| Damon Griffin |
Are there any existing magic items for PFRPG (3pp products are fine, so long as they are PFRPG compatible) which when worn block a Detect Magic spell?
I'm thinking of a cloak that blocks detection as if the wearer were surrounded by a thin sheet of lead (or 1 foot of stone, 1 inch of common metal, or 3 feet of wood or dirt, if you prefer.) A ring, amulet or whatever would be okay, but a cloak seemed best given that this will in effect be a "cloaking device."
I don't want to reinvent the wheel if someone's already done this, nor am I sure how I'd build it given that [Nystul's] Undetectable Aura is not part of the Core Rules.
Also, if the effect is continual rather than command word activated, could the item's properties be determined magically, or would trial and error be needed (not that it'd be hard to figure out that way if you had the slightest suspicion the item was magical.)
| Damon Griffin |
anything with a permanent non-detection spell on it could accomplish this.
That would only make the item itself undetectable; I want something that will shield the wearer and everything on his person from Detect Magic.
But yeah, Nondetection would be the basis for creating such an item. I misremembered the spell parameters and thought it was only good for blocking scrying.
Happler
|
Are there any existing magic items for PFRPG (3pp products are fine, so long as they are PFRPG compatible) which when worn block a Detect Magic spell?
I'm thinking of a cloak that blocks detection as if the wearer were surrounded by a thin sheet of lead (or 1 foot of stone, 1 inch of common metal, or 3 feet of wood or dirt, if you prefer.) A ring, amulet or whatever would be okay, but a cloak seemed best given that this will in effect be a "cloaking device."
I don't want to reinvent the wheel if someone's already done this, nor am I sure how I'd build it given that [Nystul's] Undetectable Aura is not part of the Core Rules.
Also, if the effect is continual rather than command word activated, could the item's properties be determined magically, or would trial and error be needed (not that it'd be hard to figure out that way if you had the slightest suspicion the item was magical.)
There is the Amulet of Proof against detection and location
Aura moderate abjuration; CL 8th
Slot neck; Price 35,000 gp; Weight —
Description
This silver amulet protects the wearer from scrying and magical location just as a nondetection spell does. If a divination spell is attempted against the wearer, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 19 (as if the wearer had cast nondetection on herself ).
Construction
Requirements Craft Wondrous Item, nondetection; Cost 17,500 gp
It should work.
| Kolokotroni |
Kolokotroni wrote:anything with a permanent non-detection spell on it could accomplish this.That would only make the item itself undetectable; I want something that will shield the wearer and everything on his person from Detect Magic.
But yeah, Nondetection would be the basis for creating such an item. I misremembered the spell parameters and thought it was only good for blocking scrying.
I meant a continuous nondetection effect not an item with nondetection cast on it.
Happler
|
Kolokotroni wrote:anything with a permanent non-detection spell on it could accomplish this.That would only make the item itself undetectable; I want something that will shield the wearer and everything on his person from Detect Magic.
But yeah, Nondetection would be the basis for creating such an item. I misremembered the spell parameters and thought it was only good for blocking scrying.
Nope it is also good vs the "detect" spells. Here is the link for the spell
| udalrich |
nor am I sure how I'd build it given that [Nystul's] Undetectable Aura is not part of the Core Rules.
Actually, it is still there. It's just part of Magic Aura now. Combining the two spells does make sense, given how little use they tended to see among PCs.
If you are able to build custom items, this is probably a cheaper solution, as Magic Aura is only a first level spell. It only defeats detect spells, so even Identify can beat it.
Magic Aura only affects one item, so if the character themselves is magical or have active spells on them, it might not work. In an item, there would probably also be an additional cost for affecting multiple items and a discount for the long duration of the base spell.
Happler
|
Ok so partly related how much would any of the dm's out there charge for an item that could cast mind blank once a day? Or would you even allow such an item in your game?
By RAW it is 216,000 to 240,000 GP (depends on if you want them to have to remember to say a command word before it turns on, or if it is continuous). But with the art of magic item pricing, I am not 100% sure myself. My best guess at this moment is that is not a bad price (since it is a pretty good item if you want to hide from something), but I would need more time to think on it.
edit: taking another look at it, that almost looks like artifact range. The only book item I could find, in my quick search, that was around that price is a staff of power.. So, I am not 100% sure on pricing.
ZomB
|
Ok so partly related how much would any of the dm's out there charge for an item that could cast mind blank once a day? Or would you even allow such an item in your game?
Spell level*caster level*2000gp/5 = 8*15*2000/5=48K
(divide by 5 is for one use per day)
The problem would be the will save which is only 22 and quite low for that level of play. 10 + spell level + minimum intelligence bonus to cast that level spell = 10 + 8 + 4 (intelligence 18).
So you probably want a staff which is the same price but for 10 charges and they use your actual int bonus and feat bonuses to the spell DC.
archmagi1
|
Ok so partly related how much would any of the dm's out there charge for an item that could cast mind blank once a day? Or would you even allow such an item in your game?
(15 x 8 x 2000) / 2 = 120,000gp as per magic item creation for a continuous 8th level spell effect with a 24-hr or greater duration on the base spell and no costly material component. I would require it to be head slot, otherwise it would be 240,000gp base price for no body slot (like Awesome Octarine d20 Ioun Stone).
Happler
|
s ss wrote:Ok so partly related how much would any of the dm's out there charge for an item that could cast mind blank once a day? Or would you even allow such an item in your game?Spell level*caster level*2000gp/5 = 8*15*2000/5=48K
The problem would be the will save which is only 22 and quite low for that level of play. 10 + spell level + minimum intelligence bonus to cast that level spell = 10 + 8 + 4 (intelligence 18).
So you probably want a staff which is the same price but for 10 charges and they use your actual int bonus and feat bonuses to the spell DC.
I looked at that pricing, but since the spell lasts 24 hours I would be more tempted to make the "once per day" thing irrelevant unless you are just forcing them to decided on who in the party wants to be blanked. Personally I would just make it effect the wearer and raise the price.
If you wanted to, you could make one for as low as 6000 as a single use item that offers mind blank.
As for the saving throw, since it is harmless, and does not offer one to people trying to divine info about you, that is not a big issue. It is a pretty powerful level 8 spell for not being found.
for those who do not have their books, here is the spell:
Mind Blank
School abjuration; Level sorcerer/wizard 8
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 24 hours
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
The subject is protected from all devices and spells that gather information about the target through divination magic (such as detect evil, locate creature, scry, and see invisible). This spell also grants a +8 resistance bonus on saving throws against all mind-affecting spells and effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to gain information about the target. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.