
Zhangar |

1) Was "designing" the mythic versions of the iconics tasked to a single artist (much like designing the "normal" iconics was tasked to Mr. Reynolds)?
2) How much leeway was the artist(s) designing the mythic iconics given?
3) How far in advance did you have to get the mythic iconics done before the other art orders could be placed?
4) What'd you think of what Cassidy did to Jason's office?

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I seem to recall hearing that the Iconics for the Advanced class guide have already been decided on. Assuming it will be close to a 50/50 split for Gender how is it split between races?
Also not sure if you can answer this but are these new Iconics or reworkings of the current Iconics? (Since I'm not clear if these new classes are actually new classes or more an advanced form of multiclassing)

Kajehase |

i'm currently designing a halfling rogue(original, i know)and I am looking for information on Thamir Gixx, the halfling god of greed and opportunity.
i have Gods and Magic but it only has about a paragraph on him. Basically he has ties to Norgorber and most halflings dont like to talk to him.
any other sources you know of that i can get some more information on him?
I think the main source is Halflings of Golarion

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Since you're the go-to Varisia guy, how do the Shoanti view the Empyreal Lords? Do they treat them as just more spirits in the wide range of totems they propitiate? Or do they view their mystery cults as more of a tshamek thing?
On that note, can a Shoanti venerate an individual "spirit" whether that's an actual spirit or a demigod or something, or must they always be pluralistic?
And how do they view capital-G gods, like Pharasma and Gorum? As super-spirits, or are they in a class all by themselves?

Hitdice |

Speaking of gods, Would this pie-chart have any resemblance to the mythology of Golarion (after a few necessary name-changes)?
Shouldn't the brown wedge and the green wedge be united, if only for consistency's sake? :P

Kajehase |
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And what about the rumour (that I just started) that this was the inspiration for the Big Bad in the Adventure Path after Iron Gods?
(Okay, I'll stop sillying now.)

Wildebob |

James, I want to run the scariest one-shot module I can come up with for my friends as an October special. Could you recommend something? (I'll need to use PF rules since that's all my friends and I know, but I'm willing to do some conversion, if necessary. I really don't have the skill for a re-write though.)

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1. Though the history of Vudra is likely exaggerated, is it plausible that it was likely a contemporary of Azlant?
2. Do the Padishah Empire and Vudra have a rich inter-connected history with each other?
3. In Golarion and similar fantasy worlds, would you consider tall tales and other such exaggerations to be just only slightly so? Basically, If Jesus, then Aliens?
1) Nope.
2) Unknown.
3) Nope; there can be varieties of stories.

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Anyways, to tie this into a question. JJ, how much input (if any), did you have into Chronicles of the Righteous? Was it all Amber's until the developers got their hands on it, or were either you or Wes involved too?
You've mentioned up-thread how the PFS should've-been-removed-from-canon-metal boon snuck its way through. I'm curious: how much oversight do you have as Creative Director? Obviously it'd be fairly time-consuming to tick off every single word in every single product, but as the man whose job it is to make sure Golarion is, well, Golarion, how involved do you get in the various books coming out?
My involvement in Chronicles of the Righteous was pretty much zero. Wes Schneider worked a LOT on it, though, and I believe he gave Amber a VERY detailed outline of who was to be included in it.
I have pretty wide oversight... but I can't oversee every single product. Best I can do is set an example with the products I do oversee, and when things slip through the cracks I talk to whoever was involved so they know what's up going forward.

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1 person marked this as a favorite. |

James Jacobs wrote:
1) Not really. Drawbacks aren't really something that works all that well in Pathfinder in my opinion. They're too easy to abuse.
Why do you say that they are too easy to abuse? I find them useful but perhaps tis just me.
James Jacobs wrote:
3) We've done stuff like this for all of the deities who've had articles in the various Pathfinders. That info is being compiled in Inner Sea Gods, due out early next year.
oh? so you had a short prayer, not aphorisims but actual little prayers? if so that is awesome and makes me more excited for the product :)
They're easy to abuse because number cruncher players can take drawbacks that don't matter to them. A drawback that says "You take a –4 penalty on all attack rolls with weapons and suffer a –4 penalty to AC when you wield a weapon" might seem crippling... but if you build a spellcaster who doesn't ever need a weapon, then it's meaningless.
Some of the articles had prayers, others did not. Space issues, and all.

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Yeah it is quite.....well confusion. How would you feel about a path ability (trickster most likely) that doesn't change your alignment, but protects you from the negative effects of alignment based spells and magic items (like an unholy weapon)?
Once could argue that mental tricks like that could work somehow (after all we already have a class that has other personalities and alignment when they use their mutagen).
I'd feel better about that ability, and indeed we have that ability in the game here and there already.

