Help me build a Gunslinger


Advice


Hi guys,

I need some help with a Gunslinger build.
I will be joining a campaing and my group need a Ranged damage type.

So, it's 25 point buy, 7 Level, with 10.000 gold to spend (my gm likes to give magic itens very slowly).

Any ideas? Advices? Builds?

Liberty's Edge

Kheldorn wrote:

Hi guys,

I need some help with a Gunslinger build.
I will be joining a campaing and my group need a Ranged damage type.

So, it's 25 point buy, 7 Level, with 10.000 gold to spend (my gm likes to give magic itens very slowly).

Any ideas? Advices? Builds?

How ranged do they need?

Pistolero is probably the best damage-dealing Gunslinger...but only within about 20 feet. Maybe occasionally 40 with the use of Grit.

Musket Master has a much more respectable 80 feet (160 occasionally with Grit), but has more issues with reloading, and doesn't match the raw damage and multitude of shots a Pistolero can manage.

And are Advanced Firearms a factor? I'm gonna assume not, but they change the dynamics.

Here's a decntly optimized 7th level Pistolero with the basics:

Human Gunslinger (Pistolero) 7

Str 10 Dex 19 (+2 Human, +1 4th) Con 14 Int 10 Wis 16 Cha 10

You should feel free to dump any of the stats at 10 to raise any stat you like, and can drop Con some, too, if you like. With Cha or Str 7 and Con 12, you can get Dex to 21.

Feats:

1: Rapid Reload (Pistol), Point Blank Shot
3: Precise Shot
4: Deadly Aim
5: Rapid Shot
7: Dodge

At 8, you grab Mobility, at 9 you grab Deft Shootist, at 11 you get Signature Deed (Up Close and Deadly).

Your skills and such are up to you, though as a Wisdom based class with Perception as a class skill, you'd be a fool not to max it.

Item-wise, barring the availablity of Revolvers, or wanting to use Double Pistol cheese, I'd just grab a +1 Reliable Pistol, use it with Alchemical Cartridges, and then all the normal defensive stuff (magic Mithral Chain Shirt, Amulet of Natural Armor, Ring of Protection, Cloak of Resistance, belt of Dex and Headband of Wis), plus some ammo.

That'll do pretty well in just about any game you'd care to name.


That's a good build. Any thoughts on Mysterious Stranger? PArticularly with a two level dip to paladin for the save boost? Using the Divine Hunter gets you free precise shot, too.


If I could ask, why does the Musket Master have issues reloading?

the fast musket + rapid reload + alchemical charges (paper) allow reloading as a free action

(standard action -> move action -> free action). Wouldn't this allow them to fire just as fast as a pistol user. Granted the Pistolero gets the bonus damage, but the Musket Master gets the range and rapid reload as a bonus feat.


Yeah its not an issue past 3rd level for musket. Also if you are playing a musket you could probably spend feats on stuff other than deft shootist, since you shouldent be too close to melee. If you are going with pistols though that is the way to go. after signature deed I would suggest going after snap shot/improved snap so that you threaten with your pistol any one coming within 10 feat.
I feel like musket master has a little more feat options, where as a pistoleer has a set of feats that they need to take. I am personally playing a pistoleer currently and with a double barrel pistol I can easily out damage anyone in my party.

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