Yescas |
Quick question.
How long do the components on a spell component pouch last?
Posible situations:
-A wizard is in the wild doing adventures for a very long time.
-Or wizard levels up in the middle of a dungeon.
What happens in those cases? Do the components get used when the spell is used? Is the wizard considered to have gathered spell components for spells he did not know yet?
I am really easy going on those matters, its just that the question got me thnking.
FarmerBob |
Quick question.
How long do the components on a spell component pouch last?
I think the general assumption is that they are good "forever" and will always contain whatever you need. It would nerf the class too much if you had a limited amount of bat guano and sulfur to power fireballs, for example, and had to track the number of times you could cast each spell before reloading. Realistic, sure, but imbalancing considering none of the other classes are required to constantly supply potentially rare or exotic components to power their class abilities.
In a campaign where spell components are tracked closely, you'll find that Wizards end up taking Eschew Materials ASAP.
Sigurd |
You could make up a rule for them running out but that would only lead to players carrying two or three of them. Wouldn't change much.
After each use a player might roll a percentile and if they roll below the spell level the pouch might fail\be empty. Below would mean it would never fail on 1st level spells.
As I said, I don't know that this would be so great. Most games do not want to track this sort of thing.