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![]() Our group uses different character creation that is surely outside the core rules but that part aside we do follow the rest of the rules and the system holds together quite well. The encounters are also not straight out of the book as the op thinks they are. The rest of the group seems to have a blast except for one. I am not sure why I feel obligated to respond to a group of strangers other than being frustrated that as portrayed it looks like the dm is at fault and that just isn't the case. I don't care about the rules all that much except the rule of fun and fair. If it isn't fun then I don't play. If it isn't fair then I man up and say something and deal with the repercussions of my actions. I think that most of this comes to what is expected from the game. I want fun times not a simulation of events that is overly complicated. ![]()
![]() Leo1925 It isn't a bad die he uses tons of them. He has even used my dice and after a short period even my dice roll great for him. We often joke about it in our group as there are those who usually roll horribly. It is quite funny and frustrating at times but none the less purely honest great rolls. I have also been there when things have been bad but they are actually quite rare Some of the problem is due to metagame assumptions of the power level of the foes and their capabilities. It comes down to perception in my opinion as he has had enemies fail just not on the big stuff that he wants. In the end I think the game overall is fun, challenging and fair but it is only my opinion and also why I still show up. ![]()
![]() I have been playing in the game with the original poster and have known the dm for over a decade now. One thing I know for certain after sitting next to him as a player and dm on more sessions I can count is that he has never once lied about a single roll. I watched him roll more twenties in a single night than I had in years in a combat heavy session. No joke I swear his dice know when he needs to roll well and comply. As for the the problem... I suggest being an adult and dealing with accepting the outcome of the dice or leave the group. As far as the scores go yes we are all off the charts with scores and play far from a core game but that isn't the issue here... And some have failed just not the typical expectations. Something that should have happened man to man and face to face not on a public forum even one as great as this one. Stas ![]()
![]() Thanks I did see that but I game with a player that will pitch a fit if there is not an official answer that makes it to an errata or faq of some sort. Until then he gets a few extra thp not a big deal. He actually said that vampiric touch was a useless spell if it didn’t stack with itself which I found quite amusing but so goes life. ![]()
![]() What matters more the perception of the person hiding or the perception of the person seeking? I think we are splitting the same hair here but from opposite sides. I would like to see this particular ability have some decent catches short of true seeing to make things a bit more challenging for the hide in plain sight ability. The only place that it makes a big difference is in an open area with nothing for cover or concealment. ![]()
![]() One of the things that I am glad that paizo did was to change the wording to power back hide in plain sight. The easiest way to tell if something is broken is to see how many people go out of their way to pick it up. Plenty went down that path. Don’t get me wrong I love to play rogues but it was far too easy to hide in 3.5 shadowdancer and now it is more difficult. I like the changes because it makes me be more creative than just picking a shadow of something to hide around. Now you must be aware of what is coming in order to effectively hide and you can’t always pull it off. The smart rogue runs when things don’t go to plan. ![]()
![]() Dorje Sylas I agree that a shadowdancer can hide in plain sight within 10’ of dim light, that is a no brainer. What I do contend with is the fact that darkvision is not dim light to the observer hence no chance to use the ability if you get too close. Lighting conditions are dependant on the point of view. Where lowlight and normal vision are concerned an area can have 2 light levels at the same time. Does the shadowdancers perception of dim light matter or the one perceiving them? ![]()
![]() Abraham, while I love the flavor of that use of darkvision the Vision and Light section from chapter 7 states that creatures within an area of dim light have 20% concealment from those without darkvision or the ability to see in darkness. So it seems to work in shadowy conditions. The all seeing eye, I did see these before posting and the answer to my question is not there. Thanks for the reference though. ![]()
![]() The Shadowdancer’s hide in plain sight can only be used while within 10’ of dim light. My question is how to determine the lighting condition where darkvision is concerned. As I see it there is no dim light within the range of a creature’s darkvision and as such the shadowdancer can only use this ability while within 10’ of the edge of this vision and if they move any closer they are seen unless there is some sort of cover or concealment. Does the dim light area depend on the perception of the lighting of the one making the perception check or on the one trying to use stealth? Should a racial ability so common make such an ability this difficult to use? Seems simple enough but I would appreciate any constructive input. |