Smerg's Star Wars - A Secret Beginning


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N/A Droid (4th-Degree) Soldier 2

Either of you will be fine, but since vehicular combat lets you *avoid* hits, maybe you'd be better off raining death from the sky? That way every round you can negate a hit with a pilot check.


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Sorry, I thought that Me and Vash were fixing suits. Did you guys wait for us to finish first?

Grand Lodge

I belive the intent was to wait for you two.


N/A Droid (4th-Degree) Soldier 2

Aye, we waited for you before setting up.


Male Half Orc Cleric 2 Fighter 2
Kol DyThrand wrote:
Sorry, I thought that Me and Vash were fixing suits. Did you guys wait for us to finish first?

Yup, Kol and Vash have finished fixing suits and have rejoined everyone for the ambush.

All the Podhoppers are like motorcycles or swoops. They are open vehicles which is why flight suits are required to use them in space.

Gol can 'death from above' (great Battle Tech tactic) coming down from a roof on any of the Podhoppers.

Grand Lodge

So we just waiting on a setup location from Doc? Gol, from his description is probably on a rooftop or a balcony, right?


Kiddrik wrote:
So we just waiting on a setup location from Doc? Gol, from his description is probably on a rooftop or a balcony, right?

Yes, either a rooftop of a balcany. Using Know:Tactics, my Pilot Skill, and my Jet-Pack training talent, what would be the best position to be able to fly 6 squares and land on the back of one of the smaller vehicles? I want to be able to "displace" the current pilot without crashing if that is possible. I figure a decent pilot check and I can do it. ;) I suggest using the taxi to block the big vehicle since I feel that is our biggest priority.


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

In that case I'll drive the Taxi.


Male Half Orc Cleric 2 Fighter 2

Okay, so you've monitored 'The Breed's' movements enough to give a fairly high certainty that they will come down this section of roadway in the next hour. Either they'll be going to the 'Pirate Hide Away' club or going to their Chapter club house. They have pretty poor security discipline from a military stand point and use pretty much the same pathway on a regular basis.

Kol and HK have taken up station in the taxi with the 'lo-jack' 'fixed' so it doesn't squeal for home. Kol is driving and HK is in the back seat ready to shoot out either the left or right side of the vehicle as need be.

Vash and Kidd are set nearby on the left side of the road in a balcony. Vash has some stun grenades ready and her pistol set to stun. Kidd is ready with his lightsaber and a stun baton (I'll allow having the lightsaber out for deflect usage.

Fighting defensively is covered on pg 152 of the rulebook. If you do an attack action then it is +2 dodge bonus to Reflex and a -5 modifier to attack. No attack action then it is a +5 dodge bonus to Reflex defense. Trained in Acrobatics increases the bonus. You don't get a penalty holding a shield in your off hand if you don't attack with it; so, I'm going to follow that guideline in this situation. If you attack with both the lightsaber and stun baton in the same combat round then you take the penalties for two weapon fighting.

Gol is on the roof on the right side of the road.

While you wait, you see a truck marked Aquarium drive by. On the back bed of the truck are a number of droids with restraining bolts. You recognize seeing many of the droids from the Aquarium. There is also a protocol droid among the droids.

The protocol droid is speaking in Basic

"'Sirs. Excuse me, sirs. I don't want to be a bother or anything. But, I think that there has been a terrible mistake. I've never once held a blaster in my entire life. I wouldn't even know how to hold one ..."

The rest of the conversation is lost as the truck keeps traveling down the roadway.

You're prepared and in position. You can either take 10 on your initiative roll or take a chance and roll the d20. I'll post up the starting set up of the combat later tonight.


Gol checks over his gear repeatedly, checking to ensure it is secured, the power packs are fresh, and he can access it quickly. He secures his blaster carbine on its sling and drapes it over his head (over one shoulder, under the other) so that if he drops it, it will just hang at his side. He grasps it in firing position and switches it to stun.

With his free hand, he cycles through the com-link, checking up on everyone's status, walking through the basics of the plan and the strategy.

