larger foes preventing a bite.
1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 111d6 ⇒ 5 miss
1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 171d6 ⇒ 3 miss due to medium size attacker
The one at the rear will provoke an AOO as he can't quite get around.
The other three move in to screen and then halt. As you look on in horror the three retract the fur and skin on their face to reveal the glistening skull and musculature underneath. The three fix their violet eyes on Grall, Sajan and Arjun respectively and issue their strange, keening wail. Each of the three targets feel an unatural fear rise up in them and with it the urge to flee.
DC12 will save or be frightened.
Its unclear whether or not the dog understands Nuveril's words but either way it contines to run in your direction, provoking an attack from the larger cat but again it is a clear miss.
1d20 + 4 ⇒ (3) + 4 = 71d6 + 1 ⇒ (2) + 1 = 3
DM Dan E |
"Save the dog," Nuveril orders tersely, "and steel yourselves to face the demon-cats. Ancestor-dog! To us! We will defend you!" Move to I15; ready an attack if one of the cats can get to her: Attack 1d20+6 Damage 1d6+3
** spoiler omitted **
EDIT: See, I told you! Saving her 1's for combat!
No problem that actually makes a vague kind of sense :) The dogs help out either because their enemies of the evil attacker or are acting out of some long forgotten point of honour. They can't explain why they're helping so they just leave afterwards.
Believe me this is palty compared to the rationalising that Nuveril is going to have to come up with in this AP :)
Sajan Krama Sumna |
Round 1-
Sajan moves in swiftly to J17 and attempts to hammer his fist into the creature's skull, seeking to stop the flank on Nuveril.
1d20 + 5 ⇒ (19) + 5 = 24 Will save
1d20 + 7 ⇒ (15) + 7 = 22 Acrobatics
1d20 + 7 ⇒ (20) + 7 = 27 Attack
1d6 + 4 ⇒ (6) + 4 = 10
1d20 + 7 ⇒ (17) + 7 = 24 Crit?
1d6 + 4 ⇒ (5) + 4 = 9
Edited for clarity.
Arjun Srivastava |
Knowledge (arcana) 1d20 + 9 ⇒ (3) + 9 = 12
Arjun rushes forward and heaves a crystal vial filled with a blue, glowing fluid.
Move to L16. Throw a frost bomb at the hunting cat at J13. Splash damage to I14 and I11 with Splash Weapon Mastery.
J13 must make a Fortitude DC 15 save or be staggered.
Attack 1d20 + 4 ⇒ (13) + 4 = 17
Damage 1d6 + 4 ⇒ (4) + 4 = 8 cold damage, 5 splash damage
DM Dan E |
Knowledge (arcana) 1d20+9
Arjun rushes forward and heaves a crystal vial filled with a blue, glowing fluid.
Move to L16. Throw a frost bomb at the hunting cat at J13. Splash damage to I14 and I11 with Splash Weapon Mastery.
J13 must make a Fortitude DC 15 save or be staggered.
Attack 1d20+4
Damage 1d6+4 cold damage, 5 splash damage
Two knowledge rolls. I will make one 1d20 + 9 ⇒ (8) + 9 = 17
The dog is a juvenile blink dog. Highly (human level) intelligent, blink dogs are valiant foes of all evil creatures. Blink dogs naturally move in and out of phase causing opponents attacks to miss them (constant blink spell).
The cats are krenshars, intelligent hunters and scavengers who travel alone or in small groups. Krenshars can retract the fur and skin on its face to reveal the glistening skull and musculature underneath. Combined with its strange, keening wail, this horrifying display is enough to paralyze prey and send formidable opponents running (they have a magical intimidate effect which can target single foes within 100 feet).
Please make me a will save or I will make one when I update your action. The bomb damage is confusing me its 9 direct (8 + 1 point blank shot), 4 splash, right?
Arjun Srivastava |
Sorry, I keep forgetting Point Blank Shot. From the SRD: "Splash damage from an alchemist bomb is always equal to the bomb’s minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage)." So the direct hit is 9 cold damage and the splash is 5 cold damage.
"Be careful, honorable comrades! Krenshars can retract the fur and skin on their face to reveal bone and musculature underneath. This horrifying display paralyzes their prey."
DM Dan E |
Sorry, I keep forgetting Point Blank Shot. From the SRD: "Splash damage from an alchemist bomb is always equal to the bomb’s minimum damage (so if the bomb would deal 2d6+4 points of fire damage on a direct hit, its splash damage would be 6 points of fire damage)." So the direct hit is 9 cold damage and the splash is 5 cold damage.
"Be careful, honorable comrades! Krenshars can retract the fur and skin on their face to reveal bone and musculature underneath. This horrifying display paralyzes their prey."
OK.
Please see my post above on the creature's actions :)
Grall |
Willpower Save 1d20 + 2 ⇒ (2) + 2 = 4
Grall, overcome by the magical ability of the hunting cats moves away from the combat and heads back to the monastery at full speed.
Good luck with the fight I will see you guys back at the monastery.
DM Dan E |
Going to run this forward for reasons that should be obvious.
Nuveril swings her hammer at the cat which has got around behind her but it is too quick and the swing comes nowhere near.
1d20 + 6 ⇒ (1) + 6 = 71d6 + 3 ⇒ (5) + 3 = 8 1d100 ⇒ 88
Khalid issues a bolt of fire which startles all of the cats but is dodged by the target.
Grall is unable to resist the magical fear that grips him and runs east at speed. However he doesn't not make it very far before the fear fades and he finds himself back in control of his body. Your one round of movement to the east.
Arjun also falls victim to the fear and he runs straight after Grall.
will save 1d20 ⇒ 11
Sajun however is unaffected by the fear. He moves easily over the broken ground and delivers such a brutal blow to the cat behind Nuveril that even those running away from the fight can hear the crack of its skull breaking. miss chance 1d100 ⇒ 50
Linah's post was a bit short of a request to bot so I will give her to tomorrow middayish GMT to post.