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![]() Snap shot is the way to go. The build you came up with will be a damage powerhouse. I personally do not like going after Deft Shootist, I would rather take a step back and get my full attack action AND lightning reload at 12 pretty much gives you it for free.
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![]() So I'm thinking of taking a stab at a Summoner and I just wanted some advice. Now I understand what the their pet does (in the car so I don't want to take a stab at spelling it) but really what have people done with their summoner's actions. I looked through the spell list and noticed some good buff/debuff but is that all they really have? I'm just wondering if I'm missing a way to do damage as the actual Summoner. As if now I only see using a weapon or UMD as the only options. Also if anyone has builds I would be interested, I searched for a Summoner guide on here and did not see one.
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![]() Cpt Jason wrote:
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![]() Ok this is quick and based on the idea that the GM will allow arcane archer to work with guns, IMO no big deal.
So this nets you a couple things.
Edit: opps that would be 2d8+168+5d6+32 ![]()
![]() Mergy, I consider myself very knowledgeable about gunslinger and you have enlightened me. I never thought about using your signature deed to get that damage to every shot. another tree that might be solid but does alittle less damage would be going down the snap shot tree. To do it effectively though its about a 4 feat commitment though and I sort of like the wep spec/ gloves of dueling. ![]()
![]() I personally like pistoleer 5 and holy gun 15. I just like the extra damage regardless of spending grit and regardless you will need dex for this build. Either way I would put reliable on your pistol over +2. That chance at failure kills mid combat, also in order to get multiple shots per round you will have to use alch cartridges, which increases misfire by another one. If you want another way to inc your damage use a double barrel pistol. For a -4 you shoot 2 bullets, 2d8>1d8 ![]()
![]() Yeah its not an issue past 3rd level for musket. Also if you are playing a musket you could probably spend feats on stuff other than deft shootist, since you shouldent be too close to melee. If you are going with pistols though that is the way to go. after signature deed I would suggest going after snap shot/improved snap so that you threaten with your pistol any one coming within 10 feat.
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![]() I don't want to build this all out, but heres my idea.
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![]() I've never seen reckless aim till now and lol it would work. Since on a missile you don't shoot anyways. The real question is what level will you be? At a 7/7 to hit I barely ever miss. So if your a higher level you probably don't need it but early on I could see it working very well with precise shot. I'm on my phone so I can only look at one thing at a time. I'll check the channel now ![]()
![]() I would assume it would only add to one barrel. The way I've read it by using it as many shot, only one gets the bonus when you crit but now that I think of it, isn't smite for every attack till the opponent is defeated? So in that case each shot would. I use it on my pistoleer and with rapid shot and firing each barrel, for a -6 with each shot I can do 4d8+28 at 6th
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