"Go for the big one first. Concentrate all fire on it. I'll try to take take over a small one. Once we do that, we can focus on the others as a team. Questions?" offers Gol, trying to relieve some of his pent up adrenaline by staying busy.


"Understood." replies Vash'elie. Keeping her eyes on the road waiting for their targets she crauches to make herself as small as possible.

Stealth 1d20 + 6 ⇒ (19) + 6 = 25
initiative 1d20 + 6 ⇒ (1) + 6 = 7


Gol will take 10 on Init (+18 total).

He will also take 20 on stealth (+23 to hide) if there is time.


Male Half Orc Cleric 2 Fighter 2

You can see 'The Breed' come roaring down the roadway.

The first three vehicles are Star Eels driven by droids. The vehicles have a size of 1x2. They drive with a 1 square spacing between the back of one vehicle and the start of the next vehicle. They are driving on the two square wide roadway in a zig zag arrangement with the first vehicle next to the center line.

The fourth vehicle is the King Badger with the Rodian and his two Womprats. He follows one square behind the last of the droids on the Star Eels. The King Badger is size 2x2.

The fifth vehicle is the first Star Badger with a large human on it. The vehicle is one square behind the King Badger.

The sixth vehicle is the last Star Badger with a large human on it. The vehicle is one square behind the first Star Badger.

From front to end the gang covers 17 squares in length. It is 9 squares from the front to the Rodian's bike.


Male Half Orc Cleric 2 Fighter 2

Perception and Initiative Checks, 'The Breed'

The Breed GM rolls:

D1 Perception 1d20 + 6 ⇒ (12) + 6 = 18

D2 Perception 1d20 + 6 ⇒ (6) + 6 = 12

D3 Perception 1d20 + 6 ⇒ (1) + 6 = 7

Rodian Perception 1d20 + 6 ⇒ (19) + 6 = 25

W1 on Rodian

W2 on Rodian

H1 Perception 1d20 + 5 ⇒ (16) + 5 = 21

H2 Perception 1d20 + 5 ⇒ (19) + 5 = 24

===

D1 Initiative 1d20 + 0 ⇒ (3) + 0 = 3

D2 Initiative 1d20 + 0 ⇒ (11) + 0 = 11

D3 Initiative 1d20 + 0 ⇒ (12) + 0 = 12

Rodian Initiative 1d20 + 7 ⇒ (15) + 7 = 22

W1 on Rodian

W2 on Rodian

H1 Initiative 1d20 + 6 ⇒ (5) + 6 = 11

H2 Initiative 1d20 + 6 ⇒ (8) + 6 = 14


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Initiative: 1d20 + 7 ⇒ (7) + 7 = 14


N/A Droid (4th-Degree) Soldier 2

HK will take ten on initiative for an 18, I assume there's going to be a surprise round depending on if they spot us?

Grand Lodge

Using his stealth roll from above - a 19 - Kiddrik will also take 10 on Initiative for an 18.

Since Smergs ruling I can have both in hand effectively...

Kidd waits, crouched down next to Vash, stun baton idly spinning in arcs in his right hand and lightsaber unignited in his left. A look of pure excitement obscured inside his flight suit, his voice crackles a bit over his commlink, "Highlight of my day..."


Initiative: 1d20 + 7 ⇒ (15) + 7 = 22

The good Doctor will be crouched by an obstruction at ground level. He's got his stun pistol out and his ion pistol loosened in his holster. He'll try to get a bead on the Rodian, if he can.

Sorry for posting less than normal. Work got busy fast. Should be back to normal now.


Male Half Orc Cleric 2 Fighter 2
Gol Krallet wrote:

Gol will take 10 on Init (+18 total).

He will also take 20 on stealth (+23 to hide) if there is time.

Sorry, not enough time to take 20. It would also look suspicious going to the extent that a take of 20 would represent to make your hide spot that camouflaged.

It is take 10 or roll.


Gol Krallet wrote:

Gol will take 10 on Init (+18 total).