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1) Can demigod-level entities potentially have a herald, or is that something reserved for full-fledged deities?
2) Would you say that knowing popular music and other forms of entertainment would fall under Knowledge (local)? Or is that the kind of thing that one can be presumed to know within reason?
3) In Golarion, are saints, by default, outsiders that serve or are otherwise associated with (say via similar goals/interests) a given deity in churches, or can powerful and/or dedicated and/or those who exemplify the ideals of a given deity and happen to be mortals also be referred to as saints (though most likely after they kick the bucket)?
1) So far, only full deities have heralds.
2) Knowledge (local) makes sense to me, but Knowledge (history) might work too.
3) We haven't defined what a saint is as far as I know.

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does Osirion have river boats made out of reeds???? and what would it count as?? A keel boat??
and how does this do has a feat
comely:
prerequisite: charming trait
Cha minimum of 12benefits: you are blessed and cursed with beautiful curves. you gain double charisma modifier to diplomacy checks to all those who are or maybe sexually attractive to you( and what ever that language thing was in the charming trait)
penalty: because you don't have any rough looks, nobody will ever take you seriously. You take double your cha modifier to all intimidation skills.....
( hehe you have a cha of 20 you'd get a +10 to diplomacy and a - 10 to intimidation)
There are indeed reed boats. We'll be doing a LOT more with Osirion in the coming months... so stay tuned!
And I'd rather not turn this thread into "James provides advice on game design" for legal and time management reasons.

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1 person marked this as a favorite. |

Ben Affleck as Batman, any thoughts?
(I'm cautiously optimistic myself, although I'd been a lot happier if they'd given him the directing job instead of Zach Snyder.)
I am ambivalent. The involvement of Superman in the storyline is a much more disappointing development than whoever ends up playing Batman... UNLESS the story is the Dark Knight story where Batman kicks Superman in the well-deserving chin with his cleats.

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i'm currently designing a halfling rogue(original, i know)and I am looking for information on Thamir Gixx, the halfling god of greed and opportunity.
i have Gods and Magic but it only has about a paragraph on him. Basically he has ties to Norgorber and most halflings dont like to talk to him.
any other sources you know of that i can get some more information on him?
We might have said more in "Halflings of Golarion."

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You did not get into trouble for directing us over to Jason's thread to ask for a Swashbuckler base class, did you? Jason somehow did not seem too amused.
I've been out sick, so I'm not sure if I got "in trouble" or not, but frankly? I'm not the only one who's been asking for a swashbuckler class.

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1) Was "designing" the mythic versions of the iconics tasked to a single artist (much like designing the "normal" iconics was tasked to Mr. Reynolds)?
2) How much leeway was the artist(s) designing the mythic iconics given?
3) How far in advance did you have to get the mythic iconics done before the other art orders could be placed?
4) What'd you think of what Cassidy did to Jason's office?
1) I think so. Not sure. Wasn't my book.
2) Dunno.
3) Dunno.
4) Bravo!

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I seem to recall hearing that the Iconics for the Advanced class guide have already been decided on. Assuming it will be close to a 50/50 split for Gender how is it split between races?
Also not sure if you can answer this but are these new Iconics or reworkings of the current Iconics? (Since I'm not clear if these new classes are actually new classes or more an advanced form of multiclassing)
It's a 50/50 gender split weighted heavily toward humans. Don't have anything more to say about that for a few months at least... other than that yes, they're new iconics.

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Since you're the go-to Varisia guy, how do the Shoanti view the Empyreal Lords? Do they treat them as just more spirits in the wide range of totems they propitiate? Or do they view their mystery cults as more of a tshamek thing?
On that note, can a Shoanti venerate an individual "spirit" whether that's an actual spirit or a demigod or something, or must they always be pluralistic?
And how do they view capital-G gods, like Pharasma and Gorum? As super-spirits, or are they in a class all by themselves?
Pathfinder #10 has a big article about them, including, I believe, their worship. The Shoanti are from my homebrew world, but I didn't write that article and it's been YEARS since I read it. In my homebrew, the Shoanti worshiped deities and had some druid worship as well; they actually had their very own pantheon of deities. I don't remember exactly how we handled it in Pathfinder 10.

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Speaking of gods, Would this pie-chart have any resemblance to the mythology of Golarion (after a few necessary name-changes)?
Nope.

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James, I want to run the scariest one-shot module I can come up with for my friends as an October special. Could you recommend something? (I'll need to use PF rules since that's all my friends and I know, but I'm willing to do some conversion, if necessary. I really don't have the skill for a re-write though.)
Feast of Ravenmoor. Maybe Carrion Hill.

