Variant vampire Aswang


Homebrew and House Rules


I liked the idea of the aswang in Classic Horrors Revisited but there were not rules to represent it. A few of the more powerful vampire abilities like energy drain were dropped in the hopes of balancing out the sunlight weakness of a vampire. Anyway my first stab at a custom monster so feedback is appreciated.

Variant vampire Aswang

“Aswang” is an acquired template that can be added to any living female humanoid or fey creature with 5 or more Hit Dice (referred to hereafter as the base creature). An aswang uses the base creature’s stats and abilities except as noted here.

CR: Same as base creature + 2.

AL: Any evil.

Type: The base creature’s type changes to undead (augmented). Do not recalculate class Hit Dice, BAB, or saves.

Senses: An aswang gains darkvision 60 feet.

Armor class: Natural armor improves by +6.

Hit Dice: Change all racial Hit Dice to d8. Class Hit Dice are unaffected. As undead, aswang use their Charisma modifier to determine bonus hit points (instead of Constitution).

Defensive Abilities: An aswang gains channel resistance +6, DR/10 magic and silver, resistance to cold 10 and electricity 10, and in addition to all the defensive abilities granted by the undead type. An aswang also gains regeneration 3. When an aswang is destroyed its heart hardens into a dense stone similar to a pink diamond. Left on its own the heart allows the aswang to revive in 1d12 days. At which point the aswang instantly regenerates a new body with one hit point. If the aswang’s heart is brought to an unhallowed place it will instead revive in 1d4 days.

Weaknesses: If an aswang’s heart is placed within hollowed or blessed ground it suppresses the ability to revive. An aswang can be permanently killed by placing its heart under the pillow of a newborn infant for one year. When an aswang is injured by a weapon coated with purified white salt its regeneration ability and any temporary hit points gained by blood drain is suppressed for 1d4 round. The presence of an aswang causes all milk extracted from fruit or vegetables within 30 feet to boil. The sight of a naked humanoid male causes the aswang to recoil in disgust unable to approach with 5 feet of the unclothed man and must make a DC 25 Will save to move closer.

Special Attacks: Save DC’s are equal to 10 + ½ aswang’s HD + aswang’s Cha modifier unless otherwise noted.

Blood Drain (Su): As vampire.

Create Spawn (Su): As vampire except that an aswang may only create a spawn from a female humanoid.

Dominate (Su): As vampire expect that the aswang may use dominate person by voice or as gaze attack, both have a range of 30 feet.

Special Qualities:
Gaseous Form (Su): As vampire.

Night Wind (Su): At night as a standard action an aswang grows a pair of claws each causing 1d6 points of damage, these claws are magic for the purposes of overcoming DR. The aswang also grows a set of leathery wings with a fly speed of 40 with good maneuverability. At dawn an aswang reverts to its normal form.

Regal Blood (Su): The aswang blood line is closer to Zura the first vampire and less distilled than the relatively normally encountered vampire. Granting an aswang unnatural focus unseen by most vampires. Aswang the Mastermind and Noble Dead abilities from “Classic Horrors Revisited”, page 50.

Ability Scores Str +6, Dex +4, Int +2, Wis +2, Cha +4.

Skills Aswang gain a +8 racial bonus to Bluff, Disguise, Perception, Sense Motive, and Stealth checks.

Feats Aswang gains Alertness, Combat Reflexes, Dodge, Improved Initiative, Lighting Reflexes, Quick Draw, and Toughness as bonus feats.


Would you mind submitting this to me for the Pathfinder Database?

Send me an email:
moderator@pathfinderdb.com

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