He will also take 20 on stealth (+23 to hide) if there is time.

Gol will then elect to apply some Stealth to look unobtrusive up high. Figuring the distance, the height, and the speed, he should be fine.

Stealth check (untrained): 1d20 + 3 ⇒ (17) + 3 = 20

He will take 10 on initiative = +18


Male Half Orc Cleric 2 Fighter 2

Iniative Order

Black Valkyrie order:

Doc at 22

Kid, HK, and Gol at 18

Kol at 14

Vash at 7

[spoiler = The Breed order GM only]

Rodian at 22

H2 at 14

D3 at 12

D2 and H1 at 11

D1 at 3

[/spoiler]

The Breed are almost into the prepared zone when the Rodian squints looking to the left and right.

Free Action Boss Breed shouts, 'Fragging Carbines! It's an ambush!'

The Rodian rolled amazing on Initiative and Perception getting a Perception of 25 and Iniative of 22. You can still catch them but the rest of the gang's defenses will be going up on their initiative count.

Standard Action traded for Move Action. Boss Breed pulls his pistol, it looks like a large caliber slug thrower; probably it's highly illegal.

Swift Action The Rodian releases his womprats to run free. The womprats take their freedom to start running down the street causing people to scatter along the sidewalks in fear. They moved straight six squares and are 10 squares from where the taxi was supposed to cut off.[/ooc]

Move Action The Rodian starts to jerk and weave as he climbs for some height. Fighting Defensive, trained pilot so +10 to Defense, forward 2 squares and up 2 squares. His vehicle is a total of 3 squares above the ground or just below roof top level.

The column was six squares short of the optimum point for the cut off. The Taxi is still parked on the right side of the road at balcony level. Counting back from that line where the taxi was going to be, it is seven squares (optimum would have been one square away from the taxi cab). The Rodian is 9+7-2=14 squares from that point.

Vash and Kidd are on the left side in a balcony are six squares down the line from where the taxi was supposed to do the cut off (midway into the middle of the droids if the bikes were in the optimum position so covering everything easily with throwing range for a stun grenade or Kidd getting out and charging.) As it is, you are currently 1 square closer to where the taxi cab was supposed to then the front of the The Breed line.

Doc with his eye on the Rodian would have been 10 squares back and on the right side of the road crouched between two parked vehicles on the ground level. Your range to the Rodian is roughly 8 squares. You also have a pair of womprats on the ground that are only 2 squares from you. They went straight down the roadway and are level with you but you are back between parked vehicles and they are currently on the roadway. The Rodian is to your left and the womprats are to your right. There are also a droid on a star eel roughly two squares to your left and right and one square in the air (Droid 2 to your right and Droid 3 to your left)

Gol is on the rooftop six squares back from the spot he estimated the taxi would stop to give him the maximum of three choices in easy flight range. The nearest vehicle is roughly down 3 squares, left 4 squares, and back 1 square. A rough trig estimate has the range at 4 to 5 squares to the lead star eel and currently 7 to 8 squares to the second star eel for you. There are also pair of womprats that are running on the roadway.

Doc, HK, Kidd, and Gol can post their actions as they are next for initiative.


N/A Droid (4th-Degree) Soldier 2

So... nobody is within 6 squares of me yeah? Who can I see to shoot? Could you host an image of this quickly sketched in paint or something? I'm a little confused as to how this all fits in relation to everything.


Gol, his soldier's instincts quickly taking over his actions, decides to act quickly and decisively. He snaps a switch and blasts off in his jet pack in an arc to intercept the lead Star Eel pilot. As he is about to land on the vehicle, he fires his blaster carbine at the unsuspecting pilot at point blank range! PWEET! is all you hear as the bolt catches the pilot right in the chest. Knowing they are only droids, he doesn't have to worry about the stun setting and let's the pilot have the full brunt of his carbine.

"They're on to us! Move, move, move!"shouts Gol to the others.