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Sebastian Hirsch wrote:Yeah it is quite.....well confusion. How would you feel about a path ability (trickster most likely) that doesn't change your alignment, but protects you from the negative effects of alignment based spells and magic items (like an unholy weapon)?
Once could argue that mental tricks like that could work somehow (after all we already have a class that has other personalities and alignment when they use their mutagen).
I'd feel better about that ability, and indeed we have that ability in the game here and there already.
Isn't that covered under Use Magic Device?

magnuskn |

magnuskn wrote:You did not get into trouble for directing us over to Jason's thread to ask for a Swashbuckler base class, did you? Jason somehow did not seem too amused.I've been out sick, so I'm not sure if I got "in trouble" or not, but frankly? I'm not the only one who's been asking for a swashbuckler class.
Oh, I hope you feel better now. I guess a case of Con Crud?
As for the Swashbuckler, I hope to see positive things happening as soon as Jason puts up that blog post he talked about two days ago. :)

Luthorne |
@Archpaladin Zousha:
Society should not force people into poverty, prevent them from getting the education they need to make informed decisions, or just make those who live in it desperately unhappy due to its limitations, and I think that's an ideal that a lawful good person is going to generally be inclined towards as well. They would just be more oriented towards reforming or creating a better society or system that does allow those within it to be happy, to have the freedom to pursue happiness, where the law is a framework that supports the people within it and protects them, a framework that doesn't enslave them, either overtly or subtly. A framework that builds people up, not one that tears them down. That's really tough to actually achieve, of course, but what's good isn't always what's easy.
Of course, that's all just background to the ideals of an Arshean paladin...after all, a long, drawn-out attempt at reforming an oppressive society doesn't usually make for a fun game, and certainly doesn't require a paladin (even if they would support it)! But fighting against those who enslave or conspire to keep others bound, to free those who are unhappy with their situation within the confines of the law when possible, or even an oath whenever possible make those you deal with feel better about themselves than before you met, to promote both beauty and strength...there's probably something you can do with all that.
That said, much like Erastil, I doubt there are many Arshean paladins. Many of his/her interests can be upheld just as well by people of other classes, even commoners and experts and other such, running businesses and trying to make sure they make the people they interact with a little happier and feeling a bit better about themselves, or campaigning for better education, or trying to help someone get a decent-paying job. It's almost certainly not going to be a common route for followers of Arshea to take, lawful good or not. But I do think it's possible, at least. But that's just a personal opinion.
1) I was reading up on madness/insanity, and got to wondering, if someone with the multiple personality disorder was under some sort of enchantment or mind-affecting effect, like, say, charm person, if at some point during the spell or effect's duration the personality swapped, do you think the new personality would still be subject to the spell or effect?
2) Are grippli centered anywhere in particular on Golarion as a race? Like catfolk mostly being from southern Garund, vanara and Vishkanya in Casmaron, ratfolk and kitsune in Tian Xia, etc.?
3) If you could have your own permanent demiplane with the options presented in greater create demiplane in real life, what would it be like, and what attributes would you give it?

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James Jacobs wrote:Isn't that covered under Use Magic Device?Sebastian Hirsch wrote:Yeah it is quite.....well confusion. How would you feel about a path ability (trickster most likely) that doesn't change your alignment, but protects you from the negative effects of alignment based spells and magic items (like an unholy weapon)?
Once could argue that mental tricks like that could work somehow (after all we already have a class that has other personalities and alignment when they use their mutagen).
I'd feel better about that ability, and indeed we have that ability in the game here and there already.
Partially. Not immunity to spells like unholy blight.

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1) I was reading up on madness/insanity, and got to wondering, if someone with the multiple personality disorder was under some sort of enchantment or mind-affecting effect, like, say, charm person, if at some point during the spell or effect's duration the personality swapped, do you think the new personality would still be subject to the spell or effect?
2) Are grippli centered anywhere in particular on Golarion as a race? Like catfolk mostly being from southern Garund, vanara and Vishkanya in Casmaron, ratfolk and kitsune in Tian Xia, etc.?
3) If you could have your own permanent demiplane with the options presented in greater create demiplane in real life, what would it be like, and what attributes would you give it?
1) That depends entirely on how realistic vs. pop culture you want to go. I woudl say yes, though, the charm would remain.
2) Perhaps southern Garund or Arcadia... but they've not yet been officially placed.
3) At this point? A river that cures disease would be at the center of said demiplane. I'd make other choices later. Dinosaurs would be involved though.

