What feats should a wizard get?


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Trader2699 wrote:

If you're going to be a conjuration specialist, your first two feats are spoken for, sad to say.

1. Spell Focus: Conjuration
2. Augment Summoning

If there's a better way to do this, I haven't found it.

Ehm... Why? Sure, summoning isn't worthless at level 1, providing flanks and all, but even with AS, you're probably better of dropping a color spray or sleep. The SM II list isn't very good IMO, but I guess if I were a human conjurer i'd probably pick it up by then. If I weren't a human, I'd no way pick AS before level 5.

I can't see how summon monster I or II with +2 to hit/damage and a few extra hit points will beat +4 initiative ever.


Skill Focus is good too for Knowledge Arcane or Spellcraft. Gives a nice +3 :) and if you are a Half Elf and you get a +3 skill focus already and you put that into the same skill, you could have a +6 into say Spellcraft...


LilithsThrall wrote:

Consider,

A 1st level Wizard gets 6 hit points from his class. Let's assume he gets +2 from Con and that he takes his favored class bonus in hit points for an additional +1. So, he has a total of 9 hit points. A fighter with a 17 Str hits him with a long sword. The fighter does 7.5 points of damage on average.
The wizard is likely to survive one melee hit, but not likely to survive two.
Let's assume he takes Toughness. That gives him 12 hit points. He's likely to survive one melee hit, but unlikely to survive two.
Toughness isn't worth the cost.

You are relying on average too much. Max damage on that attack is 11. There a chance you don't survive that first hit at all with out toughness. As well if they power attack your low AC wizard it's 9.5 average and while the max will take you out even with toughness the average damage will with out it.

Scarab Sages

stringburka wrote:


Ehm... Why? Sure, summoning isn't worthless at level 1, providing flanks and all, but even with AS, you're probably better of dropping a color spray or sleep. The SM II list isn't very good IMO, but I guess if I were a human conjurer i'd probably pick it up by then. If I weren't a human, I'd no way pick AS before level 5.

I can't see how summon monster I or II with +2 to hit/damage and a few extra hit points will beat +4 initiative ever.

I'm not saying you don't memorize Color Spray/Sleep at 1st level.

I'm saying for longevity, Summoning is the best thing you can do at mid levels, in my experience. Every time a foe is tied up with one of your Summons and beating on it, that's damage you and your allies aren't taking, hence the +4 CON. Every time your summons hit and hurt your foes, those are mini blast spells you don't have to cast so you can focus on buffing and battlefield control, hence the +4 STR.

The Summon Monster II list is a joke without AS. With it, it's actually really good.

If you're playing PFS, you get Spell Focus for free at 1st level instead of Scribe Scroll, so I'm a little biased. Improved initiative is great, I actually made a post praising it earlier in this thread. My point was, IF you are going to focus on Conjuration, those two feats are best for you.


Shizvestus, you can't take Skill Focus twice on the same skill. You could, however, take skill focus and magical aptitude for +2 to Spellcraft and Use Magic Device. However, UMD is worthless for most wizards and an additional +2 to Spellcraft isn't worth it imo.

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