Blaster shot on lead Star Eel pilot: 1d20 + 4 ⇒ (20) + 4 = 24
Damage to lead Star Eel pilot: 3d8 ⇒ (8, 7, 1) = 16

If it is enough to blast the droid off the bike, he will land on it and assume control.

Since this is a critical, I usually just multiply the result by 2. If you prefer, since this is your game, I will roll an extra set of dice.


N/A Droid (4th-Degree) Soldier 2

Gol! Natural 20s are a crit in Saga, they got rid of the entire mechanic of rolling to confirm, you deal another 3d8!! :D


HK-33 wrote:
Gol! Natural 20s are a crit in Saga, they got rid of the entire mechanic of rolling to confirm, you deal another 3d8!! :D

See my edit above - in my games I just double the result as opposed to roll more dice. It is easier, especially in PbP, IMHO.


Doc, seeing the Rodian manuevering well, and the two Womp Rats cavorting down the lane, chooses vermin over Rodian and fires at one of the Rats.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 3d6 ⇒ (5, 2, 3) = 10 stun


Male Half Orc Cleric 2 Fighter 2
HK-33 wrote:
So... nobody is within 6 squares of me yeah? Who can I see to shoot? Could you host an image of this quickly sketched in paint or something? I'm a little confused as to how this all fits in relation to everything.

Dag nab it. This is why I hate, frigging comp paint programs and such. I tried making something in Microsoft Works Spreadsheet. Saved it into the exel format (which google docs required) and now it is crap. Utter crap. I've got a map but don't know how to put it up so you can see it. If someone is good at that stuff or has a suggestion then I can mail the file to you to put up or something.


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Kol will rev the taxi and pull out into blocking position.
Pilot: 1d20 + 7 ⇒ (12) + 7 = 19

Then will exit the vehicle and use it for cover.


Male Half Orc Cleric 2 Fighter 2
Gol Krallet wrote:
HK-33 wrote:
Gol! Natural 20s are a crit in Saga, they got rid of the entire mechanic of rolling to confirm, you deal another 3d8!! :D
See my edit above - in my games I just double the result as opposed to roll more dice. It is easier, especially in PbP, IMHO.

The critical doesn't matter much in this case. 16 damage is plenty to exceed the threshold of the droid and drop it to 0 hp. 'There'll be no repair for the droid this time.'


Male Half Orc Cleric 2 Fighter 2
Doc Vallorin wrote:

Doc, seeing the Rodian manuevering well, and the two Womp Rats cavorting down the lane, chooses vermin over Rodian and fires at one of the Rats.

Attack: 1d20+2
Damage: 3d6 stun

You did not beat the Threshold. All you seem to have done is anger one of them and Womprats are known to hunt in pack tactics.


N/A Droid (4th-Degree) Soldier 2

Well until things become clearer HK will shoot another Star Eel droid with his ion carbine.

1d20 + 5 ⇒ (19) + 5 = 243d8 ⇒ (3, 4, 5) = 12


Male Half Orc Cleric 2 Fighter 2
Kol DyThrand wrote:

Kol will rev the taxi and pull out into blocking position.

Pilot: 1d20+7

Then will exit the vehicle and use it for cover.

It will be easier to take cover inside the vehicle. It is a repulsor lift vehicle which means you either park it floating in the air and hop to the ground or stay in the vehicle (which really doesn't help if you want the vehicle for cover). You can crouch down in the vehicle so you are less exposed.

Your piloting works fine to pull the cab to block the roadway.


Male Half Orc Cleric 2 Fighter 2
HK-33 wrote:

Well until things become clearer HK will shoot another Star Eel droid with his ion carbine.

1d20+5; 3d8

You hit and junk Droid 2. It tumbles over the back of the Star Eel a smoking wreck.

Grand Lodge

What is the distance or DC (it may be impossible as I'm a little unclear on positioning - trying to work through it) for Kiddrik to jump onto the Rodian's vehicle? Is that even possible?


Male Half Orc Cleric 2 Fighter 2
Kiddrik wrote:
What is the distance or DC (it may be impossible as I'm a little unclear on positioning - trying to work through it) for Kiddrik to jump onto the Rodian's vehicle? Is that even possible?