Crustypeanut |

Since you guys are planning on doing an article on the Abyss in one of the upcoming Wrath of the Righteous modules, will there be any info on Nurgal's realm of Kuthan?
And if not, considering he plays absolutely no role in WotR, any chance you can give me a bit of info on what his realm might feature beyond what we know from the Lords of Chaos book?
;)

Luthorne |
Ah, okay. For some reason, having an idea where the races are based makes them feel more grounded in Golarion to me...not to mention giving some ideas when it comes to coming up with a character's background!
1) It might be too early to ask this, but would an android PC be a good idea for the Iron Gods AP, or would it be better to keep them as NPCs for it? I've been thinking about playing a sage bloodline android sorcerer for awhile...
2) Would you say that someone with multiple personality disorder could have a persona of another alignment than himself, or one that worships another deity than the original personality? If so, what would happen if they died while a persona of a different alignment or worshiper of another deity was in control?
3) What gods do you think azatas would be most inclined to either worship or serve? And how easy do you think it is for a celestial to get to meet their god in general, though that probably depends a lot on the god...gotta find Desna first, after all...

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Archpaladin Zousha wrote:Pathfinder #10 has a big article about them, including, I believe, their worship. The Shoanti are from my homebrew world, but I didn't write that article and it's been YEARS since I read it. In my homebrew, the Shoanti worshiped deities and had some druid worship as well; they actually had their very own pantheon of deities. I don't remember exactly how we handled it in Pathfinder 10.Since you're the go-to Varisia guy, how do the Shoanti view the Empyreal Lords? Do they treat them as just more spirits in the wide range of totems they propitiate? Or do they view their mystery cults as more of a tshamek thing?
On that note, can a Shoanti venerate an individual "spirit" whether that's an actual spirit or a demigod or something, or must they always be pluralistic?
And how do they view capital-G gods, like Pharasma and Gorum? As super-spirits, or are they in a class all by themselves?
Looking at the text, it seems to state that the default religion for the Shoanti is a combination of animisism, ancestor worship, and druidism. They're aware of the EXISTENCE of the gods, they're only actually worshiped by Shoanti that leave their people behind. And each warrior has a "totem spirit" that appears to them in adulthood. It's not clear where Empyreal Lords fall in this mindset. That they venerate the northern lights (called Athaureon) seems to indicate a connection to Pulura similar to Kellid worship of her.
Of course that makes it hard for a paladin to come from Shoanti stock.
How would these things work for someone who was raised outside Shoanti society, though? For instance, if I wanted to play Curse of the Crimson Throne as a Shoanti-blooded person who grew up in Korvosa's ghettos, similar to things like Sherman Alexie's descriptions of growing up on Native American reservations. And how do Shoanti view interbreeding with non-humans? Half-orcs it states are shunned and never welcome due to the strong enmity the Shoanti have for them, and the fact that such offspring are often the result of defeat and humiliation in the worst way. But how do the Shoanti view half-elves? They're at least tolerant to outsiders if they're not Chelaxian, but I'm not sure how a Shoanti community would react if, for example a visiting elf pursued an affair with one of their warriors.
Hmmm...the more I read about them, the less appropriate a Shoanti paladin kind of characters seems for Curse of the Crimson Throne. Not because it's unworkable, you understand, but that the kind of backgrounds in CotCT seem more oriented towards urban-born characters, and part of the whole schtick in Pathfinder 10 is that they ARE outsiders. Having a character already be Shoanti kind of defeats the purpose of the tests in that episode...

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So given how awesome Wrath of the Righteous is looking right now, and given that several things about mythic adventures were more to my liking than I had initially expected, I started giving thought to the matter of mythic rules in relation to APs.
APs where the PCs gain mythic tiers should of course be rare, even if the rules DO catch on strongly, because mythic is only so when it's special - I can't imagine seeing much more than a single mythic campaign every couple of years or so, with maybe a mythic module every once in a while too.
The scope of WotR is something that is going to be hard to replicate too often. It truly is about Golarion shaking events. So I was thinking, "do all mythic APs have to end with PCs at level 20 with 10 mythic tiers? do all mythic APs have to give mythic to the PCs as early as adventure 1?"
And I guess now I'm directing those questions at you - would it be possible to see for example an AP that only gives PCS mythic tiers at the end of part 4, and ends at level 18 with like 3 mythic tiers or something like that? The way mythic tiers work means that an adventure of just about any level can be "mythic", without having to include CR 30 foes in it...

Alexander Augunas Contributor |

Weird Question: Does worship have to be admiration? For example, there were plenty of "Gods" in Greek and Roman mythology that were worshiped more out of fear rather than love.
If so, are there any examples of this on Golarion? And does this 'nega-worship' still grant a deity powers?
And if the above is true, could the *Blame Cosmo* thread represent Cosmo's Mythic Ascension into demigodhood?

Odraude |

I know you're a American Horror Show fan. So here's a slew of questions.
1) What is your favorite season? Murder House or Asylum? I personally love asylums and thought the second season was amazing.
2) Are you super stoked for American Horror Story: Coven? I am since it's one of the few pre-20th century American horror folktales that really jump out to me.
3) Have you ever had NPCs based on the characters in American Horror Story? I find myself coming back to the sister and doctor in Asylum a lot.