Xen |
Almost any race can be effective in any class. Maybe not optimal, or the best, but effective. I just finished playing a Dwarf Paladin from levels 1 to 16, and even with the Charisma hit he was still effective and most of all, incredibly fun to play.
That said, and as the Purple Dragon Knight said above, just focus on what he has instead of what he doesn't. My Dwarf's smite and saves weren't as good as a Human's, but he could take one hell of a hit and had a great perception and sense motive. Play the Monk the same way, shurikens and battle field control :)
Tanis |
Sure, why not. +1 to trying to get your DM to go for the 'Zen Slinger' Monk. If he doesn't go Sacred Mountain Monk. First of all pick the Racial traits: Low Blow; Underfoot; Warslinger.
Pump Dex and Wis.
Feats like Weapon Finesse and Dodge will serve you well.
Your AC should be massive, with Weapon Finesse you'll hit fairly often.
Get a Monk's Robe to increase your unarmed damage and you're all good.
Let me know if 3.5's allowed and i'll show you how to up your unarmed strike damage obscenely.
Majuba |
I was just brainstorming. the idea of a little guy capable of beating down giants was my initial idea. I was just wondering if anybody has had any success with one.
Honestly - the additional AC and attack bonus for being small pretty much makes up for the Strength hit. The only thing you need to make up for is the dice damage drop.
Don't neglect strength - hitting constantly for no damage is meaningless, but finesse can be a good way to go. You could also go for a high strength anyways - you'll always surprise your enemies :)
I will say - Trip is limited to creatures one size bigger than you, so it's rather campaign specific as to how good that is. Bull Rush and Overrun are also so limited, but Grapple is not (anymore).
With a high wisdom, you can certainly make excellent use of your stunning fists (don't use them on undead! - or plants, oozes, and constructs). If you do go finesse, your additional attack bonuses will ensure that you hit when you use them (so they aren't wasted).
I've played a multiclass halfling rogue/monk in 3.0 who was decently effective (and monks were rather worse then).