You are currently 8 squared up the roadway from the Rodian and 5 squares across the roadway from the Rodian. You are currently on the balcony which is 2 squares above the ground and the Rodian on the sky hopper is 3 squares above the ground. Shortest distance between you in a direct line is around 9.5 squares or just under 50'. There are Jedi with the aid of the Force that can make that leap but I'm not sure you have the training to do it.


N/A Droid (4th-Degree) Soldier 2

I.e. the surge force power. ;)


Male Half Orc Cleric 2 Fighter 2
HK-33 wrote:
I.e. the surge force power. ;)

Let me know if the map that I put up in the OOC Discussion thread is viewable and sufficient. The map was the situation right after the Rodian took its action.

Grand Lodge

You all hear Kiddrik's voice over the comm, "Can one of you fliers get me above the Rodian on that downed Star Eel?"

Kidd will delay until he gets a pilot who can fly him up there. If no ones available, he'll re-insert himself and go help Doc with the womp rats.


Kiddrik wrote:

You all hear Kiddrik's voice over the comm, "Can one of you fliers get me above the Rodian on that downed Star Eel?"

Kidd will delay until he gets a pilot who can fly him up there. If no ones available, he'll re-insert himself and go help Doc with the womp rats.

It ain't gonna happen for a while...may want to make yourself useful until then...


Smerg wrote:


You did not beat the Threshold. All you seem to have done is anger one of them and Womprats are known to hunt in pack tactics.

"Col'sarn it! Bad rats! No Doc for dinner!"

Doc will use a move action to climb onto the barrier in front of him to give himself some height and attempt to blast the rat again!

Attack:1d20 + 2 ⇒ (12) + 2 = 14
Damage:3d6 ⇒ (4, 5, 5) = 14


Male Half Orc Cleric 2 Fighter 2
Doc Vallorin wrote:
Smerg wrote:


You did not beat the Threshold. All you seem to have done is anger one of them and Womprats are known to hunt in pack tactics.

"Col'sarn it! Bad rats! No Doc for dinner!"

Doc will use a move action to climb onto the barrier in front of him to give himself some height and attempt to blast the rat again!

Attack:1d20+2
Damage:3d6

You already took your standard action for this round shooting your pistol. You still have a move and a swift action so you could; Attempt to climb up to the balcony (DC 10 though I'll let you use the 12 you rolled for your attack if you wish, modified by -1 for your STR bonus, and whatever armour you might be wearing), Climb on top of a parked vehicle (DC 5 but also easier for the womprats to climb), or risk an attack of opportunity to charge forward and leap on to the Star Eel that the droid was just shot off by HK (note there is Womprat One in the square next to the podhopper and Womprat Two in the same square as the podhopper.)


Male Half Orc Cleric 2 Fighter 2
Kiddrik wrote:

You all hear Kiddrik's voice over the comm, "Can one of you fliers get me above the Rodian on that downed Star Eel?"

Kidd will delay until he gets a pilot who can fly him up there. If no ones available, he'll re-insert himself and go help Doc with the womp rats.

So, Kidd is staying put on the balcony next to Vash for now?


Male Human Scoundrel L5 | hp 36/36 | Defense R20F17W17 | Perc +8 | Status: OK

Kol will crouch down a little while staying in the cab for cover.
He pulls his blaster and fires it at the nearest available target (stun only).

Blaster (stun): 1d20 + 3 ⇒ (12) + 3 = 15 for a possible 2d6 ⇒ (6, 5) = 11 points of stun damage.


Smerg wrote:


You already took your standard action for this round shooting your pistol. You still have a move and a swift action so you could; Attempt to climb up to the balcony (DC 10 though I'll let you use the 12 you rolled for your attack if you wish, modified by -1 for your STR bonus, and whatever armour you might be wearing), Climb on top of a parked vehicle (DC 5 but also easier for the womprats to climb), or risk an attack of opportunity to charge forward and leap on to the Star Eel that the droid was just shot off by HK (note there is Womprat One in the square next to the podhopper and Womprat Two in the same square as the podhopper.)

Awesome! I'll climb up to the balcony, please.


Male Half Orc Cleric 2 Fighter 2
Kol DyThrand wrote:

Kol will crouch down a little while staying in the cab for cover.

He pulls his blaster and fires it at the nearest available target (stun only).

Blaster (stun): 1d20+3 for a possible 2d6 points of stun damage.

Your blaster hits the Womprat that Doc had previously hit. The combined fire of the two stun rounds causes it to topple to the ground twitching.

'I used to bullseye Womprats in my T-16...'

The total stun damage from both shots didn't make it over the threshold but the total stun damage did exceed the hp. It is unconscious for a while.


Male Half Orc Cleric 2 Fighter 2
Doc Vallorin wrote:
Smerg wrote:


You already took your standard action for this round shooting your pistol. You still have a move and a swift action so you could; Attempt to climb up to the balcony (DC 10 though I'll let you use the 12 you rolled for your attack if you wish, modified by -1 for your STR bonus, and whatever armour you might be wearing), Climb on top of a parked vehicle (DC 5 but also easier for the womprats to climb), or risk an attack of opportunity to charge forward and leap on to the Star Eel that the droid was just shot off by HK (note there is Womprat One in the square next to the podhopper and Womprat Two in the same square as the podhopper.)
Awesome! I'll climb up to the balcony, please.

Done, you are now up on the balcony.


Male Half Orc Cleric 2 Fighter 2

Current map. Round 1, Initiative 14 after Kol.

Map The Breed 1.2

I'll work on what the next couple of The Breed are doing.

The Breed remaining.

Droid 3

Womprat 1

Rodian

Human 1

Human 2

Again, it is the poor droids that suffer the most. Oh, the inhumanity of it all! ;>


Male Half Orc Cleric 2 Fighter 2

The two humans on the Star Badgers follow the lead of Boss Breed on his King Badger. They each pull out a slug thrower while doing evasive maneuvers as they climb for air.

'Looks like we get to go Womprat hunting early this season.'

H1 and H2 traded a standard action for a move action. Used the move action to go forward two squares and up two squares. They are now three squares above the ground. They used their move action to draw their slug throwers. They are going defensive for the round and are trained pilots on podhoppers.

Droid 3 like his fellow droids is a simple thing. It chooses to stay where it is and blast at the people that attacked droid 1 and droid 2. It pulls out a slug thrower and fires at Gol who directly ahead of it.

Move action taken to draw slug thrower. Standard action to fire. Swift action to stop the bike where he is.

'Threat detected. Commence Firing.'

Attack at Gol 1d20 + 1 ⇒ (11) + 1 = 12
Damage 2d6 ⇒ (1, 3) = 4

The droid's firing is pretty terrible and even if Gol wasn't wearing his armour, the shot would have missed. It's just lucky that the shot doesn't wing off and hit some by-standard.

Vash, you're up.

Grand Lodge

"Damn! I'll just do it myself!" you hear Kiddrik say as he rolls over the rail, (Acrbatics to reduce fall damage and land on feet 1d20 + 8 ⇒ (12) + 8 = 20) flipping through the free-fall. With a soft grunt, the lean youth lands on his feet and you hear the hiss of his lightsaber igniting, bathing the area around him in an angry red light.

I'm trying to close on either of the star eels with an action left to attack the squares occupant, if I can do that, he's is the attack roll with his lightsaber (since it's non-humanoids)... 1d20 + 3 ⇒ (14) + 3 = 17; damage 2d8 ⇒ (7, 5) = 12.


'Not so fast buddy.' Vash mutters as she primes the stungrenade and chucks it at the rhodian in the kingcab before pulling her blaster.

two swift actins to aim the grenade, standard action to attack and a move action to draw blaster. Correct?

attack 1d20 + 1 ⇒ (20) + 1 = 21
dmg 4d6 ⇒ (4, 6, 5, 5) = 20

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